Spider Posted June 2, 2016 Author Share Posted June 2, 2016 (edited) Hi, First up, very much liking this mod so thanks for putting it together. It's very challenging and I'm really enjoying the detail, it's far more immersive than the vanilla version is in its current state. Perhaps it's been posted before but is it possible to find nuts and bolts by scavenging? I know I can make it in a forge but I haven't been able to source any calipers yet either so here I am, 54 levels and 63 days in and the only thing holding me back from building my minibike are 4 measly nuts and bolts! It's a bit maddening and I'd appreciate any help folks can give. Cheers. You can get Nuts and Bolts from Scrap Iron Frames. fyi Cars and Working Stiff Crates can have tools and Lumber Jacks drop tools Edited June 2, 2016 by Spider (see edit history) Link to comment Share on other sites More sharing options...
Stingerwolf Posted June 2, 2016 Share Posted June 2, 2016 You can get Nuts and Bolts from Scrap Iron Frames. fyi Cars and Working Stiff Crates can have tools and Lumber Jacks drop tools Hey, thanks for the reply Spider, much appreciated. I'll look around for some frames, thanks for the pointer. Haven't seen a snow biome in my game yet but I might go lumberjack hunting if I find one. Cheers! Link to comment Share on other sites More sharing options...
Spider Posted June 2, 2016 Author Share Posted June 2, 2016 A15 Mod Changes Thread is now open and taking suggestions http://steamcommunity.com/groups/HardcoreSurvivalServer/discussions/0/364043054119548925/ Link to comment Share on other sites More sharing options...
DaVegaNL Posted June 3, 2016 Share Posted June 3, 2016 Dude, this mod is the bomb. The vanilla game is rather easy (you could be totally safe within 2 days), now I have to struggle to keep my torches lit during the first night! Thanks for bringing back that scary feeling I had when I started playing the game a year ago Link to comment Share on other sites More sharing options...
Spider Posted June 3, 2016 Author Share Posted June 3, 2016 @ DaVagaNL Thanks and FYI you can hold the torch/ candle and they will not need fuel. Also the burn barrel puts out much more light than torches. Link to comment Share on other sites More sharing options...
DaVegaNL Posted June 3, 2016 Share Posted June 3, 2016 @ DaVagaNL Thanks and FYI you can hold the torch/ candle and they will not need fuel. Also the burn barrel puts out much more light than torches. Thanks for the hint! Link to comment Share on other sites More sharing options...
Stingerwolf Posted June 4, 2016 Share Posted June 4, 2016 Hey, thanks for the reply Spider, much appreciated. I'll look around for some frames, thanks for the pointer. Haven't seen a snow biome in my game yet but I might go lumberjack hunting if I find one. Cheers! Hey Spider, for some reason, even though I've taken scrap iron building as a skill, I cannot seem to find a crafting recipe for scrap frames in my or the forge's menu. I can only make scrap grates. Is this a bug or am I missing something obvious? Link to comment Share on other sites More sharing options...
Spider Posted June 4, 2016 Author Share Posted June 4, 2016 @Stingerwolf Metal Work Bench Link to comment Share on other sites More sharing options...
Stingerwolf Posted June 5, 2016 Share Posted June 5, 2016 @Stingerwolf Metal Work Bench Of course! That was obvious. ...but for that I need 40 nuts and bolts and so back to my original problem. It seems I am doomed without calipers Link to comment Share on other sites More sharing options...
vudugan Posted June 6, 2016 Share Posted June 6, 2016 can someone please help me with making the text below the compass bigger. Thx!! Link to comment Share on other sites More sharing options...
DaVegaNL Posted June 8, 2016 Share Posted June 8, 2016 Hi Spider, Will you be updating the mod for A14.7 (or A15), whenever it comes out? I'm having a great time playing it Link to comment Share on other sites More sharing options...
Spider Posted June 8, 2016 Author Share Posted June 8, 2016 Hi Spider, Will you be updating the mod for A14.7 (or A15), whenever it comes out? I'm having a great time playing it Yes. Link to comment Share on other sites More sharing options...
Spider Posted June 9, 2016 Author Share Posted June 9, 2016 Ok I have been thinking on this a while now and after seeing the A15 Preview Vid I know it needs to happen. For A15 and going forward I will be looking for a few serious players that would like to be a part of the True Survival Team. If you can do xml coding that’s great but it’s not needed. If you decide to help going forward your name will be in the credits with mine as a co-creator. The Mod is simply getting to large for one person to properly maintain and update. Some of the things I will be looking for others to help with are.. Writing quest Designing and maintaining POI’s Designing NPC Traders Designing NPC Bandits Balancing the Perk System Balancing Recipes Balancing Trader Economy And others… To be listed as a co-creator you will have to actually do some work, do not expect to get listed in credits for forums post. If you are interested in helping out please let me know what you would be interested in working on. Link to comment Share on other sites More sharing options...
