arramus Posted July 28, 2023 Share Posted July 28, 2023 14 hours ago, Ti2xGr said: We are having the exact same issue with 1887, M1897 trench, M31Hunter, and the pump shotgun. Fresh world, have the magazines. Others will craft. Hi Ti2xGr. When just testing the shotguns in Navezgane on a fresh load out, I've been good to unlock and craft. I tested the 1887 as that was first in the list. I wonder if you have any other weapon mods conflicting. Hearing the pump shotgun is not craftable sounds like something else is removing it, replacing it, or resetting it in some way. Feel free to DM on Discord for this one as these are a most worthy bundle to get working. 1 Link to comment Share on other sites More sharing options...
Tarf Posted July 28, 2023 Share Posted July 28, 2023 Shot in the dark... but maybe conflicting with a crafting mod as well. I remember someone using a Sam's Stuff mod had a problem because they were also using a Craft Quality 6 item mod. I think they fixed their issue by adding a "01" to the start of Sam's mod folder. Link to comment Share on other sites More sharing options...
BFT2020 Posted July 28, 2023 Share Posted July 28, 2023 Because of the changes to crafting, these mods will now have to modify that bit of code rather than simply adding to it (before you just need to code in the unlock and tag it to the perk that increasing crafting level). Now the crafting magazines all control it, so if you put in different mods that affect crafting, they will more than likely conflict, especially if the mod changes the display portion of crafting. If you want to combine mods that craft, you will need to examine them to see where they might conflict. Link to comment Share on other sites More sharing options...
Ti2xGr Posted July 30, 2023 Share Posted July 30, 2023 We have quite a few mods, including SStuff and a craft quality 6 mod. I will reorder the mods. and pull possible conflicts until I determine exactly our issue. I have a quick fix by pulling them from the crafting and just doing loot drop/trader until I determine our exact issue. A bit rusty on my modding on A21 so I'm embarrased that I didn't even consider looking elsewhere. We now run a testing server at the same time as our live servers so we can test mods for conflicts without affecting our play. Arramus - I do have a specific question on the Rally marker. I'll DM you. My son and I made a new rally point in Blender/Unity that we want to drop in, but can't find any code on XML's to use to point to the replacement marker. Link to comment Share on other sites More sharing options...
arramus Posted July 30, 2023 Share Posted July 30, 2023 2 hours ago, Ti2xGr said: My son and I made a new rally point in Blender/Unity that we want to drop in, but can't find any code on XML's to use to point to the replacement marker. <set xpath="/blocks/block[@name='questRallyMarker']/property[@name='Model']/@value">#@modfolder:Resources/ggquestmarker.unity3d?ggnewquestrallymarker</set> Ya, mod load order can be quite troublesome at times, especially when both bring something preferable but can wipe each other out on that one single requirement. 1 Link to comment Share on other sites More sharing options...
ahugehit Posted July 31, 2023 Share Posted July 31, 2023 (edited) is this mod broken for anyone else? for some reason the .556 weapons mod and this mod are conflicting for me. as soon as i add the .556 mod the shotgun mod breaks Edited July 31, 2023 by ahugehit (see edit history) Link to comment Share on other sites More sharing options...
