ntaklive Posted April 19, 2022 Share Posted April 19, 2022 (edited) Backup Mod by ntaklive DescriptionThis modlet makes it possible to automatically backup and restore your game saves.Settings You can configure the modlet by modifying the 'settings.json' file, or you can also use the FilUnderscore's Mod Manager.If you changed the configuration when you were in game, you should re-enter to your world to apply changed settings. { "General": { // Backups limit // Default: 10 "BackupsLimit": 10, // Custom backups folder path // IMPORTANT: You must escape all '\' characters or use '/' // Example: "C:\\7DaysToDie\\Backups" // Default: "" "CustomBackupsFolder": "", // Write debug information to the logs/log.txt file and to the in-game/server console // Default: false "DebugMode": false }, "AutoBackup": { // Is automatic backup enabled // Default: true "Enabled": true, // Auto backup delay (seconds) // Min: 10 // Default: 1200 (20 minutes) "Delay": 1200, // Reset the delay timer after a manual backup // Default: false "ResetDelayTimerAfterManualBackup": false, // Skip the next scheduled backup, if there are no players on the server // Default: false "SkipIfThereAreNoPlayers": false }, "Archive": { // Keep the last backup of the day // Default: false "Enabled": false, // Backups limit // Default: 10 "BackupsLimit": 10, // Custom archive folder path. // IMPORTANT: You must escape all '\' characters or use '/' // Example: "C:\\7DaysToDie\\Archive". // Default: "" "CustomArchiveFolder": "" }, "Events": { // Backup when world loaded // Default: true "BackupOnWorldLoaded": true, // Backup when the last player on the server disconnected // Default: false "BackupOnServerIsEmpty": false }, "Notifications": { // Are ALL chat notifications enabled // Default: true "Enabled": true, "Countdown" : { // Are countdown chat notifications enabled // Default: true "Enabled": true, // Do a countdown * seconds before backup starts // Min: 1 // Default: 5 "CountFrom": 5 } } } By default, your backups for each save will be saved in the '%AppData%/Roaming/7DaysToDie/Backups/%WorldName%/%SaveName%' directory (on windows). and your archived backups for each save will be saved in the '%AppData%/Roaming/7DaysToDie/Archive/%WorldName%/%SaveName%' folder (on windows). P.S. You can also change the UserGameData property in your serverconfig.xml or in the game startup arguments. Then by default it will use the next directories: '%UserGameData%/Backups/%WorldName%/%SaveName%' for backups, and '%UserGameData%/Archive/%WorldName%/%SaveName%' for archive Commands You can use the 'backup' command or its shortened version - the 'bp' command 'backup' - perform a forceful backup 'backup info' - show the current configuration of the mod 'backup list' - show all available backups 'backup restore' - restore a save from a backup 'backup delete' - delete a backup 'backup start' - start an AutoBackup process (even if disabled in settings.json) 'backup stop' - stop the current AutoBackup process Installation1. Extract the downloaded .zip archive 2. Move the extracted 'BackupMod' folder to your 'Mods' folderCompatibilityRequired game version: Alpha 20EAC CompatibilityServer only. To load in single-player mode, you must disable EAC. DownloadGitHub SupportI hope this mod will be useful to someone 😛 Edited September 17, 2022 by ntaklive Upd. (see edit history) 5 Link to comment Share on other sites More sharing options...
ntaklive Posted April 23, 2022 Author Share Posted April 23, 2022 (edited) New feature (v1.0.3) : At Henshaw's request, there was added a command that performs a forced backup. You can use the 'backup' or 'bp' command for this. Edited April 23, 2022 by ntaklive I don't need a sad emoji here :0 (see edit history) Link to comment Share on other sites More sharing options...
HillBilly Bones Posted April 25, 2022 Share Posted April 25, 2022 Hello, I like the idea for this Mod, but I am running a Linux server. Was wondering if this Mod could be made to be compatible with Linux? (Ubuntu). Thanks for your work! Link to comment Share on other sites More sharing options...
MikeyUK Posted April 26, 2022 Share Posted April 26, 2022 (edited) Any chance of a little less spam in the server console? Just hard to see other stuff, doesn't need the announcement stuff imo, or at least not all the lines of it. Great mod thanks man Edited April 26, 2022 by MikeyUK (see edit history) Link to comment Share on other sites More sharing options...
ntaklive Posted April 26, 2022 Author Share Posted April 26, 2022 21 hours ago, HillBilly Bones said: Hello, I like the idea for this Mod, but I am running a Linux server. Was wondering if this Mod could be made to be compatible with Linux? (Ubuntu). Thanks for your work! Hi. I have just tried to install the mod on my Ubuntu virtual machine. It seems that the mod works fine. I think that you should try it yourself. 🤔 Link to comment Share on other sites More sharing options...
