Damocles Posted October 21, 2019 Author Share Posted October 21, 2019 Sorry, I never actually set up a server. Others, that regularly admin servers can explain better how the configuration for the word-files works there. In the first post, there is an instruction by zootal (for A17). Maybe that one helps. Link to comment Share on other sites More sharing options...
War3zuk Posted October 21, 2019 Share Posted October 21, 2019 Ive followed that & the server just stops Ive placed the map inside the servers Save folder & specified the folder name under under gameworld were it said RWG ive left everything else as is but no luck.. Link to comment Share on other sites More sharing options...
Guppycur Posted October 21, 2019 Share Posted October 21, 2019 <property name="GameWorld" value="guppy8kGaia"/> <property name="WorldGenSeed" value="guppy8kGaia"/> ...and I make sure I have a world named guppy8kGaia in data/worlds PRETTY sure the WorldgenSeed isn't necessary, but I didn't want to take any chances, and this worked. Link to comment Share on other sites More sharing options...
Groovdog Posted October 21, 2019 Share Posted October 21, 2019 Great mod. Any ideas why I would get cities underwater? Link to comment Share on other sites More sharing options...
Guppycur Posted October 22, 2019 Share Posted October 22, 2019 Either you have the underwater prefabs box checked or you're not copying over the water_info.xml file that NitroGen generates. Link to comment Share on other sites More sharing options...
War3zuk Posted October 22, 2019 Share Posted October 22, 2019 I still havent been able to get it to work, Maybe its something to do with the actual server I have the following Info in the Serverconfig.xml <property name="GameWorld" value="NitroGenMap"/> <property name="WorldGenSeed" value="NitroGenMap"/> <property name="WorldGenSize" value="8192"/> <property name="GameName" value="NitroGenMap"/> <property name="UserDataFolder" value="Saves/NitroGenMap"/> <property name="SaveGameFolder" value="Saves/NitroGenMap"/> Ive tried the default which is value="Saves"/> Still NO luck its just stops on the Cpanel... Link to comment Share on other sites More sharing options...
Damocles Posted October 22, 2019 Author Share Posted October 22, 2019 Maybe try discord (on the top of the forum is a link), and as in the server-help section or public one. Link to comment Share on other sites More sharing options...
n0L1f3 Posted October 22, 2019 Share Posted October 22, 2019 (edited) Tallon, didn't you say that you generated a 16k world? Your WorldGenSize would need to represent that @ 16384- maybe it's just hanging up trying to generate a brand new map on startup. Also, after looking closer, I noticed that I have UserDataFolder and SaveGameFolder both commented out to just use defaults. Maybe you're having issues with those lines - are those folders already present? It's also looking for an absolute path so that should be something like "C:/7DaysToDie/Saves/NitroGenMap". Edited October 22, 2019 by n0L1f3 (see edit history) Link to comment Share on other sites More sharing options...
Damocles Posted October 22, 2019 Author Share Posted October 22, 2019 Testing out a new preview-map rendering, I will keep the old one too as option. 1 Link to comment Share on other sites More sharing options...
War3zuk Posted October 22, 2019 Share Posted October 22, 2019 Thats cool managed to get mine working, It was my server & the way it structured the directories... Link to comment Share on other sites More sharing options...
bigstep70 Posted October 22, 2019 Share Posted October 22, 2019 Testing out a new preview-map rendering, I will keep the old one too as option. That looks very cool... all the little details in the terrain are great. Link to comment Share on other sites More sharing options...
Blindguard Posted October 23, 2019 Share Posted October 23, 2019 (edited) So... It looks great and all, I mainly got this cause I got mad tired at the tiny worlds we get now in alpha 18. I created a 16k map, it completed in about an hour, and I moved the folder to Roaming/7DaysToDie/GeneratedWorlds/MyMapWentHere. I started up 7dtd, clicked on "New Game" and selected my generated map there, the game started loading but got stuck at initializing world and then crashed. What's going on? Im also using your generator to get rid of this... Like... pillars spawning all over the map which is new in A18 to me. Edit: Nvm! I should've closed the other Nitrogen generating a 24k map for me first haha thanks! Edited October 23, 2019 by Blindguard (see edit history) Link to comment Share on other sites More sharing options...
Damocles Posted October 23, 2019 Author Share Posted October 23, 2019 So... It looks great and all, I mainly got this cause I got mad tired at the tiny worlds we get now in alpha 18. I created a 16k map, it completed in about an hour, and I moved the folder to Roaming/7DaysToDie/GeneratedWorlds/MyMapWentHere. I started up 7dtd, clicked on "New Game" and selected my generated map there, the game started loading but got stuck at initializing world and then crashed. What's going on? Im also using your generator to get rid of this... Like... pillars spawning all over the map which is new in A18 to me. Edit: Nvm! I should've closed the other Nitrogen generating a 24k map for me first haha thanks! Next to closing NitroGen (memory consumption) when starting up the world in game, also close the explorer window with the world-files. In A18 I often have some kind of "access violation" that might be linked to the explorer window looking at the files, while the game does the final preparations at the first start. It might be linked to that. Link to comment Share on other sites More sharing options...
stallionsden Posted October 23, 2019 Share Posted October 23, 2019 what size prefabs can notrogen handle I am wondering. Link to comment Share on other sites More sharing options...
