DUST2DEATH Posted June 13, 2017 Author Share Posted June 13, 2017 Bad news: Hitting bumps for zompact migration to A16. Alpha 16 has broken Zompact's theme framework for the images. I can no longer have it integrated (read: null texture values) as they throw IndexOutOfRangeException: Array index is out of range. when parsing the xml. EDIT: zompact lite RGB is working. Equipment stack on hud is still OK. Trying to work out what to do with theming. Seems either or atm. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted June 19, 2017 Author Share Posted June 19, 2017 A16B113 Guppy UI DOWNLOAD Link to comment Share on other sites More sharing options...
Guppycur Posted July 19, 2017 Share Posted July 19, 2017 Can we get a 16.1? Can't aim turrets, I suspect they're related. Thanks homie! Link to comment Share on other sites More sharing options...
DUST2DEATH Posted July 19, 2017 Author Share Posted July 19, 2017 I'll try to knock it out this morning. Been having PC problems and reinstalled trying to solve it. I need to setup github etc again. Hopefully get my RA number and send my mobo in. At first I went directly to Asus but they seem to be ignoring me right now. Trying retailer. Event ID 41 sucks, no guarantee they will find the fault, nor fix it. I really dont want to buy a new system that is 10% better than my current one. Link to comment Share on other sites More sharing options...
Guppycur Posted July 19, 2017 Share Posted July 19, 2017 Shame; Asus used to care. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted July 19, 2017 Author Share Posted July 19, 2017 Shame; Asus used to care. Problem is in aus, most components have a 3 year warranty. Given tech moves at lightning speed this makes warranty tricky, as in: Unlikely they have spares/refurbs, unlikely it will be repaired. The most likely outcome is that I will be offered store credit for the motherboard, which isnt any good cause I would need to buy a new cpu/ram as well. Link to comment Share on other sites More sharing options...
Engendro Posted July 19, 2017 Share Posted July 19, 2017 UPDATE 16.1 (b1)? Link to comment Share on other sites More sharing options...
DUST2DEATH Posted July 20, 2017 Author Share Posted July 20, 2017 Well, wasnt in the morning but I got there in the end Guppy's UI 16.1 Stable: DOWNLOAD Link to comment Share on other sites More sharing options...
layarion Posted July 24, 2017 Share Posted July 24, 2017 Guppy's Wasteland UI updated to Alpha 16. No Third Party mod support currently DOWNLOAD ALPHA 16 this link opens a blank page Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 24, 2017 Share Posted July 24, 2017 this link opens a blank page I jut clicked the link and it gave me a direct download for a zip file... Link to comment Share on other sites More sharing options...
DUST2DEATH Posted July 24, 2017 Author Share Posted July 24, 2017 this link opens a blank page That link is to alpha experi, you dont want it anyway. (it went directly to a zip, however). Latest version is always in the OP for that UI, as well as further down the thread (just above your post). Link to comment Share on other sites More sharing options...
layarion Posted July 25, 2017 Share Posted July 25, 2017 This looks really good, but i like having biome temperature, , food, water, map height, and overall XP/level displayed on screen. Is there options for this included in the .ini files that i can uncomment? Link to comment Share on other sites More sharing options...
DUST2DEATH Posted July 25, 2017 Author Share Posted July 25, 2017 Guppy's UI has XP/level but you must uncomment the window in xui.xml Water and food bars are beside the toolbelt. Player temp is below the compass next to health/stamina. the only things that arent there are the ambient temp/map height. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted July 27, 2017 Author Share Posted July 27, 2017 My main machine mobo is on its way back to where it came from for RA. I have taken a copy off it incase an update comes out. Hopefully it wont be too long. Link to comment Share on other sites More sharing options...
Guppycur Posted July 27, 2017 Share Posted July 27, 2017 What changes between .1 builds that needs updating? Link to comment Share on other sites More sharing options...
DUST2DEATH Posted July 28, 2017 Author Share Posted July 28, 2017 Are you having a problem? Given I was busy I can only compare between the last 2 releases I did. This was quick , I dont think I missed anything. Between b113 and 16.1 Xui.xml: Actionset was added in 16.1 <window_group name="powercamera" controller="XUiC_PowerCameraWindowGroup" [color="#FFFF00"]actionSet="controller"[/color]> styles.xml: compass texture b113: <style_entry name="color" value="[mediumGrey]"/> 16.1: <style_entry name="color" value="[iconColor]"/> Link to comment Share on other sites More sharing options...
Guppycur Posted July 28, 2017 Share Posted July 28, 2017 No, I was just curious about 16.2 =) Sorry to make you think you had to look at something. Link to comment Share on other sites More sharing options...
xXC.H.U.DXx Posted August 4, 2017 Share Posted August 4, 2017 Hey DUST (longtime no talky) When i merge Guppys UI into 16.2 i get this strange Error..and it stops loading at "loading UI" But the rest of the game loads in the background..... I did the usual look around and nothing really changed much from 16.1 this is the Error NullReferenceException: Object reference not set to an instance of an object at XUiC_InGameDebugMenu.Init () [0x00000] in <filename unknown>:0 at XUiController.Init () [0x00000] in <filename unknown>:0 at XUiWindowGroup.Init () [0x00000] in <filename unknown>:0 at XUi+FO.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 I tried just droppin ghe Images into the base folder also but from my understanding the Images are pulled from the Webs.... im still poking around maybe you might see this before i figure it out too..... Thanks again Link to comment Share on other sites More sharing options...
