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SphereII's Mods


sphereii

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The mods contained in this repo have been made available for anyone to use with 7 Days To Die. They are pre-built, but also come with all sln and project files to build yourself.

  • All Mods here are freely available to re-use, re-implemented, or disassembled and re-used in your own mods.

  • You are welcome to use individual snippets as needed 

Overview

The mods contained within are meant to be used by modders and players. Some mods are more complex than others, such as 0-SCore.

 

The primary hosting https://github.com/SphereII/SphereII.Mods

 

An automatic mirror is hosted on gitlab, to allow for ease-of-use for direct links.

Direct Downloads

Everything: https://github.com/SphereII/SphereII.Mods/archive/refs/heads/master.zip

Individual Downloads:

0-SCore

This is the main mod. This mod is primarily aimed at modders who want to extend their own mod without coding in the features themselves. However, players can also use it freely.

It contains Harmony patches, C# classes, and XML examples. It is not EAC-Safe.

 

Note: Adding 0-SCore to an existing save game may corrupt it. Only use it on a new save game.

 

The main configuration of the features is documented under Config/Blocks.xml.

 

https://gitlab.com/sphereii/SphereII-Mods/-/archive/master/SphereII-Mods-master.zip?path=0-SCore

 

Change list: https://github.com/SphereII/SphereII.Mods/blob/master/0-SCore/ReadMe.md

 

 


Bloom's Family Farming

This mod turns on features from the 0-SCore mod to enable more farming features, and provides examples. This enables crops requiring water, and allows for enhanced water pipes to allow you to run water from a water source to pipes.

 

Requires: 0-SCore

 

https://gitlab.com/sphereii/SphereII-Mods/-/archive/master/SphereII-Mods-master.zip?path=Blooms%20Family%20Farming

 

 


SphereII A Better Life

Adds in fish into the natural water ways of the world.

 

Requires: 0-SCore

 

https://gitlab.com/sphereii/SphereII-Mods/-/archive/master/SphereII-Mods-master.zip?path=SphereII%20A%20Better%20Life


SphereII Dedicated Tweaks

Theoretical mod to help reduce memory consumption on dedicated servers. It has no impact on single-player.

 

https://gitlab.com/sphereii/SphereII-Mods/-/archive/master/SphereII-Mods-master.zip?path=SphereII%20Dedicated%20Tweaks

 

 


SphereII Legacy Distant Terrain

Re-implements pre-Alpha 18 distant terrain, which may improve performance for lower end PCs. It also disables the Splat Map, which allows players to play down terrain blocks and not have them auto-switch to the current biome's terrain.

 

https://gitlab.com/sphereii/SphereII-Mods/-/archive/master/SphereII-Mods-master.zip?path=SphereII%20Legacy%20Distant%20Terrain

 

 


SphereII PG13

 

This mod replaces the Party girl's model with the Nurse's model. This is just a visual change.

 

https://gitlab.com/sphereii/SphereII-Mods/-/archive/master/SphereII-Mods-master.zip?path=SphereII%20PG13

 


SphereII Peace Of Mind

This mod replaces a few items in the game that may be a trigger event, such as ropes and nooses. Stay healthy.

 

https://gitlab.com/sphereii/SphereII-Mods/-/archive/master/SphereII-Mods-master.zip?path=SphereII%20Peace%20Of%20Mind

 

 


SphereII Skip Tutorial Quests

 

Skips the starting quests chain, giving you the starting skill points, and the quest to find a trader.

 

https://gitlab.com/sphereii/SphereII-Mods/-/archive/master/SphereII-Mods-master.zip?path=SphereII%20Skip%20Tutorial%20Quests

 

 


SphereII Take And Replace

Allows certain blocks to be picked up, such as removing boards from a window.

 

https://gitlab.com/sphereii/SphereII-Mods/-/archive/master/SphereII-Mods-master.zip?path=SphereII%20Take%20And%20Replace

 


SphereII Music Boxes

Adds in support for Audio / Video players, using provided items as CDs and DVDs.

 

https://gitlab.com/sphereii/SphereII-Mods/-/archive/master/SphereII-Mods-master.zip?path=SphereII%20Music%20Boxes

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  • 2 weeks later...

Hi sphereii.  I downloaded your music boxes mod and noticed I couldn't craft the players.   So I wrote a recipes.xml and it is working now.  I of course just made up the recipes but they seem sensible to me.  Anyway thought I would post it to save you some coding if you want to use it. 

