Anotheroldguy Posted August 28, 2017 Share Posted August 28, 2017 (edited) Thank you Sir!! Edited August 28, 2017 by Anotheroldguy (see edit history) Link to comment Share on other sites More sharing options...
Lord Neophyte Posted August 28, 2017 Share Posted August 28, 2017 hey if i made a new chest for me how get i a custom window on it ? Link to comment Share on other sites More sharing options...
xyth Posted September 2, 2017 Author Share Posted September 2, 2017 The new SDX tutorial website is live, look under the SDX tool forum for details. I made my latest videos public now that the tutorial is released. More on the way. Link to comment Share on other sites More sharing options...
Lord Neophyte Posted September 2, 2017 Share Posted September 2, 2017 that is awesome.... :-) Link to comment Share on other sites More sharing options...
xyth Posted September 2, 2017 Author Share Posted September 2, 2017 hey if i made a new chest for me how get i a custom window on it ? That depends on what you want in the way of customization. You can make the container size larger or smaller in the loot.xml for that container. More advanced window changes are done in the UI files. Link to comment Share on other sites More sharing options...
Okami Posted September 7, 2017 Share Posted September 7, 2017 Import custom NPC models with animation Hi, could you say, or make tutorial how import custom model of NPC, with animations(like in Starvation)? Or how change vanilla skins of zombies, etc. Thanks.) Link to comment Share on other sites More sharing options...
Santey Posted September 8, 2017 Share Posted September 8, 2017 Hello, I would like to ask you to make a video lesson on how to properly make a zombie animation for the game 7 Days to Die I've reviewed a lot of videos in YouTube but nothing like that! I tried to do it myself but nothing came of it ..... If there is an opportunity to make a video lesson I will be very thankful for you in advance !! 1 Link to comment Share on other sites More sharing options...
Anotheroldguy Posted September 11, 2017 Share Posted September 11, 2017 Hi, could you say, or make tutorial how import custom model of NPC, with animations(like in Starvation)? Or how change vanilla skins of zombies, etc. Thanks.) I would like to second Okami's request! Link to comment Share on other sites More sharing options...
xyth Posted December 14, 2017 Author Share Posted December 14, 2017 Animation SDX Well, its been a while since I posted here. I've been teaching myself how to animate objects and entities in Unity and get them to work in 7D2D. I've made dozens of entities; zombies, animals, machines, NPC's etc, that use SphereII's new SDX animation mod. I don't totally sux at it now, so its close to time to make some new tutorial videos on these processes. I'll probably start with simple objects like machines and workstations, and move towards zombie and animal animations. I have some time off around the holidays, so will plan to make some then. Here is a video of something I made earlier today. Its a bit rough in the transitions, but that can be polished if he finds work somewhere. Enjoy... Link to comment Share on other sites More sharing options...
bigstep70 Posted December 14, 2017 Share Posted December 14, 2017 I've made dozens of entities; zombies, animals, machines, NPC's etc The snowman video... Its just so wrong in so many ways. Like, I was actually uncomfortable watching it hover-glide around and spider scream at you... .oO((chills down spine)) I was never "Down" with Santa and Rudolf is just a glorified mule-deer so I always could rely on good old Frosty. But... now?. Nope. I don't think snow, let alone snowmen, will ever hold the same childhood wonder and happyness for me. Thanx (lol) Link to comment Share on other sites More sharing options...
xyth Posted December 14, 2017 Author Share Posted December 14, 2017 The snowman video... Its just so wrong in so many ways. Like, I was actually uncomfortable watching it hover-glide around and spider scream at you... .oO((chills down spine)) I was never "Down" with Santa and Rudolf is just a glorified mule-deer so I always could rely on good old Frosty. But... now?. Nope. I don't think snow, let alone snowmen, will ever hold the same childhood wonder and happyness for me. Thanx (lol) Haha, he even scarier now that hes finished. Still need to get a ranged effect working, but there are issues with that. Link to comment Share on other sites More sharing options...
xyth Posted December 28, 2017 Author Share Posted December 28, 2017 (edited) Uploaded the first in a series of tutorials on legacy entity animation for 7D2D. Starting very basic, and will build from there. This tutorial requires a basic mastery of making an SDX mod and exporting an object, such as was covered in previous tutorials. Enjoy... Moving the animation tutorials to their own thread. Edited January 4, 2018 by xyth (see edit history) Link to comment Share on other sites More sharing options...
weedmen Posted January 16, 2018 Share Posted January 16, 2018 HEEEEELP My 3d model sees so in the game I took a vanilla model and added new textures with 3D coat and this appears in the game using unity 5.3.8p2 and the XML code Link to comment Share on other sites More sharing options...
