ktrain Posted March 4, 2022 Share Posted March 4, 2022 (edited) On 2/12/2022 at 1:06 PM, w00kien00kie said: @ktrain Source code can be found here : https://gitlab.com/wookienookie/TheWinchesterCode gitlab link is down with a 500... Edited March 4, 2022 by ktrain doh (see edit history) Link to comment Share on other sites More sharing options...
w00kien00kie Posted March 5, 2022 Author Share Posted March 5, 2022 20 hours ago, ktrain said: gitlab link is down with a 500... Looks like it's back up, it's just gitlab having a moment Link to comment Share on other sites More sharing options...
Michael43 Posted March 8, 2022 Share Posted March 8, 2022 Hello!! I'd like to expand MODslot, any suggestions? Link to comment Share on other sites More sharing options...
dcsobral Posted May 2, 2022 Share Posted May 2, 2022 Hi @w00kien00kie, long time no see! How big is the "bigger backpack"? Also, and I saw some people mentioning it, it would be nice to have the size as a game option. Even better if it included the vanilla size. Link to comment Share on other sites More sharing options...
dcsobral Posted May 5, 2022 Share Posted May 5, 2022 Are locked slots reset when reloading the game, or are they lost? Link to comment Share on other sites More sharing options...
Hells_Janitor Posted May 6, 2022 Share Posted May 6, 2022 7 hours ago, dcsobral said: Are locked slots reset when reloading the game, or are they lost? No, any slots you lock remain in place until the next time you log in. Link to comment Share on other sites More sharing options...
erlgrey Posted May 19, 2022 Share Posted May 19, 2022 didn't play 7dtd for a while but this is probably the mod i was waiting for. since a18 i'm extremely unhappy with the cities-are-no-longer-scary situation, raising overall biome spawns was kind of meh, never wanted full ravenhearst madness, thanks for sharing that, really looking forward trying it out. Link to comment Share on other sites More sharing options...
theoilver Posted May 21, 2022 Share Posted May 21, 2022 (edited) Quote Where do I install this folder, please? Libs/A20 I tried to move all the mods from the Winchester folder to my manually created Mods folder. Now I am getting error messages and the game wouldn't start. I am using Alpha 20.5 Edited May 21, 2022 by theoilver (see edit history) Link to comment Share on other sites More sharing options...
Akrux Posted May 22, 2022 Share Posted May 22, 2022 (edited) 23 hours ago, theoilver said: Where do I install this folder, please? Libs/A20 I tried to move all the mods from the Winchester folder to my manually created Mods folder. Now I am getting error messages and the game wouldn't start. I am using Alpha 20.5 I had the same problem. Copied 20.5 B2 stable to a new folder. Dropped in the Winchester mods file from the download. When I tried to start the game I got a red error message 'MissingFieldException: Field 'XUiC_GamePrefSelector'. Without the mods folder the game worked fine. Edited May 22, 2022 by Akrux (see edit history) Link to comment Share on other sites More sharing options...
erlgrey Posted May 23, 2022 Share Posted May 23, 2022 20.3 gives no error, last good version for this mod i think 1 Link to comment Share on other sites More sharing options...
Akrux Posted May 24, 2022 Share Posted May 24, 2022 19 hours ago, erlgrey said: 20.3 gives no error, last good version for this mod i think I reinstalled with 20.3 and now its working fine. Thanks for the advice. I am playing at insane and wow there are a lot of zombies in town. Lots of experience opportunities. Link to comment Share on other sites More sharing options...
w00kien00kie Posted May 25, 2022 Author Share Posted May 25, 2022 (edited) Im currently on a break (usually do during the spring/summer) and hence havent updated to latest stable version. Ill try to get some time to update the mod though. Hope you enjoy the play through, its can get hectic at times😀 Edited May 25, 2022 by w00kien00kie (see edit history) 1 Link to comment Share on other sites More sharing options...
Gamida Posted May 25, 2022 Share Posted May 25, 2022 Does anyone know the magic number of how close you have to stay to a drop crate? First time I went to one the zombies spawned (around 10 or 12) and thinking it was a one time thing I did my patented (backup while shooting and love tapping them with my sledge) When they were dead I ran back to get my loot and more spawned. So I killed those and slowly crept in hoping I could reach the crate before they spawned...lol you can guess how that worked out. So killed them again. This time I moved in and started circling the crate in what I thought was a fairly close distance and picked them off. After killing them and approaching again...you got it. Bam, zombies. So I wouldn't mind if someone would let me know if there is a proper way to get an airdrop. PS: I did get a ton of xp though so there is that lol. I can see some players using this as a super screamer...not even bothering to open the crate Link to comment Share on other sites More sharing options...
w00kien00kie Posted May 25, 2022 Author Share Posted May 25, 2022 It should be around 30 blocks radius from the airdrop. If people what to cheat and get lots of XP theyre only cheating themselves lol Link to comment Share on other sites More sharing options...
