max64800 Posted December 16, 2018 Share Posted December 16, 2018 Finally found Bunker Buster mod but cannot put it in my Steel PickAxe. It doesn't have an option to mod? anyone know why is that? Steel axe and shovel has that option Link to comment Share on other sites More sharing options...
LuckyStar Posted December 16, 2018 Share Posted December 16, 2018 Finally found Bunker Buster mod but cannot put it in my Steel PickAxe. It doesn't have an option to mod? anyone know why is that? Steel axe and shovel has that option Is it just that Pick? I'm not in game atm, perhaps go into creative and have a look at a steel pick there. Does it have mod slots? I know I've found several items that had none. Link to comment Share on other sites More sharing options...
max64800 Posted December 16, 2018 Author Share Posted December 16, 2018 well I crafted this Steel pick? - - - Updated - - - well it was a bug! thank you crafted a new pick and it worked:) ty mate Link to comment Share on other sites More sharing options...
LuckyStar Posted December 16, 2018 Share Posted December 16, 2018 well I crafted this Steel pick? - - - Updated - - - well it was a bug! thank you crafted a new pick and it worked:) ty mate And the creative mode pick? I can't check myself as I've got other programs taking up my memory atm or I would. Link to comment Share on other sites More sharing options...
Jugginator Posted December 16, 2018 Share Posted December 16, 2018 There are. I see you got the bug fixed, but don't forget dye mods add damage, and the serrated blade works on it too. Link to comment Share on other sites More sharing options...
WolfyBlah Posted December 16, 2018 Share Posted December 16, 2018 Semi off-topic: Does anyone have some easy xml to remove the colours from the dyes? they look kinda ♥♥♥♥ and thats a sucky tradeoff for more damage Link to comment Share on other sites More sharing options...
LuckyStar Posted December 16, 2018 Share Posted December 16, 2018 Semi off-topic: Does anyone have some easy xml to remove the colours from the dyes? they look kinda ♥♥♥♥ and thats a sucky tradeoff for more damage I found code looking like this in item_modifiers.xml <item_modifier name="modDyeRed" installable_tags="clothing,armor,weapon,tool" modifier_tags="dye" type="attachment" rarity="0.2"> <property name="DescriptionKey" value="modDyeGroupDesc"/> <property name="Stacknumber" value="1"/> <item_property_overrides name="*"> <property name="TintColor" value="255,0,0"/> <property name="CustomIconTint" value="172,33,50"/> <property name="UMA.Overlay0Tint" value="172,33,50"/> </item_property_overrides> What do you think? Maybe mess around with overlay colours? Link to comment Share on other sites More sharing options...
Junuxx Posted December 17, 2018 Share Posted December 17, 2018 @LuckyStar: Hmm that allows you to change the RGB, but it's the high opacity/alpha value that you would want to change to make it less glaring. Link to comment Share on other sites More sharing options...
LuckyStar Posted December 17, 2018 Share Posted December 17, 2018 @LuckyStar: Hmm that allows you to change the RGB, but it's the high opacity/alpha value that you would want to change to make it less glaring. Yeah you're right. I fear that may be hard coded. I haven't found anything to adjust it [yet]. Link to comment Share on other sites More sharing options...
Doctor3D Posted December 17, 2018 Share Posted December 17, 2018 Semi off-topic: Does anyone have some easy xml to remove the colours from the dyes? they look kinda ♥♥♥♥ and thats a sucky tradeoff for more damage One of the dyes does not actually change the color. I believe it is the white dye. It doesn't tint the mesh. So all you'd have to do is replace all other colors with the white one in the loot tables. Or alternatively, change the item_modifiers for all the other dyes to match the properties of the white one. Edit* Just had a look - looks like they commented out the white one from the loot tables in latest experimental..Not sure why...in the previous exp i'm pretty sure that was the one that didn't actually put on the overlay so maybe it was just a bug and not intentional. Link to comment Share on other sites More sharing options...
Ghostlight Posted December 17, 2018 Share Posted December 17, 2018 There is a bug atm whereby if you craft an item, the number of mod slots on it is random. The workaround is to be watching the item crafting right at the point it completes. If you do that, it will always have the correct number of slots. The dye that doesn't change color isn't white. I can't quite remember the name. Sepia? Something beginning with S? Link to comment Share on other sites More sharing options...
PoppaTot Posted December 17, 2018 Share Posted December 17, 2018 There is a bug atm whereby if you craft an item, the number of mod slots on it is random. The workaround is to be watching the item crafting right at the point it completes. If you do that, it will always have the correct number of slots. The dye that doesn't change color isn't white. I can't quite remember the name. Sepia? Something beginning with S? This is correct, it's basically RNG right now when crafting level 5 items as to how many mod slots you'll get. I had to craft 4 AKs just to get the correct amount of slots. FYI: AKs sell for a ton at the trader. Link to comment Share on other sites More sharing options...
