Subquake Posted April 3, 2022 Author Share Posted April 3, 2022 7 hours ago, Janek Deniro said: Are there plans for cooking update? I spent some time playing Ravenhearst and I damn there is a lot to cook there. New cooking recipes could be nice addition at some point (maybe with nutrition update?) to this great mod. https://ul.subquake.com/roadmap Link to comment Share on other sites More sharing options...
Subquake Posted April 4, 2022 Author Share Posted April 4, 2022 2 Link to comment Share on other sites More sharing options...
Subquake Posted April 4, 2022 Author Share Posted April 4, 2022 (edited) 2.5.64 Experimental is out, patch notes: https://www.patreon.com/posts/64693570 Edited April 4, 2022 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
Subquake Posted April 6, 2022 Author Share Posted April 6, 2022 Link to comment Share on other sites More sharing options...
Demigog Posted April 6, 2022 Share Posted April 6, 2022 Note: As I was writing this my brother figured out that it looks like we needed the new mod uploader. I will post this anyway in case it is relevant. Keep up the great work your doing. I DO have a question unrelated to the error , how hard would it to be to add new textures for building , I really could not find anything on it. The amount of textures they have is pretty slim for variety =========================================================================== Hi , love your mod , but I recently ran into a problem while building some massive POI's. I am not sure where to post this , your discord page is empty , and this forum seems active I have been working on a modular city system with streets and freeways as well as new POI's 3 airports a 15 story Skyscraper and a used car lot so far. Up until a recent patch by you , I believe , it has worked fine. My brother tried playing just the mod about 1 to 2 weeks ago, he doesn't do prefabs or anything and he got the same error as I got today , once he had synced the mod , so after that happened to him , I did not sync the mod so I didn't get the error until today when I did sync it , I could not tell you which update it was that did it , but I believe it was in the last 3-6 updates that this happened The mod no longer loads and displays the following errors. WRN {Undead Legacy] [ULM] Could not preload texture #@modfolder(UndeadLegacy_CoreModule):Resources/Subquake_UserInterface.ulm?Subquake_WTL Err[XUI] Error while uploading window group 'MainMenu: Exc texture has not yet finished downloading Err Unable to read header from archive file: C:/7D2D/Alpha20/Undead_Legacy/Undead_Legacy_Stable/7DaysToDie_Data../DataBundles..//Mods/UndeadLegacy/Resources/Subquake_Sounds.ulm Err Failed to read AssetBundle 'Subquake_Sounds.ulm'. Err Loading AssetBundle "C:7D2D/Alpha20/Undead_Legacy/Undead_Legacy_Stabloe/7DaysToDie_Data/../DataBundles/../Mods/UndeadLegacy/Resources/Subquake_Sounds.ulm"failed! Wrn [Undead Legacy] Could not load audio file: #../../Mods/UndeadLegacy/Resources/Subquake_Sounds.ulm?MenuMain Link to comment Share on other sites More sharing options...
Subquake Posted April 6, 2022 Author Share Posted April 6, 2022 @DemigogOn my discord channel read what's written in Welcome channel and follow the instructions. As to your error, that's the 2.X mod launcher problem, it doesn't download/update assets properly, you have to use either the new 3.X mod launcher or install the mod manually. Link to comment Share on other sites More sharing options...
Demigog Posted April 6, 2022 Share Posted April 6, 2022 (edited) Thanks for the quick reply. Its updating already as I am writing this. Let me know if you are interested in a POI builder , as I mentioned I am making a modular street system , street with sewers and freeway system , plus as many POI's that I can build. I have a 3 part , 3 POI Airport I am working on that has airplanes , crashed and not . and underground bases. the airports are about 130 blocks by 140. I made the streets , street with sewers and freeways 10x 14 , so buildings would be 10x10 , 20x20 , 30x30 , 40x40 , 50x50 , 60x60 wide etc. to fit the streets and such A 15 story Skyscraper with a plane crashed into it. I used to make models for the D20 Neverwinter Nights Mods I think around 2005, and I am adapting the modular way they built their roads and such in 7 days to die. I do not do modeling anymore . but I am like I said building POI's , something you maybe interested in , I am not sure. I went by the same name Demigog when I was creating Nwn Modern stuff. Here are some pics of the stuff I was working on in Nwn , I dont have any screenshots of the things I'm working on atm , but I can get some. https://www.moddb.com/mods/d20-modern/images/city-tileset-test Edited April 6, 2022 by Demigog (see edit history) 1 Link to comment Share on other sites More sharing options...