Guppycur Posted January 16, 2018 Share Posted January 16, 2018 Check the error at the bottom of unity. Might be why your inspector window is empty too. - - - Updated - - - In the xml there's a space between piconew? and piconewprefab. Link to comment Share on other sites More sharing options...
weedmen Posted January 17, 2018 Share Posted January 17, 2018 Thanks!! just one more problem thank you very much,!! I can see it now if I just have a problem with the gun sight And my config Link to comment Share on other sites More sharing options...
Hratalvi Posted March 19, 2018 Share Posted March 19, 2018 Replying to an old thread... I know... thank you very much,!! I can see it now if I just have a problem with the gun sight [ATTACH=CONFIG]23788[/ATTACH] And my config [ATTACH=CONFIG]23789[/ATTACH] [ATTACH=CONFIG]23790[/ATTACH] I have noticed the same problem... Seems that the vanilla guns have some kind of script which turns the model off (like when you attach a flashlight to a new gun you turn the object off in Unity - the game turns it on) otherwise they would, as far as my newbie understanding of Unity,act the same way your model does... have been searching for a solution to no avail so, I would like to know this too... Link to comment Share on other sites More sharing options...
n2n1 Posted April 1, 2018 Share Posted April 1, 2018 (edited) Hello! My plan is to export the model (using UABE) to correct the mesh and import back. But I have a question. With the help of which i can change the mesh? (move the vertex and delete some). Is Unity itself capable of this, or do i need to use third-party utilities ? Edited April 1, 2018 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted April 1, 2018 Share Posted April 1, 2018 3rd party. - - - Updated - - - What mesh, my Russian friend? Link to comment Share on other sites More sharing options...
n2n1 Posted April 1, 2018 Share Posted April 1, 2018 (edited) I want to try to get a blue barrel from the chemistry station. I would like to pull the mesh and erase all around the barrels. Then export the mesh in place the other object (which I don't need). To be honest, i've already done something like that, but the textures are still wrong... I did it with the Blender, it was tedious because it was unfamiliar to me utility... ...For some reason i decided that i can edit the mesh directly in Unity... I am interested in, what tools used for create models for SDX-mods ? Edited April 1, 2018 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted April 1, 2018 Share Posted April 1, 2018 https://7d2dsdx.github.io/Tutorials/index.html ...if you haven't already seen it. Um, anything that creates obj, fbx, 3ds, etc files... Me, I cheat. I'd just bring barrels into unity and texture as needed. =) Can't change meshes, but I can combine existing objects to make unoptimized objects. =) Link to comment Share on other sites More sharing options...
n2n1 Posted June 2, 2018 Share Posted June 2, 2018 Hi ! I can't figure out what Unity3d is....can i use Unity3d to proper texturing the mesh? How to adjust texture (size, offset)? Can i work with each polygon? Or should i use a blender for full texturing? Link to comment Share on other sites More sharing options...
Guppycur Posted June 2, 2018 Share Posted June 2, 2018 .unity3d is like a zip file, but for unity. You might get lucky and uabe can open it, so you can then manipulate the object files in unity. 1 Link to comment Share on other sites More sharing options...
n2n1 Posted June 2, 2018 Share Posted June 2, 2018 (edited) .unity3d is like a zip file, but for unity. You might get lucky and uabe can open it, so you can then manipulate the object files in unity. Oh, no - i didn't mean the extension but Unity itself By the way, i can open a ready made .unity3d file in Unity? or it could be only available for UABE.... or other utils ? UPD: Apparently, i haven't found any video tutorials - Unity is not used for texturing objects...all make in a blender... UPD2: by the way, you figured out with the coordinates in ta_opaque ? (i about https://7daystodie.com/forums/showthread.php?74084-Developer-Diary-Alpha-17&p=817042&viewfull=1#post817042) ...i can tell you some numbers (the price of the pixel division, the coordinates of the beginning of the Atlas... ) Edited June 2, 2018 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
n2n1 Posted June 2, 2018 Share Posted June 2, 2018 --remove-- Link to comment Share on other sites More sharing options...
Guppycur Posted June 2, 2018 Share Posted June 2, 2018 Yes, I sure did. Then gronk told me about the gimp plugin. Lol. Yeh I use unity to stretch and combine objects, but the early versions do not allow you to edit meshes. I'm told 2018 does though. - - - Updated - - - But yes, you can re texture in unity, with offset and size, on each face. I think it requires a Seperate mesh renderer for each face though, I have never tried. Link to comment Share on other sites More sharing options...
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