Ragsy 2145 Posted January 19, 2022 Author Share Posted January 19, 2022 Will be releasing A20 version 19th Jan later in day .... I have updated the OP for those that want to see the changelogs and the new stuff included in Beta 2 Regards Ragsy 2 Link to comment Share on other sites More sharing options...
Alloy1 Posted January 19, 2022 Share Posted January 19, 2022 No way... you added the Black on Black and the Magnum freaking Opus from Mad Max?? 1 Link to comment Share on other sites More sharing options...
Zeorik Posted January 19, 2022 Share Posted January 19, 2022 Linky please? 😧 I NEED THIIIIS 1 Link to comment Share on other sites More sharing options...
AndrewT Posted January 19, 2022 Share Posted January 19, 2022 Glad to see this mod back in action I cant wait to see what new stuff comes out and hopefully includes tanks to smash through buildings like a sledgehammer. the current vehicles as always look awesome 1 Link to comment Share on other sites More sharing options...
Gouki Posted January 19, 2022 Share Posted January 19, 2022 Hi Rags Waiting to try this wonderful mod (Thanks to all the team involved), today is vice night 7DTD. Regards 1 Link to comment Share on other sites More sharing options...
FatsackTony Posted January 19, 2022 Share Posted January 19, 2022 Some Ideas for the mod: Make the vehicles require components that you can equip to them, in order to run. Have the components (engine, spark plugs, etc) take durability damage as they are used, so that the car will eventually break down. You can then spawn in vehicles with some or none of the components, and then each vehicle becomes a 'mini-quest' to find the right components to get it running. You can balance vehicle availability by the presence, quality, and damage of components. maybe early game you get level 1 components that only last for 10 minutes or so. Maybe the higher quality vehicles such as military vehicles deal more durability damage to components, so you have to also have high level components to have them run for a reasonable amount of time, etc. You could put the loot inside the vehicle storage as they spawn, rather than having the lootable car blocks like vanilla has, or both. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 19, 2022 Author Share Posted January 19, 2022 (edited) 2 hours ago, AndrewT said: Glad to see this mod back in action I cant wait to see what new stuff comes out and hopefully includes tanks to smash through buildings like a sledgehammer. the current vehicles as always look awesome Tanks will be in Beta 2.1 but for now you have a APC that will smash through stuff (WIP) ...and maybe the digger will make an appearance as there is a breakthrough in block damage another modder has shared with us .. 34 minutes ago, FatsackTony said: Some Ideas for the mod: Make the vehicles require components that you can equip to them, in order to run. Have the components (engine, spark plugs, etc) take durability damage as they are used, so that the car will eventually break down. You can then spawn in vehicles with some or none of the components, and then each vehicle becomes a 'mini-quest' to find the right components to get it running. You can balance vehicle availability by the presence, quality, and damage of components. maybe early game you get level 1 components that only last for 10 minutes or so. Maybe the higher quality vehicles such as military vehicles deal more durability damage to components, so you have to also have high level components to have them run for a reasonable amount of time, etc. You could put the loot inside the vehicle storage as they spawn, rather than having the lootable car blocks like vanilla has, or both. Well this is always going to be a WIP modlet overhaul so all input is welcome ... some things above may be possible others not at the moment . Regards Ragsy !! Link will be soon ... Just checking out wether it works on the new Experimental 20.1 so stay tuned appears ok at the moment . Edited January 19, 2022 by Ragsy 2145 (see edit history) 2 Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 19, 2022 Author Share Posted January 19, 2022 (edited) Vehicle Madness Beta 2 is released See the Original Post for all the info and the download link , but here is a reminder of the changelogs A brand new game save is required as the mod overhaul adds a lot of new blocks in the game and changes existing ones too !! Failing to start a new save game will break your existing save so be warned up front !!! Changelog Beta 2.0 : 1. Added a lot more New Vehicles into the mix ..bringing the total to 58 for ultimate variety. 2. More wreck variations 80+. 3. Added 30 + Repairable Vehicles that you can repair on roadside with special kits. 4. 20+ custom vehicles that may or may not spawn in the world with the luck of RWG. 5. Crafting these new vehicles is still an option at the VM Workbench for those harder to find vehicles. 6. New Vehicle Sounds applied for all vehicles. 7. Loot overhaul inline with A20 system ( as usual feedback much appreciated on this area). 8. Our own particle systems for exhausts and vehicle damage. 9. Reviewed and updated storage sizes and vehicle speeds 10. Apocaliptic Style textures for the rustic used look 11. Recipe changes for crafting to help with vanilla engine shortages in the original version . 