Demigog Posted April 7, 2022 Share Posted April 7, 2022 (edited) Hey Subquake , Hope Things are going smoothly for you. This is the best mod out there in my opinion , and I cannot wait to see it grow. I know your super busy already , but I thought I would throw out some ideas for you should it inspire you to do it , if you have time or if they are possible at all , I believe most are. Here they are Gold and Silver Ore for Mines Precious Gems Ore for Mines ============================================================= If Possible at all New Variant Waters/Liquids Blocks Change the opacity to make it less clear and change the colors Neon Green for Chemical Waste Brown for Muddy Water Lava? For Volcanoes and Underground Terrain ========================================================================= New Paint Textures If Possible , not a whole lot of variety , maybe due to a performance hit? I do not know If New Paint Textures cannot be added , then new blocks with a texture already added to it , small number of square plates and blocks More Sci Fi Textures/Blocks Grunge Textures / Blocks to place on walls etc to make things looks grungier/dirtier Graffiti Wall placeables Burn spot placeables Alien looking Plants Stone Henge like Structures Monoliths / Blocks Boulders Crashed Sattelite ========================================================================== If you can do VFX Placeable Fire Block with audio effects? So you can make a burning building also catches anyone or zombie on fire Placeable Water Drip with audio effects? Electric wire with sparks VFX that does electrocution damage , placeable in water or from walls floors etc. Steam Vfx for cold areas snow or even in a walk in fridge Smoke Vfx ============================================================================= More placeable Blocks for building Interiors Computer Server Farm Blocks Security Computers / Desks that are more definitive Wires Block , that dip down to place on walls/halls etc Street signs that are not attached to a post Posters Glass Doors like you find at a convenience store that you can open/close/lock Rope Bridge Jet Packs if possible Hang Gliders if possible Hot Air Balloon / Blimp Placeable or flyable Better collection of Pipes that are smaller and more numerous , could just be a texture like background to put behind a grate and some of the pipes already in the game. Placeable Missile Block F-16 Placeable like the mech Secret Doors ie. looks like the wall but you can click on it to open it , if it cant be painted , then use the wall textures they have to color it ================================================================================================= ====================================================================================== Radiation Block ========================================================================================== Some kind of Teleport System with Gates , so you can Teleport to a spot on the map that is hidden / Inaccessible , That could be set up as a small section of a another planet Edited April 7, 2022 by Demigog (see edit history) 1 Link to comment Share on other sites More sharing options...
Buddy Revell Posted April 8, 2022 Share Posted April 8, 2022 @Subquake Love this overhaul; excellent work! I have one question regarding the Maintenance Station... Could you make it possible to pin the materials needed to upgrade an item? 2 Link to comment Share on other sites More sharing options...
Subquake Posted April 8, 2022 Author Share Posted April 8, 2022 5 hours ago, Buddy Revell said: @Subquake Love this overhaul; excellent work! I have one question regarding the Maintenance Station... Could you make it possible to pin the materials needed to upgrade an item? Glad you like the mod and yes, that is planned to be added in a future update. 2 Link to comment Share on other sites More sharing options...
cammel Posted April 11, 2022 Share Posted April 11, 2022 @Subquake is it possible to add 5K map size? Link to comment Share on other sites More sharing options...
Subquake Posted April 11, 2022 Author Share Posted April 11, 2022 1 hour ago, cammel said: @Subquake is it possible to add 5K map size? TFP said minimum is 6k without breaking stuff, so that's the minimum. Link to comment Share on other sites More sharing options...
cammel Posted April 11, 2022 Share Posted April 11, 2022 OK, Thank you. Link to comment Share on other sites More sharing options...
