Gouki Posted December 22, 2020 Share Posted December 22, 2020 19 hours ago, stallionsden said: Update on a19.3 stable being released. Pretty sure tfp planned this haha wait til I go on holidays and then release a19.3 stable lol. As I am away til the 26th December I wont be able to release cp47 until my return. As soon as I am home tho It will be the first thing I do. Merry xmas/happy holidays to you all hope you all safe holidays Merry Christmas and Happy Holidays Stallionsden, thank you and wolfbain5 for the hard work, hoping for surprises CompoPack 47 will bring. Regards 1 Link to comment Share on other sites More sharing options...
HayaPrime89 Posted December 24, 2020 Share Posted December 24, 2020 Hey all, Merry Christmas and happy holidays! Question: I'm trying to make a Compopack map for my hosted server, but when I load a map into the world editor, I get a lot of POIs that are randomly on raised plots of land. Pictures of what I'm seeing are attached. Any idea how to fix that? I'm using the most recent compopack and I believe the most recent Nitrogen to generate the worlds. Thanks! Link to comment Share on other sites More sharing options...
stallionsden Posted December 24, 2020 Author Share Posted December 24, 2020 (edited) 1 hour ago, HayaPrime89 said: Hey all, Merry Christmas and happy holidays! Question: I'm trying to make a Compopack map for my hosted server, but when I load a map into the world editor, I get a lot of POIs that are randomly on raised plots of land. Pictures of what I'm seeing are attached. Any idea how to fix that? I'm using the most recent compopack and I believe the most recent Nitrogen to generate the worlds. Thanks! Same to you hope you have a great Xmas to. I been thru all these for cp47 and all are level. Even in cp46 both Wolf and I been thru them and in game they come out level. You placing them by hand I gather in the world editor. Are you taking into account the y offsets of prefabs. Altho I will have to take a look when I back at these 2 they are only like 2 or 3 under ground level. If they occurred like that from a nitro generation there seems to be a bug where a poi will spawn bad. One side be level yet the other 3 will have cliffs. I will take another look at the levels when I am home in a few days. But it be a matter of going into prefab editor checking the x,y,z of the prefab then finding it in the prefablist of the cp46 and checking to see if the y offset is correct. Another way would be to generate a few worlds and see the same pois and see ifnall are doing it of not the world you generated was borked. Edited December 24, 2020 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
HayaPrime89 Posted December 24, 2020 Share Posted December 24, 2020 (edited) 9 hours ago, stallionsden said: Same to you hope you have a great Xmas to. I been thru all these for cp47 and all are level. Even in cp46 both Wolf and I been thru them and in game they come out level. You placing them by hand I gather in the world editor. Are you taking into account the y offsets of prefabs. Altho I will have to take a look when I back at these 2 they are only like 2 or 3 under ground level. If they occurred like that from a nitro generation there seems to be a bug where a poi will spawn bad. One side be level yet the other 3 will have cliffs. I will take another look at the levels when I am home in a few days. But it be a matter of going into prefab editor checking the x,y,z of the prefab then finding it in the prefablist of the cp46 and checking to see if the y offset is correct. Another way would be to generate a few worlds and see the same pois and see ifnall are doing it of not the world you generated was borked. I should have said in the initial post: Huuuuuge kudos for doing all this work! I love the pack and can't wait to get it on my server. As to your questions: I am not placing them by hand. I loaded up a Nitrogen generated world using Compopack prefabs. I've generated 4 of them and had these weird raised platforms in all of them. Hmm... I just checked it in the prefab editor and I think it looks good. Do you think I might have just messed up the CP files somehow? Wondering if a fresh download and install of CP files would fix it, since no one else seems to be seeing the issue. Edited December 24, 2020 by HayaPrime89 (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted December 24, 2020 Author Share Posted December 24, 2020 58 minutes ago, HayaPrime89 said: I should have said in the initial post: Huuuuuge kudos for doing all this work! I love the pack and can't wait to get it on my server. As to your questions: I am not placing them by hand. I loaded up a Nitrogen generated world using Compopack prefabs. I've generated 4 of them and had these weird raised platforms in all of them. Hmm... I just checked it in the prefab editor and I think it looks good. Do you think I might have just messed up the CP files somehow? Wondering if a fresh download and install of CP files would fix it, since no one else seems to be seeing the issue. Yeh they definitely add to the game. Argh ok sorry for misunderstanding when you said world editor... Yeh there is a bug in nitro since it hasn't been updated past a19 this occurring. You could try fresh install of the cp fresh server wipe. Verify game integrity also.. Also are you using a old save this could also be the reason if you are playing on a old save. Link to comment Share on other sites More sharing options...
