GrumpyGringo Posted January 22, 2016 Share Posted January 22, 2016 I don't believe that is going to be a xml edit to fix this. I think it is a game engine mechanic that needs to be addressed by the developers. FYI, you don't need to put it in your inventory. If you click on the item, drag it off the slot and put it back then it works again as well. Something about this seems to reset the light. Good to know. I think I've learned more about how the coding works reading this thread than I have with days of searching with Google. A+ to this thread. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted January 22, 2016 Author Share Posted January 22, 2016 Yeah the arrow is definitely misplaced code, I have fixed that now too thanks StompyNZ. Update (1/22/16) +Items flamingArrow: Fixed wrong code placement of damage modifiers Link to comment Share on other sites More sharing options...
Nomadical Posted January 22, 2016 Share Posted January 22, 2016 Not sure if it's been addressed here or not yet but the scrapBrass has a weight of 10 when it needs 5. This is exploitative and recently brought to my attention as such. Corrected in Brass Production mod but just a quick fix in items.xml. <item id="346" name="scrapBrass"> <property name="Meshfile" value="Items/Crafting/scrap_brass" /> <property name="Material" value="brass" /> <property name="HoldType" value="7" /> <property name="Weight" value="5" /> <property name="Group" value="Resources" /> </item> Link to comment Share on other sites More sharing options...
Clockwork Orange Posted January 22, 2016 Author Share Posted January 22, 2016 Not sure if it's been addressed here or not yet but the scrapBrass has a weight of 10 when it needs 5. This is exploitative and recently brought to my attention as such. Corrected in Brass Production mod but just a quick fix in items.xml. Already fixed but thanks for posting. Link to comment Share on other sites More sharing options...
Nomadical Posted January 22, 2016 Share Posted January 22, 2016 Already fixed but thanks for posting. Awesome. I actually started my mod using your cleanpack, then integrated it with Val's, so not entirely sure which base file had the error. Link to comment Share on other sites More sharing options...
Gazz Posted January 23, 2016 Share Posted January 23, 2016 The armor multiplication bug is beyond XML to fix but what can be done in the interim: <player_skill name="Clothing" icon="shirt" description_key="clothingSkillDesc" title_key="clothingSkill"> <effect name="ArmorDefense"> <multiply skill_level="1,100" value="1,1.02" /> </effect> </player_skill> <player_skill name="Light Armor" icon="light_armor" description_key="lightArmorDesc" title_key="lightArmor"> <effect name="ArmorDefense"> <multiply skill_level="1,5" value="1,1.03" /> <multiply skill_level="6,10" value="1.03,1.05" /> <multiply skill_level="11,20" value="1.05,1.09" /> <multiply skill_level="21,25" value="1.09,1.11" /> <multiply skill_level="26,45" value="1.11,1.17" /> <multiply skill_level="46,70" value="1.17,1.23" /> <multiply skill_level="71,100" value="1.23,1.3" /> </effect> </player_skill> <player_skill name="Heavy Armor" icon="armor_iron" description_key="heavyArmorDesc" title_key="heavyArmor"> <effect name="ArmorDefense"> <add skill_level="1,5" value="1,1.03" /> <add skill_level="6,10" value="1.04,1.07" /> <add skill_level="11,20" value="1.07,1.12" /> <add skill_level="21,25" value="1.12,1.14" /> <add skill_level="26,45" value="1.15,1.22" /> <add skill_level="46,70" value="1.23,1.31" /> <add skill_level="71,100" value="1.31,1.4" /> </effect> </player_skill> This caps the maximum armor multiplier that a player can have to 1.85 instead of 5.35 and is a lot closer to the 1.75 that were obviously intended. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted January 23, 2016 Author Share Posted January 23, 2016 Fixed! Thanks Gazz! - - - Updated - - - Update (1/23/16) +Progression Fixed armor stacking defense multiplication bug, this is a highly recommended fix especially for those that run servers! Link to comment Share on other sites More sharing options...
CaptainMmorgan Posted January 23, 2016 Share Posted January 23, 2016 anyone else notice that all the nail guns you find are of grey quality with a score of 1? Link to comment Share on other sites More sharing options...
Serakis Posted January 23, 2016 Share Posted January 23, 2016 i installed these fixes and wiped the server but now alter 30 min the server crashed and i cant start it anymore. can somebody help me? and sorry if this isnt the right thread for this here the errorlog https://www.dropbox.com/s/5e6fe6s5cufmxq1/error.log?dl=0 Link to comment Share on other sites More sharing options...
Gazz Posted January 23, 2016 Share Posted January 23, 2016 output_log.txt would be more interesting. That's the only place to spot if there is an issue with the mod. Link to comment Share on other sites More sharing options...
Serakis Posted January 23, 2016 Share Posted January 23, 2016 https://www.dropbox.com/s/02wu3odgc2xlpsv/output_log__2016-01-23__13-22-29.txt?dl=0 here it is Link to comment Share on other sites More sharing options...
Gazz Posted January 23, 2016 Share Posted January 23, 2016 If it crashes at this point than it didnt even touch the mod's files, yet. Problem lies elsewhere. Link to comment Share on other sites More sharing options...