Razor_ Posted July 31, 2023 Share Posted July 31, 2023 (edited) 14 hours ago, Ti2xGr said: We have quite a few mods, including SStuff and a craft quality 6 mod. I will reorder the mods. and pull possible conflicts until I determine exactly our issue. I have a quick fix by pulling them from the crafting and just doing loot drop/trader until I determine our exact issue. A bit rusty on my modding on A21 so I'm embarrased that I didn't even consider looking elsewhere. We now run a testing server at the same time as our live servers so we can test mods for conflicts without affecting our play. Arramus - I do have a specific question on the Rally marker. I'll DM you. My son and I made a new rally point in Blender/Unity that we want to drop in, but can't find any code on XML's to use to point to the replacement marker. It's most likely one (or many) of your mods modify base progression.xml in such a way that this mod's (and 556) xpath config fail to search and insert its code. Take a look at this mod progression.xml Spoiler <insertAfter xpath="//crafting_skill[@name='craftingShotguns']/display_entry[@item='gunShotgunT1DoubleBarrel']"> <display_entry item="IZYgunT1shotgunDoublebarrellong" unlock_level="11,14,18,22,26" /> <display_entry item="IZYgunT1shotgunBoltactionShotgun" unlock_level="11,14,18,22,26" /> <display_entry item="IZYgunT1shotgunModel1887" unlock_level="11,14,18,22,26" /> </insertAfter> <insertAfter xpath="//crafting_skill[@name='craftingShotguns']/effect_group/passive_effect[@name='RecipeTagUnlocked' and @tags='gunShotgunT1DoubleBarrel']"> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1shotgunDoublebarrellong"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1shotgunBoltactionShotgun"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="11,100" value="1" tags="IZYgunT1shotgunModel1887"/> </insertAfter> <insertAfter xpath="//crafting_skill[@name='craftingShotguns']/effect_group/passive_effect[@name='CraftingTier' and @tags='gunShotgunT1DoubleBarrel']"> <passive_effect name="CraftingTier" operation="base_add" level="14,18,22,26,100" value="1,2,3,4,4" tags="IZYgunT1shotgunDoublebarrellong"/> <passive_effect name="CraftingTier" operation="base_add" level="14,18,22,26,100" value="1,2,3,4,4" tags="IZYgunT1shotgunBoltactionShotgun"/> <passive_effect name="CraftingTier" operation="base_add" level="14,18,22,26,100" value="1,2,3,4,4" tags="IZYgunT1shotgunModel1887"/> </insertAfter> This mod only adds its code rather than meddling with base xml, which might cause other mods to fail to work properly. You can either 1) load this mod first but the unlocked crafting will not show correct unlocked guns (might be intended by the author to avoid conflicts with other mods) 2) create a patch yourself to make these mods work seamlessly together. Edited July 31, 2023 by Razor_ (see edit history) Link to comment Share on other sites More sharing options...
Tarf Posted July 31, 2023 Share Posted July 31, 2023 20 hours ago, ahugehit said: is this mod broken for anyone else? for some reason the .556 weapons mod and this mod are conflicting for me. as soon as i add the .556 mod the shotgun mod breaks No, it is working for me. I just tried both in a fresh world as well. Can see and craft weapons from both mods. Note, you don't move the top-level folder in the rar into your mod folder. You put the subfolders in. 1 Link to comment Share on other sites More sharing options...
Ti2xGr Posted August 2, 2023 Share Posted August 2, 2023 I went through mod by mod. Determined the Craft tier 6 mod is causing our issue. I'm going to see if I can determine if I can fix it. We also found an issue with the A21 Sniper Turrent V2. It takes any kind of ammo, including rocks. Also, 44 ammo was listed twice. Link to comment Share on other sites More sharing options...
Trail_Jitsu Posted August 2, 2023 Share Posted August 2, 2023 (edited) May have found a bug. When looking at the magazine progression menu for the shotguns there isnt the normal progression menu. Not sure how I triggered this or if its bugged at all. There should be the numbers of books correlating the amount of books per Tier of weapon. The 556 weapons mod is having a similar issue. Edited August 2, 2023 by Trail_Jitsu (see edit history) Link to comment Share on other sites More sharing options...
Tarf Posted August 2, 2023 Share Posted August 2, 2023 That's what it looks like for me as well. I assume the issue is TFP didn't expect so many weapons to be added to the tree. Link to comment Share on other sites More sharing options...
BFT2020 Posted August 3, 2023 Share Posted August 3, 2023 (edited) I think that is the old code, I sent Izayo new code that cleans it up which now should put all the same tier weapons in one line. It’s been a learning exercise with the new crafting, and as I learned from working on my mods, I shared with Izayo. Edited August 3, 2023 by BFT2020 (see edit history) 1 Link to comment Share on other sites More sharing options...
OverlordMateus Posted August 3, 2023 Share Posted August 3, 2023 Everything from the actual mod works very well, but the mods mod is sadly NOT working Link to comment Share on other sites More sharing options...
Izayo Posted August 3, 2023 Author Share Posted August 3, 2023 guys , I can't instantly update or fix these problems everyday, it's gonna be every weekend or 2 (in some week I have to go to work outside). it's good that you guys keeps report bugs,problems but don't expected instant fix from me . I try my best to perfecting this mod with the help from @BFT2020 and many others. feels free to drop fast-fix here like @Tarf and BFT do. 9 minutes ago, OverlordMateus said: Everything from the actual mod works very well, but the mods mod is sadly NOT working only work with my gun mods. sorry. 2 Link to comment Share on other sites More sharing options...