Subquake Posted April 11, 2022 Author Share Posted April 11, 2022 2.5.66 Experimental is out:https://www.patreon.com/posts/64987890 2 Link to comment Share on other sites More sharing options...
Subquake Posted April 12, 2022 Author Share Posted April 12, 2022 3 Link to comment Share on other sites More sharing options...
TheBarker Posted April 12, 2022 Share Posted April 12, 2022 I'm having a issue where trader stock is changing every several days. I'm on day 4 and it has already changed twice before day 5 wich is when it should change. Just curious if you have an idea on what is causing this. Great work as always mate! Link to comment Share on other sites More sharing options...
Jandersk Posted April 12, 2022 Share Posted April 12, 2022 28 minutes ago, TheBarker said: I'm having a issue where trader stock is changing every several days. I'm on day 4 and it has already changed twice before day 5 wich is when it should change. Just curious if you have an idea on what is causing this. Great work as always mate! Actually, when you mention this, I had the same feeling in my current run. I did not examine it closely, but I had that feeling too. Within first 5 days. Link to comment Share on other sites More sharing options...
冰城古天乐 Posted April 13, 2022 Share Posted April 13, 2022 (edited) great Edited April 13, 2022 by 冰城古天乐 (see edit history) Link to comment Share on other sites More sharing options...
冰城古天乐 Posted April 13, 2022 Share Posted April 13, 2022 Hello, I have a question for you. PC shotgun has no STUN TARGET Server shotgun has STUN TARGET thanks for your mod https://www.bilibili.com/video/BV1Cu411C7m5/ Link to comment Share on other sites More sharing options...
Subquake Posted April 13, 2022 Author Share Posted April 13, 2022 2.5.67 Experimental is out:https://www.patreon.com/posts/65082350 2 Link to comment Share on other sites More sharing options...
Subquake Posted April 14, 2022 Author Share Posted April 14, 2022 2.5.67 Went stable approximately 8 hours ago and now... 2.5.68 Experimental is out, patch notes: - Updated Undead Legacy to work with A20.4 (b38) - Changed Undead Legacy to use custom ModLoader class - Changed server browser and filter user interface - Fixed Portuguese localization causing error with writable storage 2 Link to comment Share on other sites More sharing options...
Subquake Posted April 15, 2022 Author Share Posted April 15, 2022 Okay, so finally, after almost all day yesterday pushing updates to experimental branch, I feel like 2.5.72 is finally playable properly with 20.4: https://ul.subquake.com/patch-notes Have fun! Link to comment Share on other sites More sharing options...
G A M E R Posted April 16, 2022 Share Posted April 16, 2022 the other day there was a problem, after some time of the game, the sound disappears (slows down). In particular - the sound of pedaling, the sound of loot (the voice acting of the loot that got into the backpack is late), there is no sound from a working mining mine .... Restarting the game for a while fixes the problem and then it appears again. The problem appeared in the previous patch of the stable version 2.5.62 Link to comment Share on other sites More sharing options...
Subquake Posted April 17, 2022 Author Share Posted April 17, 2022 19 hours ago, G A M E R said: the other day there was a problem, after some time of the game, the sound disappears (slows down). In particular - the sound of pedaling, the sound of loot (the voice acting of the loot that got into the backpack is late), there is no sound from a working mining mine .... Restarting the game for a while fixes the problem and then it appears again. The problem appeared in the previous patch of the stable version 2.5.62 Sorry to hear you have such a problem, I haven't messed around with how the sounds work in the game, you are sure you're experiencing these issues only when playing Undead Legacy or is it in vanilla / other mods too? Because you're the first one ever reporting such an issue. Link to comment Share on other sites More sharing options...
冰城古天乐 Posted April 17, 2022 Share Posted April 17, 2022 Zombie blood volume is not proportional to experience value Link to comment Share on other sites More sharing options...
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