Kerion Posted October 12, 2021 Share Posted October 12, 2021 (edited) Hello, i have a problem, we are three friends playing on a private Nitrado Server, and the problem is that one of us (sometiemes at 15 minutes, other times it is 4 hours without the error happening) An error Happens, suddenly he sees us "frozen", he can't loot, the zombies don't move, the server freezes for her, but he can keep moving and we see him move, we don't know what the error could be, Help pls! and srry for my english :C Edited October 12, 2021 by Kerion (see edit history) Link to comment Share on other sites More sharing options...
meganoth Posted October 12, 2021 Share Posted October 12, 2021 Without details we can only guess its Santa doing something evil 😉. Read the pinned thread in this forum section that tells you to read it and follow its advise on how to post the logfiles of the server, if possible, and the client with the error. Link to comment Share on other sites More sharing options...
BFT2020 Posted October 12, 2021 Share Posted October 12, 2021 1 hour ago, meganoth said: Without details we can only guess its Santa doing something evil 😉. Read the pinned thread in this forum section that tells you to read it and follow its advise on how to post the logfiles of the server, if possible, and the client with the error. Never Santa. Its those darn gnomes that are doing it. Link to comment Share on other sites More sharing options...
Kerion Posted October 12, 2021 Author Share Posted October 12, 2021 7 Days to die (PC) Server Nitrado Version Game: v00.19.06 Server config xml Quote <?xml version="1.0"?> <ServerSettings> <property name="ServerName" value="Server7Z"/> <property name="ServerDescription" value="zzzzzzzzzzzzz"/> <property name="ServerWebsiteURL" value=""/> <property name="ServerPassword" value="zzzzzzzzzz"/> <property name="ServerLoginConfirmationText" value=""/> <property name="ServerPort" value="25512"/> <property name="ServerVisibility" value="2"/> <property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/> <property name="ServerMaxWorldTransferSpeedKiBs" value="512"/> <property name="ServerMaxPlayerCount" value="4"/> <property name="ServerReservedSlots" value="0"/> <property name="ServerReservedSlotsPermission" value="100"/> <property name="ServerAdminSlots" value="0"/> <property name="ServerAdminSlotsPermission" value="0"/> <property name="ControlPanelEnabled" value="false"/> <property name="ControlPanelPort" value="25550"/> <property name="ControlPanelPassword" value="uWmpH7Vd"/> <property name="TelnetEnabled" value="false"/> <property name="TelnetPort" value="25560"/> <property name="TelnetPassword" value="uWmpH7Vd"/> <property name="TelnetFailedLoginLimit" value="10"/> <property name="TelnetFailedLoginsBlocktime" value="10"/> <property name="TerminalWindowEnabled" value="true"/> <property name="AdminFileName" value="serveradmin.xml"/> <property name="EACEnabled" value="false"/> <property name="HideCommandExecutionLog" value="0"/> <property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <property name="PersistentPlayerProfiles" value="false"/> <property name="GameWorld" value="PREGEN03"/> <property name="WorldGenSeed" value="asdf"/> <property name="WorldGenSize" value="4096"/> <property name="GameName" value="DodoZ"/> <property name="GameMode" value="GameModeSurvival"/> <property name="GameDifficulty" value="3"/> <property name="BlockDamagePlayer" value="100"/> <property name="BlockDamageAI" value="100"/> <property name="BlockDamageAIBM" value="100"/> <property name="XPMultiplier" value="100"/> <property name="PlayerSafeZoneLevel" value="5"/> <property name="PlayerSafeZoneHours" value="5"/> <property name="BuildCreate" value="false"/> <property name="DayNightLength" value="70"/> <property name="DayLightLength" value="18"/> <property name="DropOnDeath" value="1"/> <property name="DropOnQuit" value="0"/> <property name="BedrollDeadZoneSize" value="15"/> <property name="BedrollExpiryTime" value="45"/> <property name="MaxSpawnedZombies" value="64"/> <property name="MaxSpawnedAnimals" value="50"/> <property name="ServerMaxAllowedViewDistance" value="12"/> <property name="EnemySpawnMode" value="true"/> <property name="EnemyDifficulty" value="0"/> <property name="ZombieMove" value="0"/> <property name="ZombieMoveNight" value="2"/> <property name="ZombieFeralMove" value="3"/> <property name="ZombieBMMove" value="3"/> <property name="BloodMoonFrequency" value="7"/> <property name="BloodMoonRange" value="0"/> <property name="BloodMoonWarning" value="8"/> <property name="BloodMoonEnemyCount" value="12"/> <property name="LootAbundance" value="100"/> <property name="LootRespawnDays" value="15"/> <property name="AirDropFrequency" value="72"/> <property name="AirDropMarker" value="false"/> <property name="PartySharedKillRange" value="100"/> <property name="PlayerKillingMode" value="2"/> <property name="LandClaimCount" value="1"/> <property name="LandClaimSize" value="41"/> <property name="LandClaimDeadZone" value="30"/> <property name="LandClaimExpiryTime" value="7"/> <property name="LandClaimDecayMode" value="0"/> <property name="LandClaimOnlineDurabilityModifier" value="4"/> <property name="LandClaimOfflineDurabilityModifier" value="4"/> <property name="LandClaimOfflineDelay" value="0"/> <property name="TwitchServerPermission" value="90"/> <property name="TwitchBloodMoonAllowed" value="false"/> <property name="SaveGameFolder" value="C:\SERVICES\ni4354649_1_SHARE\ftproot\7daystodie\Saves"/> </ServerSettings> EAC Dissabled. Telnet Dissabled Link to comment Share on other sites More sharing options...
