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dmustanger

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2017-08-23T17:40:43 220.062 ERR [MODS] Error while executing PlayerSpawnedInWorld on mod "Server Tools"

2017-08-23T17:40:43 220.062 EXC Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

at ServerTools.NewSpawnTele.TeleNewSpawn (.ClientInfo _cInfo) [0x00000] in <filename unknown>:0

at ServerTools.API.PlayerSpawnedInWorld (.ClientInfo _cInfo, RespawnType _respawnReason, Vector3i _pos) [0x00000] in <filename unknown>:0

at ModManager.PlayerSpawnedInWorld (.ClientInfo _cInfo, RespawnType _respawnReason, Vector3i _pos) [0x00000] in <filename unknown>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Logger:masterLogException(Exception)

Logger:Exception(Exception)

Log:Exception(Exception)

ModManager:PlayerSpawnedInWorld(ClientInfo, RespawnType, Vector3i)

GameManager:PlayerSpawnedInWorld(ClientInfo, RespawnType, Vector3i)

NetPackagePlayerSpawnedInWorld:ProcessPackage(World, INetConnectionCallbacks)

ConnectionManager:IC(INetConnection, NetPackageDirection)

ConnectionManager:Update()

 

Rest of your tools works fine (the ones i have enabled)

Edited by AdrianVaughan (see edit history)
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2017-08-23T17:40:43 220.062 ERR [MODS] Error while executing PlayerSpawnedInWorld on mod "Server Tools"

2017-08-23T17:40:43 220.062 EXC Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

at ServerTools.NewSpawnTele.TeleNewSpawn (.ClientInfo _cInfo) [0x00000] in <filename unknown>:0

at ServerTools.API.PlayerSpawnedInWorld (.ClientInfo _cInfo, RespawnType _respawnReason, Vector3i _pos) [0x00000] in <filename unknown>:0

at ModManager.PlayerSpawnedInWorld (.ClientInfo _cInfo, RespawnType _respawnReason, Vector3i _pos) [0x00000] in <filename unknown>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Logger:masterLogException(Exception)

Logger:Exception(Exception)

Log:Exception(Exception)

ModManager:PlayerSpawnedInWorld(ClientInfo, RespawnType, Vector3i)

GameManager:PlayerSpawnedInWorld(ClientInfo, RespawnType, Vector3i)

NetPackagePlayerSpawnedInWorld:ProcessPackage(World, INetConnectionCallbacks)

ConnectionManager:IC(INetConnection, NetPackageDirection)

ConnectionManager:Update()

 

Rest of your tools works fine (the ones i have enabled)

 

can you try this one and report back please

[ATTACH]22386[/ATTACH]

Mods.zip

Edited by dmustanger (see edit history)
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Gimme.xml

 

hi i'm having a little trouble with the Gimme.xml file, i have tried to edit it to give good & bad gimmes but when i use it for zombies or animals it says the item has been dropped but they don't spawn in. Any ideas where i'm going wrong?

 

eg.

 

<Gimme>

<config>

<gimmeDelay Minutes="60" />

</config>

<items>

<item item="zombieBoe" min="1" max="1" />

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I love this, got it to work finally, im a n00b for 7days server stuff.

 

But are server messages (info) bugged? I cant ever get them to scroll. Even if I leave the settings to default - nothing happens with those messages.

 

Is there a way to provide a player with a kit with this tool? LIke a starter kit? I would really like to add that for new players in my server. (Maybe PM me for options if server tools cannot do it)

 

HOpefully someone can help me with the messages! Thanks!

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Hi dmustanger with the new version when ever a player teleports they get a the MOTD. any way I can fix it. It didn't do it in the previous version. Thanks in advance

 

when I try to start a game it says server port is being used in another program do u know what I'm doing wrong

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is there and vids showing how this all works I'm not the best with computers but me and my friends realy want to put this on our server but I cant even find the savegame file and all that a video for dumb folk like me would be so helpful PLEASE :smile-new:

 

With some providers u will not find savegame as they keep it on seperate HDD to enable fucntion such as Backups... And only to make those savegames appear is to make own path... But that not all server providers, just couple of them who doing such thing. Some providers keep ur savegame in Saves folder what is located on root, some providers keep ur savegame in /Data folder , some linux providers keep in .local ... all depends how they set it up.

 

 

Some old but still relevant server setup videos you can find at here:

 

https://www.youtube.com/channel/UCLv06rsg5IhDsc_bTXkrK6w

 

if still issues - u can text me...

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InfoTicker/Scrolling messages adjustable via config

 

 

So I have enabled this, but it doesn't appear on the server. There is zero information on where it should be located, if there is a command to call this, if you have to activate something else. So I am hoping you can help with this :miserable:

Edited by PerksPrisoner (see edit history)
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Hello, i wonder how to create a random teleport point where everyone could teleport to like /sethome /home.

 

in CustomChatCommands.xml :

 

<Command Command="name_here" Response="tele {EntityId} x z y" DelayBetweenUses="0" />

 

x y z - coordinates (for example: -1024 59 765 )

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InfoTicker/Scrolling messages adjustable via config

So I have enabled this, but it doesn't appear on the server. There is zero information on where it should be located, if there is a command to call this, if you have to activate something else. So I am hoping you can help with this :miserable:

 

On yourserver located folder > \Saves\ServerTools\InfoTicker.xml

 

Exsample of the file:

 

<InfoTicketer>

<Messages>

<Message id="1" Message="Please Maintain a respectful and gentle tone, with no griefing or stealing." />

<Message id="2" Message="Type /commands for a list of the chat commands." />

</Messages>

</InfoTicketer>

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