Izayo Posted October 6 Share Posted October 6 (edited) 9mm. Gun pack - vanilla expansion mod , new 12 guns (more in the future) with unique stats ,balance based around the vanilla's guns - Traditional Pistol = high damage , long range(for pistol) , small mobility bonus (walk) - Traditional SMG = high damage , high ammo CAP. , high durability - Tactical SMG = medium damage , high accuracy / longrange (for SMG) , low recoil , + extra mod slot * Download * *Immersive Edition* (size 263mb.) Google drive : https://drive.google.com/file/d/1X_N8h2UXsOwFfb_7q7XWnGpKZU0CI3vK/view?usp=sharing Mega : https://mega.nz/file/ldgjkQqS#J9Em7AV_u66R4svAVirCpxnFv0jQwfho3IHcY19YHkc *Normal Edition* - Coming Soon tier 4 C96 can take drum magazine and trigger mod Installation : 1. Download and Extract .rar file (with 7zip or winrar) 2. go inside IZY_A219mmgun_PACK(1of2) you will see 3 folder and 1 txt file 3. put 3 folders into /7 Days To Die/Mods ***DO TEST MOD before you load your current played saves *** ***Backup save are recommended*** new features : from now on my gun mods will use this silencer name "IZYgunmodSilencerIMS" can be crafted with vanilla silencer (also you can craft it back) Coming Soon ... normal edition features : - remove all the special effect from immersive editions - all gun sights will uses simple small reddot so they will not get blurry when texture are set to half / quarter / eight Search keywords : IZY , Gun , SMG , Pistol Common problems found by users : Problem - missing models / icons Suggestion - try re-download , install Problem - Gun sight are blurry with low graphic setting Suggestion - wait for the normal edition (soon) Problem - Crosshair is hiding when aim Suggestion - use toggle-on crosshair patch leave balance suggestions / bug / problem in the comment sections Special Thanks : BFT2020 XML advisor xyth Unity advisor Guppycur Unity advisor bdubyah Unity advisor Zilox Unity advisor and people in the forum Sketchfab free assets : models credit in the mod folder - please don't spam in my PM about release date. report bugs , suggestion is ok Edited October 9 by Izayo (see edit history) 5 Link to comment Share on other sites More sharing options...
Izayo Posted October 6 Author Share Posted October 6 toggle-on crosshair Patch (for 9mm pack only) https://drive.google.com/file/d/1C3CsbVs048rCuvOCUWTIA1qa91FUNpIb/view?usp=sharing 1 Link to comment Share on other sites More sharing options...
Jon Dillinger Posted October 7 Share Posted October 7 OH yeah !!!! More guns . i always said in REAL life Zombie Appoc there would be way more variety of guns well at least in US location we got guns here lots of them more guns than people actually . any how I'm off topic Great work can't wait to add them to the collection . Would you consider a Legendary weapons pack picking fan favorites of each weapon class from each pack and making a special weapon from it like BOB's shot gun, or Higashi's PDW . with a small perk like increased chance to dismember or increased reload speed after kills Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted October 7 Share Posted October 7 I love your gun packs so much. I really wish there was a way I could include them into DF. The 55.6, 7.62 and this one. I wish I was smart enough to figure out how to implement them into that overhaul Link to comment Share on other sites More sharing options...
Euzio Posted October 9 Share Posted October 9 You're a legend Izayo! I can't do without any of your gun pack mods now. They just make the game so much better for me. Even in the late game, I have lots of fun just collecting the various guns and messing about with them. Side question, would you be doing the .44 gun pack as well? Link to comment Share on other sites More sharing options...
Izayo Posted October 9 Author Share Posted October 9 7 hours ago, Euzio said: You're a legend Izayo! I can't do without any of your gun pack mods now. They just make the game so much better for me. Even in the late game, I have lots of fun just collecting the various guns and messing about with them. Side question, would you be doing the .44 gun pack as well? .44 mag >>> .45ACP >>> .30-06 1 Link to comment Share on other sites More sharing options...
Black_Wolf Posted October 9 Share Posted October 9 love this mod ❤️ Link to comment Share on other sites More sharing options...
xNemesis Posted October 10 Share Posted October 10 Hey man, really enjoy your work and your weapon packs have been a big part of my server. I tend to tweak and modify them some to fit my servers theme, and i noticed that with this pack you added the 'muzzlelightfpv' effect that creates a really awesome reflective flash when weapons are fired. i am trying currently to incorporate all of your mod packs together (5.56, 7.62, Shotgun and 9mm) which i have successfully done, however cannot figure out how to bring that same 'muzzlelightfpv' effect over to the other weapons. when i copy/paste the trigger effects over it does nothing. what else would i need to do in order to bridge that same effect over to all of the other guns? thank you so much for your work, and your time reading this. Link to comment Share on other sites More sharing options...
Izayo Posted October 10 Author Share Posted October 10 4 hours ago, xNemesis said: Hey man, really enjoy your work and your weapon packs have been a big part of my server. I tend to tweak and modify them some to fit my servers theme, and i noticed that with this pack you added the 'muzzlelightfpv' effect that creates a really awesome reflective flash when weapons are fired. i am trying currently to incorporate all of your mod packs together (5.56, 7.62, Shotgun and 9mm) which i have successfully done, however cannot figure out how to bring that same 'muzzlelightfpv' effect over to the other weapons. when i copy/paste the trigger effects over it does nothing. what else would i need to do in order to bridge that same effect over to all of the other guns? thank you so much for your work, and your time reading this. wait for the update. Link to comment Share on other sites More sharing options...
xNemesis Posted October 10 Share Posted October 10 1 hour ago, Izayo said: wait for the update. Ok. Not to pester but could you offer a brief explanation as to why its not working? Im trying to learn mod making, made a few so far, but this has really stumped me. Trying to learn a few things lol. thanks Link to comment Share on other sites More sharing options...
