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Kage

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Everything posted by Kage

  1. I've not updated this list in a long time only because there are more important issues that need to be resolved before things are implemented, I hope. The game for many communities, like mine, is very unstable and many issues. It could be a number of things but once The Fun Pimps start work on adding more custom items I will go through this section but for the meantime I wont be updating this list. There are things in this list that have been requested for a long time and sadly not in the game as other things take priority.
  2. Sent an updated list to have it added but for the time being here it is. Transportation Mount Horse *Attackable by Zombies, Dogs and Bears **Can be healed with med kits ***Must be kept fed, watered and Healed. - Ability to find (or buy) a horse in the wild or buy one from a vendor of some sort. - - Wild one will require capture and training over time gains speed. - - Purchased version would require minimal training but is not as fast as a Wild one. Pack Mules *Attackable by Zombies, Dogs and Bears **Can be healed with med kits ***Must be kept fed, watered and Healed. - Ability to have a mule follow you which will give you additional storage space. Kind of like the mini-bike. This is a non-rideable animal - Ability to find (or buy) a horse in the wild or buy one from a vendor of some sort. - - Wild one will require capture and training over time gains storage space - - Purchased version would require minimal training, come with minimal storage space but grows slightly over time. Peddle Bikes *Requires the collection of parts. **Can be damaged ***Can be repaired by replacing old parts with newer ones. A Pedal Bicycle that does moderate speed. Maybe 10 - 15% faster than your current running speed. Craftable rafts - Ability to craft a raft for travel across vast amounts of water or maybe coincide with the Fishing Ability. Weapons A Spear - Use as a weapon or for Spear fishing (Harpoon Style) Traps - Animals Feeder Box - Stuff it full of Seed to trap Birds and Chickens - Stuff it full of Cornmeal to trap Pigs - Stuff it full of Fruit to trap Rabbits Traps - Zombies Breakaway Blocks - Zombies or Humans step on them and they fall in to a pit of design (Whoever builds it can fill it with spikes or whatever else they know causes damage). Tripwire - Ability to hook a trip wire up to an explosive device. Clothing and Armor Camouflage Clothing - Reduces the detection by animals for better Hunting. Map system Notes - Ability to add notes to a waypoint - - Or a tab dedicated to player created notes which can be shared like waypoints. Construction Electricity - (Included but not limited to Power, Lights, etc) Chainlink fencing - (Including but not limited to Iron and electric fences) MISC Ability to collect rain water - Collects rainwater which can be filtered, boiled or whatever for drinking or using with cooking. Beavis and Butthead said it the best, "FIRE" - A better, more realistic style fire for light and burning. Dedicated/Hosted Server & Single Player features States - Each state has it's own playable map with towns like Navezgane.. Better Biomes Control - Why should we be punished for Random World Generation Biomes controls by going modded? *Added Biomes types: Coastline, Marsh/Swamp Lands, Better Cave systems, Wild Jungle System (Less Zombies but more fearful Animals), Larger Cities. Fallout style bunkers - You know people had to live in these larger fallout style bunkers for many of years before resurfacing. Great way to introducing more Hazard materials and items.
  3. That would be up to The Fun Pimps to decide how they wanted to implement it if they choose to or not. There are a few mod packs out there that offer you the fishing ability but those are for the modded servers. Oh really? I was unaware of this. I added it cause I seen it in a few topics that I was looking over.
