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Black_Wolf

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Everything posted by Black_Wolf

  1. Izayo, if you need help with the description of the items i can help you with it ^^
  2. Love the bolt action animations!!
  3. just edit the stack size in items.xml
  4. Hello. The stone arrows apply a higher bleeding effect based on the bow you are using. A tier 0 bow will obviously be weaker than a tier 3 bow. On top of that, the more arrows you will fire to a target, the more bleed stacks you will apply. Vanilla knife has been buffed to be superior to anything else that applies bleed within my mod. I did try to make so the effect gets applied based on the projectile type, but since all arrows extend to the stone arrow, i was getting all the effects stacked with 50HP or more dealt per bleed tick, so i just opted for the bows instead. If you read the descriptions of the perks ingame you should notice that they are different from the vanilla ones.
  5. Can't wait to test it out!
  6. Don't stress yourself trying to fix it Izayo, problem 2 doesn't seem to be too bad so I think you can keep it in
  7. I love the RPD!! Can't wait to try it out
  8. i like the idea, sure thing! And i really hope the new Alpha supports it, but if it doesn't, don't worry! Just ask some help around, i'm sure someone will be willingly to give you a hand ^^
  9. Fine by me, so long that the spread is adjusted accordingly ^^
  10. To be honest i just spend a few bucks to the trader for gasoline, it's not even that expensive.
  11. I made a loot.xml file patch that makes you find the ammo and guns around. You can find it on Nexus in the comments section of the updated gun packs.
  12. EDIT: The drum magazine attachment is invisible on the AK-15 and AKM
  13. Izayo, i suppose you will work on making some of the attachments visible in the future? I noticed that most guns don't have the bipod model or foregrip when equipping them. Aside that, everything works perfectly, one very small detail i noticed is that when you equip a silencer, it is still possible to see some "light" reflection of the muzzle flash on the front of the weapon, even though there is no muzzle flash, it's barely noticeable and shows up only on higher settings, but i just wanted to let you know in case you wanted it to be perfect ^^
  14. I know but i tend to avoid pinging anyone
  15. I'm excited to test it out! Will provide feedback tomorrow ^^
  16. i suppose your silence is a big nono then?
  17. Hey, Ragsy! I've been using the "Hind" helicopter mod, i noticed that your name is in the mod title so i figured you must have been collaborating on making it. I'd like to ask permission to publish a vehicles.xml that improves the handling and speed of the helicopter. If not, then i'll just keep it to myself ^^
  18. hey Bdub, i'm a big fan of your vehicle mod, specifically, of the helicopters, though, i noticed that they are a bit... slow and clunky. I'm here to ask permission to release a vehicles.xml file that well, makes the MD500 much more agile and also improves the UH-60 a little. If that's okay with you, or else i'll just use it for myself ^^
  19. The trader is at the top floor inside a military tent. Just saying since the first time i found bdubs poi i had troubles finding the trader lol.
  20. I tried making a vehicle mod that causes vultures to get shocked when getting too close. Unfortunately, i am completely unable to make it trigger the buff and i really don't know what i'm doing wrong. Please help, i don't know if it just refuses to work because the trigger is wrong (i've been trying various triggers, the one shown is just a test) or i'm just dumb, idk. Maybe even the requirement is giving trouble? <configs> <append xpath="/item_modifiers"> <item_modifier name="modVehicleAntiVulture" installable_tags="vehicle" modifier_tags="specialDamage" blocked_tags="noMods" type="attachment"> <property name="Extends" value="modGeneralMaster"/> <property name="CreativeMode" value="Player"/> <property name="CustomIcon" value="modVehicleAntiVultureIcon"/> <property name="UnlockedBy" value="modVehicleAntiVultureSchematic"/> <property name="TraderStageTemplate" value="modsTier2"/> <effect_group> <triggered_effect trigger="onSelfEnteredGame" action="AddBuff" target="selfAOE" target_tags="vulture" range="35" buff="buffShocked"> <requirement name="IsAttachedToEntity"/> </triggered_effect> </effect_group> </item_modifier> </append> </configs>
  21. Hey Izayo, while i was playing i was lucky enough to find a PPsh-2000, though i noticed that when i equipped a drum mag or an extended mag mod, part of the magazine model was missing (literally invisible).
  22. Oh by the way Izayo, i think it would be a great idea to allow us to equip the reflex on the akimbo pistols, without having to change the way you "ADS" with them. Simply because the reflex provides a faster spread recovery which sounds hella nice with akimbo guns :3
  23. Feedback for Akimbo CZ-75: Pistols sound like they are suppressed when no suppressor is equipped, the firing sound plays where the bullet landed just like the M60 in the 762mm pack. Everything else works just fine!! Love the reanimations ^^
  24. Everything seems to work just fine, the only problems i noticed is: The M60 firing sound plays on the spot where the bullet hit, for example if i shoot to a wall in front of me, i will hear the sound coming from the wall etc. The same problem happens with the Groza 1, but only if i equip a suppressor. Also the groza can mount a 4x but the M60 can't? Most of the attachments don't show on the Groza's model, but i think you still have to work on it ^^ And i love the 2x on the m60!! such a unique scope!
  25. will test this later today!
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