richard.rainbowwolf Posted April 10 Share Posted April 10 Please VRoid for NPC? Link to comment Share on other sites More sharing options...
drkstardragon Posted April 12 Share Posted April 12 On 4/10/2024 at 6:09 PM, richard.rainbowwolf said: Please VRoid for NPC? That is an entirely different mod. Link to comment Share on other sites More sharing options...
richard.rainbowwolf Posted April 13 Share Posted April 13 (edited) 19 часов назад, Drkstardragon сказал: Это совершенно другой мод. I know. I mean the ability to apply this mod to NPCs. Then it would be possible to hire NPCs of any kind. Edited April 13 by richard.rainbowwolf (see edit history) Link to comment Share on other sites More sharing options...
drkstardragon Posted April 13 Share Posted April 13 5 hours ago, richard.rainbowwolf said: I know. I mean the ability to apply this mod to NPCs. Then it would be possible to hire NPCs of any kind. No, Vroid mod is Vroid mod and Npc mod is Npc mod, we will not be turning the npcs in this mod into vroid avatars or vice versa. Link to comment Share on other sites More sharing options...
richard.rainbowwolf Posted April 14 Share Posted April 14 On 13.04.2024 at 15:25, drkstardragon said: Нет, мод Vroid — это мод Vroid, а мод Npc — это мод NPC. Мы не будем превращать нпс в этом моде в аватары vroid или наоборот. It's a pity! Link to comment Share on other sites More sharing options...
Onlineritter Posted April 15 Share Posted April 15 2024-04-14T18:42:01 1296.056 ERR XML loader: Loading and parsing '' failed 2024-04-14T18:42:01 1296.056 EXC Did not find 'extends' entity 'animalSpider01' at EntityClassesFromXml+<LoadEntityClasses>d0.MoveNext () [0x0015d] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d51.MoveNext () [0x00044] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>cDisplayClass59_0:<handleReceivedConfigs>b0(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Link to comment Share on other sites More sharing options...
bdubyah Posted April 15 Share Posted April 15 1 hour ago, Onlineritter said: 2024-04-14T18:42:01 1296.056 ERR XML loader: Loading and parsing '' failed 2024-04-14T18:42:01 1296.056 EXC Did not find 'extends' entity 'animalSpider01' at EntityClassesFromXml+<LoadEntityClasses>d0.MoveNext () [0x0015d] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d51.MoveNext () [0x00044] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>cDisplayClass59_0:<handleReceivedConfigs>b0(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Please post or link to the entire log. Snippets of it are not really that useful. Link to comment Share on other sites More sharing options...
arramus Posted April 15 Share Posted April 15 This issue shows a failing for something connected to animalSpider01. Unfortunately, it provides no other information. At a guess, I'd say the 2-Spider Pack Expansion is installed but not the 1-Spider Pack. Please check none of the folders are nested, and 2-Spider is not added without 1-Spider Add On Pack, because 1-Spider pack is necessary and it won't run without it. Share you log following the instructions in the regular bug post if needed. https://community.7daystodie.com/a21-bugs-main/bug-pool/how-to-report-bugs-found-in-a21-r4/ Link to comment Share on other sites More sharing options...
Nomad04 Posted April 18 Share Posted April 18 how does one increase the amount of npc's they can hire above 2? Link to comment Share on other sites More sharing options...
bdubyah Posted April 18 Share Posted April 18 7 hours ago, Nomad04 said: how does one increase the amount of npc's they can hire above 2? I don't think NPCCore does that itself. That's usually set in mods that use NPCCore. Link to comment Share on other sites More sharing options...
Nomad04 Posted April 19 Share Posted April 19 10 hours ago, bdubyah said: I don't think NPCCore does that itself. That's usually set in mods that use NPCCore. funny coincidence because I'm looking for that option in your mod bdubyah, the wasteland Link to comment Share on other sites More sharing options...
bdubyah Posted April 19 Share Posted April 19 28 minutes ago, Nomad04 said: funny coincidence because I'm looking for that option in your mod bdubyah, the wasteland Then you should ask in my thread. 😛 Look at the top of Wasteland's dialogs.xml. Change the value for CurrentHireCount to something higher. I think it's at 1 now, which allows for 2 hires. Link to comment Share on other sites More sharing options...
Nomad04 Posted April 19 Share Posted April 19 i will next time its hard to know where to look with all these mods Link to comment Share on other sites More sharing options...
arramus Posted April 19 Share Posted April 19 Here is a Zombie Pack for the NPC Mod. Oakraven's Head Hunters as 1-OaksZombieHeadHunters Add On Pack. Click on the 3 dots ... and select Download. https://github.com/arramus/A21-NPCMod/blob/main/1-OaksZombieHeadHunters.zip About: These entities will appear in the Wasteland for day and night. The will only appear in other biomes at night at a regulated rate. Nurse Barbie can set players on fire with her melee attack. Nurse Jazlyn will cause radiation sickness with her proximity. All the rest, will just attempt to rip you apart at the first opportunity. 1 Link to comment Share on other sites More sharing options...
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