LuckyStar Posted December 17, 2018 Share Posted December 17, 2018 This is correct, it's basically RNG right now when crafting level 5 items as to how many mod slots you'll get. I had to craft 4 AKs just to get the correct amount of slots. FYI: AKs sell for a ton at the trader. This is a known bug right? Someone's reported it already? Link to comment Share on other sites More sharing options...
Roland Posted December 17, 2018 Share Posted December 17, 2018 Its known and I believe fixed for the next update Link to comment Share on other sites More sharing options...
LuckyStar Posted December 17, 2018 Share Posted December 17, 2018 Its known and I believe fixed for the next update Yay! Nice to hear. I'm kind of impressed with how hard TFP are working this time of year. Christmas is almost here and they're still going at it. They aren't chained to a wall are they? They are alright and stuff right Roland? Link to comment Share on other sites More sharing options...
PoppaTot Posted December 17, 2018 Share Posted December 17, 2018 There are. I see you got the bug fixed, but don't forget dye mods add damage, and the serrated blade works on it too. whoa whoa whoa, I just saw this.... serrated blade works on the steel pick?! Link to comment Share on other sites More sharing options...
LuckyStar Posted December 17, 2018 Share Posted December 17, 2018 whoa whoa whoa, I just saw this.... serrated blade works on the steel pick?! Yeah I found out about that in this thread too. Hehe..... gonna rock a cool new Pick now! Link to comment Share on other sites More sharing options...
PoppaTot Posted December 17, 2018 Share Posted December 17, 2018 Yeah I found out about that in this thread too. Hehe..... gonna rock a cool new Pick now! I'm adding it to my pick tonight on stream lmao, also, I read elsewhere that it's harcoded for the pick to always take 2 hits or more to break a stone voxel.... is this correct? If so, I guess I don't need the mod lol Link to comment Share on other sites More sharing options...
LuckyStar Posted December 17, 2018 Share Posted December 17, 2018 I'm adding it to my pick tonight on stream lmao, also, I read elsewhere that it's harcoded for the pick to always take 2 hits or more to break a stone voxel.... is this correct? If so, I guess I don't need the mod lol That better not be true!!! That's another mistake like removing the bonus from Trees. It's EXACTLY the same mistake. Aaaaah!!! TFP what are you doing? Link to comment Share on other sites More sharing options...
PoppaTot Posted December 18, 2018 Share Posted December 18, 2018 For the record, not sure if changed in b231, but blade mods didn't work on my steel pick last night in b221. They did work on my fire axe though. Link to comment Share on other sites More sharing options...
WolfyBlah Posted December 18, 2018 Share Posted December 18, 2018 I'm adding it to my pick tonight on stream lmao, also, I read elsewhere that it's harcoded for the pick to always take 2 hits or more to break a stone voxel.... is this correct? If so, I guess I don't need the mod lol Pretty sure you got that backwards (could be wrong). Its not hard coded to be that way but it is balanced to be that way (was in a16 too, top quality tool + perks left about 40hp on a stone voxel) Link to comment Share on other sites More sharing options...
Jugginator Posted December 18, 2018 Share Posted December 18, 2018 Weird, it may have not been intended for it to work on the pick lol. I'll have to come hang out with you on a stream sometime. Watch while I do college work and can't play haha. I remember A16, it took 2 hits to break a node and the following breaks took 1 because of the excess damage. I wonder if it works the same? Link to comment Share on other sites More sharing options...
PoppaTot Posted December 18, 2018 Share Posted December 18, 2018 Pretty sure you got that backwards (could be wrong). Its not hard coded to be that way but it is balanced to be that way (was in a16 too, top quality tool + perks left about 40hp on a stone voxel) Sorry, but that's false. Once I was maxed out in my perks in A16 with a level 600 pick I was 1 shotting stone voxels all day lol Link to comment Share on other sites More sharing options...
Jugginator Posted December 18, 2018 Share Posted December 18, 2018 Sorry, but that's false. Once I was maxed out in my perks in A16 with a level 600 pick I was 1 shotting stone voxels all day lol Yup lol. Did this too when all maxed out. Link to comment Share on other sites More sharing options...
PoppaTot Posted December 18, 2018 Share Posted December 18, 2018 Weird, it may have not been intended for it to work on the pick lol. I'll have to come hang out with you on a stream sometime. Watch while I do college work and can't play haha. I remember A16, it took 2 hits to break a node and the following breaks took 1 because of the excess damage. I wonder if it works the same? not certain tbh, but if you look at my reply above, I was always able to 1 shot after a certain point in A16. I get that this is not A16 anymore, but was curious if that was nerfed now. I can't remember what thread I read it in, or if it was a legitimate source, so I asked if anyone actually knew lol. Link to comment Share on other sites More sharing options...
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