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Old Crow

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Posts posted by Old Crow

  1. 11 hours ago, faatal said:

    In any release, features are often still in development right up to experimental. Even some feature changes during experimental.

     

    I started adding the new minibike model yesterday. That is a feature change as it shows mods added to it, but was not a high priority to me compared to many other tasks, so it has waited until now.

     

    So basically.. Rick shouldn't have said experimental was shooting for end of May.

  2. Was watching this video by Guns, Nerds, & Steel from a few months ago and saw some stuff I wish were still around, graphically.

     

    The old Toolbelt: I like that it used to look like an actual belt - from A13 on, it and the UI are just kind of.. sterile-looking.

    Some of the old item icons: The old rocket launcher, and boulders especially. Not knocking on the newer graphics and models we have now, but a lot of the older ones actually looked pretty nice.

    Vehicle assembly: Needed some work, but looked interesting.

    Containers: Opening a container and having the border resemble what you've opened.

     

    What are some old things from previous alphas you all miss?

  3. 11 hours ago, FramFramson said:

    Only if they give axe combat some love. Fire Axe has been my go-to melee for more than half a decade, in spite of no perks buffing it (Even the dedicated fireman's axe mod is terrible). It's the perfect balance of range, damage, stamina use, attack speed, and ability to one-shot zeds. Hunting Knife would be better but the range difference is critical - axe allows you to escape with little to no damage taken. Axe wins IMO; nothing else beats it as the holdout melee weapon for non-melee builds (though steel shovel comes close).

     

    I would love if axe combat got some love, but I believe they want to keep axes set as just tools, sadly. The current Steel Axe's model is definitely a home-welded battleaxe though, so I always found it odd that it was just a tool.

  4. I've been thinking - why is it some of the Steel tier melee weapons and tools look like something made haphazardly in someone's garage (steel club, steel axe, steel knuckles, steel spear), and others look like they're store-bought (machete, steel shovel, impact driver, steel pickaxe)? Let's change that!

     

    I propose, for starters, making the steel axe look like a woodcutting axe, and the fire axe look like a camping/survival hatchet. Feels kind of silly too that we have a Fire Axe AND a Fireman's Axe Mod. Keep the stats the same though - just model and name changes for those two axes.

  5. 7 hours ago, YourMirror said:

    What exactly are those stars in front of a server for?

    Asking for someone, that appearantly has not used that existing functionality for years and now spreads incorrect information on a forum.

     

    Wait, those do still work? I kept seeing posts after A20 that said they no longer worked.

  6. 3 hours ago, Gamida said:

     

     

    I wouldn't mind an option to filter the ping similar to days.

    For instance I could choose to just see servers that had a max ping of 200.

    That would remove a lot of servers I wouldn't join.

     

     

     

     

    I thought we could still have favourite servers...

     

    image.png.6522a67b2ead6e311d54748c2d831d1a.png

     

     

    If it's a server you favorited before, it stays. But you can't fave new ones. They removed that function in A20 for some reason.

     

  7. 6 hours ago, SylenThunder said:

     

    I will be honest. I would not be surprised if we don't see nearly as much as what we usually get in the developer streams. I imagine they are "all hands on deck" pushing to make certain that the 1.0 release is a solid and complete as it can be. 

     

    That and they spent a good chunk of the A21 dev stream just showing A22 stuff instead. XD

  8. 18 hours ago, marbu said:

    I hope they add more special clothes like the jacket that makes you run faster.

    -Maybe a firemen suit wich makes you not burn.

    -Kevlar vests.

    -Shoes that doesnt trigger mines etc.

    -Swim suit for faster swimming (well, add underwater poi´s then. 😛

    -Giant banana suit that triggers zombies to attack you. 😛 

    -Scavenging suit to give loot bonus.

    -Hooligan suit that buffs melee.

    -Mechanical suit to destroy cars faster.

    -Miner suit to mine faster.

    -Teddybear boxer shorts.

     

    Post more ideas!

     

    You might want to look at the 1.0 dev diary.

  9. 15 hours ago, zztong said:

    The White House in AZ? :eek2:

     

    Yes, everyone knows of the famous Arizona White House.

     

    Honestly, it wouldn't be all that out of place, considering everything vehicle has Texas plates.

  10. 22 hours ago, Arez said:

    I don't remember where it was said by TFP (possibly the Neebs interview) but there will at least be no fast travel, which is what some expected the helipads to be for. 

     

    That combined with what Rick started saying in one interview/dev stream, last year... probably why Lathan has to babysit him.

  11. On 5/13/2024 at 5:10 AM, zztong said:

     

    I've seen them run to a location with determination, then stand around. Maybe that's a night time wandering horde?

     

    I mean.. their speed I'm sure is determined by the game settings. But yeah sounds like it.

     

    I'm now tempted to stealthily follow the next wandering horde I see just to see where they go.

  12. 7 hours ago, Unamelable said:

    First what you expect from chainsaw in a zombie god damn game is to work like a cool ass weapon late-game. But in reality 7dtd seems like wanna be realistic or something so you can use it on trees only? This is weird.

    Plus it's weird enough that tools like pickaxe and axe can't be used effectively like other types of melee even though they can actually do damage just as effectively as the intended killing weapons.

     

    The axe, pickaxe, and chainsaw are meant to be tools, in this game. Not weapons. Sorry, but as much as many of us would love them to be so, not everything in this game is going to be a viable weapon. It's called game balance.

     

    Rather than throwing a tantrum like a small child, why not look into mods that would tailor the game more to your preferences? While yes, I believe a player shouldn't need to rely on mods to get the experience they want, the fact that it's even an option is something we're grateful for.

     

    Or, just play something else.

  13. 1 hour ago, Javabean867 said:

    This is the second post you mentioned using chainsaws on zombies.  Why?  They are a resource gathering tool.  They work slightly better than a steel axe, but not by much.   And the Auger blows IMHO, it used to be better when the mining books gave you a 1 shot ore bonus for collecting the entire series.

    The only thing i can think the chainsaw would be good at is destroying limbs, and only because there is 5%/point in strength chance per hit of destroying limbs.  you could get a bunch of hits on a limb real quick, but you'll kill a zambee faster with a club or sledge.

     

     

    I have the feeling OP expected this to be a somewhat different game.

  14. 4 minutes ago, Riamus said:

    Ahh... So that sounds promising.  Hopefully they are good types.  I really don't enjoy games that have you leading people around.  There's always something about those that gets annoying - they either don't stop when you have to fight and you have to try to catch up to them again, they attack things that you might be able to bypass and that they aren't capable of fighting, they move extremely slowly, etc.  And if it's just something like "take this to there" or "bring that from there to me" type quests, those are just plain boring.  I'd rather a quest type that has you helping to build/upgrade the trader (unlikely to be added) or to clear out a town completely of zombies (also unlikely).

     

    Yeah.. really hoping they aren't escort quests. Now, a "Defend the Point" quest..

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