Gamida Posted October 12, 2021 Share Posted October 12, 2021 That is not log file he was looking for...and now you have to change the password on server. Link to comment Share on other sites More sharing options...
unholyjoe Posted October 12, 2021 Share Posted October 12, 2021 (edited) sorry bud, but they need a complete output log uploaded to pastebin and linked or another place that you can load the whole output log. the output log will review a whole lot more especially if it has warnings and errors. that banner at top of every thread has the procedures needed to help out here. 9 minutes ago, Gamida said: That is not log file he was looking for...and now you have to change the password on server. i imagine he ZZZZZZ them out for a reason but if he didnt .. yeah that would be a start. Edited October 12, 2021 by unholyjoe (see edit history) Link to comment Share on other sites More sharing options...
Kerion Posted October 12, 2021 Author Share Posted October 12, 2021 (edited) Quote 2021-10-12T20:16:10 49552.777 INF [Steamworks.NET] Auth.AuthenticateUser() 2021-10-12T20:16:10 49552.777 INF [Steamworks.NET] Authenticating player: RavenCrown SteamId: 76561198338023568 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK 2021-10-12T20:16:10 49553.064 INF [Steamworks.NET] Authentication callback. ID: 76561198338023568, owner: 76561198338023568, result: k_EAuthSessionResponseOK 2021-10-12T20:16:10 49553.064 INF [Auth] Steam authorization successful: EntityID=-1, PlayerID='76561198338023568', OwnerID='76561198338023568', PlayerName='RavenCrown' 2021-10-12T20:16:10 49553.064 INF [Auth] SteamFamily authorization successful: EntityID=-1, PlayerID='76561198338023568', OwnerID='76561198338023568', PlayerName='RavenCrown' 2021-10-12T20:16:10 49553.064 INF [Auth] SteamFriends authorization successful: EntityID=-1, PlayerID='76561198338023568', OwnerID='76561198338023568', PlayerName='RavenCrown' 2021-10-12T20:16:10 49553.064 INF [Auth] SteamGroups authorization successful: EntityID=-1, PlayerID='76561198338023568', OwnerID='76561198338023568', PlayerName='RavenCrown' 2021-10-12T20:16:10 49553.064 INF [Auth] BansAndWhitelist authorization successful: EntityID=-1, PlayerID='76561198338023568', OwnerID='76561198338023568', PlayerName='RavenCrown' 2021-10-12T20:16:10 49553.064 INF [Auth] EAC authorization successful: EntityID=-1, PlayerID='76561198338023568', OwnerID='76561198338023568', PlayerName='RavenCrown' 2021-10-12T20:16:10 49553.065 INF Allowing player with id 76561198338023568 2021-10-12T20:16:10 49553.450 INF RequestToEnterGame: 76561198338023568/RavenCrown 2021-10-12T20:16:11 49553.993 INF Time: 825.27m FPS: 38.27 Heap: 1442.8MB Max: 1564.0MB Chunks: 344 CGO: 50 Ply: 1 Zom: 9 Ent: 11 (69) Items: 0 CO: 8 RSS: 2528.7MB 2021-10-12T20:16:41 49583.999 INF Time: 825.77m FPS: 37.81 Heap: 1406.6MB Max: 1564.0MB Chunks: 344 CGO: 51 Ply: 1 Zom: 9 Ent: 11 (69) Items: 0 CO: 7 RSS: 2528.2MB 2021-10-12T20:16:59 49602.082 INF AIDirector: Wandering horde zombie '[type=EntityZombie, name=zombieFootballPlayer, id=6584]' removed from control 2021-10-12T20:16:59 49602.085 INF AIDirector: Wandering horde spawner finished 2021-10-12T20:17:06 49609.182 INF VehicleManager saving 0 (0 / 0) 2021-10-12T20:17:11 49614.003 INF Time: 826.27m FPS: 36.85 Heap: 1432.1MB Max: 1564.0MB Chunks: 344 CGO: 54 Ply: 1 Zom: 9 Ent: 11 (69) Items: 0 CO: 9 RSS: 2528.2MB 2021-10-12T20:17:41 49644.032 INF Time: 826.77m FPS: 37.73 Heap: 1453.1MB Max: 1564.0MB Chunks: 344 CGO: 48 Ply: 1 Zom: 