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Izayo

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Everything posted by Izayo

  1. For the "X" gun adjust in item.xml in the "action1" section zoom For the "X" gun's scope adjust in item_modifiers.xml seek for the type of scopes (modGunReflexSight, modGunScopeSmall) then find the "x" gun's name no need to exit the game everytime you adjusting it, just exit to the main menu >> adjust the value >> save >> load the game save again
  2. most of the overhaul mods would need a patch it get it work.
  3. try remove old 762 folder then install again
  4. Heard you guys want this
  5. I don't know man. do you have any other Mods installed ?. if those are worked my my should work too.
  6. I don't want to bother people to help with the description ever again because they're gonna need to change it in every update. but If you want to make it as an additional mod. it would be better. like BFT does but thanks anyway.
  7. don't worry I didn't have that too. I'm not good with English so I didn't write anything. just lets you know the damage is very high ,around 3 blocks radius , it will take 8 point of durability / shot (default round is 1) because I don't want people to spam Explosive round with the Auto shotgun.
  8. I would say it's very hard to do, but I make a starter packs in community Discord , in my channel . all you need to do is just replace the gun and adjust some hand position to match the hands with the gun parts.
  9. you must be the guy in discord I talking with lately. I gave you Zilox's tutorial video. you can start from there.
  10. Update v.2 (2/3) - 8 new weapons with customized hands animation (some of them) - small change for Ammo icons sorry for very long delay , but I finally fixed the reload problem and we now have (not FG42) Paratrooper MG as tier 1 LMG the sniper rework will be delay to next update I think. I have to re-arrange animation controller again. let's be honest , I do not play 7D2D lately ,I feels like I'm lost passion in modding for this game (for now I think) but I'm not gonna abandon the plan I have made , only gonna take longer. the next update will be rework of 762 sniper / marksman rifle group then 5.56 pack sniper / marksman rifle , Rework+Improve quick links here : main mod topic still waiting for appoval. V.2 Google drive : https://drive.google.com/file/d/18y2nejDWx5HYLBiuCVqFxuChEqqghhmR/view?usp=sharing
  11. test in my game , it's still craftable. maybe try create a new world with cheat mode on then try if you can craft it thanks BFT for the help I'm kinda busy lately ,its mean I'll not pop-up in this site often. you just need to animated the gun , the hands will show up in game (depend on holdtype you're using) for the advance version, you can remove the hands and then animated the whole things ,gun / hands as you want (FPV only) you can start learning from Zilox's tutorial :
  12. sorry my mistake. the crafting skill points should be 60 instead of 80 to unlock try having 80 points and then see if it work
  13. Alright I have fixed all the problems I mentioned above, it's cause from unmatch rate of fire for holdtype "77" (t3 sniper rifle) , basically it will be fine if I set the rate of fire above 450+ (old one is 390). however the RPK will not belong in T1 weapon since it have very high base rate of fire so I'll move it to T2 and I will make RPD be the alternative T2 LMG (next update) so this update will be 3 LMGs 4 Assault rifles and 1 rework for bolt action rifle with custom hands animation , I think gonna do it with the T1 mosin nagant first. T1 LMG will be empty for a while. V2 2/3 will be released this weekend (you know me ...maybe + 1 week cause I'm alway late)
  14. Found some issues here : 1. When you keep firing the gun in fullauto for few sec. then suddenly press reload the gun will not plays reload animation. (found in Groza, AK15, RPK, RPD) 2. somehow I managed to fix the problem above but I got 2 new problems instead. (I have no idea how to fix these ) - reload animation will not play when you quickly aim fire at the same time - even the gun is managed to successfully reload , at the end of reload animation the gun will pop up the muzzle flash in the idle state. suspected its cause from firing state >>> reload state the number 2 problem are rarely happens , I have tested about an hour it's only happen when you spaming left / right click then suddenly press reload , so I rather have this than the first one
  15. T2 RPD (still in progress...) I want to make PKP or PKM too but they feed their bullets from right to left, it's very hard to animate the reload animation especially with customizable hands method.
  16. I have only made 5.56 , 7.62 , 9mm , shotgun .44mag , .45ACP , .30-60 are canceled due to my laziness but there is a person who made a patch for my old .45ACP / .30-06 for A21 here : https://7daystodiemods.com/45-acp-and-30-06-weapon-patch-a21/
  17. sound like you did something wrong at line 4 and 11 try copy the original then replace the lines. here is the original line 4 and 11 <insertAfter xpath="//crafting_skill[@name='craftingShotguns']/effect_group/passive_effect[@name='RecipeTagUnlocked' and @tags='gunShotgunT1DoubleBarrel']"> <insertAfter xpath="//crafting_skill[@name='craftingShotguns']/effect_group/passive_effect[@name='CraftingTier' and @tags='gunShotgunT1DoubleBarrel']">
  18. 5.56 pack : https://community.7daystodie.com/topic/32919-a21-556-gun-pack-v2-153/ V.2 9mm pack : https://community.7daystodie.com/topic/34102-a21-9mm-gun-pack-12/ V.1 shotgun pack : https://community.7daystodie.com/topic/32380-a21-shotgun-pack-v31-completed/ V.3.1 completed 7.62 pack : https://community.7daystodie.com/topic/33605-a21-762-gun-pack-13/ V.1 (v2 early release in page 5) lastest version of make_mods_visible_mod is in the 7.62 pack early v.2 release (try install this one last)
  19. how about trade-off accuracy with rate or fire , magazine capacity? . if people want to use long range , high damage pistol they should go for single pistol. I was plan to replace SMG with dual wielding type then move SMG to automatic perk instead because they're too strong for gunslinger perk. here is a plan for Akimbo group : T1 Akimbo CZ-75 (20 rounds) > T2 Akimbo M9 beretta (32 rounds) > T3 Akimbo Glock-17 (40 rounds full-auto) > T4 Akimbo micro UZI (60 rounds full auto) A.22 seem coming close , I hope the new alpha still support my weapon pack so I can continue with it. if not I'll stop at 9mm. pack and cancel the rest.
  20. asking you guys is it ok to have dual wielding non-aimable ? since I have so much problem with transition from idle > aiming is kinda buggys , the hands will swing to the left screen since I'm using pipe SMG holdtype. right click will be replace with 2nd fire button , the gun will still fire left to right because the game doesn't separate gun's magazine mechanism
  21. I'm too busy for the official fix right now but here is a quick fix for you , replace inside the config in shotgun mod folder https://drive.google.com/file/d/1l2Dw9MVoFcVY258VyR1GlrdGx-z22Q1O/view?usp=sharing
  22. oh yeah you're right , I don't know why I set all of T3 at 80+
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