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A21 NPCMod and Addons


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5 hours ago, richard.rainbowwolf said:
I know. I mean the ability to apply this mod to NPCs. 
Then it would be possible to hire NPCs of any kind.

No, Vroid mod is Vroid mod and Npc mod is Npc mod, we will not be turning the npcs in this mod into vroid avatars or vice versa.

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2024-04-14T18:42:01 1296.056 ERR XML loader: Loading and parsing '' failed
2024-04-14T18:42:01 1296.056 EXC Did not find 'extends' entity 'animalSpider01'
  at EntityClassesFromXml+<LoadEntityClasses>d0.MoveNext () [0x0015d] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d51.MoveNext () [0x00044] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>cDisplayClass59_0:<handleReceivedConfigs>b0(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

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1 hour ago, Onlineritter said:

2024-04-14T18:42:01 1296.056 ERR XML loader: Loading and parsing '' failed
2024-04-14T18:42:01 1296.056 EXC Did not find 'extends' entity 'animalSpider01'
  at EntityClassesFromXml+<LoadEntityClasses>d0.MoveNext () [0x0015d] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d51.MoveNext () [0x00044] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>cDisplayClass59_0:<handleReceivedConfigs>b0(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Please post or link to the entire log. Snippets of it are not really that useful.

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This issue shows a failing for something connected to animalSpider01. Unfortunately, it provides no other information.

At a guess, I'd say the 2-Spider Pack Expansion is installed but not the 1-Spider Pack.

 

Please check none of the folders are nested, and 2-Spider is not added without 1-Spider Add On Pack, because 1-Spider pack is necessary and it won't run without it.

Share you log following the instructions in the regular bug post if needed.

https://community.7daystodie.com/a21-bugs-main/bug-pool/how-to-report-bugs-found-in-a21-r4/

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10 hours ago, bdubyah said:

I don't think NPCCore does that itself. That's usually set in mods that use NPCCore.

funny coincidence because I'm looking for that option in your mod bdubyah, the wasteland

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28 minutes ago, Nomad04 said:

funny coincidence because I'm looking for that option in your mod bdubyah, the wasteland

Then you should ask in my thread. 😛

 

Look at the top of Wasteland's dialogs.xml. Change the value for CurrentHireCount to something higher. I think it's at 1 now, which allows for 2 hires.

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Here is a Zombie Pack for the NPC Mod.

 

Oakraven's Head Hunters as 1-OaksZombieHeadHunters Add On Pack.

Click on the 3 dots ... and select Download.

https://github.com/arramus/A21-NPCMod/blob/main/1-OaksZombieHeadHunters.zip

 

About:

These entities will appear in the Wasteland for day and night. The will only appear in other biomes at night at a regulated rate. Nurse Barbie can set players on fire with her melee attack. Nurse Jazlyn will cause radiation sickness with her proximity. All the rest, will just attempt to rip you apart at the first opportunity.

 

spacer.png

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