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ryoendymon

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  1. I know this might sound silly to a lot of people. But how about adding some quality of life role playing options to the game (maybe toggleable) Being able to sit in chairs, lay in beds, pose emotes, things like that? Like, we can decorate our bases with chairs and stuff, but it doesn't really serve much purpose.
  2. Just gonna say it, why does this POI not exist? Dukes tokens have been our currecy in this game as long as we have had traders, why are there no POI's for the casino itself? Also as a former dealer/pit boss..... casino chips are clay, not brass.
  3. ryoendymon

    Zoo POI

    So, currently we have plenty of animals Living Rabbit Chicken Snake Deer Bear Wolf Mountain lion Coyote Boar Undead Bear Dog Vulture You could increase the diversity by adding like, white and black bears, different colors of wolves and the like, and maybe throw in a few more animals, then we could have a full blown zoo POI It would be an extremely high tier POI, massive and sprawling, basically a place to put multiple biomes into one little area, give a good place to get lots of meat, but also be high danger. Maybe make it have a unique horde night mechanic where undead animals pour out of it separate from the normal horde?
  4. The dew collector is a good start, but I would like to see a proper water collector. 1, when it rains the dew collector should fill up MUCH faster, making it a harvesting rush. 2, one you can place on/near a water source to gather water that would need to be boiled.
  5. The batons are missing a tier, all the other melee weapons have a primitive, iron, and steel tier, but the batons is just pipe or stun..... I think the third tier should be like the stun, but without needing to wind up a charge, maybe a cattle prod? Or alternatively, give it an option to fire out a bit? Either way it is just missing something since it doesn't have its third tier.
  6. So, once upon a time, we didn't have level 1-6 gear, we had 1-600. Guns were made from about 4 parts you had to assemble, each part being an item level between 1 and 600, and the final weapon being based on the parts you put in. I want to see this back. That old system suffered because the workbench used to have a "combine" feature, and people were quickly getting 600 parts by just combining everything they found. Now that it's gone, let's get the 600 level things, and parts assembled to make a gun back! Right now, its just finding an item, 1-6, and some rng on stats within its item level.....progression kinda ends fairly quick in my opinion.... But if we had back that long range, and could constantly find and swap out parts, the longevity of improving ones gear would be improved. Additionally, back then, every time you repaired it, the pieces lost a couple points of level, this gave an air of realism to it, that eventually your gear would get worn out and need replaced, we aren't all expert gunsmiths after all.
  7. There are stealth mechanics in the game, but they are....well....largely castrated.....and for a number of reasons. The first being, zombie AI is too smart, yes I know that sounds strange, but hear me out. Imagine you are on a roof, crouched, you see a mini horde walking east to west, and you are south of them, you light a pipe bomb and throw it over them to have it land and blow to the north. They are alerted by the sound.....but they don't go toward the sound, instead they zero in on exactly where you, the player are, despite not revealing yourself. In short, we don't have a distraction mechanic, and the game kinda needs one. The second, being stealthy won't level you up very well, as even if you can pull off a full stealth run in a POI, there will be enemies you have to miss, and noise you have to make. Example being, let's take a fetch and clear. Often the satchel is behind a painting or something, so you have to noisily break it, and there are enemies in those slatted cabinets, with no way to get them but to smash it open, or let them notice you and smash themselves out. Maybe add in some manner of removing those things as items you can pick up, instead of being forced to smash. This is just naming 2 issues. Additionally we could use more stealth functional items in the game, or modifications to the items that exist, some suggestions.... Make the torch not placable, and make the place button a throw mechanic for the torch. Then add a placable sconce item to craft if you want to put said torch on the wall. Add in flares, and craftable glowsticks, both low light and high, that are primable and throwable. These would be items that could illuminate a dark area, but also allow the adding of a mechanic for said light sources to draw the zeds. (with the low light ones drawing from a shorter area) Make flaming arrows and bolts thunk into walls and remain as a light sorce for a short time, again with a zombie draw mechanic to it. New explosive, remote charges and detonator. Make one of the mats to craft it be the timed charge itself, so we can set up a charge, and potentially draw enemies in, then blow it when the time is right, this could extend to other types of similar traps that would use the same mechanic as the stun baton and it's shocking effect, imagine leading a half dozen zeds onto a plate, hit a button, and stunshock them all, mats could include a fully charged battery. Add in full versions of the military stealth gear, right now we only have the boots. Bring in the ability to conceal your scent to hide your presence from the zeds, this type of play could be amazingly fun for extreme high difficulty playthroughs with long nights.
  8. The jars are refillable in multiple ways, you can use them with snowballs collected in snow biomes to get murky water, plus numerous other recipes. Additionally for some reason many recipes cause the jars to just simply vanish, like the various stews
  9. I love this idea, so long as it doesn't become a minecraft "SKIP" mechanic. I mean, if you think about it, there is a level of immersion breaking in that our chars are literally staying awake for months, and years with zero rest whatsoever.
  10. I love that we are up to 4 tiers on most things, but cannot help but feel like we should have less linear progression. Like blade users, maybe give us a couple 2h options, or something armor wise that works parallel with say steel armor that would still fall under the heavy tree, but maybe you trade off some of the armor rating for mobility or such. There are a few details in there already, but I just feel like it needs some expanding. Like the military boots also has a covert ops version, Or the heavy armor helm has I think its a swat helm or something? I would love to see this expanded.
  11. So, with a number of things in the game, we use them one handed, clubs, blades, pistols, etc. Why can't we have something in the off hand as an option? Like at least let us carry the torch in the off hand, or types of shields like a trashcan lid or something? Maybe the typical police pose of the pistol and flashlight....
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