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Jost Amman

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Everything posted by Jost Amman

  1. I don't understand why GayBiggS downvoted me.
  2. No. A min-maxer is someone who can only enjoy the game by playing it in the most efficient way. I mean, there's nothing wrong playing like you want, but sadly you'll never understand the other play-styles or the reasons why we play like we do.
  3. Multiple people on Steam claimed they shot a video of that happening. Didn't check it out myself, but I remember watching at least one some time ago.
  4. You're a min-maxer : there's no cure for that.
  5. So you're saying there's no bug, and all the people complaining, and even video proof is all baloney? Thanks for officially clarifying this, we were all waiting for your expert opinion!
  6. You need to keep the SHIFT key pressed when you release the W key. ...shift...>
  7. Am I the only one who's read this as "No Boobs or Jens"?
  8. And @Roland, remember that these are unacceptable answers: "It's done when it's done" "It's not ready yet" "We don't know" "We're working on it" "We're not there yet" "Soon (tm)"
  9. There's a simple solution... just aim at their feet always!
  10. This was posted on Steam... I think it's funny! (credits to BGratz) @faatal
  11. Well, you said yourself that "it's done when it's done" is unacceptable. Logic would suggest that the opposite is required then: if between A and B you can only accept "NOT A", then you're basically leaving B as the only answer.
  12. No, again. You got it all wrong. I wasn't asking info, I was asking when they estimate some info will be finally released to the public. Fanatical_Meat, instead, was demanding for a release date because he said it's unacceptable to reply "it's done when it's done". Do I have to spell it out for you? This is also my last post on the matter, but please, stop projecting someone else's attitude on me.
  13. Actually, that's exactly the reason they use those words. You're as anonymous to them as they are to you, so there's no personal attack or malice in that reply: it's the same for everyone. And by the way, what would you do if you were face to face with them, and they answered that way? Hit them? That would be an assault charge and legal problems for you (on top of not getting the answer). I don't understand why you've suddenly become so demanding and easily offended. As I said before, this is a game forum. Let's save our indignation for far more serious matters!
  14. Not at all. The only one to see contradiction in my posts is you. Asking if they're going to release more info on the upcoming update is not even in the same ballpark as demanding for a release date.
  15. Except you didn't "deposit" any check. You bought a pair of socks, and you're acting like you own the business now. TFP is a GAME dev studio... next time you want to complain about not having hard cut-off dates or shareholder reports, I suggest you do it with the Microsoft customers department, or with any other "regular" business. Also, being professional, and being serious are not necessarily the same. "It's done when it's done" is perfectly fine for a dev studio which doesn't have a publisher breathing down their necks. They chose to have this kind of freedom so that they could take their time to create their own dream game (Joel's and Rick's words).
  16. Did you hear of any tentative date (or week/month) when The Fun Pimps could start releasing more info about upcoming content? We're starving here and simply words don't cut it anymore... we need pictures, videos, dev streams!
  17. The testing on one single computer/configuration would be just anecdotal, at the most, so I don't know how much we can find out by ourselves. That's why I was hoping for someone who can look "behind the curtain" to explain.
  18. There's been plenty of reports, however, of people clearly hitting what should have been the "hit-box" (often the head) but having arrows or bullets shoot through. That can't be explained with not being good with aiming. That's why I ask for an "insider info" (be it given by a dev, or by a very expert modder).
  19. I've always wondered if, when shooting zombies with a bow/gun, there is also a "Hit Chance" check like in traditional RPGs. I ask this question because many times I've heard people complaining about shooting a zombie right in the head, also from afar, and missing it, even if they were sure they were spot on targeting the hit-box. Some say it's just the wonky hit-boxes not working as they should. Others say even if you hit the hit-box you still have the game check the hit against your "skill" in (e.g.) bows or the gun. Others think it's a "lag" issue (but this also sometimes happens in SP, so...). Can anyone confirm this from an official source or know the answer? Thanks @faatal @Kinyajuu @Roland @schwanz9000
  20. I think the first part is more something like: MULTITHREADED (many threads on the loom) CALCULATIONS (the mathematicians that helped NASA with the calculations) MOVED (the arrow) ??? (I don't know)
  21. So, Twitchcon is over, some time has passed after that, but where are the DevStreams??
  22. It's the latter, Roland, but the issue is that it also happens when you're just in a partially enclosed space. I remember faatal saying something about the lighting changing when the game "considers" if you're inside or not. That part works ok for rain, but not so much for lighting, since you only need to be surrounded by a few blocks (and one on top of your head) to trigger the "dark mode". In the end, I think it's just a question of refining the current way or create a new, separate one, specifically for the lighting part.
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