ntaklive Posted April 27, 2022 Author Share Posted April 27, 2022 17 hours ago, MikeyUK said: Any chance of a little less spam in the server console? Just hard to see other stuff, doesn't need the announcement stuff imo, or at least not all the lines of it. Great mod thanks man Hi. Check the latest release on GitHub. It will solve your problem. 1 Link to comment Share on other sites More sharing options...
ntaklive Posted April 28, 2022 Author Share Posted April 28, 2022 Changelog (v1.0.5) : - The backup process is now completely asynchronous (no more freezes) - The in-menu configuration hot-reload feature was reworked - Now if the configuration is incorrect, you will be given detailed information about the error - The 'backup info' command was added - Some corrections in the announcements 1 Link to comment Share on other sites More sharing options...
ntaklive Posted May 1, 2022 Author Share Posted May 1, 2022 (edited) Changelog (v1.1.0) : - The 'backup restore' command was added - File location announcement was removed from the chat announcements - Much code refactoring There is great news! Now you can restore your backups directly from the game menu, automatically! Just write 'backup restore' in the game console and you will see your available backups. Now write the 'backup restore *world id* *save id* *backup id*' command and enjoy. For example: 'backup restore 0 1 0'. Edited May 1, 2022 by ntaklive typo (see edit history) Link to comment Share on other sites More sharing options...
MikeyUK Posted May 2, 2022 Share Posted May 2, 2022 Lots of errors for v1.1.0 so I have reverted to previous version which works fine. From error log: 2022-05-02T06:42:13 322.827 EXC Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at BackupMod.Services.SaveInfoFactory.GetFromSaveFolderPath (System.String saveFolderPath) [0x0002f] in <10452c9d1a9e493e9c0639f1ffa893fb>:0 at BackupMod.Services.WorldService.GetCurrentWorldSaveInfo () [0x0000c] in <10452c9d1a9e493e9c0639f1ffa893fb>:0 at BackupMod.ModApi+<StartWatchdogForCurrentWorld>d__1.MoveNext () [0x00031] in <10452c9d1a9e493e9c0639f1ffa893fb>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDe@%$#Notification (System.Threading.Tasks.Task task) [0x00028] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at BackupMod.ModApi+<>c+<<InitMod>b__0_0>d.MoveNext () [0x0005d] in <10452c9d1a9e493e9c0639f1ffa893fb>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) BackupMod.Services.LogWrapper`1:Exception(Exception) BackupMod.<<InitMod>b__0_0>d:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<<InitMod>b__0_0>d&) BackupMod.<>c:<InitMod>b__0_0() ModEvent:Invoke() <startGameCo>d__122:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2022-05-02T06:42:13 322.830 ERR Full error message: 2022-05-02T06:42:13 322.832 ERR System.InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at BackupMod.Services.SaveInfoFactory.GetFromSaveFolderPath (System.String saveFolderPath) [0x0002f] in <10452c9d1a9e493e9c0639f1ffa893fb>:0 at BackupMod.Services.WorldService.GetCurrentWorldSaveInfo () [0x0000c] in <10452c9d1a9e493e9c0639f1ffa893fb>:0 at BackupMod.ModApi+<StartWatchdogForCurrentWorld>d__1.MoveNext () [0x00031] in <10452c9d1a9e493e9c0639f1ffa893fb>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDe@%$#Notification (System.Threading.Tasks.Task task) [0x00028] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Runtime.CompilerServices.TaskAwaiter.GetResult () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at BackupMod.ModApi+<>c+<<InitMod>b__0_0>d.MoveNext () [0x0005d] in <10452c9d1a9e493e9c0639f1ffa893fb>:0 Link to comment Share on other sites More sharing options...
ntaklive Posted May 2, 2022 Author Share Posted May 2, 2022 Changelog (v1.1.1) : - Synchronization of backup and save directories is fixed I have contacted MikeyUK to fix his bug and still waiting for the answer. This update may fix some problems. If anyone else has some problems with the latest version of the mod, you should contact to me here or make an issue on GitHub. Link to comment Share on other sites More sharing options...
ntaklive Posted May 2, 2022 Author Share Posted May 2, 2022 Changelog (v1.1.2) : - The custom value of the 'SaveGameFolder' property now does not break the mod Thanks to MikeyUK for the help. 1 Link to comment Share on other sites More sharing options...
ntaklive Posted May 3, 2022 Author Share Posted May 3, 2022 (edited) Changelog (v1.1.3) : - Configuration structure was changed - 'Archive' feature was added (today's last backup will be stored and won't be deleted with 'General.BackupsLimit') (Look at the new configuration) - 'backup list' command was added - 'backup delete' command was added Note that the structure of the configuration file has been changed. You must replace your old settings.json with the new one and reconfigure it. If anyone has some problems with this version of the mod, you should contact to me here or create an issue on GitHub. Edited May 3, 2022 by ntaklive typo (see edit history) 1 Link to comment Share on other sites More sharing options...
