Black_Wolf Posted January 7 Share Posted January 7 10 hours ago, Izayo said: Can't tell. TBH I rarely play 7 days to die nowaday, I'm not productive as I used to be. Alright, just don't stress yourself too much okay? 1 Link to comment Share on other sites More sharing options...
Izayo Posted January 8 Author Share Posted January 8 Groza 1 and M60E6 Demo test https://drive.google.com/file/d/1x1mokhetVPrIZZAPOO5O_KtD2tOHl0bw/view?usp=sharing Link to comment Share on other sites More sharing options...
Black_Wolf Posted January 10 Share Posted January 10 will test this later today! Link to comment Share on other sites More sharing options...
Black_Wolf Posted January 11 Share Posted January 11 Everything seems to work just fine, the only problems i noticed is: The M60 firing sound plays on the spot where the bullet hit, for example if i shoot to a wall in front of me, i will hear the sound coming from the wall etc. The same problem happens with the Groza 1, but only if i equip a suppressor. Also the groza can mount a 4x but the M60 can't? Most of the attachments don't show on the Groza's model, but i think you still have to work on it ^^ And i love the 2x on the m60!! such a unique scope! 1 Link to comment Share on other sites More sharing options...
Izayo Posted January 11 Author Share Posted January 11 16 hours ago, Black_Wolf said: Everything seems to work just fine, the only problems i noticed is: The M60 firing sound plays on the spot where the bullet hit, for example if i shoot to a wall in front of me, i will hear the sound coming from the wall etc. The same problem happens with the Groza 1, but only if i equip a suppressor. Also the groza can mount a 4x but the M60 can't? Most of the attachments don't show on the Groza's model, but i think you still have to work on it ^^ And i love the 2x on the m60!! such a unique scope! I forgot to add sound.xlm, all non sniper rifle will not accept x4 x8 (4x in groza are not intentional) Link to comment Share on other sites More sharing options...
Izayo Posted January 13 Author Share Posted January 13 (edited) Edited January 13 by Izayo (see edit history) 2 Link to comment Share on other sites More sharing options...
Izayo Posted January 17 Author Share Posted January 17 (edited) ***Early Release (1.5/3) 17/01/2024*** - 5 new guns (Assault Rifles, LMG) 270mb. GD link : https://drive.google.com/file/d/1CH4TncAW8hQIBR6yjrxcw9lpnB_X--Ub/view?usp=sharing Mega link : https://mega.nz/file/4QxkBIbT#FtP33bIwiavTcquGMie_69fC3PTtiicnuKIR6l_CBtk only Groza-1 and AK-15 used custom hands animation (its took so long to do) I removed progression unlock icons , so you guys better backup your save before install. but I can continue with my save no problem. *** new mod require*** - "SOUND_OverRide_by_Alter" (included in the pack) thanks to Alter basically it remove all the sounds that came with any holdtypes so I can customize FPV hands with no problem. *** Delay *** - LMG group - Sniper / Marksman Rifles group *** removed / canceled *** AK-109 (replaced with AK15 ) VZ-58 (AK47S alternative) RPD (old model I got from A20 ver.) Edited January 17 by Izayo (see edit history) 1 Link to comment Share on other sites More sharing options...
Black_Wolf Posted January 17 Share Posted January 17 I'm excited to test it out! Will provide feedback tomorrow ^^ 1 Link to comment Share on other sites More sharing options...
Izayo Posted January 18 Author Share Posted January 18 Oh no I forgot to change the guns cost. have fun with cheap T4 gun Link to comment Share on other sites More sharing options...
Black_Wolf Posted January 18 Share Posted January 18 Izayo, i suppose you will work on making some of the attachments visible in the future? I noticed that most guns don't have the bipod model or foregrip when equipping them. Aside that, everything works perfectly, one very small detail i noticed is that when you equip a silencer, it is still possible to see some "light" reflection of the muzzle flash on the front of the weapon, even though there is no muzzle flash, it's barely noticeable and shows up only on higher settings, but i just wanted to let you know in case you wanted it to be perfect ^^ Link to comment Share on other sites More sharing options...
Black_Wolf Posted January 18 Share Posted January 18 EDIT: The drum magazine attachment is invisible on the AK-15 and AKM Link to comment Share on other sites More sharing options...
