sphereii Posted July 9, 2023 Share Posted July 9, 2023 (edited) The mods contained in this repo have been made available for anyone to use with 7 Days To Die. They are pre-built, but also come with all sln and project files to build yourself. All Mods here are freely available to re-use, re-implemented, or disassembled and re-used in your own mods. You are welcome to use individual snippets as needed Overview The mods contained within are meant to be used by modders and players. Some mods are more complex than others, such as 0-SCore. The primary hosting https://github.com/SphereII/SphereII.Mods Individual Downloadable Zip files can be found here: https://github.com/SphereII/SphereII.Mods/releases/ Download Everything: https://github.com/SphereII/SphereII.Mods/archive/refs/heads/master.zip 0-SCore This is the main mod. This mod is primarily aimed at modders who want to extend their own mod without coding in the features themselves. However, players can also use it freely. It contains Harmony patches, C# classes, and XML examples. It is not EAC-Safe. Note: Adding 0-SCore to an existing save game may corrupt it. Only use it on a new save game. The main configuration of the features is documented under Config/Blocks.xml. Change list: https://github.com/SphereII/SphereII.Mods/blob/master/Mods/0-SCore/ReadMe.md This mod provides the back end support for the following features: Note: These features are designed to be enabled and disabled through other mods, by updating the Config/blocks.xml. - For Example: Sphere A Round World. - Back End Features: ( https://github.com/SphereII/SphereII.Mods/tree/master/Mods/0-SCore/Features ) - Fire Mod - Custom Challenges - Expanded Farming / Water / Pipe Systems - Food Spoilage - Advanced Lock Picking - Remote Crafting / Repair - Disable Weapon / Camera Sway - Buffs ( https://github.com/SphereII/SphereII.Mods/tree/master/Mods/0-SCore/Scripts/Buffs ) - New Requirements - MinEvents - New Trigger Actions - Dialogs ( https://github.com/SphereII/SphereII.Mods/tree/master/Mods/0-SCore/Scripts/Dialogs ) - New Actions - New requirements - Enhanced Signs - Enter a URL in a sign, and have it displayed. - Extensive Cave Systems - NPC Core Support - New EAI Tasks / Targets - New UAI Actions - New Entities ( https://github.com/SphereII/SphereII.Mods/tree/master/Mods/0-SCore/Scripts/Entities ) - NPC Entities - Birds / Fish - Teleportation Portals - Quests ( https://github.com/SphereII/SphereII.Mods/tree/master/Mods/0-SCore/Scripts/Quests ) - New Objectives - New Actions - New Rewards Bloom's Family Farming This mod turns on features from the 0-SCore mod to enable more farming features, and provides examples. This enables crops requiring water, and allows for enhanced water pipes to allow you to run water from a water source to pipes. Requires: 0-SCore SphereII A Better Life Adds in fish / plants into the natural water ways of the world. Requires: 0-SCore SphereII Dedicated Tweaks Theoretical mod to help reduce memory consumption on dedicated servers. It has no impact on single-player. SphereII Legacy Distant Terrain Re-implements pre-Alpha 18 distant terrain, which may improve performance for lower end PCs. It also disables the Splat Map, which allows players to play down terrain blocks and not have them auto-switch to the current biome's terrain. SphereII Peace Of Mind This mod replaces a few items in the game that may be a trigger event, such as ropes and nooses. Stay healthy. SphereII Take And Replace Allows certain blocks to be picked up, such as removing boards from a window. SphereII Disable Sway Disables weapon and camera bobbing to help those who suffer from motion sickness SphereII Large Parties Expands the max size of Parties to 100, instead of 8. SphereII A Round World A small modlet that activates features of the 0-SCore for a lightly modded experience. Edited August 31 by sphereii (see edit history) 1 Link to comment Share on other sites More sharing options...
Guppycur Posted July 9, 2023 Share Posted July 9, 2023 Nice. Link to comment Share on other sites More sharing options...
StiffJOHNNYP Posted July 9, 2023 Share Posted July 9, 2023 Yessss been watching and waiting for these! Really looking forward to Winter... I hear it's coming Link to comment Share on other sites More sharing options...