  4. Currently working on a list of some of the higher demanding Pimp Dreams that gamers would like to see introduced into the game that can be looked at by The Fun Pimps. Please keep in mind that I went to some of the higher replied threads. I did not look on every page and I did not look on every topic. If you think something should be added, It's best to make a topic for that suggestion, get the backing from the community then I can edit the list. Please let's not try to clutter this list with suggestions and let's keep it for the "List that gets submitted). If the community backs your topic then I will update this list to show off to The Fun Pimps Team. Please only post your Topic URL for review for submission. When creating your topic try to provide as much information as to how your item or suggestion would function, how it can be crafted why you think it would become useful overall. Ask the community to back you in your topic with suggestions on how to expand on that idea or just simple adding a +1 to your Topic to help raise attention and awareness. Thank you.. Current list is as follows Skills and Abilities *Fishing - Include the ability to Fish (Crafting of required tools, Ability to catch and harvest Fish, Forge for bait) *Animal Traps - Include the ability to craft and place traps that over time will catch animals which we can harvest (See below for a list of Farm Animals, Birds can be captured for Harvest of Feathers and Wild Eggs) *Farming - Include the ability to raise or capture Farm style animals using feed (Corn, Seeds, vegetables) (Chickens, rabbits, Pigs) - Ability for Farm Style Animals to breed to produce offspring which grow to harvest-able adults. - Other types of farm animals to be used for Farming lifestyles (Goats, Lamb, Cows - Eat grass, Harvest Milk, Harvested for Meat, etc) (Bees - For harvest of Honey, medical research for curing disease and illness. etc) - More plants and Abilities to harvest all grow-able plants to be planted. (Any plant that grows, the ability to harvest them and plant them) Game Mechanics *Expanding player bag slots (Via clothing by upgrading your backpacks through finding or crafting new ones or the use of baskets/shopping charts) *Signs and Notes - Ability to write messages on a plank of Wood or on paper, etc. (Example: Pen and Paper Style, Carved in Wood, Spray Paint) *Draw bridges - Draw bridges, next to fishing, seems to be one the greatest ideas players seem to think would be beneficial to the game. *Alarms - The ability to sound an alarm if somebody enters an area provided by the gamer (Example: Pressure Plate or Trip Wires) *Functioning garage doors - Garage Doors that open and close like normal doors. *Sleeping - Players go to sleep for different time lengths to regenerate health, help cure illness, "Cover up" to help warm up. etc Server Functions Configuration *Ability to edit the serverconfig file more without being placed in the modded section (Example: Lootrespawndelay, Airdropfrequency, Map radius etc) *Admins set of tools - Tools that admins can use to open chest of any gamer, clear blocks faster, unlock doors, better inspection of players by the admins, etc - Traveling can be a pain sometimes. The ability to right click on the map and select fast travel for admins or players with given permissions Console Commands - Wider variety of console commands. (Example of one command is to generate a .png or .jpg of a world) Weapons and Tools *Tools to better remove larger amounts of grass or harvesting plants and/or seeds. *More accessory and types for weapons Zombies - Wider variety of Zombies (Water logged Zombies, Cave lurkers, Postman Zombies and many other styles with loot that match their type.) **EXAMPLES: Water logged Zombies - Bottle of Murky/Disgusting Water | Postman Zombies - Paper, books, schematics, etc Modding *Ability to have gamers download/servers upload custom icons for custom items to eliminate the need for external downloads. *Expanding on XML abilities - Allowing item entities to spawn other entities (example: Pressure plates that when stepped on will allow a zombie or animal to spawn) *Game-play Styles - Ability for Modders to write different games styles. For example: Capture the base, Protective mod where hordes of zombies attack on a small scale then grow to larger and harder, etc) *Minerals - More mineral types
  5. Teleporting one can be tricky. Command: tele NAME NAME or Command: tele NAME LOCATION (See the use of PLAYERENTITYID) - This one works if the name of the players being Teleported or Teleported to does not contain spaces. If the name contains spaces then use Command: tele PLAYERENTITYID PLAYERENTITYID Command: spawnentity PLAYERENTITYID ITEMENTITYID or Command: se PLAYERENTITYID ITEMENTITYID - Example: If I wanted to spawn a Zombie on myself I would find my PlayerEntityID (176) and Let us use Feral Zombie for instance Example Command: spawnentity 176 3
  6. Ahh ok. Well then I guess the folks on our server will get mass amounts of hordes cause I used it about 12 times. lol That'll teach to ever complain there are no zombies.
  7. I'm sure this has been answered already but does spawnwanderinghorde not work or does it spawn a horde just at random locations?
  8. Kage