BFT2020 Posted August 4, 2023 Share Posted August 4, 2023 I will post a fix for the display issues when I get back from vacation, should be this weekend Link to comment Share on other sites More sharing options...
BFT2020 Posted August 4, 2023 Share Posted August 4, 2023 Updates the UI to fix the issue where multiple lines not showing https://github.com/BFT2020/IzayoUIUpdates.git NOTE: File includes both the shotgun and 556 weapon mods. Only install for the weapon mods you are using Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted August 4, 2023 Share Posted August 4, 2023 1 hour ago, BFT2020 said: Updates the UI to fix the issue where multiple lines not showing https://github.com/BFT2020/IzayoUIUpdates.git NOTE: File includes both the shotgun and 556 weapon mods. Only install for the weapon mods you are using Just replace the config with this file for both gun mods? Link to comment Share on other sites More sharing options...
BFT2020 Posted August 4, 2023 Share Posted August 4, 2023 1 hour ago, MrSamuelAdams said: Just replace the config with this file for both gun mods? No install the folder in the mods folder for one or both gun mods - depending on if you have one or both 1 Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted August 4, 2023 Share Posted August 4, 2023 2 minutes ago, BFT2020 said: No install the folder in the mods folder for one or both gun mods - depending on if you have one or both Oh shoot, okay. I'll have to reinstall the original mods. I just replaced all with this config lol Link to comment Share on other sites More sharing options...
BFT2020 Posted August 5, 2023 Share Posted August 5, 2023 For everyone's information, this is how your mods folder should look like with Izayo's and my mods Since I have both of Izayo's mods loaded, I installed both of my mods to update the UI. (Ignore the Temp folder, that is where I dump mod folders in when I don't want them to load up). Link to comment Share on other sites More sharing options...
ahugehit Posted August 5, 2023 Share Posted August 5, 2023 On 7/31/2023 at 3:33 PM, Tarf said: No, it is working for me. I just tried both in a fresh world as well. Can see and craft weapons from both mods. Note, you don't move the top-level folder in the rar into your mod folder. You put the subfolders in. sorry the late response yeah i think my issue was i had two of the a21_izayo_Visibile_mods_mod folders in there. basically one from each seperate mod. i deleted one and its worked fine since. thanks bruv Link to comment Share on other sites More sharing options...
Mert Dilbaz Posted September 22, 2023 Share Posted September 22, 2023 Hello, its an amazing shotgun mod and i love it. But I don't understand why do my shotgunshells have 0 damage ? Im using this mod with Darkness Falls mod pack. here is a screenshot : How can I change it the damage ? Link to comment Share on other sites More sharing options...
BFT2020 Posted September 22, 2023 Share Posted September 22, 2023 36 minutes ago, Mert Dilbaz said: Hello, its an amazing shotgun mod and i love it. But I don't understand why do my shotgunshells have 0 damage ? Im using this mod with Darkness Falls mod pack. here is a screenshot : How can I change it the damage ? It's because you are trying to use a vanilla mod as is with a mod like DF that is considered an overhaul mod. You have to change this mod to make it work with DF. Link to comment Share on other sites More sharing options...
Mert Dilbaz Posted September 22, 2023 Share Posted September 22, 2023 2 hours ago, BFT2020 said: It's because you are trying to use a vanilla mod as is with a mod like DF that is considered an overhaul mod. You have to change this mod to make it work with DF. Thanks for reply. How can I find where I need to change ? Link to comment Share on other sites More sharing options...
BFT2020 Posted September 22, 2023 Share Posted September 22, 2023 2 hours ago, Mert Dilbaz said: Thanks for reply. How can I find where I need to change ? You are going to have to examine both mods and figure out what changes Khaine has made to his mod. I do know that Khaine has heavily changed the perks and crafting elements of the game which will affect this mod. In this case, it is tied to the shotgun perk that Khaine is using. In vanilla, it is perkBoomstick which if you look at the tags in both the shotgun and ammo, it will have those in them. With Khaine's mod, you would need to add those custom tags he has for shotguns to the items in Izayo's mod. Link to comment Share on other sites More sharing options...
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