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War of the Walkers mod


dwallorde

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Version 5.0.5 B30 Released!

 

Change Log:

 

-Changed Seeds now is crafted at Mortar and Pestle

-Changed Gunpowder now is crafted at Mortar and Pestle

-Changed Yucca Juice now is crafted at Mortar and Pestle

-Changed Wrench is now Repaired with Forged Iron

-Changed Wrench Recipe now requires 20 Forged Iron

-Added Missing Recipes to Weapon Smithing Station

-Fixed Tradesman Class Quest Rewarding too many points into Tool Smithing Skill causing crafting issues

-Fixed Wrench Schematic Not Teaching Recipe

-Changed Wrench Schematic now teaches you the Wrench Recipe Skill

-Changed Claw Hammer Schematic now teaches you the Claw Hammer Recipe Skill

-Fixed Icons for Wrench and Claw Hammer Schematics

-Added Armor Crafting Skill Point Rewards for Protection Class Training Quests

-Added Auto Track Task to all Class Training Quests

-Added New in game Menu Mod LOGO (Top Right of screen will be updated later)

-Fixed Desert, Burnt Forest and Snow Rock Resource Model Offset Values

-Changed Order of objectives for Builder Class Training Level 3

-Fixed Icon for Herbal Antibiotics

-Fixed Icon for Herbal Antibiotics Recipe

-Changed Hunting Rifle Magazine Size to 5

-Added Duct Tape Gather Requirement for Protection Class Training Level 1 Quest

-Changed Cloth and Cotton Plant Requirement to appropriate number in Protection Class Training Level 1

-Fixed Missing Icons for Quest Tracking Window

-Added Speed Trap Custom Icon

-Added Fire Trap Custom Icon

-Added Explosive Trap Custom Icon

-Fixed Speed Traps Crafting Skill Group

-Changed Removed Dwalls Quest Chains from Spawning Temp. (Until I have time to overhaul them)

 

-End of Log-

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2017-09-04T05:52:34 6.597 INF Version: Alpha 16.3 (b12) Compatibility Version: Alpha 16.3, Build: Windows 64 Bit

2017-09-04T05:52:34 6.597 INF System information:

2017-09-04T05:52:34 6.598 INF OS: Windows 7 Service Pack 1 (6.1.7601) 64bit

2017-09-04T05:52:34 6.598 INF CPU: Intel® Core i5-3570 CPU @ 3.40GHz (cores: 4)

2017-09-04T05:52:34 6.599 INF RAM: 8135 MB

2017-09-04T05:52:34 6.599 INF GPU: NVIDIA GeForce GTX 1060 6GB (6045 MB)

2017-09-04T05:52:34 6.599 INF Graphics API: Direct3D 9.0c [nvd3dumx.dll 21.21.13.7892] (shader level 3.0)

2017-09-04T05:52:34 6.600 INF Last played version: Alpha 16.3

2017-09-04T05:52:34 6.600 INF Local UTC offset: 2 hours

2017-09-04T05:52:34 6.601 INF Command line arguments: D:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe

2017-09-04T05:52:34 6.605 INF Not running in Big Picture Mode, no on-screen keyboard available

2017-09-04T05:52:34 6.606 INF Starting PlayerInputManager...

2017-09-04T05:52:34 6.625 INF InControl (version 1.6.15 build 9076, native module = False, XInput = True)

Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32

Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\XInputInterface32

Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32

Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32

Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libXInputInterface32

Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32

2017-09-04T05:52:34 6.726 INF Starting UserProfileManager...

2017-09-04T05:52:34 6.746 INF Texture quality is set to 1

2017-09-04T05:52:34 6.818 INF [MODS] Start loading

2017-09-04T05:52:34 6.820 INF [MODS] Trying to load from SMX

2017-09-04T05:52:34 6.852 INF [MODS] Loaded Mod: SMX (A16.3B12R1)

2017-09-04T05:52:34 6.852 INF [MODS] Trying to load from WaroftheWalkersMod

2017-09-04T05:52:34 6.853 INF [MODS] Loaded Mod: War of the Walkers Icons (5.0.4 B27)

2017-09-04T05:52:34 6.853 INF [MODS] Loading done

2017-09-04T05:52:34 6.863 INF Loading permissions file at 'C:\Users\JB\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'

2017-09-04T05:52:34 6.893 INF Loading permissions file done.

