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A19 - traders not random or making sense


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so on my 8K map I have 8 traders and using TPPIO I see 2x Jen , 1x Joel, and 5x Rekt.  

why not 1 of each?  will this not mess up the quest line?

 

I was working on a mod to adjust trader times and realized if I do ID=1 and ID=8 I get in my case 6 traders adjusted the same. 

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3 hours ago, JCrook1028 said:

That's why Nave is gonna be the recommended map for the story...

what? i dont play ONE map for years...i take my ALZHEIMER Pills...

when i play the same map its boring like hell, i know exactly after this street on the right side is that building and so on...

some people are not generation tiktok like finding nemo / dori..."oh look a new house"

 

@lonestarcanuck

the variantes of traders is not important, they sayed every trader is specialiced..but iv seen nothing from it...all traders are like the same

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2 hours ago, 7daysOfFun said:

what? i dont play ONE map for years...i take my ALZHEIMER Pills...

when i play the same map its boring like hell, i know exactly after this street on the right side is that building and so on...

some people are not generation tiktok like finding nemo / dori..."oh look a new house"

 

@lonestarcanuck

the variantes of traders is not important, they sayed every trader is specialiced..but iv seen nothing from it...all traders are like the same

Specialized traders are a future thing.  This feature is planned but not in yet.  I imagine that when they become specialized they will likely try and ensure that they are all in the map.  At least I hope so.

 

My current play though has only 3 different trader types so I know the feeling.  Seems rather funny when your trader sends you to open a trade rout with.... himself!

 

6 hours ago, JCrook1028 said:

That's why Nave is gonna be the recommended map for the story...

Story....

 

If that ever happens.  Not even a hint of a story atm.  Fixed maps are not good for this game though.  While Nav is neat it is boring to play a map where everything is fixed.

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15 hours ago, myrkana said:

I believe it just picks random traders, so you can theoretically get all Jens.

Only if rwgmixer.xml is a big fat liar (and I'm not saying it ain't):

 

<prefab_rule name="prefabGroup8k">
        <prefab rule="prefabList"/>
        <prefab name="trader_rekt" max_count="2" min_repeat_distance="1000" />
        <prefab name="trader_joel" max_count="2" min_repeat_distance="1000" />
        <prefab name="trader_jen" max_count="2" min_repeat_distance="1000" />
        <prefab name="trader_bob" max_count="2" min_repeat_distance="1000" />
        <prefab name="trader_hugh" max_count="2" min_repeat_distance="1000" />
</prefab_rule>

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