Damocles Posted October 23, 2019 Author Share Posted October 23, 2019 Any sizes the game can intergrate. If there are lots of very large POIs, the map can get very crowded, so dont overdo it. I can run map map with some of those huge POIs (like the theme park) from CompoPack just fine. Link to comment Share on other sites More sharing options...
stallionsden Posted October 23, 2019 Share Posted October 23, 2019 Any sizes the game can intergrate. If there are lots of very large POIs, the map can get very crowded, so dont overdo it. I can run map map with some of those huge POIs (like the theme park) from CompoPack just fine. I am more thinking of my hoteldestallion lol its a whoppa. The Theme Park dwarves the hotel lol like a spec. it spawned tho in a17 Side note - I am adding in my prefabs to the prefabslist.txt wondering what are these for - at the end of the prefabs - ,2,-1,45,12,45, I know 2 is face north etc, -1 is level with the ground presuming if it has a bunker etc. But I am unsure of the remaining ones. (45,12,45) Link to comment Share on other sites More sharing options...
Damocles Posted October 23, 2019 Author Share Posted October 23, 2019 I am more thinking of my hoteldestallion lol its a whoppa. The Theme Park dwarves the hotel lol like a spec. it spawned tho in a17 Side note - I am adding in my prefabs to the prefabslist.txt wondering what are these for - at the end of the prefabs - ,2,-1,45,12,45, I know 2 is face north etc, -1 is level with the ground presuming if it has a bunker etc. But I am unsure of the remaining ones. (45,12,45) prefab_filename, 7DtD zone (ignored), face north, y-offset, x,y,z, NitroGen zone (; as delimiter) So its the dimensions, wide, high, deep. You can see those in the ingame editor. The dimensions are important for NitroGen to know where the bounds of the POIs are, so they dont overlap, and are placed at the correct altitude. Link to comment Share on other sites More sharing options...
stallionsden Posted October 23, 2019 Share Posted October 23, 2019 prefab_filename, 7DtD zone (ignored), face north, y-offset, x,y,z, NitroGen zone (; as delimiter) So its the dimensions, wide, high, deep. You can see those in the ingame editor. The dimensions are important for NitroGen to know where the bounds of the POIs are, so they dont overlap, and are placed at the correct altitude. Thought so thank you Argh ok I just put in random values lol . Came up with errors I put 7dtd zone. face north. Y-offset. And xyz but not the nitrogen zone. What's (;as delimeter) Link to comment Share on other sites More sharing options...
Damocles Posted October 23, 2019 Author Share Posted October 23, 2019 Example: apartment_brick_6_flr,RESIDENTIALNEW;DOWNTOWN,2,-7,55,61,57,citycenter;downtown means this POI can spawn in either the citycenter or downtown it just uses ; to seperate the entries instead of a comma The prefablist is a very simple data serialization I wrote, just enough for that specific job XML is always so much typing ... Link to comment Share on other sites More sharing options...
stallionsden Posted October 23, 2019 Share Posted October 23, 2019 Example: apartment_brick_6_flr,RESIDENTIALNEW;DOWNTOWN,2,-7,55,61,57,citycenter;downtown means this POI can spawn in either the citycenter or downtown it just uses ; to seperate the entries instead of a comma The prefablist is a very simple data serialization I wrote, just enough for that specific job XML is always so much typing ... That xmls are lol and thank you for the help much clearer now for sure Link to comment Share on other sites More sharing options...
stallionsden Posted October 23, 2019 Share Posted October 23, 2019 Also there is an error with xcostumice_skating by magoli is it the prefab or the code Link to comment Share on other sites More sharing options...
Damocles Posted October 23, 2019 Author Share Posted October 23, 2019 You mean from the CompoPack list? The list is not really well tested, unlike the vanilla POI list. So there might be some error. What error do you see? Link to comment Share on other sites More sharing options...
stallionsden Posted October 23, 2019 Share Posted October 23, 2019 You mean from the CompoPack list? The list is not really well tested, unlike the vanilla POI list. So there might be some error. What error do you see? Yes the one with the compo pack. oh it stopped loading and had errorxcostum_icehouse or something(magoli) only error tho removed it and its loading great Link to comment Share on other sites More sharing options...
Damocles Posted October 23, 2019 Author Share Posted October 23, 2019 (edited) Added a random 4k map for A18 for people to test. Example 4k Map (Alpha 18) Small map, suitable for singleplayer. Edited October 23, 2019 by Damocles (see edit history) Link to comment Share on other sites More sharing options...
Blindguard Posted October 23, 2019 Share Posted October 23, 2019 (edited) Aye I managed to fix this! I booted up the 16k map and got in, my fiance is trying to join a co-op game but she is stuck on "receiving and loading configs", something that should be almost instantly I'd assume? This is co-op as said and not a dedicated server. Edited October 23, 2019 by Blindguard (see edit history) Link to comment Share on other sites More sharing options...
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