-
Posts
766 -
Joined
-
Last visited
-
Days Won
13
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Bugs V1
Events
Posts posted by Old Crow
-
-
9 hours ago, Pernicious said:
As someone who came off a motorcycle in just shorts and a T-shirt, I beg to differ.
Ever heard of road rash? And the fact that to clean it they use a wire brush? Ever heard of a more serious treatment called debriding? https://www.healthline.com/health/debridement#:~:text=If your wound isn't,mechanical force%2C like running water.
Most people never have an abrasion more serious than a skinned knee. It gets worse... much much worse.
Road rash vs a person bapping you with a hand.. kinda different.
0 -
I know Abrasions lower your max HP until healed but.. it's literally just a "booboo." Not even a remotely seriously injury. Seems silly to include it with things like breaks, sprains, bleeding, and infections.
"You are bleeding."
"You are infected."
"Your arm is broken."
"You are tired."
"You have an owie."I feel like Abrasions could just be removed and nothing would be lost from the game. Or maybe change the injury.
0 -
1 hour ago, Laz Man said:
I believe it is a T2 questable.
You're a T2 questable!
0 -
It's not even beta.
0 -
On 9/21/2023 at 11:26 PM, ElCabong said:
Do trader quests. They always give a quest reward of 10 water or 10 glue. You must check every toilet.
I have yet to have a trader offer me 10 water as a quest reward.
1 -
On 9/24/2023 at 6:11 PM, The TJC Show said:
lmao, In that case, do you know where I would look to mod it back in by any chance?
I love when something put into the game is considered an "exploit."
0 -
Gamebreaking? Nah. Annoying as hell and not very fun (in my personal opinion)? Yes.
0 -
16 hours ago, VoltraLux said:
What happened to all the knives on the assassin armour that was the best part
They're still there, the wasteland assassin set isn't in that picture.
1 -
1 hour ago, Jost Amman said:
Fine. But that's just your personal taste, not an objectively bad thing.
Ask 10 different people about what they think about that, and you'll receive 10 different answers.
He's right though - the nerd armor is just.. ugh. TFP should just get rid of it.
4 -
Huh, didn't know zombie dogs were capable of climbing ladders. Good job, Fun Pimps.
1 -
I'm not sure why there's confusion about whether or not the TAR is affected by Machine Gunner or not. It's in the same crafting line of magazines as the M60, and that line literally tells you which perk to put points into if you want a higher chance of finding machinegun parts and machinegun magazines.
1 -
7 hours ago, satasika said:
I have a question, should the current "dew collector" be more reasonable. Judging from the appearance, shouldn’t the collection speed be faster on rainy days?
It should, but they've come up with reasons/excuses why they don't want to do that.
In seriousness, the rain system is kinda borked anyway. I STILL see rain falling indoors (though I no longer get wet) AND is still flows through bulletproof glass and DOES get you wet.
I wouldn't trust it to work right with the dew collectors currently.0 -
Yeah.. that's not happening. TFP have said they don't want players to be able to shoot from vehicles, so I really doubt vehicles would get any sort of mounted weapons, unfortunately.
0 -
Yeah.. Healing Factor kind of.. isn't worth grabbing. It should probably be reworked to become worthwhile, or just be removed.
3 -
On 9/8/2023 at 10:51 AM, alexbyrd2 said:
But the problem with treating the tac rifle as a stepping stone for the m60 is that it's an entirely different skill tree. If that was the case the shouldn't the tac rifle fall under the machine gunner skill?
It DOES fall under the machine gunner skill.
1 -
I call the zombie mother Lois. Because she looks like Lois Griffin.
3 -
2 hours ago, 8_Hussars said:
Slightly off topic. Most of the Experimental add-ins appeared to be for twitch functionality.
Not gonna lie, that was quite disappointing. It had so much potential for missions and quests.
I don't enjoy TI in its current form (dumping on streamers) and more often than not find some other streamer to watch.
I would probably pay to have it disabled...Yeah.. I'm still waiting for the two unique types of quests that aren't variations of existing quests.
0 -
5 hours ago, meganoth said:
It is not a feature. It may just be a very cheap way to represent losing control. And new players will just observe the vehicle going wild when they don't drive carefully and then adapt. Being a new player doesn't mean that person has an IQ below 50 and the obstinacy of a lemming.
Just because all new players are too dumb (in your opinion) to find this website doesn't mean they can't drive a motorbike in 7D2D.
If you consider it a "cheap way to represent losing control," wouldn't that be a feature?
0 -
4 hours ago, Roland said:
It is simply that when you die and then return to pick up your backpack everything goes back to the same slots they were in including your tool belt. The wording on that patch note was unfortunate...
Well.. that's disappointing. Will it do that if you dump your stuff into a container and take it back? Like say, to use a dump box or what not?
0 -
1 hour ago, beerfly said:
Same here. Either that or it is different thing of what we think it is.
Would be great addition if it is what we think.
Unfortunately after digging through settings and the game itself while playing, I found nothing that has anything to do with inventory preferences. Hopefully they'll address it.
1 -
I saw this in the Experimental notes and got excited.. then saw that it doesn't seem to be implemented after downloading the newest Experimental and starting a new map. Is it not yet in, or am I looking in the wrong places to turn it on?
0 -
1 hour ago, Riamus said:
I was going to ask that as well. I'm hoping it means we can lock inventory spots so they don't move when moving all items from one container to another.
I downloaded the experimental and couldn't find any settings for this feature. It seems it may have been added to the patch notes, but wasn't implemented.
0 -
32 minutes ago, FramFramson said:
Squirrely is the word alright. The way the motorbike floops and flops around at any real speed (vanilla, not modded!), especially with the turbo on, drives me @%$#ing nuts.
Yeah, the 4x4 does this too. even driving on straightaways, it occasionally slides wildly with tiny adjustments to drive around derelict cars and shopping carts.
9 hours ago, SnowDog1942 said:
Your nutsWhat about my nuts?
1 -
2 hours ago, Kalex said:
I'm ambivalent to new vehicles. I don't use the ones in the game now. I don't like the way they drive.
They do get pretty squirrely.
1
Where is Madmole? Are TFP staying with Unity? Someone fill in a vet who hasn't been here in a while please.
in General Discussion
Posted
To be honest, madmole doesn't seem to post on the forums very often.