average86 Posted September 23, 2015 Share Posted September 23, 2015 :: STARTING SERVER echo|set /p="251570" > steam_appid.txt start 7daystodie -logfile 7DaysToDie_Data\output_log%LOGTIMESTAMP%.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated echo Starting server ... timeout 15 is that right? it exists . Link to comment Share on other sites More sharing options...
dmustanger Posted September 23, 2015 Author Share Posted September 23, 2015 (edited) no its not starting the dedicated server. notice "start 7daystodieserver" talk to your host and have them install the dedicated server build start 7daystodieserver -logfile 7DaysToDieServer_Data\output_log%LOGTIMESTAMP%.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated Edited September 23, 2015 by dmustanger (see edit history) Link to comment Share on other sites More sharing options...
average86 Posted September 23, 2015 Share Posted September 23, 2015 okay it goes .. but there is a possibility with the other version as installed zap hosting just this . Link to comment Share on other sites More sharing options...
dmustanger Posted September 23, 2015 Author Share Posted September 23, 2015 There is nothing i can do as it is how the game loads mods. If they wont change to the correct build for dedicated servers then change host because this is something they should do. Link to comment Share on other sites More sharing options...
HomerSK Posted September 25, 2015 Share Posted September 25, 2015 (edited) I really wanna thank you for this tool - amazing. Thats what i looking for. One more think - i wanna ask you if its possible to view /gimme in chat in game. I know theres !gimme but people are used to /gimme if u know what i mean. ! = not visible in chat / = visible in chat (sry for my english) Edited September 25, 2015 by HomerSK (see edit history) Link to comment Share on other sites More sharing options...
dmustanger Posted September 25, 2015 Author Share Posted September 25, 2015 I will try to get it in the next version Link to comment Share on other sites More sharing options...
dmustanger Posted September 30, 2015 Author Share Posted September 30, 2015 uploaded a new version 2.0 ****CHANGE LOG**** v2.0 Added Clan tag protection Added Admin chat commands /mute /unmute @admins @all Added AlwaysShowResponse to the config for /gimme Changed day7 to not show the animal count at the moment Fixed a log error Fixed phrases not writing the id correctly Link to comment Share on other sites More sharing options...
HomerSK Posted September 30, 2015 Share Posted September 30, 2015 (edited) Wonderfull (thanks a lot) May i have one more question? Where i have errors in code or how i can set code for custom commands when i want use PM and view whole sentence? <Command Command="rules" Response="pm "[00FF00]{2} [FFFFFF]Test message"" /> <!-- not working at all (with 2 quotation marks) --> <Command Command="rules" Response="pm [00FF00]{2} [FFFFFF]Test message" /> <!-- working but see only first word in sentence --> <Command Command="rules" Response="say [00FF00]{2} [FFFFFF]Test message" /> <!-- working but its "say" so visible for all --> Edited September 30, 2015 by HomerSK (see edit history) Link to comment Share on other sites More sharing options...
dmustanger Posted September 30, 2015 Author Share Posted September 30, 2015 (edited) you need to use " should look like this <Command Command="rules" Response="pm "[00FF00]{2} [FFFFFF]Test message"" /> <!-- not working at all (with 2 quotation marks) --> <Command Command="rules" Response="pm "[00FF00]{2} [FFFFFF]Test message"" /> <!-- working but see only first word in sentence --> <Command Command="rules" Response="say "[00FF00]{2} [FFFFFF]Test message"" /> <!-- working but its "say" so visible for all --> Edited September 30, 2015 by dmustanger (see edit history) Link to comment Share on other sites More sharing options...
HomerSK Posted September 30, 2015 Share Posted September 30, 2015 (edited) hmm...like in my 1st row example i already have there quotation marks before pm after pm and two after message (in this case command dont work at all - i checked it in notepad++ and last two quotations are in red (when i wrote " then after saving xml file " is automatically changed to " (quotation sign ) <Command Command="rules" Response="pm "[00FF00]{2} [FFFFFF]Test message"" /> <!-- not working at all (with 2 quotation marks) --> Edited September 30, 2015 by HomerSK (see edit history) Link to comment Share on other sites More sharing options...
dmustanger Posted September 30, 2015 Author Share Posted September 30, 2015 As I said you can't use " , use " as a " Link to comment Share on other sites More sharing options...
dmustanger Posted September 30, 2015 Author Share Posted September 30, 2015 Did you figure it out homer? Link to comment Share on other sites More sharing options...