Izayo Posted October 14 Author Share Posted October 14 On 10/11/2023 at 6:02 AM, xNemesis said: Ok. Not to pester but could you offer a brief explanation as to why its not working? Im trying to learn mod making, made a few so far, but this has really stumped me. Trying to learn a few things lol. thanks I add these effect in Unity. edit those code just tell them when to show-up or hide Link to comment Share on other sites More sharing options...
Euzio Posted October 19 Share Posted October 19 A question regarding the Silencer you've added in Izayo. The IzySilencer works only for the 9mm guns yes? I tried attaching it to the Mosin Nagant from your 762 pack and it doesn't show up on the model. Link to comment Share on other sites More sharing options...
Izayo Posted October 19 Author Share Posted October 19 1 hour ago, Euzio said: A question regarding the Silencer you've added in Izayo. The IzySilencer works only for the 9mm guns yes? I tried attaching it to the Mosin Nagant from your 762 pack and it doesn't show up on the model. yes for now , I'll cover for all packs in their next update 1 Link to comment Share on other sites More sharing options...
Black_Wolf Posted October 21 Share Posted October 21 Hey Izayo, i love this modpack, though, i noticed that some of the weapons have an incredibly blinding muzzleflash light, i've been firing the mp5 during blood moon and it felt like i was having a rave in my horde base, it can become really tiring to your eyes to the point where it starts to hurt, any chance you can take a look at it? Link to comment Share on other sites More sharing options...
Izayo Posted October 21 Author Share Posted October 21 16 minutes ago, Black_Wolf said: Hey Izayo, i love this modpack, though, i noticed that some of the weapons have an incredibly blinding muzzleflash light, i've been firing the mp5 during blood moon and it felt like i was having a rave in my horde base, it can become really tiring to your eyes to the point where it starts to hurt, any chance you can take a look at it? I added first person muzzle flash light as its supposed to be , but it will be an optional in the normal edition (no special effect ver.) Link to comment Share on other sites More sharing options...
Izayo Posted October 21 Author Share Posted October 21 9 hours ago, Black_Wolf said: Hey Izayo, i love this modpack, though, i noticed that some of the weapons have an incredibly blinding muzzleflash light, i've been firing the mp5 during blood moon and it felt like i was having a rave in my horde base, it can become really tiring to your eyes to the point where it starts to hurt, any chance you can take a look at it? I forgot that you can just edit in item.xml in every guns section will have these lines at the end <!-- MuzzleFlash FPV --> <triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"> <requirement name="IsFPV"/> </triggered_effect> <triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"> <requirement name="!IsFPV"/> </triggered_effect> <triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Muzzleframes_B"/> <!-- MuzzleLightFPV --> <triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"> <requirement name="IsFPV"/> </triggered_effect> <triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"> <requirement name="!IsFPV"/> </triggered_effect> <triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="MuzzleLightFPV"/> <!-- EJECT_SMOKE --> <triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="true" parent_transform="#HeldItemRoot" transform_path="Smokeframes_test"> <requirement name="IsFPV"/> </triggered_effect> <triggered_effect trigger="onSelfHoldingItemCreated" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Smokeframes_test"> <requirement name="!IsFPV"/> </triggered_effect> <triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="#HeldItemRoot" transform_path="Smokeframes_test"/> in "MuzzleLightFPV" set every "true" value to "false" and then it will be gone. 1 Link to comment Share on other sites More sharing options...
Scrimge Posted October 28 Share Posted October 28 Do the guns get automaticly added to the loot tables or do I need to change something? I havent found any of them yet. Link to comment Share on other sites More sharing options...
Izayo Posted October 29 Author Share Posted October 29 19 hours ago, Scrimge said: Do the guns get automaticly added to the loot tables or do I need to change something? I havent found any of them yet. see in crafting , if you see these guns it's means they're working fine . if you can't found in loot try spend some perk point on gun slinger perk it will increase chance to find these kind of items. Link to comment Share on other sites More sharing options...
Worrun Posted November 16 Share Posted November 16 Excellent mod well done, it's a new staple on our server - HOWEVER - can you please make a version where the guns are a little quieter? They are extremely loud Link to comment Share on other sites More sharing options...
Izayo Posted November 17 Author Share Posted November 17 14 hours ago, Worrun said: Excellent mod well done, it's a new staple on our server - HOWEVER - can you please make a version where the guns are a little quieter? They are extremely loud best I can do is make them use vanilla game's sounds . Im not gonna re-import/export all assests over again it will take a whole month to do. Link to comment Share on other sites More sharing options...
Worrun Posted November 18 Share Posted November 18 On 11/17/2023 at 10:55 AM, Izayo said: best I can do is make them use vanilla game's sounds . Im not gonna re-import/export all assests over again it will take a whole month to do. I can do this myself, thanks for the advice. However, please consider the feedback for everyone else in your future updates/mod packs. Keep up the amazing work 1 Link to comment Share on other sites More sharing options...
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