Hello.
Love the mod so far. We had a suggestion for more quests if you decide to add them. We have found that in early game we always end up staying at the trader and modifying the base to live in it. The abandoned traders full of zeds usually spawn fairly close to the working trader we live in. We thought it would be cool to add quests revolving around this mindset that the player will most likely live in the trader early game. Maybe have one where you upgrade the walls, or you clear out the neighboring outposts that have been over-run. Or you can do simple missions where the trader sends you out to retrieve food, water or supplies.
Thanks again - we owe you a coffee.