arramus Posted August 2, 2023 Share Posted August 2, 2023 (edited) V.1.2.0 and A21.1(b12). Everything is working fine, but I was about to do something ever so wrong. Edited August 2, 2023 by arramus (see edit history) 2 Link to comment Share on other sites More sharing options...
Lumpus Posted August 4, 2023 Share Posted August 4, 2023 Is it a bug or a feature that scavenging skills/perks etc make no difference to the block damage of salvaging a killed robot. Even testing the Dev: Wrench does the same amount of salvage as T6 ratchet or driver. Or is there a new late-game tool that works better at this? Yeah, I made the above mistake in my first ten minutes of a new game, lol Link to comment Share on other sites More sharing options...
SnowBee Posted August 4, 2023 Share Posted August 4, 2023 1 hour ago, Lumpus said: Is it a bug or a feature that scavenging skills/perks etc make no difference to the block damage of salvaging a killed robot. Even testing the Dev: Wrench does the same amount of salvage as T6 ratchet or driver. Or is there a new late-game tool that works better at this? Yeah, I made the above mistake in my first ten minutes of a new game, lol I think Zilox mentioned the best place to post these reports are in his discord, so they get the proper attention. Though I am unsure if that is a bug, you never know he may want salvaging to be slower with the robots. Link to comment Share on other sites More sharing options...
Zilox Posted August 4, 2023 Author Share Posted August 4, 2023 4 hours ago, Lumpus said: Is it a bug or a feature that scavenging skills/perks etc make no difference to the block damage of salvaging a killed robot. Even testing the Dev: Wrench does the same amount of salvage as T6 ratchet or driver. Or is there a new late-game tool that works better at this? Yeah, I made the above mistake in my first ten minutes of a new game, lol This is fixed for the experimental version of the mod, it scales with entity damage when harvesting robots. Link to comment Share on other sites More sharing options...
ranjer2112 Posted August 4, 2023 Share Posted August 4, 2023 First off. I love this mod! Excellent work Is it intentional that it takes roughly 1000 fuel to fill a minibike? Seems a bit excessive and unsustainable. request: could you make the storage crates broadcast like Undead legacy does? It would extremely helpful Thanks again Link to comment Share on other sites More sharing options...
Zilox Posted August 10, 2023 Author Share Posted August 10, 2023 On 8/4/2023 at 5:12 PM, ranjer2112 said: First off. I love this mod! Excellent work Is it intentional that it takes roughly 1000 fuel to fill a minibike? Seems a bit excessive and unsustainable. request: could you make the storage crates broadcast like Undead legacy does? It would extremely helpful Thanks again The fuel system works very different in the base game compared to some other mods like UL. Gas cans are crafted in stacks of 5, so you will end up with quite a large number of gas cans. Fueling a minibike for 1000 gas cans is considered low, as a 4x4 in vanilla takes about 10k gas cans to fill to 100% Craft from storage is not something I'm that interested in adding, and most likely won't be added any time soon or if it is added it will likely be unlocked through special storage containers or other progression paths. Link to comment Share on other sites More sharing options...
Catdaddy Posted August 11, 2023 Share Posted August 11, 2023 (edited) On 8/4/2023 at 12:12 PM, ranjer2112 said: request: could you make the storage crates broadcast like Undead legacy does? It would extremely helpful This mod will work in D0 but I think it's only good for SP. In MP it does not seem to differentiate between your chests and your neighbors. I have not tried to fix it as I don't MP very much. Craft From Containers at 7 Days to Die Nexus - Mods and community (nexusmods.com) Don't worry about the weird buttons, that's from a different mod I am still working on adding which needs UI tweaking. Edited August 11, 2023 by Catdaddy (see edit history) Link to comment Share on other sites More sharing options...
Loulybell Posted August 13, 2023 Share Posted August 13, 2023 Where do we find or how to we make the Farming Multitool? Link to comment Share on other sites More sharing options...
seven Posted August 13, 2023 Share Posted August 13, 2023 35 minutes ago, Loulybell said: Where do we find or how to we make the Farming Multitool? It's unlocked with the Handgun crafting skill, level 11 if I recall, and then made in the workbench. Can also be in loot. Link to comment Share on other sites More sharing options...
Zilox Posted August 13, 2023 Author Share Posted August 13, 2023 6 hours ago, seven said: It's unlocked with the Handgun crafting skill, level 11 if I recall, and then made in the workbench. Can also be in loot. It's loot only in newer versions of the mod. You can get it easily in the farming bundles or just in regular weapon loot. Link to comment Share on other sites More sharing options...
Loulybell Posted August 13, 2023 Share Posted August 13, 2023 10 hours ago, Zilox said: It's loot only in newer versions of the mod. You can get it easily in the farming bundles or just in regular weapon loot. Thank you! Any advice how to plant seeds “directly in the ground”? I used the farming tool to clear the ground, but when I try to plant seeds it doesn’t allow me to plant them. Link to comment Share on other sites More sharing options...
Zilox Posted August 13, 2023 Author Share Posted August 13, 2023 32 minutes ago, Loulybell said: Thank you! Any advice how to plant seeds “directly in the ground”? I used the farming tool to clear the ground, but when I try to plant seeds it doesn’t allow me to plant them. Check the description of the farming tool, you have to use the secondary action to make the land fertile after clearing the grass. Link to comment Share on other sites More sharing options...
Bal3Wolf Posted August 20, 2023 Share Posted August 20, 2023 (edited) digging the mod so far me and a few friends are running a server for it. Have a ? Is there ment to be no animals? Edited August 20, 2023 by Bal3Wolf (see edit history) Link to comment Share on other sites More sharing options...
