Jump to content


  • Posts

  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

2ndRecon's Achievements


Refugee (1/15)



  1. Having an issue, maybe others are too. After applying the modlets, "Drop on death" is no longer working.. e.g. even when set to DoD = 0 (everything), it doesn't actually drop. I removed all the Delmod modlets and the issue went away. I am adding them back slowly, to see if I can duplicate the issue and report back. I am wondering tho, is it possible that by expanding the backpack inventory, (slots) it somehow is creating an issue with the Dropped_Backpack item which gets spawned when the player dies ? Just a thought, as these are the only things that seem to relate to drop on death. I will try to duplicate and report back. EDIT: Confirmed in 17.3(B18) When applying the pack and store modlet, it breaks drop on death. You don't actually drop items, regardless of what the setting on the server is. Edit 2: Upon inspection I found you're removing the dropcntbackpack from entityclasses. Why is this removed ? Is this conflicting somehow with the placing of the backpack for the bugout bags ? <delmod> <remove xpath="/entity_classes/entity_class[@name=playerMale]/property[@name=DropInventoryBlock][@value=cntBackpackDropped]" /> <set xpath="/entity_classes/entity_class[@name=playerMale]/property[@name=ItemsOnEnterGame.GameModeSurvival]/@value">Bug-Out Bag 1 (Locked),Bug-Out Bag 2 (Locked),keystoneBlock</set> <set xpath="/entity_classes/entity_class[@name=playerMale]/property[@name=ItemsOnEnterGame.GameModeSurvivalSP]/@value">Bug-Out Bag 1 (Locked),Bug-Out Bag 2 (Locked),keystoneBlock</set> <set xpath="/entity_classes/entity_class[@name=playerMale]/property[@name=ItemsOnEnterGame.GameModeSurvivalMP]/@value">Bug-Out Bag 1 (Locked),Bug-Out Bag 2 (Locked),keystoneBlock</set> </delmod>
  2. is it at all possible to mod in the function where harvesting a plant leaves behind a sapling or planted seed in its place ?
  3. I think it would be interesting to have different types of "rain" that would force the player to go put a bucket out and "gather essence" from the realm. If environmental effects like rain can make you wet, I don't see why it couldn't make a bucket "full". Maybe you can only collect certain rare elements during rain on a horde night, or something. It would offer a much riskier playstyle because for specific spell types you'd have no choice but to wander around until it either started raining, or you found a biome with rain / snow.
  • Create New...