Clockwork Orange Posted April 18, 2016 Author Share Posted April 18, 2016 Update (4/17/16) Both Versions +Blocks Changed potato plants now only yield 2 potatoes per harvest instead of 3 like the rest of the plants +Recipes Added recipe to make omnigel from bones Link to comment Share on other sites More sharing options...
Clockwork Orange Posted April 19, 2016 Author Share Posted April 19, 2016 Update (4/19/16) Both Versions! +Items Added Chicken Stew Added Rabbit Stew +Loot Added Chicken Stew and Rabbit Stew to the All Stews Lootgroup Added Mushroom Seeds to the Seeds Lootgroup +Recipes Added Chicken Stew recipe Added Rabbit Stew recipe Link to comment Share on other sites More sharing options...
Clockwork Orange Posted April 20, 2016 Author Share Posted April 20, 2016 Update (4/19/16) Both Versions! +Loot Added Animal Fat back into the fat zombie loot to help facilitate crafting candles and bio fuel (Should also help decrease the amount of sham sandwiches as well) +Rwgmixer Slightly reduced chances of bunkers spawning in the wilderness +Blocks Doubled the amount of time it takes to collect water from the dew collector Slightly increased amount of time it takes for composter to supply fertilizer Slightly increased amount of time for the chicken coop Link to comment Share on other sites More sharing options...
Clockwork Orange Posted April 20, 2016 Author Share Posted April 20, 2016 Update (4/19/16) Both Versions! +Items Reduced stamina usage of Machete right click ability +Blocks Fixed all plants now use the same consistent destroy code Changed goldenrod plants now only yield 2 goldenrod per harvest instead of 3 like the rest of the plants +Items Changed potatoes Crafting Ingredient Time to 5 seconds from 10 to be the same as all other plants (Mostly helps with crafting potato seeds, cause aint nobody got time for that) Link to comment Share on other sites More sharing options...
Clockwork Orange Posted April 20, 2016 Author Share Posted April 20, 2016 Update (4/19/16) Both Versions! +Progression Added Legolas Perk, Increases chance to dismember or decapitate a zombie with each rank, using a bow or crossbow. +Localization Added Legolas Perk localization Link to comment Share on other sites More sharing options...
Clockwork Orange Posted April 20, 2016 Author Share Posted April 20, 2016 Update (4/20/16) Both Versions! +Recipes Changed rebalanced Omnigel from crops (Sorry guys with the new added recipes to the Omnigel station I had to do a bit of rebalancing.) Link to comment Share on other sites More sharing options...
Clockwork Orange Posted April 20, 2016 Author Share Posted April 20, 2016 Update (4/20/16) Both Versions! +Blocks Fixed <block id="684" name="treePlantedMaple17m"> to have the same HP and harvest amount as <block id="575" name="treeMaple17m"> which is the natural occurring tree of its same counterpart Link to comment Share on other sites More sharing options...
Clockwork Orange Posted April 20, 2016 Author Share Posted April 20, 2016 Update (4/20/16) Both Versions! +Loot Added new nurse zombie loot group Perfectly balanced nurse loot after a ton of testing Nurses now drop vitamins a bit more often than anything else and other medical items are more evenly balanced as well Link to comment Share on other sites More sharing options...
rsv777 Posted April 20, 2016 Share Posted April 20, 2016 Using 32bit SteamCmd on my craptop, I mean laptop, how do I install 14.4 version? Link to comment Share on other sites More sharing options...
Clockwork Orange Posted April 21, 2016 Author Share Posted April 21, 2016 Using 32bit SteamCmd on my craptop, I mean laptop, how do I install 14.4 version? lol -Go to steam -Right Click on 7 days to die -Go to properties -Go to Betas -Click on "Select a beta you would like to opt into" drop down list -Click on A14.4 Stable Let steam download the files. Then go ahead and install the 14.4 version of the mod and you are good to go! Link to comment Share on other sites More sharing options...