HomerSK Posted October 1, 2015 Share Posted October 1, 2015 (edited) Nope, but never mind. Maybe my rented server doing it i really dont know. I understood what you meant by replacing " to " but everytime i hit save button " is automatically changed to " Interesting is that SAY command works perfect with only two quotations marks ( no need to use " ) Response="say [00FF00]{2} [FFFFFF]Test message" - working perfect whole sentence is visible Response="pm [00FF00]{2} [FFFFFF]Test message" - will see only first word TEST in game Response="pm "[00FF00]{2} [FFFFFF]Test message"" - server automatically after saving xml file rewrite " to " and command dont work at all. Simply everytime i wrote " than after save its automatically rewrited to " But never mind as i said...i will use say command. Thank you for your time and help, really like your "tool" Edited October 1, 2015 by HomerSK (see edit history) Link to comment Share on other sites More sharing options...
dmustanger Posted October 11, 2015 Author Share Posted October 11, 2015 Updated to version 2.1 ****CHANGE LOG**** v2.1 Added /clancommands to /help so players can see what commands are available to them Added /clanleave so players can leave the clan Added chat command /pm or /w for players to pm other players Added clan tag strings and admin chat command strings to the phrases xml (Must delete the xml.) Changed /day7 Animal counts are now correct and added more infos to the output Fixed xml error in clansdata.xml Cleaned up the phrases xml (Must delete the xml.) Clan members can be removed while offline using a steamid Removed a unused string from InvalidItems Link to comment Share on other sites More sharing options...
DieTillDay7 Posted October 12, 2015 Share Posted October 12, 2015 (edited) Id like to comment on this Server tool. I like the idea and i think you have a great start and outline. Love the chat logs, and the kick/ban for spawned only items/blocks. But i do have some issues id like to see if you can add... Clans - At first i was excited, then i was not. The clan as far as i tested does nothing for game play. Nor can i see anyone in the clan, nor does it matter if im in one. Maybe you can make the clans useful by adding maybe a /clan whois to see who is in the clan ur in. Also maybe a /c <message> for only clan members to see your messages. Based on what i saw already within the Server Tool, i think this is possible. We need the clan system to be a useful addon. As of now i dont see the point of using it. Home - The /home command works other then it teleports you underground. I think maybe adding a variable that add +1 - +3 to the height. your choice, would fix this issue. create custom trigger messages - Something is wrong here because, i put 3 messages and with a trigger and only the first worked the rest never did. Auto messages - I would also like to see a settable time for each individual commands that we make. Admin speak to all - i think it would be nice to have the admins name next to the message he send through the server. This help other admins know the source of the message. commands - i would like to say with the /commands and /help - i think you should use a @ instead of the slash because other managers use the slashes and having /commands and /help that cant be modified is kinda a turn off, because my manager uses them. Overall you have a good start, keep going with this. Edited October 12, 2015 by DieTillDay7 (see edit history) Link to comment Share on other sites More sharing options...
dmustanger Posted October 12, 2015 Author Share Posted October 12, 2015 Clans - At first i was excited, then i was not. The clan as far as i tested does nothing for game play. Nor can i see anyone in the clan, nor does it matter if im in one. Maybe you can make the clans useful by adding maybe a /clan whois to see who is in the clan ur in. Also maybe a /c <message> for only clan members to see your messages. Based on what i saw already within the Server Tool, i think this is possible. We need the clan system to be a useful addon. As of now i dont see the point of using it. I didn't really plan to add this. The only reason I did was because we had a few clans on our server coping each other clan tags and causing a bunch issues. But as I was writing the code I realized it could be more of a manager then just tag protection. However I still needed to get the basic clan member stuff done and truthfully I am not happy with it at the moment and will probably rewrite it to use some kind of database vs the sloppy xmls I have at the moment. I already planned to add clan chat, join request, clan list and a few other things. Home - The /home command works other then it teleports you underground. I think maybe adding a variable that add +1 - +3 to the height. your choice, would fix this issue. This is a issue with the game and will be fixed in alpha 13 create custom trigger messages - Something is wrong here because, i put 3 messages and with a trigger and only the first worked the rest never did. At the moment this is working as intended as C# dictionaries can only have one key. I have yet to come up with a work around for this Auto messages - I would also like to see a settable time for each individual commands that we make. This should be possible Admin speak to all - i think it would be nice to have the admins name next to the message he send through the server. This help other admins know the source of the message. Good point, will add the name commands - i would like to say with the /commands and /help - i think you should use a @ instead of the slash because other managers use the slashes and having /commands and /help that cant be modified is kinda a turn off, because my manager uses them. I should be able to add them to the config so that they can be changed Link to comment Share on other sites More sharing options...
