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Demigog

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Everything posted by Demigog

  1. Been awhile since I have posted on here been busy making a Static Map to use with the Undead Legacy Mod , mostly for myself , brother and sister in law. However I will release the POI's and map for all to use if they wish to. Im currently around 59-62 POI's made so far maybe more got a lot of things made and on the side , but around 60 Poi's put on the map. I had more POI's done and worked on but changed the direction I was going. My question , to Subquake or anyone else that can answer here if you will is , shoul i start deleting the current Subquake doors and items for the new alpha release coming up by Fun Pimps. I am not sure how that works in relation to new builds / updates with a mod. I have very little experince with new updates and mods and pre made maps , I think previously some items that are removed would show up as a question mark , but again I am not sure. I would hate to lose that last several months worh of work. Hope the question is clear and thanks in advance to anyone who can answer this for me. I have looked around but have not found anything pertaining this question.
  2. Well damn , I didn't know about the multi shapes , much less think to check the radial off of Metal door , I see them now. Thanks a ton Subquake , looks like you have a number of newer doors that I haven't seen before
  3. Here is some of the work I have done using Undead Legacy.
  4. Thanks for responding , I know how busy you can be. I have always found it in shapes by typing door , that is what I was trying to explain. I also tried loading the mod directly from the UL folder It doesnt show up anymore. I tried deleting the mod and seeing if that would help , it did not. It doesnt come up when I search "ALL" for Door , so the next thing I did , was go through every single shape looking for it visually , still wasnt there. Dev Blocks ticked on as well Not really sure why it isnt showing up. Your sci fi doors , wooden double doors and the double metal doors show up , but not the one in question pictured in the jpeg Thanks again really , for your time Ps. Adding this door to all of the POI's as well as sewers below the streets I have 75 POI's done , a number of them have sewers below the street as well as below the actual POI as well. Some of the POI's can be accessed through a tunnel in the sewers. Ive also been creating new POI's , though that took a back seat atm while Im upgrading all of the POI's with the sewers and new streets Im adding to ALL of the POI's Once I get all of the POI's done I will be placing them to make a Large Metropolis. I came to find out what I am doing is similar It is similar to SLaan's Slaanhatten that I found on youtube
  5. Hey Subquake got a question for you I've been installing these doors into 70 prefabs so far , and they are no longer listed anywhere , but the doors on the prefabs remain so they were not removed , but they seem to be removed from the list to be able to place them. Did you know about this and if so or are going to put it back as they are nice doors. Was off for few days because my Laptop died , got a new PC and when I got back to work , I could no longer find these doors listed anywhere. I know they're still in the mod because they do not appear as the question mark cube.
  6. Deleting then Re-Installing the Mod fixed the issue. Deleting , Then Re-Installing the Mod fixed the issue
  7. Just tried updating the mod for the 5th time and I am now getting this error , and it just hangs there. Looks like it is loading , but it seems it is stuck in a loading loop DirectoryNotFoundException: Could not find a part of the path "C:\7D2D\Alpha20\Undead_Legacy_Stable\TempMods\1-LICENSE.zip\LICENSE". Closed the mod loader and tried again that error is gone now. Mod still hangs up though. Going to see if Reinstalling the Mod helps
  8. Updated to 20. 4 and game the mod still hangs up Both Mod and Vanilla are updated to current 20.4 b42 with UL 2.5.76 . Mod loader still says still says "Undead Legacy Alpha 20.3" , not sure if that is the problem or related to it , or if the that just has not been changed to reflect the update . I tried updating it a few times , but it remains the same