    Server Tools

    So as of now there is no way to include a stack size limit? For example, anything under 1000 wood is ok. Anything over a single stack size of 1,000 is the dupe bug for wood. Like having a stack of 28,000 wood. If not I would like to suggest allowing us to add items with a stack size limit before it kicks in and maybe even a time delay (adjustable) after the warning and before it removes you from the server.
  9. Kage

    Server Tools

    Ok so the test went like this... Had a guy test the feature <Tool Name="AnnounceInvalidItemStack" Enable="True" /> Nothing happened just like you said. So I enabled <Tool Name="InvalidItemKicker" Enable="True" Ban="False" /> Then all hell broke loose on the server. I added wood to the InvalidItemKicker and next thing you know, everybody got spammed CHEAT DETECTED and booted instantly from the server. I was prepaired for this so I had a saved copy of the server tools with itemkicked disabled so I just uploaded that and deleted the itemkicker configure so everybody was able to rejoin. About 16 of 20 people connected got booted for having wood. It was rather amusing and it spammed the hell out of CBSM chat showing Cheat Detected but left nothing in the chat logger provided through Server Tools. Is there a way to have it log that cheat detected notification in the chat logger and also how do I go about added a quantity size to the itemkicker?
  10. Kage

    Server Tools

    Oh ok let me get one of our regulars to be a test dummy to see if they are warned before I enable the invaliditems and by that I'm assuming you mean; <Tool Name="InvalidItemKicker" Enable="False" Ban="False" /> Of course changing it to True if that is what you mean.
  11. Kage

    Server Tools

    I just put this on my two servers today and already loving the chat logger. One of the main reasons I added it was just for that purpose. However, I had to enabled /home through your tools because it was over riding CBSM which isn't a big issue. Once I got that working everybody was happy. Now I've also enabled, <Tool Name="SetHome" Enable="True" DelayBetweenSetHomeUses="15" /> <Tool Name="AnnounceInvalidItemStack" Enable="True" /> <Tool Name="ChatLogger" Enable="True" /> I have purposely abused the forge and campfire dupe and have duped over a stack of wood in the amount of 26,000+ but I get no warning. I looked in the server tools folder for some type of file to indicate that it's functioning and I see nothing other than the server tools configuration file and prasher. Could you elaborate on what I'm doing wrong?
  12. Kage

    Server Tools

    I've been following your topic for awhile now, I've yet to put on my servers as I'm waiting for a web interface that I can run from my own server but I must say, you've done a very good job thus far. I just wanted to encourage you to keep up the great work and looking forward to what you come up with down the road.
  13. Kage

    Server Tools

    Did you by chance ever get around to adding a web user interface yet?
  14. Kage

    A16 Valmod Pack

    Really no complaints thus far from anybody. Everybody seems to be enjoying themselves so I'm not going to mess with it until I get complaints regarding it. Thank you for such an awesome pack.
  15. Kage

    A16 Valmod Pack

    Oh crap.. Ok well, oops. Thanks for clearing that up. I just assumed that by "Updated to work with Alpha 13" that the server files needed to be updated. I will move the icons to my personal computer.
  16. Kage

    A16 Valmod Pack

    Yes, the issue still persist. /208.66.74.122_26900/Mods/ItemIconTest/ and just because I wasn't sure I also did /208.66.74.122_26900/Mods/ItemIcons/
  17. Kage

    A16 Valmod Pack

    I seem to be having an issue with the icons not appearing on the custom items. The only way you know they are there is because of the number.
  18. Kage

    Server Tools

    I am not a big fan of having to use tools such as FrontRunner Server Manager so I look for mods that do it for us. A few features that I would like to request. I'm not sure how hard it would be implement or even if you would be interested but it's worth a shot. 1. Web face interaction - Chat Logger - A simple, basic, web based interface that will display the Chat that's being logged and (MAYBE) an option for people to interact via chat from that same page. Make it so the code of the page is easily adaptable to other templates to be used with current site designs. Almost like an RSS Feed(?). 2. Teleport - The ability for Admins to use /teleport <NAME> <LOCATION> (!teleport) (I.E. !teleport Kage dmustanger (This would teleport me to your current location without the need for coords) 3. Keystone (or landclaim) (Removal) - The option to do the following with both / and ! Keystone View - Show the owner of a Keystone and how many they have placed. Keystone <NAME> <REMOVE> <ALL / CURRENT> - Ability to remove ALL of said Gamers current Keystones or just one that you are currently looking at. Example; !keystone view - While looking at a Keystone and typing in the above command it would list like so: Keystone - Kage (12 Keystones) !keystone remove Kage <CURRENT/ALL> - All Keystone for <NAME> have been removed (or) Current Keystone for <NAME> has been removed. I could go on forever but I think that's good for right now. Thanks for reading/considering any of the above features.
  19. Kage

    Server Tools

    Another question; How will this interact with Alloc's Server Fix files or FrontRunners Server Manager Tool?
  20. Kage

    Server Tools

    Does anything in this package effect how the server appears on the server browser? (Vanilla or Custom)
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