DieTillDay7 Posted October 12, 2015 Share Posted October 12, 2015 (edited) thank you for taking the time to answer those for me. i am impressed with what you have. i thin kthe clan system will be a big hit if you can add some features as you and i have said. Forgot to add.. The teleport you have can be fixed by just add +3 to the height thats set. This will give u a edge of other systems that use this command Edited October 12, 2015 by DieTillDay7 (see edit history) Link to comment Share on other sites More sharing options...
schwanz9000 Posted October 12, 2015 Share Posted October 12, 2015 (edited) Forgot to add.. The teleport you have can be fixed by just add +3 to the height thats set. This will give u a edge of other systems that use this command It's not that easy. I've tried this on my server. You're not falling into the void because you clip through the ground, it's because of the time it takes for the chunks to load on your client. Even if someone else has the same chunks loaded on the server. My old solution? I used to have a safe fall shaft that goes from bedrock up to near* build limit. I start by finding a spot to dig a 3x3 shaft to bedrock. I then place a 3x3 pad of hay at bedrock. In the center of the hay, I jump and place a frame under me at the same time. I repeat this until I have used ~230 frames. At the top I use the /sethome command. Once home is set, I remove the frames. When I hit /home, I only see the void and start falling. DO NOT MOVE while falling. I usually don't see the chunks load until right before I hit the hay. The time it takes to fall ~230 blocks is enough time for the chunks to load and land safely. I then have a separate custom command to teleport to my crafting room. It's ok to tp up there once the chunks are loaded. If you're not the admin or on a PVP server, you could dig a ramp or a separate ladder shaft to get back up to your base. *DO NOT go past the build limit of 255 (I think). You'll get null errors galore. It was a pain to get out of. Now, with dmustanger's server tools, I only have to wait ~10-15 seconds and hit /home again to get out of the void. Other server manager's force you to wait 1 minute. You'll have to set /home timeout to 0 in the config file. It is 1 minute by default IIRC. Alloc has said that this will be fixed in A13. Edited October 12, 2015 by schwanz9000 I type good. (see edit history) Link to comment Share on other sites More sharing options...
schwanz9000 Posted December 12, 2015 Share Posted December 12, 2015 dmustanger Will you be working on an update when A13 is released? Link to comment Share on other sites More sharing options...
dmustanger Posted December 12, 2015 Author Share Posted December 12, 2015 Yes may take a day or two depending what breaks Link to comment Share on other sites More sharing options...
dmustanger Posted December 13, 2015 Author Share Posted December 13, 2015 Updated for a13 here is the link Server Tools v2.2 will update the first post when i'm not getting database errors when I try to edit. - - - Updated - - - Updated for a13 here is the link Server Tools v2.2 will update the first post when i'm not getting database errors when I try to edit. Link to comment Share on other sites More sharing options...
dmustanger Posted December 13, 2015 Author Share Posted December 13, 2015 errr sorry here is the correct link Server Tools v2.2 Link to comment Share on other sites More sharing options...
RockstEdy Posted December 13, 2015 Share Posted December 13, 2015 Will check this out! Link to comment Share on other sites More sharing options...
Kage Posted December 19, 2015 Share Posted December 19, 2015 Did you by chance ever get around to adding a web user interface yet? Link to comment Share on other sites More sharing options...
dmustanger Posted December 21, 2015 Author Share Posted December 21, 2015 no not yet have not had time to work it recently Link to comment Share on other sites More sharing options...
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