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Maharin

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Everything posted by Maharin

  1. PSA: You can also preview a map seed which will generate it without starting a game.
  2. There are a lot of POIs that have a similar issue. The big book store POI, for instance, has part of its roof start collapsing by just removing blocks two stories down from the roof. I'd imagine this is an unintended consequence of some of the SI code (and the code that drives how things collapse once SI fails).
  3. At first I was like, "How did this thread get two pages of content without me seeing it?" and then I noticed the dates of the posts. Good thread, old thread, maybe Roland should re-pin this one and update it perhaps? Not that I'm trying to boss him around or anything.
  4. I'd like a big zombie that would grab other zombies in its way and throw them over your walls.
  5. I've always sought the cigar and nerdy glasses. Weird combo in the real world but fits me perfectly in 7DTD. Maybe not weird, but rare:
  6. Which is all fun and games until you have to face a junkless zombie.
  7. SexyAndIKnowIt City/town in every biome except snow.
  8. Could we alternative recipes for items that are "for sale only" currently, like gold and silver. Maybe add jewelry slot(s), even if they are just for decoration (no stats)?
  9. On a side note, now that I've been playing with this thing more, generating a 12k map with "many very large cities" and "many large towns" does take a while. A bit over 22 minutes on this last run. That would probably take 3 days with the built-in generator.
  10. So... why is NitroGen so much faster than the built-in generator? I can generate a 16k x 16k map in NitroGen in 5.5 minutes on my not-the-fastest computer. It takes that long to do a 4k x 4k in the built-in generator. /boggle
  11. Shift-clicking moves things a stack at a time but yeah, a transfer all button would be nicer.
  12. Practical Vulture Punching That should totally be the name of a perk or book when vultures go live.
  13. Propagating Viral Pathogens In 7DTD at least.
  14. Pushing Vitriol on People Sometimes, at least.
  15. Add that one to the Pimp Dreams section.
  16. This all hinges on what triggers someone's base as raidable. You can get lucky and find a powerful weapon or tool even at a low level. Besides, I didn't say newbie, I just said younger, as-in they haven't hit the raidable trigger yet. Turn about is supposed to be fair play and all that. If the settings were all configurable by the server manager then great, I'd say let it ride no matter what and let them figure out what works on their server and what doesn't. I think it is going to be impossible to make even most people happy with a single set of rules for PvP. This game is too awesome for one set of rules anyway. This is a crafting game and some people will want to focus on that and include base building in PvP part of that. This is a survival game so some will want to focus on that and consider base destruction in PvP as part of the equation. But I'm not saying anything you don't already know, so, yeah. Just put some of the ideas into play, make everything optional/configurable, let us test them out, and then adapt from there. As a community I'm sure we can provide adequate feedback. If not, raid our bases and boot us off your server.
  17. I was thinking that too... but then how to you stop the "younger" players from griefing the older players? Maybe have them only raidable by players that are also raidable themselves?
  18. So which of you is Pinky and which is the Brain?
  19. I have Rust, just haven't gotten into it enough yet. I think I'm waiting for them add a single player option so I can at least get a feel for the mechanics of the game before throwing myself to the wolves.
  20. I think it's worth noting that not all PvP is "everyone else is an enemy". Team PvP can be a lot of fun, especially if teams are large (like the realms in DAoC, for instance). Mixing PvP with PvE will make PvP in 7DTD more survival-ish as well (the zombies act as a universal enemy). That's a niche worth investigating.
  21. What if the LCB made the blocks extremely hard to destroy (as-in not likely worth someone's time) but not "things". So people could strip your fort of furniture, pictures, chests, doors, spikes, that sort of thing but not completely destroy walls, floors, the ground beneath, etc. You get to keep your building but they can loot the hell out of it. This would probably require some serious edits to blocks.xml to pull off, though. However, without that distinction people can still grief by digging under a base and letting gravity do the work (unless you build directly on bedrock).
  22. Make it so there is one ingredient that you have to buy from a trader in order make a LCB, even if the item itself is cheap, and make it so that you can only buy one per day. Also have the newbie version expire within some period of time (24 hours/3 game days/whatever, for instance). That way farming newbies will not give you infinite LCB while the newbie will still get one that is useful to them until they get a real one. It also makes it a lot harder for someone with a second account to cheat the system.
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