DigitalApe Posted July 20, 2023 Share Posted July 20, 2023 Hi sphereii. I downloaded your music boxes mod and noticed I couldn't craft the players. So I wrote a recipes.xml and it is working now. I of course just made up the recipes but they seem sensible to me. Anyway thought I would post it to save you some coding if you want to use it. <Configs> <append xpath="/recipes"> <recipe name="Carousel" count="1" craft_time="10" craft_area="workbench"> <ingredient name="resourceWood" count="5"/> <ingredient name="resourceForgedIron" count="1"/> <ingredient name="resourceElectricParts" count="2"/> <ingredient name="resourceMechanicalParts" count="2"/> </recipe> <recipe name="VideoPlayer" count="1" craft_time="10" craft_area="workbench"> <ingredient name="resourceScrapPolymers" count="10"/> <ingredient name="resourceForgedIron" count="1"/> <ingredient name="resourceElectricParts" count="2"/> <ingredient name="resourceMechanicalParts" count="2"/> </recipe> <recipe name="VideoPlayerTV" count="1" craft_time="10" craft_area="workbench"> <ingredient name="resourceScrapPolymers" count="15"/> <ingredient name="resourceForgedIron" count="1"/> <ingredient name="resourceElectricParts" count="2"/> <ingredient name="resourceMechanicalParts" count="2"/> </recipe> </append> </Configs> Link to comment Share on other sites More sharing options...
Baggins Posted July 30, 2023 Share Posted July 30, 2023 Hi sphereii. "SphereII A Better Life, Bloom's Family Farming" the game requires upldate. Link to comment Share on other sites More sharing options...
SnowBee Posted July 30, 2023 Share Posted July 30, 2023 I am also curious if Winterween will get an A21 update at some time? Link to comment Share on other sites More sharing options...
Baggins Posted July 30, 2023 Share Posted July 30, 2023 Hello. Can I remove/disable teleport related stuff from 0-Score mod? I searched but didn't really find an answer. Link to comment Share on other sites More sharing options...
sphereii Posted July 31, 2023 Author Share Posted July 31, 2023 21 hours ago, SnowBee said: I am also curious if Winterween will get an A21 update at some time? Yes, it is planned, and we are committing to bringing it forward 16 hours ago, Baggins said: Hello. Can I remove/disable teleport related stuff from 0-Score mod? I searched but didn't really find an answer. Which teleport features were you looking to disable? The portals? NPC teleports? 1 Link to comment Share on other sites More sharing options...
Baggins Posted July 31, 2023 Share Posted July 31, 2023 4 hours ago, sphereii said: Igen, tervben van, és vállaljuk, hogy előmozdítjuk Mely teleportálási funkciókat akarta letiltani? A portálok? NPC teleportál? Portals Link to comment Share on other sites More sharing options...
sphereii Posted July 31, 2023 Author Share Posted July 31, 2023 1 hour ago, Baggins said: Portals The feature itself is active, but the portals themselves are not craftable nor do they spawn in without the matching guppy portal's modlet. Link to comment Share on other sites More sharing options...
Baggins Posted July 31, 2023 Share Posted July 31, 2023 59 minutes ago, sphereii said: Maga a funkció aktív, de maguk a portálok nem alakíthatók ki, és nem is jelennek meg a megfelelő guppy portál modulja nélkül. Thanks for the quick response Link to comment Share on other sites More sharing options...
sphereii Posted August 11, 2023 Author Share Posted August 11, 2023 Mods have been updated to Alpha 21.1. Due to changes in trader protection and inventory changes, you must upgrade for it to work well. Trader Protection problem symptoms will come in the form that all trader quests will be buried supplies. inventory problem symptoms comes from an GetItemCount() change. 1 Link to comment Share on other sites More sharing options...