12. Added more deco stuff to collect on roads .. 13. More wrecks in world specifically on the country roads and reduced loot to balance out the numbers . 14. Support for vehicle mods on all vehicles except the cosmetic option as these vehicles are all custom made textures. Some vehicles have seating mods but not all (example Military Truck has 8 fixed) 15. Numerous of the the original vehicles have had brake lights added and some addition headlights where needed. 16. Added a few decorative advertising boards to world ..these can be harvested . 17. Vanilla Vehicles now require the VM Vehicle WorkBench to build them except the minibike and bicycle. 18. Revisited the vehicle damage scales on blocks ... Targeted individual blocks now and adjusted some down and some more added ... (like for instance vehicles ran into and stopped dead on mailboxes and cactus and so on.. vehicles will not destroy any wood on bridges anymore This system is going to be replaced with vehicles that have individual profiles at some point). 19. Adjusted all vehicles to have lower degredation so when you hit 25% damage level particles are triggered ..so be careful and try not too crash too much 20. Reworked vehicle physics in-line with vanilla settings. 21. Making gas is more expensive and requires more oil shale to craft your own gas. 22. Some vehicles will attach parts/vehicles from player inventory when you get in them , Bicycle - Motorcycle - engines ect ect .... these are only on the 'Pickup style vehicles or open trucks but not all and is still WIP. 23. Added recipes to make the 'repair kit' parts on a workbench if you dont find enough of them in the loot. Also please note although Vehicle Madness works on the latest Experimental build (A20.1 exp) it was built in the stable version of A20.0 , feedback as usual is always is appreciated but please state what version of Alpha 20 you are using to help me out . All balancing of loot was done for Stable not experimental so i feel maybe will have to revise that for A20.1 . for the time being enjoy !! Ragsy !! Edited January 19, 2022 by Ragsy 2145 (see edit history) 3 Link to comment Share on other sites More sharing options...
wokkawokka Posted January 19, 2022 Share Posted January 19, 2022 I'm more excited for this mod than anything. I love you Ragsy (and your team)! Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 19, 2022 Author Share Posted January 19, 2022 2 minutes ago, wokkawokka said: I'm more excited for this mod than anything. I love you Ragsy (and your team)! 😊 I love the team too hope you enjoy it !! regards Ragsy !! 1 Link to comment Share on other sites More sharing options...
zalfiner Posted January 20, 2022 Share Posted January 20, 2022 I loved this mod in A19, is it able to be used server side or just individual? I am on 20.1 experimental Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 20, 2022 Author Share Posted January 20, 2022 (edited) 19 hours ago, zalfiner said: I loved this mod in A19, is it able to be used server side or just individual? I am on 20.1 experimental You can use the modlet overhaul on a server .... but as with all mods that add new assets you have to have the modlet on the client as well . If you are doing peer to peer with other players they also will need the modlet installing . In A20.1 Experimental Vehicle Madness does work but you may find the vanilla loot seems to be way too much ... from my small check on A20.1 , but it is experimental so its up to you. regards Ragsy Edited January 20, 2022 by Ragsy 2145 Typos grr mobiles lol (see edit history) 3 Link to comment Share on other sites More sharing options...
magejosh Posted January 20, 2022 Share Posted January 20, 2022 (edited) As this mod adds new assets it must be installed on both server and local client to use on a server or other multiplayer use. LOL too slow josh. Edited January 20, 2022 by magejosh I'm a dork (see edit history) 1 Link to comment Share on other sites More sharing options...
Alloy1 Posted January 20, 2022 Share Posted January 20, 2022 So far, works great. Just as amazing as A19 version, only better! I can't wait to build the Spiker (Magnum Opus), the Armoured Cobra, and Mad Max's Interceptor (Black on Black). 2 Link to comment Share on other sites More sharing options...
AndrewT Posted January 20, 2022 Share Posted January 20, 2022 11 hours ago, Ragsy 2145 said: Tanks will be in Beta 2.1 but for now you have a APC that will smash through stuff (WIP) ...and maybe the digger will make an appearance as there is a breakthrough in block damage another modder has shared with us .. Well this is always going to be a WIP modlet overhaul so all input is welcome ... some things above may be possible others not at the moment . Regards Ragsy !! Link will be soon ... Just checking out wether it works on the new Experimental 20.1 so stay tuned appears ok at the moment . ALL THIS IS MUSIC TO MY EARS glad to see such awesome work put into this mod UND considering myself and an old friend are planning a 7days cinematic series along with other series ideas currently in the works and this mod with its huge variety will make a great addition to what will happen in this series. anyway ragsy Permission to use this mod in our series? 2 Link to comment Share on other sites More sharing options...