Twedd Posted August 23, 2023 Share Posted August 23, 2023 First of all - amazing mod. Thank you for the effort. Just installed newer version and started a new game and I am having a game breaking error occur. There are no longer traders on the game - I have tried multiple maps (Pregen, random, even Navezgane). The error says 'ERR Loading prefabs xml file for level 'Navezgane': Method not found: Vector3i .Vector3i.op_Division(Vector3i.int) EXC Method not found Method not found: Vector3i .Vector3i.op_Division(Vector3i.int) It then repeats this several more times underneath. Please help! Link to comment Share on other sites More sharing options...
arramus Posted August 24, 2023 Share Posted August 24, 2023 1 hour ago, Twedd said: First of all - amazing mod. Thank you for the effort. Just installed newer version and started a new game and I am having a game breaking error occur. There are no longer traders on the game - I have tried multiple maps (Pregen, random, even Navezgane). The error says 'ERR Loading prefabs xml file for level 'Navezgane': Method not found: Vector3i .Vector3i.op_Division(Vector3i.int) EXC Method not found Method not found: Vector3i .Vector3i.op_Division(Vector3i.int) It then repeats this several more times underneath. Please help! I was reading about this exact same issue in the DZ Discord channel. It appears that while the person was using the most up to date V1.2.4 of Disctrict Zero, they were not using the most up to date A21.1(b16). Since revisions in DZ are specific to the 7D2D version, this was an important step. Can you confirm you are fully up to date with 7D2D? Link to comment Share on other sites More sharing options...
SnowBee Posted August 24, 2023 Share Posted August 24, 2023 10 hours ago, Twedd said: First of all - amazing mod. Thank you for the effort. Just installed newer version and started a new game and I am having a game breaking error occur. There are no longer traders on the game - I have tried multiple maps (Pregen, random, even Navezgane). The error says 'ERR Loading prefabs xml file for level 'Navezgane': Method not found: Vector3i .Vector3i.op_Division(Vector3i.int) EXC Method not found Method not found: Vector3i .Vector3i.op_Division(Vector3i.int) It then repeats this several more times underneath. Please help! Yeah, I want to second what @arramus said. I have had a number of players mention this to me with other mods as well. At least half that got back to me indicated that when they checked the correct alpha version (stable or exp) that was required, they were able to fix the problem. I believe this is the same problem with players only getting buried treasure quests from the traders. Same solution. Link to comment Share on other sites More sharing options...
Twedd Posted August 24, 2023 Share Posted August 24, 2023 11 hours ago, arramus said: I was reading about this exact same issue in the DZ Discord channel. It appears that while the person was using the most up to date V1.2.4 of Disctrict Zero, they were not using the most up to date A21.1(b16). Since revisions in DZ are specific to the 7D2D version, this was an important step. Can you confirm you are fully up to date with 7D2D? That was indeed the problem. I thought I had updated the folder since the last 7 Days update - but apparently not! Thanks for taking the time to help me out, it is much appreciated 👍 Link to comment Share on other sites More sharing options...
Feycat Posted August 27, 2023 Share Posted August 27, 2023 I'm watching a couple Youtubers play this and I can't help but think that in an overhaul where all live creatures are gone and the robots have destroyed everything, this should be a wasteland-only modpack. Maybe wasteland and desert if you want to be kind. Link to comment Share on other sites More sharing options...
arramus Posted August 27, 2023 Share Posted August 27, 2023 It is fortunate the RWG allows us to set our very own parameters for Biomes, and it'll be interesting to get your feedback on how a Wasteland only play through plays out with the current setup. Beware those spawn rates and radiated rainfall though if you give it a try. Link to comment Share on other sites More sharing options...
Zilox Posted August 30, 2023 Author Share Posted August 30, 2023 On 8/27/2023 at 4:38 AM, Feycat said: I'm watching a couple Youtubers play this and I can't help but think that in an overhaul where all live creatures are gone and the robots have destroyed everything, this should be a wasteland-only modpack. Maybe wasteland and desert if you want to be kind. Biomes will be overhauled into different planets in the future, so there will no longer be the regular 7 days biomes like wasteland, desert etc. Mostly likely the forest biome will stay as earth with some improvements. 2 Link to comment Share on other sites More sharing options...
SnowBee Posted August 30, 2023 Share Posted August 30, 2023 1 hour ago, Zilox said: Biomes will be overhauled into different planets in the future, so there will no longer be the regular 7 days biomes like wasteland, desert etc. Mostly likely the forest biome will stay as earth with some improvements. Damn, this mod is just getting better and better. Can't wait. 1 Link to comment Share on other sites More sharing options...
Zhou Ziling Posted September 6, 2023 Share Posted September 6, 2023 Greetings, dear author. I have encountered an issue on my end, namely, the lack of a displayed model after the placement of the blast furnace. Link to comment Share on other sites More sharing options...
Zilox Posted September 6, 2023 Author Share Posted September 6, 2023 1 minute ago, Zhou Ziling said: Greetings, dear author. I have encountered an issue on my end, namely, the lack of a displayed model after the placement of the blast furnace. I would need more information than that, but most likely something wrong with the installation. I'd suggest you come to the discord server if you need support as it's easier to help people there. Link to comment Share on other sites More sharing options...
Zhou Ziling Posted September 6, 2023 Share Posted September 6, 2023 Oh, esteemed author, have the latest modifications to the Zero District mod incorporated any new items? Link to comment Share on other sites More sharing options...
Zilox Posted September 6, 2023 Author Share Posted September 6, 2023 6 minutes ago, Zhou Ziling said: Oh, esteemed author, have the latest modifications to the Zero District mod incorporated any new items? No, they are the same for some time now. Link to comment Share on other sites More sharing options...
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