Clockwork Orange Posted April 21, 2016 Author Share Posted April 21, 2016 Update (4/20/16) Both Versions! +Blocks Changed composter now requires 20 Compost to upgrade +Loot Changed composter now yields 20 Fertilizer per yield This change is simply to help reduce the number of composters needed to maintain large crops and will cut that number in half Link to comment Share on other sites More sharing options...
rsv777 Posted April 21, 2016 Share Posted April 21, 2016 lol -Go to steam -Right Click on 7 days to die -Go to properties -Go to Betas -Click on "Select a beta you would like to opt into" drop down list -Click on A14.4 Stable Let steam download the files. Then go ahead and install the 14.4 version of the mod and you are good to go! ok thanks, but won't that install the 64bit version? I'll give it a shot! Link to comment Share on other sites More sharing options...
Bobisback Posted April 21, 2016 Share Posted April 21, 2016 Is this mod compatible with v14.5 of 7 days to die. I think I am a bit confused on version numbers. What is the experimental build on the first page? P.S ya your UI mod is perfect. Thanks! Link to comment Share on other sites More sharing options...
Clockwork Orange Posted April 21, 2016 Author Share Posted April 21, 2016 Is this mod compatible with v14.5 of 7 days to die. I think I am a bit confused on version numbers. What is the experimental build on the first page? P.S ya your UI mod is perfect. Thanks! Glad you like the UI hope you enjoy the mod! Yes it is compatible with A 14.5, but I do not recommend using that build due to complications in the horde spawning code that will give you endless hordes, I recommend playing on A 14.4, or A 14.6 Experimental, which is what the experimental version of the mod is for. my previous post explains how to switch game versions: -Go to steam -Right Click on 7 days to die -Go to properties -Go to Betas -Click on "Select a beta you would like to opt into" drop down list -Click on A14.4 Stable or Latest Experimental Unstable build Let steam download the files. Then go ahead and install the 14.4 version of the mod or the experimental version depending on what game version you are running and you are good to go! The 14.4 version will work with 14.5 I just do not state that since I can not in good faith tell people to use that version of the game. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted April 21, 2016 Author Share Posted April 21, 2016 Update (4/21/16) Both Versions! +Loot Added new Feral Zombie Loot Group Rebalanced Feral Zombie Loot Feral Zombies will now have an equal chance of dropping mp5, ak47, sniper, magnum, rocket launcher parts Feral Zombies will no longer have a chance to drop full weapons Feral Zombies will now have a chance to drop a geometry set Link to comment Share on other sites More sharing options...
Zemekis Posted April 21, 2016 Share Posted April 21, 2016 How about adding the "scythe" function to the hoe instead of a skill level 90 machete? Link to comment Share on other sites More sharing options...
Clockwork Orange Posted April 21, 2016 Author Share Posted April 21, 2016 How about adding the "scythe" function to the hoe instead of a skill level 90 machete? Cause it makes more sense on the machete and the hoe already has a right click function, also having it on the machete allows you to use the right click to level up bladed weapon skill at a nice rate and is balanced since it requires a high skill to unlock in the first place, it also eats through durability quickly. And it makes for a nice goal to aim for and increases the machetes value, from a trade standpoint server wise, so being able to craft one while others can not is even more of a boon. Link to comment Share on other sites More sharing options...
UnseenOni Posted April 21, 2016 Share Posted April 21, 2016 I can see that my morning is going to be spent copying over all these various changes you've made given that the last version I downloaded was like a week ago......killin me man, just killin me lol. Link to comment Share on other sites More sharing options...