HayaPrime89 Posted December 24, 2020 Share Posted December 24, 2020 7 minutes ago, stallionsden said: Yeh they definitely add to the game. Argh ok sorry for misunderstanding when you said world editor... Yeh there is a bug in nitro since it hasn't been updated past a19 this occurring. You could try fresh install of the cp fresh server wipe. Verify game integrity also.. Also are you using a old save this could also be the reason if you are playing on a old save. Ahh, gotcha. I don't think I'm using an old save. I wonder, if Nitrogen is causing the problem, do I even need Nitrogen if all the prefabs are in my 7 Days folder already? Couldn't I just do a random world generation through the 7 Days client? Link to comment Share on other sites More sharing options...
stallionsden Posted December 24, 2020 Author Share Posted December 24, 2020 7 minutes ago, HayaPrime89 said: Ahh, gotcha. I don't think I'm using an old save. I wonder, if Nitrogen is causing the problem, do I even need Nitrogen if all the prefabs are in my 7 Days folder already? Couldn't I just do a random world generation through the 7 Days client? No lol need to add it to the rwgmixer every poi. Or you can use the modlet version of the cp . Throw it in the Mods folder and simply play. But a new world be needed. Link to comment Share on other sites More sharing options...
HayaPrime89 Posted December 24, 2020 Share Posted December 24, 2020 Just now, stallionsden said: No lol need to add it to the rwgmixer every poi. Or you can use the modlet version of the cp . Throw it in the Mods folder and simply play. But a new world be needed. Well I'm trying to get a map made to put onto a hosted server. I'm preeeeeeeetty sure I'm using new worlds, as long as I'm understanding the lingo right. I made 3 fresh maps with Nitrogen last night and loaded them into the world editor, which is where I found the glitch each time. Link to comment Share on other sites More sharing options...
stallionsden Posted December 24, 2020 Author Share Posted December 24, 2020 14 minutes ago, HayaPrime89 said: Well I'm trying to get a map made to put onto a hosted server. I'm preeeeeeeetty sure I'm using new worlds, as long as I'm understanding the lingo right. I made 3 fresh maps with Nitrogen last night and loaded them into the world editor, which is where I found the glitch each time. New world - generate new map new name also. But I have never used the world editor so can't really comment on that bit. I would try re dl the cp and re doing the steps also verify game files to. Or use the modlet version drop into mods folder on both client and server and it will add the pois to the game. But you miss out on the customisations and unique towns etc nitro offers Link to comment Share on other sites More sharing options...
Lumpus Posted December 24, 2020 Share Posted December 24, 2020 Wishing a happy (safe) holidays to the CP team - you're doing God's Own Work! Any rumors about the future status of Nitrogen... can anybody take over from Damocles? /it's already getting pretty buggy, sadly 1 Link to comment Share on other sites More sharing options...
stallionsden Posted December 25, 2020 Author Share Posted December 25, 2020 3 hours ago, Lumpus said: Wishing a happy (safe) holidays to the CP team - you're doing God's Own Work! Any rumors about the future status of Nitrogen... can anybody take over from Damocles? /it's already getting pretty buggy, sadly A20 will have many nitrogen like features i believe so the status of nitrogen atm is up in the air. Maybe some features that tfp haven't inc can be continued. Like the settlements nitrogen has. And a merry xmas/happy holidays to you. 1 Link to comment Share on other sites More sharing options...
Evilracc0on Posted December 25, 2020 Share Posted December 25, 2020 @stallionsden Please rectify my name on CQC House. also add these please. Evilracc0on POIS.zip 1 Link to comment Share on other sites More sharing options...
stallionsden Posted December 25, 2020 Author Share Posted December 25, 2020 28 minutes ago, Evilracc0on said: @stallionsden Please rectify my name on CQC House. also add these please. Evilracc0on POIS.zip 1.74 MB · 1 download Will take a look and correct and ok will look at them when home. Unfort cp47 tho is finalised and tested. Will def be in cp48 🙂 Link to comment Share on other sites More sharing options...
HayaPrime89 Posted December 25, 2020 Share Posted December 25, 2020 23 hours ago, stallionsden said: New world - generate new map new name also. But I have never used the world editor so can't really comment on that bit. I would try re dl the cp and re doing the steps also verify game files to. Or use the modlet version drop into mods folder on both client and server and it will add the pois to the game. But you miss out on the customisations and unique towns etc nitro offers Will do! And I'll let y'all know what happens. In the interim: if you don't want a certain prefab, do you just delete all the associated files for that prefab? Or will that cause any glitching? Lastly, I was trying forever to figure out last night, but how do you remove smoke particles from a pre-fab? I love the rocket launch prefab, but don't much care for the smoke (I don't want new players to think it's about to explode and never explore it haha). But I can't figure out how to remove just the smoke. Merry Christmas!! Link to comment Share on other sites More sharing options...