Izayo Posted January 18 Author Share Posted January 18 3 hours ago, Black_Wolf said: Izayo, i suppose you will work on making some of the attachments visible in the future? I noticed that most guns don't have the bipod model or foregrip when equipping them. Aside that, everything works perfectly, one very small detail i noticed is that when you equip a silencer, it is still possible to see some "light" reflection of the muzzle flash on the front of the weapon, even though there is no muzzle flash, it's barely noticeable and shows up only on higher settings, but i just wanted to let you know in case you wanted it to be perfect ^^ - some grip mods are barely visible like Groza will have a little cover on the barrel , AK15 will have a small rail on top of the handguard - the silencer still produce a small light source , that's normal - assault rifle group will not accept bipod and drum mod (maybe I forgot to take out the tags) here is a fix (guns cost , new m60 stat ) : https://drive.google.com/file/d/1h824OUdOcELjNyt-tbV8lEmh0IuswYDa/view?usp=sharing 1 Link to comment Share on other sites More sharing options...
Izayo Posted January 22 Author Share Posted January 22 (edited) very high detail M240 from MW2:R Edited January 22 by Izayo (see edit history) 3 Link to comment Share on other sites More sharing options...
wolverine576 Posted February 5 Share Posted February 5 Can you add a set of links to each of your gun packs? Link to comment Share on other sites More sharing options...
Gamida Posted February 5 Share Posted February 5 47 minutes ago, wolverine576 said: Can you add a set of links to each of your gun packs? Not sure how hard it is to do but I would also like this. All the gunpack links in one post that can be updated as the mods are would be fantastic. If there is already one am sorry for asking and would be grateful for the link. Link to comment Share on other sites More sharing options...
Izayo Posted February 12 Author Share Posted February 12 On 2/5/2024 at 8:18 PM, wolverine576 said: Can you add a set of links to each of your gun packs? 5.56 pack : https://community.7daystodie.com/topic/32919-a21-556-gun-pack-v2-153/ V.2 9mm pack : https://community.7daystodie.com/topic/34102-a21-9mm-gun-pack-12/ V.1 shotgun pack : https://community.7daystodie.com/topic/32380-a21-shotgun-pack-v31-completed/ V.3.1 completed 7.62 pack : https://community.7daystodie.com/topic/33605-a21-762-gun-pack-13/ V.1 (v2 early release in page 5) lastest version of make_mods_visible_mod is in the 7.62 pack early v.2 release (try install this one last) Link to comment Share on other sites More sharing options...
Black_Wolf Posted February 12 Share Posted February 12 I love the RPD!! Can't wait to try it out Link to comment Share on other sites More sharing options...
FramFramson Posted February 13 Share Posted February 13 Those LMG's look S E X Y. Link to comment Share on other sites More sharing options...
Izayo Posted February 13 Author Share Posted February 13 T2 RPD (still in progress...) I want to make PKP or PKM too but they feed their bullets from right to left, it's very hard to animate the reload animation especially with customizable hands method. 1 Link to comment Share on other sites More sharing options...
Izayo Posted February 14 Author Share Posted February 14 Found some issues here : 1. When you keep firing the gun in fullauto for few sec. then suddenly press reload the gun will not plays reload animation. (found in Groza, AK15, RPK, RPD) 2. somehow I managed to fix the problem above but I got 2 new problems instead. (I have no idea how to fix these ) - reload animation will not play when you quickly aim fire at the same time - even the gun is managed to successfully reload , at the end of reload animation the gun will pop up the muzzle flash in the idle state. suspected its cause from firing state >>> reload state the number 2 problem are rarely happens , I have tested about an hour it's only happen when you spaming left / right click then suddenly press reload , so I rather have this than the first one Link to comment Share on other sites More sharing options...
Black_Wolf Posted February 14 Share Posted February 14 Don't stress yourself trying to fix it Izayo, problem 2 doesn't seem to be too bad so I think you can keep it in 1 Link to comment Share on other sites More sharing options...
FramFramson Posted February 15 Share Posted February 15 Yeah, you can say "good enough" and move on to something else. 1 Link to comment Share on other sites More sharing options...
Izayo Posted February 15 Author Share Posted February 15 Alright I have fixed all the problems I mentioned above, it's cause from unmatch rate of fire for holdtype "77" (t3 sniper rifle) , basically it will be fine if I set the rate of fire above 450+ (old one is 390). however the RPK will not belong in T1 weapon since it have very high base rate of fire so I'll move it to T2 and I will make RPD be the alternative T2 LMG (next update) so this update will be 3 LMGs 4 Assault rifles and 1 rework for bolt action rifle with custom hands animation , I think gonna do it with the T1 mosin nagant first. T1 LMG will be empty for a while. V2 2/3 will be released this weekend (you know me ...maybe + 1 week cause I'm alway late) 2 Link to comment Share on other sites More sharing options...
Black_Wolf Posted February 15 Share Posted February 15 Can't wait to test it out! Link to comment Share on other sites More sharing options...
Izayo Posted February 26 Author Share Posted February 26 T1 Paratrooper MG 1 Link to comment Share on other sites More sharing options...
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