Cronosus Posted January 20, 2022 Share Posted January 20, 2022 great work. now i wonder how well it works with bdub vehicles and harrys mods.. probably bdub will be little problem (in recipes etc) 1 Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 20, 2022 Author Share Posted January 20, 2022 (edited) 7 hours ago, AndrewT said: ALL THIS IS MUSIC TO MY EARS glad to see such awesome work put into this mod UND considering myself and an old friend are planning a 7days cinematic series along with other series ideas currently in the works and this mod with its huge variety will make a great addition to what will happen in this series. anyway ragsy Permission to use this mod in our series? Yes no problem 2 hours ago, Cronosus said: great work. now i wonder how well it works with bdub vehicles and harrys mods.. probably bdub will be little problem (in recipes etc) We left in vanilla items and bdubs stuff should work with Vehicle Madness as he adds his parts into the loot system .... just build his on a vanilla workbench . Harrys Mods I am not sure about as never tried them with Vehicle Madness .. Ragsy !! Edited January 20, 2022 by Ragsy 2145 (see edit history) 3 Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 20, 2022 Author Share Posted January 20, 2022 (edited) Pushed a quick hotfix fix for the VM workbench UI .... Ragsy !! Edited January 20, 2022 by Ragsy 2145 (see edit history) 1 Link to comment Share on other sites More sharing options...
magejosh Posted January 20, 2022 Share Posted January 20, 2022 I haven't seen any problems using it with Harry's Vehicle mods. Haven't tried to look for issues either though. Link to comment Share on other sites More sharing options...
zalfiner Posted January 20, 2022 Share Posted January 20, 2022 18 hours ago, Ragsy 2145 said: You can use the modlet overhaul on a server .... but as with all mods that add new assets you have to have the modlet on the client as well . If you are doing peer to peer with other players they also will need the modlet installing . In A20.1 Experimental Vehcile Madness does work but you may find the vanilla loot seems to be way too much ... from my small check on A20.1 , but it is experimental so its up to you. regards Ragsy Awesome, I figured that out when I was trying to get my personal server up. Thanks again! 1 Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 20, 2022 Author Share Posted January 20, 2022 15 hours ago, Alloy1 said: So far, works great. Just as amazing as A19 version, only better! I can't wait to build the Spiker (Magnum Opus), the Armoured Cobra, and Mad Max's Interceptor (Black on Black). You may find repairable versions if rwg is kind ....glad to hear you are liking the work we put into so far . Regards Ragsy !! 1 Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 21, 2022 Author Share Posted January 21, 2022 (edited) Had a couple of users report back they can not find the ratchet sets in loot in A20.1 ... although Vehicle Madness was built on A20 stable so as expected some loot may be an issue in A20.1. Also it was supposed to be a part you could craft if the new loot system was unfair to you in the initial release but got overlooked on my part in the big push to get the A20 version out. Parts for VM Workbench and Repair kits require a standard workbench to craft the parts with exception of the CarFootpump. I have pushed the update for the recipes to gitlab ... or you can unzip this zip file and simply just drop this new recipe file into the Config folder. No restart is required for this fix .. https://poweredgamedev.co.uk/VehicleMadnessA20/recipes.zip Not an amazing recipe ...will address this in Beta 2.1 ... Regards Ragsy !! Edited January 21, 2022 by Ragsy 2145 (see edit history) Link to comment Share on other sites More sharing options...
Alloy1 Posted January 21, 2022 Share Posted January 21, 2022 6 hours ago, Ragsy 2145 said: You may find repairable versions if rwg is kind ....glad to hear you are liking the work we put into so far . Regards Ragsy !! No kidding, I found a repairable Cobra not long after posting that comment. I have a lot of materials to find first, but I'm getting that thing. Also, the first working vehicle I found in A20 was the same as in A19, the Quadbike. Absolutely worth the wait for this update. The scavenger hunt for vehicles adds such a great new dimension to the tedious looting. Thank you, and your team, for such an amazing mod. 2 Link to comment Share on other sites More sharing options...
AndrewT Posted January 21, 2022 Share Posted January 21, 2022 21 hours ago, Ragsy 2145 said: Yes no problem We left in vanilla items and bdubs stuff should work with Vehicle Madness as he adds his parts into the loot system .... just build his on a vanilla workbench . Harrys Mods I am not sure about as never tried them with Vehicle Madness .. Ragsy !! thanks for the approval Link to comment Share on other sites More sharing options...
Sunnyb0iii Posted January 21, 2022 Share Posted January 21, 2022 how do i install the mod? Link to comment Share on other sites More sharing options...
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