2017-09-04T05:52:34 6.930 INF Awake done

2017-09-04T05:52:35 7.084 INF Atlas reset took 106 ms

2017-09-04T05:52:35 7.085 INF Atlas load took 154 ms

Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless)

Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc

Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libc

Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc

 

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 19081.

Total: 14.994067 ms (FindLiveObjects: 0.909877 ms CreateObjectMapping: 0.294884 ms MarkObjects: 13.757174 ms DeleteObjects: 0.029728 ms)

 

2017-09-04T05:52:35 7.361 INF User joined: Jibi

2017-09-04T05:52:35 7.396 INF Texture quality is set to 1

Setting up 1 worker threads for Enlighten.

Thread -> id: 1124 -> priority: 1

Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)

2017-09-04T05:52:35 7.612 INF Reloading serveradmin.xml

2017-09-04T05:52:35 7.612 INF Loading permissions file at 'C:\Users\JB\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'

2017-09-04T05:52:35 7.613 INF Loading permissions file done.

UMA Overlay loading took 2943 ms

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

UMA Slot loading took 3 ms

 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

 

d3d: failed to create 2D texture id=1587 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

d3d: failed to create 2D texture id=1591 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.

2017-09-04T05:52:51 23.787 INF WorldStaticData.Init() needed 11.094s

2017-09-04T05:52:54 26.231 INF [steamworks.NET] Login ok.

2017-09-04T05:52:54 26.563 INF AchievementManager: Received stats and achievements from Steam

2017-09-04T05:53:21 53.093 INF OnApplicationQuit

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Added back to the Mod launcher! Welcome back, dwallorde!

 

Thank you.

 

- - - Updated - - -

 

I have not yet test the last version, but dwall task crashed as well just after killing 3 zombie with clubs and starting the next quest.

 

Yes known bug. It has been temporarily removed from loot so if any of you have it just remove quest or throw away quest note. I'll need some real time to look into it. Plus I want to overhaul those chain quests anyways.

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Good day Dwallorde

 

Question? I've been playing the Mod for awhile now .. old and new version .. But in the newest version since A16 came out .. I noticed you don't have the .. [ Being tired affect in game at this time ] .. I was wondering if you took it out because of issues with it under A16.3 .

 

It wasn't a big play issue .. but kinda nice to HAVE to go and get some rest ......Now I can go days without sleep.

 

Anyway .. just wondering and Thank you for a great mod

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Good day Dwallorde

 

Question? I've been playing the Mod for awhile now .. old and new version .. But in the newest version since A16 came out .. I noticed you don't have the .. [ Being tired affect in game at this time ] .. I was wondering if you took it out because of issues with it under A16.3 .

 

It wasn't a big play issue .. but kinda nice to HAVE to go and get some rest ......Now I can go days without sleep.

 

Anyway .. just wondering and Thank you for a great mod

 

It got delayed because I'm planning on a new better version. Well hopefully:)

 

- - - Updated - - -

 

Is there a wiki which explains recipes and so on?

 

Is there a way to craft twine? What do i need for that? Also dozens of other questions. How can i get worms? Digging the ground? Did that already and haven't gotten any worm. Does this only work when you have the fishing receipe?

 

No wiki. I try to have most info I can in game using localization.

 

Twine should be found only in loot. I may add a recipe at some point. I'll double check to see if it's properly in loot.

 

Worms are found in dirt when dig up. Now that you mentioned that I remembered that I forgot to add that section of code in. I'll get that done ASAP. Thank you.