9 Ent: 11 (71) Items: 2 CO: 9 RSS: 2528.3MB 2021-10-12T20:18:11 49674.055 INF Time: 827.27m FPS: 38.96 Heap: 1479.9MB Max: 1564.0MB Chunks: 344 CGO: 47 Ply: 1 Zom: 9 Ent: 12 (72) Items: 3 CO: 8 RSS: 2528.4MB 2021-10-12T20:18:19 49681.915 INF RequestToSpawnPlayer: 1211, RavenCrown, 6 2021-10-12T20:18:19 49681.921 INF Created player with id=1211 2021-10-12T20:18:20 49683.233 INF Player Daltak disconnected after 7.2 minutes 2021-10-12T20:18:20 49683.385 INF Player disconnected: EntityID=181, PlayerID='76561198018713915', OwnerID='76561198018713915', PlayerName='Daltak' 2021-10-12T20:18:20 49683.395 INF GMSG: Player 'Daltak' left the game 2021-10-12T20:18:20 49683.395 INF NET: LiteNetLib: Client disconnect from: 83.55.187.229:59283 (RemoteConnectionClose) 2021-10-12T20:18:20 49683.402 INF Exited thread NCS_Reader_4_0 2021-10-12T20:18:20 49683.405 INF Exited thread NCS_Reader_4_1 2021-10-12T20:18:20 49683.426 INF Exited thread NCS_Writer_4_1 2021-10-12T20:18:20 49683.426 INF Exited thread NCS_Writer_4_0 "Daltak" its the player with the "bug" (And dont worry, i change my psw in the post hahahaha but thx!) Edited October 12, 2021 by Kerion (see edit history) Link to comment Share on other sites More sharing options...
Gamida Posted October 12, 2021 Share Posted October 12, 2021 2 minutes ago, unholyjoe said: sorry bud, but they need a complete output log uploaded to pastebin and linked or another place that you can load the whole output log. the oupt log will review a whole lot more especially if it has warnings and errors. i imagine he ZZZZZZ them out for a reason but if he didnt .. yeah that would be a start. True, he may have. I just figured he never changed the others so maybe he did use all the zzz's Link to comment Share on other sites More sharing options...
Kerion Posted October 12, 2021 Author Share Posted October 12, 2021 (edited) https://pastebin.com/raw/iT46Lh0g Fixed it so no more 20-page expand. ~Sy Edited October 12, 2021 by SylenThunder Removed the wall, and added a link to the log uploaded to Pastebin as is stated in the instructions for posting, and mentioned by other people in this very thread. (see edit history) Link to comment Share on other sites More sharing options...
SylenThunder Posted October 12, 2021 Share Posted October 12, 2021 Oh god.. I hit Expand. >.< Just a minute and I'll edit that nonsense. 1 Link to comment Share on other sites More sharing options...
SylenThunder Posted October 12, 2021 Share Posted October 12, 2021 Only thing I really noticed in the log was that server FPS is kind of low when they are connected. It's not like there were a bunch of other people connected when they weren't in order to compare though. Link to comment Share on other sites More sharing options...
unholyjoe Posted October 13, 2021 Share Posted October 13, 2021 (edited) yeah kinda going off of his statement "Daltak" its the player with the "bug". maybe looking at wrong output log. (the person having the issue should be here adding to this). or get server logs as he said its a nitrado server and it froze. Edited October 13, 2021 by unholyjoe (see edit history) Link to comment Share on other sites More sharing options...
meganoth Posted October 13, 2021 Share Posted October 13, 2021 (edited) I would say it is the server log from nitrado. The players log is missing. Edited October 13, 2021 by meganoth (see edit history) Link to comment Share on other sites More sharing options...
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