  9. Just updated today and I am now getting the same problem as you , any ideas?
  10. Good deal , I know how much work all of this takes. Took me 2 months for the 3 airport prefabs and I am still working on it , had to take a break from that for a bit , needed a change of scenery lol Currently turning the football field into a full walled Stadium with similar bleachers as the main stand
  11. I should note , on the previous post I made , the problem with the Sci Fi Doors are on UL Stable And another idea for Decor Water/Dirt stains decor placeable , 1 block long to add on a base board or along the ceiling and 1 for full walls maybe a 2x2 stain and 3x3 stain so we can dirty some of the buildings up a bit more
  12. Hey thanks for a response Subquake Still wondering if the sci -fi doors are broken or working as intended. I can only open/close/lock the sliding glass door and the iron one , none of the others work. The Large Si Fi Gate previously worked but no longer works atm. Couple more idea's for you 1. Jail doors that open/close/lock ....the vanilla one is static 2. Vines/Ivy/Moss etc. decor for walls that give plant fibers when chopped down/gathered , in order to make a forest overgrown city. I'm working on making a some POI's that are overgrown with flora and fauna 3. Grappling hook added to a rope to place over a roof edge for the climbable rope Edit: Treat it like the wall pipes and maybe make a new rope that hugs the wall as wall. 4. Haven't seen any mods do this , make any custom zombies placeable into the prefabs like the vanilla zombies to set up with sleeper volumes, might be impossible or to hard I do not know. 5. This one is way out there I suppose , but some kind of springing system to fling zombies in the air . Catapult trap/Tramopline , might be impossible on this one as well , would be fun and funny as hell to fling zombies in the air. As usual keep up the great work
  13. Hello again Subquake , got a question and a few more idea's for you , my previous post is on page 119. Are the sci fi doors broken atm? They stopped working , they are in a locked position from the way they were placed , some open , some closed and I can no longer use them. ======================================================================================================== Couple more ideas to add to the list if you like them or have time for that matter , I know your'e busy. 1. Fire Extinguisher placeable for the walls. 2. Rolled up Firehose for the placeable for the walls 3. Various Stone Statues , I use Mannequins atm 4. Make 2 new types of key racks , if it is possible .... Briefcase that is open that has the key in it to place next to a VIP corpse or Zombie and the second one is an an actual corpse with a key in its hand. I have been just placing the metal key rack on the ground next to a corpse , but a corpse or briefcase with a key/keys would look better imho 5. Key Cards for the Sci Fi doors ======================================================================================================= Also , as I mentioned before , I have been working on a number POI's that may interest you . I will try and get a video or some screenshots soon. If not that is cool , just enjoying your Mod and figured I would offer them up for others to use. The 3 prefab airport set I made is around 20000 blocks , has 5 levels underground , it is a mega complex , Mostly done just trying to finish it up. 2 of the Airport prefabs make up a 14000 underground complex and the 3rd airport prefab has something a little different that I may move to a different POI , kind of a Goonies underground adventure with a pirate ship in it. There is a lot of Jumping/ Parkour themes in the larger POI's as well as swimming and traps and pitfalls I am planning on making most of this on/near the water as a port City I will be incorporating some of the vanilla POI's into it as well 1 High-rise made up of 7000 blocks , Has a plane crash on the 6-8th floor , total of 15 floors , 3 are underground. A freeway system with 17 Poi's done with more to be added , variable modular system , Still a WIP A Street System with Sewers below and without , 21 Streets and Sewer Poi's done , variable modular system also Still a WIP I also made a Bobby Bolivias used car lot , the used car salesman play by Bernie Mac in Transformers , it has an under ground MMA octagon fighting arena that can be gained access through the sewers. Regardless , keep up the great work your doing
  14. Hey Subquake , Hope Things are going smoothly for you. This is the best mod out there in my opinion , and I cannot wait to see it grow. I know your super busy already , but I thought I would throw out some ideas for you should it inspire you to do it , if you have time or if they are possible at all , I believe most are. Here they are Gold and Silver Ore for Mines Precious Gems Ore for Mines ============================================================= If Possible at all New Variant Waters/Liquids Blocks Change the opacity to make it less clear and change the colors Neon Green for Chemical Waste Brown for Muddy Water Lava? For Volcanoes and Underground Terrain ========================================================================= New Paint Textures If Possible , not a whole lot of variety , maybe due to a performance hit? I do not know If New Paint Textures cannot be added , then new blocks with