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Needed nerf


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IMO, the stun baton is really good until you start seeing rads.  It just doesn't have the knock down power of a steel club or sledgehammer.  It takes too many hits to knock the Zs back, and when I've tried it, I get beat up pretty good.  That's been my experience with it.  It's at that time when I might re-spec into strength.  For whatever it's worth, I play on Survivalist.

 

I have to admit though, it is pretty entertaining to send the Zs flying, especially when you have the repulsor mod installed.

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18 hours ago, zombiehunter said:

IMO, the stun baton is really good until you start seeing rads.  It just doesn't have the knock down power of a steel club or sledgehammer.  It takes too many hits to knock the Zs back, and when I've tried it, I get beat up pretty good.  That's been my experience with it.  It's at that time when I might re-spec into strength.  For whatever it's worth, I play on Survivalist.

 

I have to admit though, it is pretty entertaining to send the Zs flying, especially when you have the repulsor mod installed.

 

I feel like Strenght is still viable. Close combat shotgun + heavy armor. Light/Medium armor is irrelevant when a player gets his hands on Minibike. Crapton of XP while mining and building. Intellect still needs a dedicated ranged weapon in my humble opinion. 

 

 

 

 

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3 hours ago, TWORDY said:

 

I feel like Strenght is still viable. Close combat shotgun + heavy armor. Light/Medium armor is irrelevant when a player gets his hands on Minibike. Crapton of XP while mining and building. Intellect still needs a dedicated ranged weapon in my humble opinion. 

 

 

 

 

Yeah, strength is probably right after intellect. It just has so many useful perks.

 

Intellect is fine. With 2 QL6 turrets I only help fight as much as I feel like, mostly for entertainment value (although it is a very good idea to help out on the radiated wights and muts). All you gotta do is keep them fed and place them where you can setup a crossfire.

 

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Okay, so I finally tried the stun baton. I have never used it before as I felt it was gimmicky -- you know where you are with a baseball bat and a good solid bonk on the head; with a run up, the zombie will need to catch a flight back to the spot it was fighting you at! I might repair the batons I found and sell them for the Dukes, and sold all the parts I found. But basically, this thing is stun lock hell for the zombies! Even the most brutal radioactive zombie had to stand there whilst I patiently bonked it on the head until - frequently - the head popped off and rolled away.

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  • 2 months later...
On 8/27/2024 at 4:19 PM, OneManStanding said:

Okay, so I finally tried the stun baton. I have never used it before as I felt it was gimmicky -- you know where you are with a baseball bat and a good solid bonk on the head; with a run up, the zombie will need to catch a flight back to the spot it was fighting you at! I might repair the batons I found and sell them for the Dukes, and sold all the parts I found. But basically, this thing is stun lock hell for the zombies! Even the most brutal radioactive zombie had to stand there whilst I patiently bonked it on the head until - frequently - the head popped off and rolled away.

That's why I called it OP.  

Once you top out all its perks, it's just insanely powerful, and as I said, even on horde night, if you pop its candy.....there is no stopping it. 

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1 hour ago, ryoendymon said:

That's why I called it OP.  

Once you top out all its perks, it's just insanely powerful, and as I said, even on horde night, if you pop its candy.....there is no stopping it. 

 

Any weapon can be OP if you top out all of its perks. Stun baton actually needs a bit of extra work that the other melee weapons don't.

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@ryoendymon It´s OP yeah, but a lot of fun. And if you do some small mods to make the game harder it´s not as OP anymore. Doesn´t need a nerf. Don´t like that it is good? Don´t use it. Let´s not spoil the fun for  others here. Also look at strength. With the club and the books you never ever run out of stamina. Knuckles? Standing in a group of rads and facetanking them easily. Crossbow? One shotting radiated feral wights with 2400HP.

 

On 8/22/2024 at 6:49 AM, zombiehunter said:

IMO, the stun baton is really good until you start seeing rads.  It just doesn't have the knock down power of a steel club or sledgehammer.  It takes too many hits to knock the Zs back, and when I've tried it, I get beat up pretty good.  That's been my experience with it.  It's at that time when I might re-spec into strength.  For whatever it's worth, I play on Survivalist.

 

I have to admit though, it is pretty entertaining to send the Zs flying, especially when you have the repulsor mod installed.

 

You are doing it wrong then. A proper INT build is very strong. Now that includes turrets ofc. A T6 infested with tons of rads, is a walk in the park. A, i will spend some skill points and get that loot bag over there in the middle of a huge fight walk in the park. On survivalist.

Edited by pApA^LeGBa (see edit history)
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Machete can be pretty sweet if you perk into Deep Cuts  Once I am able to craft one or find a decent one in loot, I tend to start playing a minigame in 7 days to die - how many decapitations I can chain together?

 

I get all giddy when a screamer horde starts up and I have the machete  😄

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