Javin Posted January 23, 2016 Share Posted January 23, 2016 Excellent work - I've combined this with Magoli's CompoPack Mod and Tritox's UI Mod, overall a perfect combination for my taste at this point. I'm completely new to the modding world in 7D2D. Could you point me in a direction so I could figure out how to install these? Link to comment Share on other sites More sharing options...
cammel Posted January 23, 2016 Share Posted January 23, 2016 ironarrow has <property name="DamageBonus.head" value="3"/> All others have <property name="DamageBonus.head" value="6"/> Link to comment Share on other sites More sharing options...
Clockwork Orange Posted January 23, 2016 Author Share Posted January 23, 2016 I'm completely new to the modding world in 7D2D. Could you point me in a direction so I could figure out how to install these? Easiest way for me to explain this is step by step for dummies (not an insult you know what I mean!): 1. Right click your steam.exe on your desktop 2. Click on open File location 3. Open steamapps folder 4. Open common folder 5. Open 7DaysToDie folder 6. Open Data folder 7. Open Config folder 8. Copy all fixed files and replace them with the files found inside the Config folder. 9. Enjoy! Or depending on what drive / folder you installed steam on this is the most likely example for the file path. Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Config - - - Updated - - - ironarrow has <property name="DamageBonus.head" value="3"/> All others have <property name="DamageBonus.head" value="6"/> Fixed! Thanks for posting! - - - Updated - - - Update (1/23/16) +Items ironArrow: Fixed <property name="DamageBonus.head" value="6"/> from 3 Link to comment Share on other sites More sharing options...
dreadlocks Posted January 23, 2016 Share Posted January 23, 2016 anyone else notice that all the nail guns you find are of grey quality with a score of 1? Yes this can be fixed by adding a degradationmax quality range to the item in items.xml. I believe some weapon parts also didn't have a degradationmax value on them. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted January 23, 2016 Author Share Posted January 23, 2016 Update (1/23/16) +Items nailgun: Fixed added missing attribute and will now properly show an item quality <property class="Attributes"> <property name="DegradationMax" value="100,600" /> <property name="DegradationRate" value="2,1" /> </property> Link to comment Share on other sites More sharing options...
YseGuy Posted January 23, 2016 Share Posted January 23, 2016 Easiest way for me to explain this is step by step for dummies (not an insult you know what I mean!): 1. Right click your steam.exe on your desktop 2. Click on open File location 3. Open steamapps folder 4. Open common folder 5. Open 7DaysToDie folder 6. Open Data folder 7. Open Config folder 8. Copy all fixed files and replace them with the files found inside the Config folder. 9. Enjoy! Or depending on what drive / folder you installed steam on this is the most likely example for the file path. Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Config - - - Updated - - - Fixed! Thanks for posting! - - - Updated - - - Update (1/23/16) +Items ironArrow: Fixed <property name="DamageBonus.head" value="6"/> from 3 Well explained, only thing I'd like to add is, in case you want to use multiple Mods that modify the same XML files, you'll have to merge those changes - something which can be a hassle depending on the nature of the modifications, and how well the modders have documented their changes. Make sure you don't modify the encoding by accident, it has to be UTF-8 (to be on the safe side, use an editor that doesn't change the encoding; personally I use gVIM.). On a sidenote: After merging, it's a good idea to verify the integrity of the XML by either simply opening it in a browser, or utilizing one of the many XML validator sites out there. Link to comment Share on other sites More sharing options...
hollogodis Posted January 23, 2016 Share Posted January 23, 2016 Have you made a fix for opening the map when riding the minibike? Getting off each time to check the map just increase the chance of the minibike glitching and disapearing. Link to comment Share on other sites More sharing options...
Gazz Posted January 23, 2016 Share Posted January 23, 2016 @ Clockwork Orange I messed up the armor thing. It should all be "multiply", not "add". =P The CopyPaste fairy was not with me that time! Link to comment Share on other sites More sharing options...
Clockwork Orange Posted January 23, 2016 Author Share Posted January 23, 2016 Update (1/23/16) +Progression Fixed armor defense for real this time Link to comment Share on other sites More sharing options...
Clockwork Orange Posted January 23, 2016 Author Share Posted January 23, 2016 Have you made a fix for opening the map when riding the minibike? Getting off each time to check the map just increase the chance of the minibike glitching and disapearing. Unfortunately no I do not think I can fix this with the XML's. Link to comment Share on other sites More sharing options...
vosszaa Posted January 24, 2016 Share Posted January 24, 2016 Hey clock, you mind if I send you steam request? Link to comment Share on other sites More sharing options...
dreadlocks Posted January 24, 2016 Share Posted January 24, 2016 Not sure if you want to count this as a bug, but is has bothered me for a little bit on why loot seems to ramp up so fast. It seems the loot quality is multiplied by 2 for no reason. Then it gets additional points from scavenging and joe perk after. Loading a level 1 toon with no Quality Joe and level 1 scavening I set the quality range to only be able to find level 1 items. The results is always finding a level 3 item (1 times 2, plus 1 from scavenging). Doing this again with it set to 10 you get 21, and 100 you get 201. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted January 24, 2016 Author Share Posted January 24, 2016 I dont like the way the loot system works either but since it is not a bug at all and is in fact working as intended or at least as far as I know it is. I suppose since repairing items severely decreases item quality early on, I would say that it sort of balances this out. And even higher quality guns degrade very fast when being used while at low levels. I do think it could use more love in the balance department but that is for TFP to decide or I would even consider Gazz's input as being on that same level as TFP. I suggest just waiting to see what all gets fixed in the next update we will take it from there. Link to comment Share on other sites More sharing options...
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