 

<Configs>

	<append xpath="/recipes">

	<recipe name="Carousel" count="1" craft_time="10" craft_area="workbench">
			<ingredient name="resourceWood" count="5"/>
			<ingredient name="resourceForgedIron" count="1"/>
			<ingredient name="resourceElectricParts" count="2"/>
			<ingredient name="resourceMechanicalParts" count="2"/>
	</recipe>

	<recipe name="VideoPlayer" count="1" craft_time="10" craft_area="workbench">
			<ingredient name="resourceScrapPolymers" count="10"/>
			<ingredient name="resourceForgedIron" count="1"/>
			<ingredient name="resourceElectricParts" count="2"/>
			<ingredient name="resourceMechanicalParts" count="2"/>
	</recipe>

	<recipe name="VideoPlayerTV" count="1" craft_time="10" craft_area="workbench">
			<ingredient name="resourceScrapPolymers" count="15"/>
			<ingredient name="resourceForgedIron" count="1"/>
			<ingredient name="resourceElectricParts" count="2"/>
			<ingredient name="resourceMechanicalParts" count="2"/>
	</recipe>

	</append>


</Configs>

 

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  • 2 weeks later...
21 hours ago, SnowBee said:

I am also curious if Winterween will get an A21 update at some time?

Yes, it is planned, and we are committing to bringing it forward

16 hours ago, Baggins said:

Hello. Can I remove/disable teleport related stuff from 0-Score mod? I searched but didn't really find an answer.

 

Which teleport features were you looking to disable? The portals? NPC teleports?

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  • 2 weeks later...

Mods have been updated to Alpha 21.1.  Due to changes in trader protection and inventory changes, you must upgrade for it to work well.

 

Trader Protection problem symptoms will come in the form that all trader quests will be buried supplies.

 

inventory problem symptoms comes from an GetItemCount() change.

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7 hours ago, sphereii said:

Mods have been updated to Alpha 21.1.  Due to changes in trader protection and inventory changes, you must upgrade for it to work well.

 

Trader Protection problem symptoms will come in the form that all trader quests will be buried supplies.

 

inventory problem symptoms comes from an GetItemCount() change.

 

I assume this does not include Winterween?

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11 hours ago, sphereii said:

Mods have been updated to Alpha 21.1.  Due to changes in trader protection and inventory changes, you must upgrade for it to work well.

 

Trader Protection problem symptoms will come in the form that all trader quests will be buried supplies.

 

inventory problem symptoms comes from an GetItemCount() change.

Thanks for the update, a few days ago I switched to the experimental and had the traders unprotected, not through SCore through the config of each trader and all I was getting was supply quests. Was driving me insane, could not figure out what was causing it. I have them unprotected through the new update in SCore everything seems good now! Thank you! 

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For a Better life is that supposed to dynamically spawn the fish in bodies of water in existing areas we have been before, only new unexplored areas or does it require a new world gen?

 

Update: I see various aquatic creatures now spawning in rivers and lakes.

Edited by Reytag (see edit history)
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3 hours ago, Reytag said:

For a Better life is that supposed to dynamically spawn the fish in bodies of water in existing areas we have been before, only new unexplored areas or does it require a new world gen?

 

Update: I see various aquatic creatures now spawning in rivers and lakes.

 

Better Life places birds nest and other things under water that act as spawners for the fish. I would imagine entering a new area would be required for those to be placed.

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10 hours ago, dujinyuan said:

yeah...my score Version is "21.1.12.1115"....and in the game when i want to upgrade the blocks...nothing happen but the red line...Oh ...the game Version is A21.1 b324...

20230813150658.png

 

The full logs would help, but it does tell me that you are using a mismatched game version and score version. Either game is 21.0 and score is 21.1.x.x, or flipped. Check further up in the logs where its loading the mods. Maybe you have two copies of score.

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  • 5 months later...

Sorry, for not having much clue on how to utilize S-Core. I want to add one block pass through and anti-nerd poling in my game. I opened the blocks.xml which only had some entries about related to the Fire Mod mod that I have installed. I tried to copy and paste the player feature configs from a Darkness Falls modded game I have, but that didn't seem to work. Also want to turn off trader protection.

Edited by ShiftRed (see edit history)
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Darkness falls uses a lot of different custom code for some of those features so that won't work.

 

I just checked the score blocks file and it definitely has the options.

 

 

 

...do a search for "antinerdpole"

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