Sorrowthief Posted June 9, 2016 Share Posted June 9, 2016 Ok I have been thinking on this a while now and after seeing the A15 Preview Vid I know it needs to happen. For A15 and going forward I will be looking for a few serious players that would like to be a part of the True Survival Team. If you can do xml coding that’s great but it’s not needed. If you decide to help going forward your name will be in the credits with mine as a co-creator. The Mod is simply getting to large for one person to properly maintain and update. Some of the things I will be looking for others to help with are.. Writing quest Designing and maintaining POI’s Designing NPC Traders Designing NPC Bandits Balancing the Perk System Balancing Recipes Balancing Trader Economy And others… To be listed as a co-creator you will have to actually do some work, do not expect to get listed in credits for forums post. If you are interested in helping out please let me know what you would be interested in working on. I feel ya spider. I have been working on a full quest mod with an entire story line since the start of this alpha. I use navz map and hidden triggers to spawn quest out of the blue and build a lot custom prefabs to go along with my quest. Not to mention all the other aspects of the mod it is overwhelming to say the least. When I finish and release my mod( won't be till after a15 cause I need actual NPC blocks and not corpses) I could possibly give you some help on things. Link to comment Share on other sites More sharing options...
Spider Posted June 9, 2016 Author Share Posted June 9, 2016 @Sorrowthief Full Quest Mod you say. Do I hear a chance at a cross over mod? Combining the two? Link to comment Share on other sites More sharing options...
Sorrowthief Posted June 9, 2016 Share Posted June 9, 2016 (edited) @Sorrowthief Full Quest Mod you say. Do I hear a chance at a cross over mod? Combining the two? I would consider it. It my experience with doing these quest it has to be done with navz map and custom prefabs to make each encounter unique and different. I use a lot of stuff you make already as I feel you have a close vision to mine as far as progression, difficulty and such. Navz will turn some people off and not to mention it will take a team of admins to run what I am doing on a server because you would need people who could resets specific prefab poi regions. That being said if you have time this weekend I will throw up my mod and some of the quest on a duo game. If u dig it I think we could definitely work together. What ya say care to come have a look? Edited June 9, 2016 by Sorrowthief (see edit history) Link to comment Share on other sites More sharing options...
Spider Posted June 9, 2016 Author Share Posted June 9, 2016 Sure I would love to take a look at what you got. Maybe I can find a way to work your quest system into the RWG maps. I don’t mind hopping in a game with you but seeing the xml code would be much quicker and easier for me to see what you’re going for. If you don’t want your stuff out for public consumption yet just message me the link or whatever through steam. Link to comment Share on other sites More sharing options...
Sorrowthief Posted June 9, 2016 Share Posted June 9, 2016 Sure I would love to take a look at what you got. Maybe I can find a way to work your quest system into the RWG maps. I don’t mind hopping in a game with you but seeing the xml code would be much quicker and easier for me to see what you’re going for. If you don’t want your stuff out for public consumption yet just message me the link or whatever through steam. Yea I wouldn't mind you looking at the code but would prefer you join in a game with me first and let me take you to certain quest prefab locations as some are very late game. Also I have done some pretty cool things that I think you would like. They make the game way more immersive. Do a search for Chad Olds on steam if u like and add me. I do have a lot of things that I'm not ready to leak yet. As far as random gen I don't see how it could work with the way I do things. I build prefabs, pack them with zombies,hidden doors and other things. I need the player to go where I want them to at certain times during the mod while still retaining that open world feel. It will just be easier to show you. Add me on steam and I am very interested in a collaboration. It would be nice to be able to spend more of my time making great quest and prefabs while still having input on the other parts of the mod, and for you I think a great story line and quest could be just the polish u need for your mod. Link to comment Share on other sites More sharing options...
Spider Posted June 9, 2016 Author Share Posted June 9, 2016 Steam invite sent. Sure I'll look at whatever you want to show me. Link to comment Share on other sites More sharing options...
vudugan Posted June 10, 2016 Share Posted June 10, 2016 Is it normal for the soldier to be the only profession not to be able to make a bow or arrows from start? Also, there is no option to make a scientist book in research desk, that intentional too?? Link to comment Share on other sites More sharing options...
Spider Posted June 10, 2016 Author Share Posted June 10, 2016 @ vudugan No, all players start knowing Bow and Arrow. The Scientist Book is called Incendiary Ammo. Link to comment Share on other sites More sharing options...
vudugan Posted June 10, 2016 Share Posted June 10, 2016 (edited) Hmm, my friend made a soldier and and cannot make a bow or arrow... Edited June 10, 2016 by vudugan (see edit history) Link to comment Share on other sites More sharing options...
vudugan Posted June 11, 2016 Share Posted June 11, 2016 Just so you know, we did some testing and the Soldier is broken in the Client pack. Soldiers can't make bow or arrow at start up and can't remove iron from a forge. I had him grab the config files from the SP or Full Mod version (bottom of thread) and that finally fixed his issues. Link to comment Share on other sites More sharing options...
Spider Posted June 11, 2016 Author Share Posted June 11, 2016 The client pack is only for players playing on a True Survival Server. It is not the game and will not work by its self. You need the person hosting the game/server to install the full Mod and the players to install the client pack. Link to comment Share on other sites More sharing options...
shinnlly Posted June 17, 2016 Share Posted June 17, 2016 Hey Spider, great mod. Two friends and I have been playing co-op for 4 days now and are loving it. Quality work and fun! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now