MikeyUK Posted May 4, 2022 Share Posted May 4, 2022 This is amazing thanks, all set up for me and seems to be running fine LOVING the archive, really nice for admins! Link to comment Share on other sites More sharing options...
ntaklive Posted May 4, 2022 Author Share Posted May 4, 2022 Changelog (v1.1.4) : - Recursive creation of folders if the Backups folder or the Archives folder was in the Saves folder has been fixed If anyone has some problems with this version of the mod, you should contact to me here or create an issue on GitHub. 1 Link to comment Share on other sites More sharing options...
Canute Posted May 19, 2022 Share Posted May 19, 2022 Hi, just got a problem. I manual delete SP saves and now Backup don't like to work anymore. It give out error msg. because it can't access the old savegame folder's anymore. And ofcouse it didn't do any backup's anymore. Hmm, maybe i found the problem, there was still backups/archives with that names. And backup tried to lookup for these real savefolder and they wasn't there. Maybe you should add a failsafe. I don't think you can made a request to ask to delete these archives/backup when there isn't an actual save anymore. Or at last the mod should still doing backup, even after the error. Link to comment Share on other sites More sharing options...
ntaklive Posted May 20, 2022 Author Share Posted May 20, 2022 (edited) Hi. Thanks for your report! I have fixed this bug in the latest version of the mod. But I don't have enough time right now to make a complete fix for this bug. So the missing directories will now be created all the time if there are backups or archives folders available. I'll change this behavior later Changelog (v1.1.5) : - Existing backups are unavailable for 'backup restore' and similar actions fix If anyone has problems with this version of the mod, you should contact me here or create an issue on GitHub. Edited August 3, 2022 by ntaklive (see edit history) Link to comment Share on other sites More sharing options...
ntaklive Posted June 10, 2022 Author Share Posted June 10, 2022 Changelog (v1.1.6) : - FilUnderscore`s Mod Manager full support If anyone has problems with this version of the mod, you should contact me here or create an issue on GitHub. Link to comment Share on other sites More sharing options...
ntaklive Posted August 2, 2022 Author Share Posted August 2, 2022 (edited) Changelog (v1.1.7) : Two new features were added: // Skip the next scheduled backup, if there are no players on the server // Default: false "SkipIfThereAreNoPlayers": false and // Backup when the last player on the server disconnected // Default: false "BackupOnServerIsEmpty": false If anyone has problems with this version of the mod, you should contact me here or create an issue on GitHub. Edited August 2, 2022 by ntaklive (see edit history) Link to comment Share on other sites More sharing options...
duanethebathtub Posted August 20, 2022 Share Posted August 20, 2022 (edited) Hi, this mod looks like a must have. I'm wondering where to edit the settings file to backup my saves at this location - D:\7D2D\Mods\Saves I'd like to backup that folder and put the backup archive(s) at D:\7D2D\Backups. I did read over the instructions but it seems both areas are the backup locations. Thank you. Edited August 20, 2022 by duanethebathtub (see edit history) Link to comment Share on other sites More sharing options...
spud42 Posted August 20, 2022 Share Posted August 20, 2022 "CustomBackupsFolder": "" "CustomArchiveFolder": "" from the first post... You can configure the modlet by modifying the 'settings.json' file, . those two lines above i believe ar the ones to edit. i presume you add your custom path between the quotation marks. Link to comment Share on other sites More sharing options...
a_jp Posted August 29, 2022 Share Posted August 29, 2022 translation. excuse me. I put it on the server It doesn't seem to work. what am i doing wrong Please teach me. Link to comment Share on other sites More sharing options...
Canute Posted August 29, 2022 Share Posted August 29, 2022 (edited) 4 hours ago, a_jp said: what am i doing wrong Please teach me. 1. you should check for releases and download these, if the author created/offer these before you download the master. Look at the right side, Releases v1.1.7. and download BackupMod.zip the next time The master sometimes is just a work directory and sometimes don't work as mod. But at BackupMod it should work. 2.When you unpack and copy the content of a mod archive, you should look what is inside. You prolly have inside the backup-master another folder BackupMod. Move BackupMod to Mods and delete BackupMod-master. Edited August 29, 2022 by Canute (see edit history) 1 Link to comment Share on other sites More sharing options...