Guppycur Posted August 4, 2017 Share Posted August 4, 2017 Same here, fyi. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted August 5, 2017 Author Share Posted August 5, 2017 schrodingers fault Approved for warranty after successful verification of customer reported problems. Results Can not be verified. I'll install it to my laptop and have a look, but damn, gonna be painful with a mech drive. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted August 5, 2017 Author Share Posted August 5, 2017 Guppy's UI 16.2 DOWNLOAD Link to comment Share on other sites More sharing options...
DUST2DEATH Posted August 5, 2017 Author Share Posted August 5, 2017 this is the Error NullReferenceException: Object reference not set to an instance of an object at XUiC_InGameDebugMenu.Init () [0x00000] in <filename unknown>:0 at XUiController.Init () [0x00000] in <filename unknown>:0 at XUiWindowGroup.Init () [0x00000] in <filename unknown>:0 at XUi+FO.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 I tried just droppin ghe Images into the base folder also but from my understanding the Images are pulled from the Webs.... only thing I can think of is maybe this line was added to debug in windows.xml and you missed? <togglebutton name="toggleStabilityGlue" caption_key="xuiDebugMenuShowStabilityGlue" width="290" height="32" depth="3" /> other change was in controls.xml waypoint_entry style for the background sprite: style = "press,scroll", previous was just "press". Only other thing was if you carried over my forgetfullness and they cleaned it up and 16.2. <- didnt test that to see if it triggered errors. Image folder is only needed if you want to make a local reference on your pc, or rehost elsewhere. Link to comment Share on other sites More sharing options...
xXC.H.U.DXx Posted August 5, 2017 Share Posted August 5, 2017 only thing I can think of is maybe this line was added to debug in windows.xml and you missed? <togglebutton name="toggleStabilityGlue" caption_key="xuiDebugMenuShowStabilityGlue" width="290" height="32" depth="3" /> other change was in controls.xml waypoint_entry style for the background sprite: style = "press,scroll", previous was just "press". Only other thing was if you carried over my forgetfullness and they cleaned it up and 16.2. <- didnt test that to see if it triggered errors. Image folder is only needed if you want to make a local reference on your pc, or rehost elsewhere. holy cow..i have no idea lol..thanks for looking at it for us I dont know what some stuff does..that is new to me Thanks again Friend. PS i really should get WinMerge i guess...i use Notpad++ Link to comment Share on other sites More sharing options...
DUST2DEATH Posted August 5, 2017 Author Share Posted August 5, 2017 ^No problem, anytime I use the compare plugin in notepad++ when needed. I have a preference to diffmerge if its a larger job. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted September 2, 2017 Author Share Posted September 2, 2017 16.3 Brings Mod Support Back for Valmod Overhaul and War of the Walkers. 16.3 Update: FEATURES/NOTES -4th Digit Support in Crafting Menu --[better late then never, right?]-- -Streamlined rehosting support via texture entries in styles.xml. Standard naming used aligned with images for easy rehosting -OFFLINE VERSION AVAILABLE -Mod Support added for [color="#FFFF00"]Valmod Overhaul [/color]and [color="#FFFF00"]War of the Walkers[/color] MISC: Archive structure change. Review new install procedure below Installation: 1. Decide if you will be using the ONLINE or OFFLINE version of the mod. 2a. ONLINE Install: Open the [color="#FFFF00"]\_ONLINE_[/color] folder. Drag the Data folder in your 7 Days to Die Installation Directory. (Usually C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die ) Say Yes to Overwrite All. 2b OFFLINE Install: Open the [color="#FFFF00"]\_OFFLINE_[/color] folder. Drag the Data and Mod folder in your 7 Days to Die Installation Directory. (Usually C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die ) Say Yes to Overwrite All. 3. Optional Mod Support Install either Valmod or War of the Walkers as described by the mod authors first! ONLINE and OFFLINE versions exist for both mods. Decide prior to patching. 3a. ONLINE Install: Open [color="#FFFF00"]Patches\Mod[/color] folder. [ [color="#FFFF00"]Valmod Overhaul | War of the Walkers[/color] ] Drag the Data folder in your 7 Days to Die Installation Directory. (Usually C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die ) Say Yes to Overwrite All. 3b OFFLINE Install: Open the [color="#FFFF00"]\_OFFLINE_[/color] folder and drag the Mods folder into your 7 Days to Die Installation Directory. (Usually C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die ) Yes to Merge/Overwrite. Open [color="#FFFF00"]Patches\Mod[/color] folder. [ [color="#FFFF00"]Valmod Overhaul | War of the Walkers[/color] ] Drag the Data and Mod folder in your 7 Days to Die Installation Directory. Say Yes to Overwrite All. Open [color="#FFFF00"]Patches\Mod\_OFFLINE_[/color] folder Drag the Data and Mod folder in your 7 Days to Die Installation Directory. Say Yes to Overwrite All. [color="#FFFF00"]4. NOTE: If you are patching Valmod and are using BIGGER BACKPACK, you will need to apply the bigger backpack patch in the same process as you did the offline patch.[/color] Link to comment Share on other sites More sharing options...
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