Zemekis Posted April 21, 2016 Share Posted April 21, 2016 Cause it makes more sense on the machete and the hoe already has a right click function, also having it on the machete allows you to use the right click to level up bladed weapon skill at a nice rate and is balanced since it requires a high skill to unlock in the first place, it also eats through durability quickly. And it makes for a nice goal to aim for and increases the machetes value, from a trade standpoint server wise, so being able to craft one while others can not is even more of a boon. That is definitely one way to look at it. One can also argue though that cutting grass is part of mass resource collection like you do with wood and stone and a chain saw and an auger. However, you create both at lower skill levels and if one of the three resources is to be obtained with ease I say it should be grass. That being said, I absolutely love your mod and agree with 98% of your changes. It's just for the remaining 2% that I offer some alternative view. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted April 21, 2016 Author Share Posted April 21, 2016 I can see that my morning is going to be spent copying over all these various changes you've made given that the last version I downloaded was like a week ago......killin me man, just killin me lol. Lol use winmerge or https://www.corefiling.com/opensource/xmldiff.html to view the differences easily man, you will thank me later. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted April 21, 2016 Author Share Posted April 21, 2016 That is definitely one way to look at it. One can also argue though that cutting grass is part of mass resource collection like you do with wood and stone and a chain saw and an auger. However, you create both at lower skill levels and if one of the three resources is to be obtained with ease I say it should be grass. That being said, I absolutely love your mod and agree with 98% of your changes. It's just for the remaining 2% that I offer some alternative view. Well its not just about obtaining grass it is also about harvesting crops, crops give you omnigel and are meant to be a pain in the arse to harvest and maintain, but mostly it is about the ability to level your bladed weapon skill, also tool smithing requires you to craft cordage and also requires you to consume small stones to level it up by crafting stone axes, compared to weapon smithing which only requires wood by crafting clubs. The chainsaw and auger also require fuel to use, where as the machete can be used forever non stop so long as you have steel to repair it. Now I could easily make an entirely new tool and call it a scythe, and give it no action experience skill group so that using it does not affect any skill and allow it to be unlocked at an earlier stage through tool smithing but it will look like a machete in your hands anyways and I feel I would miss the fact that the machete no longer had this ability due to the fact that it does help you level your bladed weapon skill fairly quickly allowing you to unlock the decapitator perk sooner. Thank you for the feedback it is greatly appreciated! and I am really happy that you like the mod! If you have any other ideas suggestions or insights even on this same topic, please do feel free to let me know. I am stubborn and persuasive debate is what allows me to see other angles and possibilities. Link to comment Share on other sites More sharing options...
Zemekis Posted April 21, 2016 Share Posted April 21, 2016 Now I could easily make an entirely new tool and call it a scythe, and give it no action experience skill group so that using it does not affect any skill and allow it to be unlocked at an earlier stage through tool smithing but it will look like a machete in your hands anyways and I feel I would miss the fact that the machete no longer had this ability due to the fact that it does help you level your bladed weapon skill fairly quickly allowing you to unlock the decapitator perk sooner. I am stubborn as well, so the feedback will be coming anyway. If it bothers you that the scythe looks like a machete, base it on a hoe instead. And keep the grass cutting functionality for the machete as well .. with all its advantages. This way the machete is a melee weapon AND a tool that helps you gain skill levels, deserving of its high requirements. Whereas the scythe is just a tool that helps you clear an area of grass. And if nothing else, the scythe helps to reduce unnecessary grinding. I don't think grind is the kind of increased game difficulty you are looking for. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted April 21, 2016 Author Share Posted April 21, 2016 I am stubborn as well, so the feedback will be coming anyway. If it bothers you that the scythe looks like a machete, base it on a hoe instead. And keep the grass cutting functionality for the machete as well .. with all its advantages. This way the machete is a melee weapon AND a tool that helps you gain skill levels, deserving of its high requirements. Whereas the scythe is just a tool that helps you clear an area of grass. And if nothing else, the scythe helps to reduce unnecessary grinding. I don't think grind is the kind of increased game difficulty you are looking for. Ok after a bit of thought and testing I decided I will incorporate a Scythe but I can not use the Hoe since the animation and time it takes for it to actually break the grass seems to be hard coded or something. I had to create a whole new item, recipe, icon, and added it to the tool smithing level 1 progression unlock. The new Scythe will not grant any experience towards any skills when being used thus technically making punching with your fists a better choice to help level up athletics. It also degrades faster than most all tools and can only be used for about 100 contacted swings no matter the durability level. Thus making the Scythe a convenience only tool. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted April 21, 2016 Author Share Posted April 21, 2016 Update (4/21/16) Both Versions! +Items Added New Scythe (Only effective against grass and crops, and degrades quickly) +Recipes Added new recipe for the new Scythe at the smithing table +Progression Added Scythe recipe is unlocked with Tool Smithing Level 1 +Mods\ACPIcons\ItemIcons Added new Scythe Icon Link to comment Share on other sites More sharing options...
Clockwork Orange Posted April 21, 2016 Author Share Posted April 21, 2016 Update (4/21/16) Both Versions! +Items Fixed infinite repair exploit with nail gun, wrench, claw hammer Changed Nail gun now breaks once its durability is gone Changed Wrench now breaks once its durability is gone Changed Claw Hammer now breaks once its durability is gone Link to comment Share on other sites More sharing options...
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