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Uploaded files to server now . I was waiting until game was more stable and it seems now it is. Everyone who joins must have the mod already installe dis that correct? I may have to whitelist the server if thats the case to prevent server jumpers without the mod installed.

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It got delayed because I'm planning on a new better version. Well hopefully:)

 

- - - Updated - - -

 

 

 

No wiki. I try to have most info I can in game using localization.

 

Twine should be found only in loot. I may add a recipe at some point. I'll double check to see if it's properly in loot.

 

Worms are found in dirt when dig up. Now that you mentioned that I remembered that I forgot to add that section of code in. I'll get that done ASAP. Thank you.

 

 

 

for the love of god i have been digging for worm with no luck ahhh now i know why i couldn't find any lol.

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Uploaded files to server now . I was waiting until game was more stable and it seems now it is. Everyone who joins must have the mod already installe dis that correct? I may have to whitelist the server if thats the case to prevent server jumpers without the mod installed.

Clients will need localization files and custom icons for sure. Or they will see a bunch of blank items with no description

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Is it possible for me to add a backpack mod to WoW? I am really enjoying the mod with the new POIs and progression but find that with the amount of things to be collected and distance to travel without a minibike I am full up after looting a few houses.

I did try just adding a backpack mod (not a modder myself or have any clue on how to do it) seemed fine till I opened a forge and got the Array Index is out of range error.

Thanks and keep it up, lovin the mod

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Is it possible for me to add a backpack mod to WoW? I am really enjoying the mod with the new POIs and progression but find that with the amount of things to be collected and distance to travel without a minibike I am full up after looting a few houses.

I did try just adding a backpack mod (not a modder myself or have any clue on how to do it) seemed fine till I opened a forge and got the Array Index is out of range error.

Thanks and keep it up, lovin the mod

 

It should be. I can maybe try and have a separate version for that as it breaks EAC as far as I know.

 

I personally want the pimps to make the backpack interchangeable with backpacks you find or craft in the world. So you can start out with a small satchel type thing and then have to find a backpack. Like how you have to find a basket in order to get storage in your bike.

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It should be. I can maybe try and have a separate version for that as it breaks EAC as far as I know.

 

I personally want the pimps to make the backpack interchangeable with backpacks you find or craft in the world. So you can start out with a small satchel type thing and then have to find a backpack. Like how you have to find a basket in order to get storage in your bike.

 

Would be awesome if you could do something like that. Totally agree with the "progression" backpack idea. would be great. Just find it frustrating when backpack is full and far from base with all the yummy lootz.

Appreciated

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Version 5.0.6 B31 Released

 

Change Log:

 

-Changed Oil Pump Recipe now required 1 Small Engine

-Changed Removed Forged Iron and Oil Barrel Requirements for Oil Pump Recipe (Better to have a max of 5 ingredients due to 6th ingredient not showing on screen)

-Added Chance to get Worms from Grass and Dirt Blocks

 

-End of Log-

 

Both Envul and Mod Launcher should be updated to new version. And as of now V5.1 is in development. Any future updated for V5.0 will only be bug fixes and such that comes up from now to launch.

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Version 5.0.6 B31 Released

 

Change Log:

 

-Changed Oil Pump Recipe now required 1 Small Engine

-Changed Removed Forged Iron and Oil Barrel Requirements for Oil Pump Recipe (Better to have a max of 5 ingredients due to 6th ingredient not showing on screen)

-Added Chance to get Worms from Grass and Dirt Blocks

 

-End of Log-

 

Both Envul and Mod Launcher should be updated to new version. And as of now V5.1 is in development. Any future updated for V5.0 will only be bug fixes and such that comes up from now to launch.

 

awesome now lets hope bandits come back to the mod :p

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Class information

 

I don't know where to find information for the various classes. I would like more info on what each one does - value added for team play, what tools and/or weapons come with the different classes. Maybe a comparison chart for quick reference. I have heard that a few classes are easily found - so it wouldn't make sense to choose a class that is readily available.

 

Thanks in advance

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