SnowBee Posted August 11, 2023 Share Posted August 11, 2023 7 hours ago, sphereii said: Mods have been updated to Alpha 21.1. Due to changes in trader protection and inventory changes, you must upgrade for it to work well. Trader Protection problem symptoms will come in the form that all trader quests will be buried supplies. inventory problem symptoms comes from an GetItemCount() change. I assume this does not include Winterween? Link to comment Share on other sites More sharing options...
sphereii Posted August 11, 2023 Author Share Posted August 11, 2023 Not yet. I think xyth and I are getting close to having a conversation about it though. Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted August 11, 2023 Share Posted August 11, 2023 11 hours ago, sphereii said: Mods have been updated to Alpha 21.1. Due to changes in trader protection and inventory changes, you must upgrade for it to work well. Trader Protection problem symptoms will come in the form that all trader quests will be buried supplies. inventory problem symptoms comes from an GetItemCount() change. Thanks for the update, a few days ago I switched to the experimental and had the traders unprotected, not through SCore through the config of each trader and all I was getting was supply quests. Was driving me insane, could not figure out what was causing it. I have them unprotected through the new update in SCore everything seems good now! Thank you! Link to comment Share on other sites More sharing options...
Reytag Posted August 12, 2023 Share Posted August 12, 2023 (edited) For a Better life is that supposed to dynamically spawn the fish in bodies of water in existing areas we have been before, only new unexplored areas or does it require a new world gen? Update: I see various aquatic creatures now spawning in rivers and lakes. Edited August 12, 2023 by Reytag (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted August 12, 2023 Author Share Posted August 12, 2023 3 hours ago, Reytag said: For a Better life is that supposed to dynamically spawn the fish in bodies of water in existing areas we have been before, only new unexplored areas or does it require a new world gen? Update: I see various aquatic creatures now spawning in rivers and lakes. Better Life places birds nest and other things under water that act as spawners for the fish. I would imagine entering a new area would be required for those to be placed. Link to comment Share on other sites More sharing options...
dujinyuan Posted August 12, 2023 Share Posted August 12, 2023 (edited) Hey....I'm update the game and i find out i can't Upgrade My Blocks~~~what happen? Edited August 12, 2023 by dujinyuan (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted August 12, 2023 Author Share Posted August 12, 2023 11 minutes ago, dujinyuan said: Hey....I'm update the game and i find out i can't Upgrade My Blocks~~~what happen? Did you update the score version? A21.0 SCore behaves weirdly against A21.1 game. Link to comment Share on other sites More sharing options...
dujinyuan Posted August 13, 2023 Share Posted August 13, 2023 (edited) yeah...my score Version is "21.1.12.1115"....and in the game when i want to upgrade the blocks...nothing happen but the red line...Oh ...the game Version is A21.1 b324... Edited August 13, 2023 by dujinyuan (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted August 13, 2023 Author Share Posted August 13, 2023 10 hours ago, dujinyuan said: yeah...my score Version is "21.1.12.1115"....and in the game when i want to upgrade the blocks...nothing happen but the red line...Oh ...the game Version is A21.1 b324... The full logs would help, but it does tell me that you are using a mismatched game version and score version. Either game is 21.0 and score is 21.1.x.x, or flipped. Check further up in the logs where its loading the mods. Maybe you have two copies of score. Link to comment Share on other sites More sharing options...
dujinyuan Posted August 13, 2023 Share Posted August 13, 2023 (edited) At last ~~~i find out the cause of the error....you know what..This thing is killing me! (Fixed Ultra Plus Shadows FPS FIX)mod My god ,Why didn't I find out before..I didn't even notice that...I'm sorry my bad.. Edited August 13, 2023 by xyth removed link (see edit history) Link to comment Share on other sites More sharing options...
ShiftRed Posted January 30 Share Posted January 30 (edited) Sorry, for not having much clue on how to utilize S-Core. I want to add one block pass through and anti-nerd poling in my game. I opened the blocks.xml which only had some entries about related to the Fire Mod mod that I have installed. I tried to copy and paste the player feature configs from a Darkness Falls modded game I have, but that didn't seem to work. Also want to turn off trader protection. Edited January 30 by ShiftRed (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted January 30 Share Posted January 30 Darkness falls uses a lot of different custom code for some of those features so that won't work. I just checked the score blocks file and it definitely has the options. ...do a search for "antinerdpole" 1 Link to comment Share on other sites More sharing options...
dragonslayer770 Posted February 2 Share Posted February 2 Do both Clint and the server need these mods? thank you guys Link to comment Share on other sites More sharing options...
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