stallionsden Posted July 26, 2020 Author Share Posted July 26, 2020 UPDATED OPEND DOOR SYNDROME WITH RESPAWN AND LOCK PICKING ADDITIONS & OPEN DOOR SYNDROMES AND OPENDOOR SYNDROME 1 ADDED: - New electronic shelvingUPDATED SHOP KEEPING ADDED - New Business types - Lanscaping, Mortician, Gym, Librarian, Mechanic, Clothing Stores etc - New shop Pieces added FIXED - Fixed the creative menu names of all shop Pieces, So when you grab it from creative Menu or build it, the actual name of the shop piece appears. **However, unfortunately when you approach the shop piece after placing it still shows like the vending machine - interact with vending machine. It is unfortunately Hardcoded. But just use the player made signs to name them for now and hope the tfp gods allow us to change it via xml lol** 1 Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted July 26, 2020 Share Posted July 26, 2020 Can you make a mod 30k Stack of Resources Clay Soil Iron Lead Lump of Coal Nitrate Powder Oil Shale Small Stone Wood Concrete Mix Forged Iron Forged Steel Gas Can Gun Powder Oil And Other Mod of Bigger chests space / 160 or 300 space Link to comment Share on other sites More sharing options...
stallionsden Posted July 26, 2020 Author Share Posted July 26, 2020 (edited) 1 hour ago, ArNaLdInHo said: Can you make a mod 30k Stack of Resources Clay Soil Iron Lead Lump of Coal Nitrate Powder Oil Shale Small Stone Wood Concrete Mix Forged Iron Forged Steel Gas Can Gun Powder Oil And Other Mod of Bigger chests space / 160 or 300 space You wany storage chest to be 160 or 300 slot space lol. EDIT: wont be doing any mod making at this stage. (Fixing mod errors on exisiting mods i will still correct ) On my first page i have linked a brilliant modder by the name of Claymore. Follow that link his stack size increaser includes blocks. If it not exactly what your after let me know Edited July 26, 2020 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted July 26, 2020 Share Posted July 26, 2020 IndexOutOfRangeException: Index was outside the bounds of the array. Link to comment Share on other sites More sharing options...
stallionsden Posted July 26, 2020 Author Share Posted July 26, 2020 28 minutes ago, ArNaLdInHo said: IndexOutOfRangeException: Index was outside the bounds of the array. Still need a output.log mate lol. what game version you playing a18.4 or a19 exp. Other mods you are running. Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted July 26, 2020 Share Posted July 26, 2020 (edited) a19 server as seen in picture Edited July 26, 2020 by ArNaLdInHo (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted July 26, 2020 Author Share Posted July 26, 2020 @ArNaLdInHo Here you goRESOURCE INCREASER 1 Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted July 26, 2020 Share Posted July 26, 2020 Just now, stallionsden said: @ArNaLdInHo Here you goRESOURCE INCREASER Tanks 2 minutes ago, stallionsden said: @ArNaLdInHo Here you goRESOURCE INCREASER How do i make all Bundles 30k ? that line dont work <set xpath="/items/item[contains(@name, 'Bundle')]/property[contains(@name, 'Create_item_count')]/@value">30000</set> Link to comment Share on other sites More sharing options...
stallionsden Posted July 26, 2020 Author Share Posted July 26, 2020 2 minutes ago, ArNaLdInHo said: a19 server as seen in picture I cant help with this error until i see a output.log or players.log. I dont get any red lines or errors with the open door syndrome mod. All I can suggest is try in a Single Game with just the open door syndrome mod and try it and tell me if you get the error still then we can narrow down the issue from there. 1 Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted July 26, 2020 Share Posted July 26, 2020 Just now, stallionsden said: I cant help with this error until i see a output.log or players.log. I dont get any red lines or errors with the open door syndrome mod. All I can suggest is try in a Single Game with just the open door syndrome mod and try it and tell me if you get the error still then we can narrow down the issue from there. i think error is only in server Link to comment Share on other sites More sharing options...
stallionsden Posted July 26, 2020 Author Share Posted July 26, 2020 4 minutes ago, ArNaLdInHo said: Tanks How do i make all Bundles 30k ? that line dont work <set xpath="/items/item[contains(@name, 'Bundle')]/property[contains(@name, 'Create_item_count')]/@value">30000</set> Where did you get that code from lol. Its not in the mod I just made lol. to make bundles 30k - <set xpath="/items/item[contains(@name, 'Bundle')]/property[contains(@name, 'Create_item_count')]/@value">30000</set> (IS WRONG) Should be <set xpath="/items/item[starts-with(@name, 'ammoBundle')]/property[@name='Stacknumber']/@value">30000</set> 1 Link to comment Share on other sites More sharing options...
