TopMinder Posted January 21, 2018 Author Share Posted January 21, 2018 You can copy this Files direct in Data/Prefab from your Steam Directory. Then you must write an addition to your rwgmixer.xml like this: <prefab_rule name="residentialNewGroup"> <prefab name="Tom_Stonehouse" min_count="1" max_count="1"/> Add only the second line, the first must be there. I have set it free for all biomes and all towntypes. If you generate a new world with this settings the prefab should be in your world by chance in that towntype you have write it. (As the Example above in residentialNewGroup) Here is a german explanation by eihwaz https://www.youtube.com/watch?v=yQ-IFOYNyZM&index=10&list=PLdEIOumORNUl-9-e0AkoXPm1rZSnQLCAh If you don´t understand look what he is doing. Version A for Navezgane, Version B for random Generation Link to comment Share on other sites More sharing options...
TopMinder Posted January 21, 2018 Author Share Posted January 21, 2018 Update for the Woodhouse with outer decorations for random generation. Link to comment Share on other sites More sharing options...
TopMinder Posted January 27, 2018 Author Share Posted January 27, 2018 New Prefab for Download in the Opening Post The Medievalhouse. Be careful. Its owner has been a crazy doglover. Have Fun Link to comment Share on other sites More sharing options...
TopMinder Posted January 28, 2018 Author Share Posted January 28, 2018 Stonehouse small change: Changing the bricks in front of the house in concrete. Hope it fits better to the street random generation. Link to comment Share on other sites More sharing options...
TopMinder Posted January 29, 2018 Author Share Posted January 29, 2018 Update for the Woodhouse: Download in the Opening Post. Same change as the Stonehouse for random generation Link to comment Share on other sites More sharing options...
Pille Posted January 31, 2018 Share Posted January 31, 2018 New Prefab for Download in the Opening Post The Medievalhouse. Be careful. Its owner has been a crazy doglover. Looks very good, especially the roof and the octagonal shape. Link to comment Share on other sites More sharing options...
Laz Man Posted January 31, 2018 Share Posted January 31, 2018 I like how you built your angled windows. Will need to try something similar. Link to comment Share on other sites More sharing options...
TopMinder Posted February 4, 2018 Author Share Posted February 4, 2018 The final Hospital for download, with medium Sleepers and dozen unique Rooms to loot. Download in the Opening Post Containing Rooms: Offices, Training Rooms, Cure of Souls, Pathology, Isolation, ICU, Operation Rooms, Medicine Store, MRI, Radiology, Heating Room, Air Conditioning Room, Book Store, Waiting Room, Canteen, Kitchen, Toilets, Nursery, Info, Elevators to all Floors, Emergency Entry, HeliPad, Sleeping Laboratory, Electrocardiology, Personal Sleeping Rooms, Undertaker, VIP Patient Rooms, Chief Office, Storage Room, Doctor Lee, Water Laboratory... a lot to look for This Pic is from a new random generated world: Have Fun Link to comment Share on other sites More sharing options...
Pille Posted February 4, 2018 Share Posted February 4, 2018 Many thanks! As you know, that's the prefab I've waited for.^^ Link to comment Share on other sites More sharing options...
insG_Drifter Posted February 9, 2018 Share Posted February 9, 2018 Many thanks! As you know, that's the prefab I've waited for.^^ Question. If I wanted to add these to my server running the Ravenhearst mod, am I going to have to use SDX or something to get them in ? Nice work btw Tom ! Link to comment Share on other sites More sharing options...
TopMinder Posted February 9, 2018 Author Share Posted February 9, 2018 Thx and No. All of my Prefabs are Vanilla. Four of these Prefabs are already in Ravenhearst in older Versions i think. You only must rename the new ones to the Prefabname in Ravenhearst. The Hostel, The Manorhouse, Alm´s house and Nuketown are in Ravenhearst. All the other Prefabs you have to write them in the rwgmixer.xml. Bakup your rwgmixer.xml and if it doesn´t work copy the original back. But to get them in you must generate a new world. Here is also an earlier post with a link of a german Tutorial by eihwaz, if you don´t understand look what he is doing. https://7daystodie.com/forums/showthread.php?78414-Prefabs-and-News-from-TopMinder(Tom)&p=781376&viewfull=1#post781376 Link to comment Share on other sites More sharing options...