stallionsden Posted December 26, 2020 Author Share Posted December 26, 2020 5 hours ago, HayaPrime89 said: Will do! And I'll let y'all know what happens. In the interim: if you don't want a certain prefab, do you just delete all the associated files for that prefab? Or will that cause any glitching? Lastly, I was trying forever to figure out last night, but how do you remove smoke particles from a pre-fab? I love the rocket launch prefab, but don't much care for the smoke (I don't want new players to think it's about to explode and never explore it haha). But I can't figure out how to remove just the smoke. Merry Christmas!! Lol the rocket launch pad won't explode its like that to add a scare factor while they are inside lol... but if using nitro remove the associated prefab line from the prefablist.xml and prefab in prefab folder If modlet just comment out each line in rwgmixer by using <!-- before and --> after. Or just delete the line and the empty line created. Merry xmas to you to 5 hours ago, HayaPrime89 said: Will do! And I'll let y'all know what happens. In the interim: if you don't want a certain prefab, do you just delete all the associated files for that prefab? Or will that cause any glitching? Lastly, I was trying forever to figure out last night, but how do you remove smoke particles from a pre-fab? I love the rocket launch prefab, but don't much care for the smoke (I don't want new players to think it's about to explode and never explore it haha). But I can't figure out how to remove just the smoke. Merry Christmas!! Lol the rocket launch pad won't explode its like that to add a scare factor while they are inside lol... but if using nitro remove the associated prefab line from the prefablist.xml and prefab in prefab folder If modlet just comment out each line in rwgmixer by using <!-- before and --> after. Or just delete the line and the empty line created. Merry xmas to you to. But if you want to remove the smoke go into prefab editor and under the rocket remove the blocks that have smoke coming from em Link to comment Share on other sites More sharing options...
stallionsden Posted December 26, 2020 Author Share Posted December 26, 2020 15 hours ago, Evilracc0on said: @stallionsden Please rectify my name on CQC House. also add these please. Evilracc0on POIS.zip 1.74 MB · 1 download got some of those ones in already in cp47 so the rest will def go in cp48 🙂 And name fixed apologies for that. Link to comment Share on other sites More sharing options...
Gouki Posted December 26, 2020 Share Posted December 26, 2020 Hi Stallions I found another prefab that is shown above ground. I don't know what prefab it is, I don't have the exact name but it could be Cave1. Build a map from scratch with Nitrogen. Regards 1 Link to comment Share on other sites More sharing options...
stallionsden Posted December 26, 2020 Author Share Posted December 26, 2020 10 minutes ago, Gouki said: Hi Stallions I found another prefab that is shown above ground. I don't know what prefab it is, I don't have the exact name but it could be Cave1. Build a map from scratch with Nitrogen. Regards Hi Gouki yeh the vanilla cave ones are not the best to be added by nitro. but to be 100% certain may you in - console type dm enter and close console) - press f3 - fly into prefab area so the name of the poi shows and screenshot as you have done above please. Thank you and merry xmas 1 Link to comment Share on other sites More sharing options...
Gouki Posted December 26, 2020 Share Posted December 26, 2020 4 minutes ago, stallionsden said: Hi Gouki yeh the vanilla cave ones are not the best to be added by nitro. but to be 100% certain may you in - console type dm enter and close console) - press f3 - fly into prefab area so the name of the poi shows and screenshot as you have done above please. Thank you and merry xmas Yes, in a little while I check it and upload the information. Thanks and merry Christmas to you too. Regards Link to comment Share on other sites More sharing options...
stallionsden Posted December 26, 2020 Author Share Posted December 26, 2020 6 minutes ago, Gouki said: Yes, in a little while I check it and upload the information. Thanks and merry Christmas to you too. Regards Ok easy fix will just have to remove em if vanilla ones as no way to add via nitro without adding ground to each side or it will be sunken into the ground and look horribly wrong lol. Link to comment Share on other sites More sharing options...
Gouki Posted December 26, 2020 Share Posted December 26, 2020 59 minutes ago, stallionsden said: Ok easy fix will just have to remove em if vanilla ones as no way to add via nitro without adding ground to each side or it will be sunken into the ground and look horribly wrong lol. Hi Stallions It is cave 05 of vanilla. Link to comment Share on other sites More sharing options...
stallionsden Posted December 26, 2020 Author Share Posted December 26, 2020 1 minute ago, Gouki said: Hi Stallions It is cave 05 of vanilla. Argh yep that one is commented out in cp47 and wont be spawning. Thank you and very much appreciated 🙂 Link to comment Share on other sites More sharing options...
Gouki Posted December 26, 2020 Share Posted December 26, 2020 2 minutes ago, stallionsden said: Argh yep that one is commented out in cp47 and wont be spawning. Thank you and very much appreciated 🙂 You're welcome, I will try to cut it and accommodate it as best I can, but I will remove it from Nitrogen, thank you. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted December 26, 2020 Author Share Posted December 26, 2020 8 minutes ago, Gouki said: You're welcome, I will try to cut it and accommodate it as best I can, but I will remove it from Nitrogen, thank you. just finishing up and cp47 should be out soon lol. 1 Link to comment Share on other sites More sharing options...
Gouki Posted December 26, 2020 Share Posted December 26, 2020 3 minutes ago, stallionsden said: just finishing up and cp47 should be out soon lol. Well, I'll wait for you to release it so I can make my map from scratch, thank you very much. 1 Link to comment Share on other sites More sharing options...
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