Gamida Posted May 25, 2022 Share Posted May 25, 2022 2 hours ago, w00kien00kie said: It should be around 30 blocks radius from the airdrop. If people what to cheat and get lots of XP theyre only cheating themselves lol Thank you, and yes there will be those that use it to their advantage Link to comment Share on other sites More sharing options...
erlgrey Posted May 27, 2022 Share Posted May 27, 2022 is there a way to turn down spawn rate? (i think the multiplier does only makes spawns more frequent) w/o winchester i used to use a simple modlet which modifies spawning.xml in that way, more zed + lower respawn rate, but it feels like zed get sometimes instant respawned especially around poi which seems a bit exzessive. like the amount of zed with x3 multiplier around poi, but i don't really feel have to clear them every 5 minutes or something like that. Link to comment Share on other sites More sharing options...
w00kien00kie Posted May 28, 2022 Author Share Posted May 28, 2022 16 hours ago, erlgrey said: is there a way to turn down spawn rate? (i think the multiplier does only makes spawns more frequent) w/o winchester i used to use a simple modlet which modifies spawning.xml in that way, more zed + lower respawn rate, but it feels like zed get sometimes instant respawned especially around poi which seems a bit exzessive. like the amount of zed with x3 multiplier around poi, but i don't really feel have to clear them every 5 minutes or something like that. Youve possibly got a low maxZombie value with a high poi multiplier, this means they are still spawning and not respawning. They will eventually calm down a bit but this is part of the mod, I want zombies everywhere causing chaos! Tweak a few settings to make it work for you I'd suggest Link to comment Share on other sites More sharing options...
erlgrey Posted May 28, 2022 Share Posted May 28, 2022 (edited) but in general modifying the spawning.xml values should have an effect even when used in combination with your mod right? poi multi is x3 and max count 125, when i set the respawns to something like 3-5 days in xml it still seemed as the same zed respawned while i was still fighting zed of the area. probably i give a maxed out zedcount a try and fiddle around with spawning xml and the multi, if really not all have been spawned at that time, that may improve it. thank you edit: oh, just found that WMMBiomeRespawnDelay is also a modlet which modifies spawning.xml, gonna make my changes there and we will see how it goes. i guess spawning.xml was just altered several times previously. Edited May 28, 2022 by erlgrey (see edit history) Link to comment Share on other sites More sharing options...
w00kien00kie Posted June 5, 2022 Author Share Posted June 5, 2022 Updated to latest stable version A20.5b2 1 Link to comment Share on other sites More sharing options...
LonesomeRaven31 Posted June 6, 2022 Share Posted June 6, 2022 Trying to play it on 20.5b2 and it's just sitting at "Loading...." when first booting up the game. I can't even get to the main menu. I've let it sit there for 10 minutes now with no change. Link to comment Share on other sites More sharing options...
w00kien00kie Posted June 6, 2022 Author Share Posted June 6, 2022 Do you have any other mods installed? Can you make sure youve got a clean install please. Also post your logs and i can see if anything obvious is happening Link to comment Share on other sites More sharing options...
w00kien00kie Posted June 6, 2022 Author Share Posted June 6, 2022 Ive just done a fresh download of the mod and used a copy of the default game and it worked well for me, please check your install is clean. W00kie Link to comment Share on other sites More sharing options...
LonesomeRaven31 Posted June 7, 2022 Share Posted June 7, 2022 18 hours ago, w00kien00kie said: Ive just done a fresh download of the mod and used a copy of the default game and it worked well for me, please check your install is clean. W00kie It's loading up now. Not quite sure what the issue was or what it was conflicting with out of the other mods I had. Would've liked to have gotten a log for it for you and so I might have an idea but when I tried when it was stuck on "Loading......" nothing would happen at all, no log would show up. But anyways, all better now far as I can tell. Looking forward to putting some serious time into this. Thanks. Link to comment Share on other sites More sharing options...
Truckerwil Posted December 8, 2022 Share Posted December 8, 2022 (edited) I've just downloaded this for A20.6 and while the action skills seem to be counting, while I'm killing zombies, that counting of the level in the action skills tab, isn't unlocking. I've just hit lvl 6 for blunt, but the count is still showing 0 so I'm still crafting lvl 1 clubs. Is this a problem due to A20.6 and Winchester hasn't been updated for that or is there another reason? Tks Edited December 8, 2022 by Truckerwil (see edit history) Link to comment Share on other sites More sharing options...
w00kien00kie Posted December 15, 2022 Author Share Posted December 15, 2022 Im afraid I havent updated the Winchester mod for A20.6 and am on a break from modding atm. Once A21 is out and I have an idea of what/how the new changes affect mods ill hopefully update the mod then. w00kie Link to comment Share on other sites More sharing options...
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