insG_Drifter Posted February 9, 2018 Share Posted February 9, 2018 Thx and No. All of my Prefabs are Vanilla. Four of these Prefabs are already in Ravenhearst in older Versions i think. You only must rename the new ones to the Prefabname in Ravenhearst. The Hostel, The Manorhouse, Alm´s house and Nuketown are in Ravenhearst. All the other Prefabs you have to write them in the rwgmixer.xml. Bakup your rwgmixer.xml and if it doesn´t work copy the original back. But to get them in you must generate a new world. Here is also an earlier post with a link of a german Tutorial by eihwaz, if you don´t understand look what he is doing. https://7daystodie.com/forums/showthread.php?78414-Prefabs-and-News-from-TopMinder(Tom)&p=781376&viewfull=1#post781376 Thanks. I think I can manage them at this point. I recently made some edits to rwgmixer.xml for other reasons so I seem to be getting an understanding of that file. This will be a duplicate install so if it blows up it wont be an issue at this point. Thank you for this and your response. Link to comment Share on other sites More sharing options...
TopMinder Posted February 9, 2018 Author Share Posted February 9, 2018 If you want further information if the Prefabs fit into the world, ask the maker of Ravenhearst. He should be able to answere this correctly. https://7daystodie.com/forums/showthread.php?76822-Ravenhearst-Mod Link to comment Share on other sites More sharing options...
TopMinder Posted February 10, 2018 Author Share Posted February 10, 2018 A small Teaser Pic from my new Project MinderManor. Enough place for Ghosts and hidden Treasures^^ Link to comment Share on other sites More sharing options...
TopMinder Posted February 11, 2018 Author Share Posted February 11, 2018 After my building marathon this weekend the roof and the rear side of the MinderManor is also ready. A really huge Manor ^^ Next weekend i must build all the rooms and then deko them. A lot of work. Link to comment Share on other sites More sharing options...
TopMinder Posted February 16, 2018 Author Share Posted February 16, 2018 At moment i am furnishing and painting the Pool-/Sportingarea Link to comment Share on other sites More sharing options...
TopMinder Posted February 17, 2018 Author Share Posted February 17, 2018 Vorabversion Entrance Hall Link to comment Share on other sites More sharing options...
TopMinder Posted February 18, 2018 Author Share Posted February 18, 2018 I have decorated the outer side of the Manor a little bit Link to comment Share on other sites More sharing options...
Pille Posted February 18, 2018 Share Posted February 18, 2018 Vorabversion Entrance Hall Very nice! I hope you make more of these dark eerie rooms. Imho 7days needs more haunted houses. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted February 19, 2018 Share Posted February 19, 2018 This is absolutely amazing! Hopefully this gets released before RH 3.0 drops so i can include it. It would be an absolute HONOR to have this compliment the mod. Link to comment Share on other sites More sharing options...
Eihwaz Posted February 20, 2018 Share Posted February 20, 2018 Hey Tom, the preview for your awesome is ready i hope you like it, keep going with ya great work. Link to comment Share on other sites More sharing options...
The Cure Posted February 20, 2018 Share Posted February 20, 2018 Uh, I may have to steal, I mean borrow that interlinking chain paint design idea for my Art-Deco Movie Theater. This makes me wonder how crazy one can actually get, making Celtic style knots and design patterns. The outside architecture and corner accents are very nice as well. Link to comment Share on other sites More sharing options...
TopMinder Posted February 20, 2018 Author Share Posted February 20, 2018 Thx Cure. It is not as easy as it looks to find Decos fitting to the house. I must try a lot of things until i get a style i use. Take it, no Problem. Thx Jax, and i will do my very best, but i think the Rooms are too big to get it in the next two weeks ready. Thx Eihwaz for you extra large Video Hope this Prefab hasn´t let you despaired ^^ Link to comment Share on other sites More sharing options...
TopMinder Posted February 20, 2018 Author Share Posted February 20, 2018 Adding Eihwaz Video in the Pic Overview OP Look also at the other cool Videos in his Thread https://7daystodie.com/forums/showthread.php?72447-Let-me-showcase-your-prefabs Link to comment Share on other sites More sharing options...
TopMinder Posted April 1, 2018 Author Share Posted April 1, 2018 Reduced amount of Sleepervolumes (146->37) and Sleeperblocks (ca. 3000->741) of the Hospital. Less than the normal Vanilla Scyscrapers. Small change in the Stonehouse. Both downloads in the Opening Post. Link to comment Share on other sites More sharing options...
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