a texture already added to it , small number of square plates and blocks More Sci Fi Textures/Blocks Grunge Textures / Blocks to place on walls etc to make things looks grungier/dirtier Graffiti Wall placeables Burn spot placeables Alien looking Plants Stone Henge like Structures Monoliths / Blocks Boulders Crashed Sattelite ========================================================================== If you can do VFX Placeable Fire Block with audio effects? So you can make a burning building also catches anyone or zombie on fire Placeable Water Drip with audio effects? Electric wire with sparks VFX that does electrocution damage , placeable in water or from walls floors etc. Steam Vfx for cold areas snow or even in a walk in fridge Smoke Vfx ============================================================================= More placeable Blocks for building Interiors Computer Server Farm Blocks Security Computers / Desks that are more definitive Wires Block , that dip down to place on walls/halls etc Street signs that are not attached to a post Posters Glass Doors like you find at a convenience store that you can open/close/lock Rope Bridge Jet Packs if possible Hang Gliders if possible Hot Air Balloon / Blimp Placeable or flyable Better collection of Pipes that are smaller and more numerous , could just be a texture like background to put behind a grate and some of the pipes already in the game. Placeable Missile Block F-16 Placeable like the mech Secret Doors ie. looks like the wall but you can click on it to open it , if it cant be painted , then use the wall textures they have to color it ================================================================================================= ====================================================================================== Radiation Block ========================================================================================== Some kind of Teleport System with Gates , so you can Teleport to a spot on the map that is hidden / Inaccessible , That could be set up as a small section of a another planet
  15. Thanks for the quick reply. Its updating already as I am writing this. Let me know if you are interested in a POI builder , as I mentioned I am making a modular street system , street with sewers and freeway system , plus as many POI's that I can build. I have a 3 part , 3 POI Airport I am working on that has airplanes , crashed and not . and underground bases. the airports are about 130 blocks by 140. I made the streets , street with sewers and freeways 10x 14 , so buildings would be 10x10 , 20x20 , 30x30 , 40x40 , 50x50 , 60x60 wide etc. to fit the streets and such A 15 story Skyscraper with a plane crashed into it. I used to make models for the D20 Neverwinter Nights Mods I think around 2005, and I am adapting the modular way they built their roads and such in 7 days to die. I do not do modeling anymore . but I am like I said building POI's , something you maybe interested in , I am not sure. I went by the same name Demigog when I was creating Nwn Modern stuff. Here are some pics of the stuff I was working on in Nwn , I dont have any screenshots of the things I'm working on atm , but I can get some. https://www.moddb.com/mods/d20-modern/images/city-tileset-test
  16. Note: As I was writing this my brother figured out that it looks like we needed the new mod uploader. I will post this anyway in case it is relevant. Keep up the great work your doing. I DO have a question unrelated to the error , how hard would it to be to add new textures for building , I really could not find anything on it. The amount of textures they have is pretty slim for variety =========================================================================== Hi , love your mod , but I recently ran into a problem while building some massive POI's. I am not sure where to post this , your discord page is empty , and this forum seems active I have been working on a modular city system with streets and freeways as well as new POI's 3 airports a 15 story Skyscraper and a used car lot so far. Up until a recent patch by you , I believe , it has worked fine. My brother tried playing just the mod about 1 to 2 weeks ago, he doesn't do prefabs or anything and he got the same error as I got today , once he had synced the mod , so after that happened to him , I did not sync the mod so I didn't get the error until today when I did sync it , I could not tell you which update it was that did it , but I believe it was in the last 3-6 updates that this happened The mod no longer loads and displays the following errors. WRN {Undead Legacy] [ULM] Could not preload texture #@modfolder(UndeadLegacy_CoreModule):Resources/Subquake_UserInterface.ulm?Subquake_WTL Err[XUI] Error while uploading window group 'MainMenu: Exc texture has not yet finished downloading Err Unable to read header from archive file: C:/7D2D/Alpha20/Undead_Legacy/Undead_Legacy_Stable/7DaysToDie_Data../DataBundles..//Mods/UndeadLegacy/Resources/Subquake_Sounds.ulm Err Failed to read AssetBundle 'Subquake_Sounds.ulm'. Err Loading AssetBundle "C:7D2D/Alpha20/Undead_Legacy/Undead_Legacy_Stabloe/7DaysToDie_Data/../DataBundles/../Mods/UndeadLegacy/Resources/Subquake_Sounds.ulm"failed! Wrn [Undead Legacy] Could not load audio file: #../../Mods/UndeadLegacy/Resources/Subquake_Sounds.ulm?MenuMain
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