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Old Crow

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Everything posted by Old Crow

  1. Burst Mod shouldn't act like a full-auto. It's a three-round burst, like the default fire of the Tactical Assault Rifle.
  2. They've already promised two new quest types that aren't modifications of existing ones, for A21.. and failed to deliver. Hopefully in A22.
  3. It's a "new" quest type, basically a harder Clear quest.
  4. I get the idea behind them, but Burst and Full-Auto just don't work very well with some weapons, like the Desert Vulture. The only one I ever consider using is the Semi, and even then I never use it.
  5. Honestly, the trigger group mods kind of suck. I've always considered them to be "trap mods" or mods you stick on a gun early on if you need the extra damage.
  6. Oh, that's good to know. I'll try that next time I do a quest in that POI. Is breaking it with a pickaxe fine?
  7. I know back in A20 they'd supposedly fixed the whole broken leg/broken arm thing (ie a vulture swooping down on you won't break your leg) but they either broke it again or didn't actually fix it.
  8. Yeah, that stuff's ridiculous too. Happened last night actually. One zombie. "You have an abrasion. You are infected. Your arm is broken. You have a concussion. Your wife left you and took the kids. You lost your job. You owe the IRS $40,000. Your parents hate you. You are tired."
  9. Yeah, and it's a real shame. I love the 4X4 a lot, but they went out of their way to make it almost unusable. The motorcycle has become my go-to vehicle now. We just need armor plating and storage expansion mods now..
  10. Still trying to figure out how something hitting our legs gives us concussions and broken ARMS. Wasn't the latter supposed to have been fixed in A20? Dogs, wolves, crawlers, coyotes.. and then there's the vultures breaking my legs. I know, I know. "MUH SURVIVAL!" There's reasonable and then there's stupid. This is stupid.
  11. Very buggy. Sometimes they'll be standing and very clearly hit me in the chest region, yet I somehow end up with a broken or sprained leg. And that's not even a case of multiple zombies hitting me.
  12. Does it seem weird to anyone else that the motorcycle just seems.. tougher? I've noticed it's often taking much less damage than the 4X4 when I hit things. As an example - I hit a shopping cart with the 4X4, vehicle took around 20% damage and went flipping end over end for more damage. Shopping cart was still there. Motorcycle? I hit a shopping cart (different one) and my bike took around 8% damage and obliterated the cart.
  13. Not something I've run into, but they are a bit more resilient when it comes to taking damage. What mods do you have on your baton, and are you talking about regular stun or the shock stun?
  14. Ah this was back in A20 Never any dogs when I went to the little vet clinic. I'm talking about the big place called Hogzilla. It's a hog raising POI, but there was only 2-3 boars, and one was a Grace. Huge letdown.
  15. A zoo POI would be awesome, but knowing TFP, they'd put very few animals inside. I've done the Vet POI multiple times - no dogs. The new big hog farm? Only two boars, though one was Grace.
  16. I figured as much but wanted to make sure. Thanks! Firestation 69 forever!
  17. My instance of it (happened twice, same POI in different locations) both happened during a solo run. I was the only person online in my case.
  18. I haven't run into this bug yet, thankfully. Our base has two spotlights that I was able to aim without issue.
  19. Didn't you know? Firemen fight fires with spears.
  20. That's the funny thing - I get the red dot on my compass showing where the zombie is, but the zombie doesn't spawn in the spot. Yet my buddy and I did that OI just fine as a loot run with no quest and the room and button worked just fine.
  21. Noooooooooooo I want to keep yeeting my buddy in A22.
  22. Experiencing this in the Pop'n Pills Factory. I do get the red dot but no zombie. It's in a room that's supposed to be opened with a switch that isn't able to be interacted with.
  23. I've gotten this building twice as a clear/infestation quest and have been unable to complete it both times. There's a room in the basement with a non-working switch, so the only way to open the door is with a pickaxe or an auger. Upon opening, there's a red dot on the compass signifying that a zombie is supposed to be inside but.. no zombie. Dug up the floor, dug into the wall - nothing.
  24. We are playing with it off, yes.
  25. It's more the fact TFP can't decide if they want realism or not. When they do add realism, it always seems to be for something detrimental. When it's a suggestion that might be beneficial for the player, they fall back "It's a zombie game, it's not supposed to be realistic." Yes, we realize that driving a car head-on into a pole would cause major damage in real life. Said car would not instantly explode into nothing but atoms. So why don't you quit whining about people whining.
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