a_jp Posted August 29, 2022 Share Posted August 29, 2022 Canute! Thank you very much! It seems the version is old. [BackupModDemonstrationScreenV1.1.2] and v1.1.7. I tried Under the name of the attached map A compressed backup file has been created! /home/sdtd/.local/share/7DaysToDie/Backups/PREGEN10k/My Games (After . is a hidden file) Even if you delete all backup compressed files A new backup compressed file has been generated! --- The sentences may be strange due to translation. excuse me. --- Canute様、ありがとうございます! うん。バージョンが古かったみたい。 [BackupModDemonstrationScreenV1.1.2] そして v1.1.7。をやってみた。 付けてるマップの名前下に バックアップの圧縮ファイルが作成されました! /home/sdtd/.local/share/7DaysToDie/Backups/PREGEN10k/My Game (.以降は隠しファイル) なおバックアップ圧縮ファイル全部を消しても 新しいバックアップ圧縮ファイルが生成されました! 5 hours ago, Canute said: 1. マスターをダウンロードする前に、作成者がこれらを作成/提供している場合は、リリースを確認してダウンロードする必要があります。 右側を見てください、リリース v1.1.7。次回はBackupMod.zipをダウンロードします master は単なる作業ディレクトリである場合もあれば、mod として機能しない場合もあります。 しかし、BackupMod では動作するはずです。 2. mod アーカイブのコンテンツを解凍してコピーするときは、中身を確認する必要があります。 おそらく、バックアップ マスター内に別のフォルダー BackupMod があります。 BackupMod を Mods に移動し、BackupMod-master を削除します。 Link to comment Share on other sites More sharing options...
alphaniner Posted August 29, 2022 Share Posted August 29, 2022 I think I encountered a bug in the latest Release (1.1.7). Before launching the game, I edited the settings.json file and changed the value of AutoBackup:Enabled to false, but autobackups still occur. Spoiler { "General": { // Backups limit // Default: 10 "BackupsLimit": 10, // Custom backups folder path // IMPORTANT: You must escape all '\' characters or use '/' // Example: "C:\\7DaysToDie\\Backups" // Default: "" "CustomBackupsFolder": "" }, "AutoBackup": { // Is automatic backup enabled // Default: true "Enabled": false, // Auto backup delay (seconds) // Default: 1200 (20 minutes) "Delay": 1200, // Skip the next scheduled backup, if there are no players on the server // Default: false "SkipIfThereAreNoPlayers": false }, "Archive": { // Keep the last backup of the day // Default: false "Enabled": false, // Backups limit // Default: 10 "BackupsLimit": 10, // Custom archive folder path. // IMPORTANT: You must escape all '\' characters or use '/' // Example: "C:\\7DaysToDie\\Archive". // Default: "" "CustomArchiveFolder": "" }, "Events": { // Backup when world loaded // Default: true "BackupOnWorldLoaded": true, // Backup when the last player on the server disconnected // Default: false "BackupOnServerIsEmpty": false }, "Utilities": { // Chat notifications // Default: true "ChatNotificationsEnabled": true } } Link to comment Share on other sites More sharing options...
a_jp Posted August 29, 2022 Share Posted August 29, 2022 automatic backup I would like to know the string to stop it. during the program // Default: true the same as //do not do: abc like. Because the creation language is not the native language, I just don't understand w 2 hours ago, alphaniner said: 最新のリリース (1.1.7) でバグに遭遇したと思います。ゲームを起動する前に、settings.json ファイルを編集し、AutoBackup:Enabled の値を false に変更しましたが、自動バックアップは引き続き発生します。 隠された内容を明らかにする { "General": { // Backups limit // Default: 10 "BackupsLimit": 10, // Custom backups folder path // IMPORTANT: You must escape all '\' characters or use '/' // Example: "C:\\7DaysToDie\\Backups" // Default: "" "CustomBackupsFolder": "" }, "AutoBackup": { // Is automatic backup enabled // Default: true "Enabled": false, // Auto backup delay (seconds) // Default: 1200 (20 minutes) "Delay": 1200, // Skip the next scheduled backup, if there are no players on the server // Default: false "SkipIfThereAreNoPlayers": false }, "Archive": { // Keep the last backup of the day // Default: false "Enabled": false, // Backups limit // Default: 10 "BackupsLimit": 10, // Custom archive folder path. // IMPORTANT: You must escape all '\' characters or use '/' // Example: "C:\\7DaysToDie\\Archive". // Default: "" "CustomArchiveFolder": "" }, "Events": { // Backup when world loaded // Default: true "BackupOnWorldLoaded": true, // Backup when the last player on the server disconnected // Default: false "BackupOnServerIsEmpty": false }, "Utilities": { // Chat notifications // Default: true "ChatNotificationsEnabled": true } } Link to comment Share on other sites More sharing options...
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