Sinagrit Baba Posted July 26, 2020 Share Posted July 26, 2020 I think the Resource Increaser mod has a minor problem. I deleted line <Version value="1.0.0" /> then it worked properly. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted July 26, 2020 Author Share Posted July 26, 2020 34 minutes ago, Sinagrit Baba said: I think the Resource Increaser mod has a minor problem. I deleted line <Version value="1.0.0" /> then it worked properly. Argh yeh i fixed it a while ago lol and forgot to mention it lol here. Thanks tho 1 Link to comment Share on other sites More sharing options...
EpicSpire Posted July 31, 2020 Share Posted July 31, 2020 in the Zombie Modification 2 (the one with Rage), how do i reduce the random get up time from the zeds.. it seems a bit cheaty when i beat a cop to death with a level 2 club on warrior difficulty because he won't stand up... i like the randomness,.. i just want to lower the max time down. Link to comment Share on other sites More sharing options...
stallionsden Posted July 31, 2020 Author Share Posted July 31, 2020 1 hour ago, EpicSpire said: in the Zombie Modification 2 (the one with Rage), how do i reduce the random get up time from the zeds.. it seems a bit cheaty when i beat a cop to death with a level 2 club on warrior difficulty because he won't stand up... i like the randomness,.. i just want to lower the max time down. In entityclasses down the bottom should be one line says random or something lol. 1 Link to comment Share on other sites More sharing options...
EpicSpire Posted July 31, 2020 Share Posted July 31, 2020 ah yes, i see it, thanks.. i dropped it from a max of 10 to 2.5 and seems to be perfect, for me at least. and i may boost the damage they deal back up slightly.. like maybe to 5.. i was mainly wanting no digging and no jumping, but this is a good start. Thanks for the mods! 1 Link to comment Share on other sites More sharing options...
stallionsden Posted July 31, 2020 Author Share Posted July 31, 2020 30 minutes ago, EpicSpire said: ah yes, i see it, thanks.. i dropped it from a max of 10 to 2.5 and seems to be perfect, for me at least. and i may boost the damage they deal back up slightly.. like maybe to 5.. i was mainly wanting no digging and no jumping, but this is a good start. Thanks for the mods! I have a no digging only version 1 Link to comment Share on other sites More sharing options...
AmethystLainey Posted August 2, 2020 Share Posted August 2, 2020 Hey , I started using the excavater /rain catcher modlet but I cant seem to make the catcher as u cant craft winebarrels Insight/help please. Link to comment Share on other sites More sharing options...
stallionsden Posted August 2, 2020 Author Share Posted August 2, 2020 1 hour ago, AmethystLainey said: Hey , I started using the excavater /rain catcher modlet but I cant seem to make the catcher as u cant craft winebarrels Insight/help please. i added the recipe for the winebarrels in the modlet. Look in recipes.xml. Link to comment Share on other sites More sharing options...
AmethystLainey Posted August 2, 2020 Share Posted August 2, 2020 (edited) There are only the two core recipies in there. You may have removed in your recent edits I do know how to add it in but I want to use the elements you intended. Also is there a way to make it moveable with land claim like stations? Edited August 2, 2020 by AmethystLainey (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted August 2, 2020 Author Share Posted August 2, 2020 46 minutes ago, AmethystLainey said: There are only the two core recipies in there. You may have removed in your recent edits I do know how to add it in but I want to use the elements you intended. Also is there a way to make it moveable with land claim like stations? Argh ok lol yep i moved them to my other mod the brewery one. Now i remember why they were in this one haha my bad sorry. Will put em back in in the morning. Can look into it for you to make em moveable Link to comment Share on other sites More sharing options...
Gouki Posted August 2, 2020 Share Posted August 2, 2020 You beat me Stallionsden Link to comment Share on other sites More sharing options...
AmethystLainey Posted August 2, 2020 Share Posted August 2, 2020 ALso Stallons I tried changing the graphics but it doesnt seem to work like I only changed the icons how do I change the actual inworld model? Link to comment Share on other sites More sharing options...
Gouki Posted August 2, 2020 Share Posted August 2, 2020 Just now, AmethystLainey said: ALso Stallons I tried changing the graphics but it doesnt seem to work like I only changed the icons how do I change the actual inworld model? Hi AmethystLainey It changes in these lines: <property name="Model" value="Industrial/gas_pump" param1="main_mesh"/> <property name="Model" value="OutdoorDecor/bird_bath_planter" param1="main_mesh"/> Link to comment Share on other sites More sharing options...
AmethystLainey Posted August 2, 2020 Share Posted August 2, 2020 and is that the full Image or empty image? Link to comment Share on other sites More sharing options...
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