stallionsden Posted July 23, 2020 Author Share Posted July 23, 2020 UPDATED NUCLEAR POWER - Added schematics to different loot groups and lootcontainers. - Removed schematics from similar groups Link to comment Share on other sites More sharing options...
truckerraycruz Posted July 23, 2020 Share Posted July 23, 2020 On 7/5/2020 at 9:22 PM, stallionsden said: A19 DOWNLOAD ALL MODS Stallionsdens Modlets for A19 EXPERIMENTALOLD THREAD AMMO BUNDLE MAKER INFO HERE DOWNLOAD ANTI BLOCKS BULLETS INFO HERE DOWNLOAD COMBINE RETURN INFO HERE DOWNLOAD Special Thanks to: Various EVERYTHING IS SELLABLE INFO HERE DOWNLOAD EXTRA RECIPES INFO HERE DOWNLOAD HOME BREWERY INFO HERE DOWNLOAD Special Thanks to: DRACOS99 INVISIBLE ANIMAL FIX INFO HERE DOWNLOAD LOCK PICKING ADDITIONS INFO HERE DOWNLOAD LOOTABLE OBJECTS INFO HERE DOWNLOAD LOOTER INFO HERE DOWNLOAD MINING MACHINE AND RAIN CATCHER INFO HERE DOWNLOAD Special Thanks to: Various NO ARMOR ENCUMBRANCE INFO HERE DOWNLOAD NO DIGGING ZOMBIES INFO HERE DOWNLOAD NUCLEAR POWER INFO HERE DOWNLOAD Special Thanks to: Telric, Various ONE BOOK TO RULE THEM ALL INFO HERE DOWNLOAD Special Thanks to: HaidrGna OPEN DOOR SYNDROMES INFO HERE DOWNLOAD [Also Use Open Door Syndrome 1] Special Thanks to: OldManBrian, Khaine, Khelldon, Dust2Death, Telric, Quasimiyao , Sphereii OPEN DOOR SYNDROME 1 INFO HERE DOWNLOAD [Also use Open Door Syndromes] OPEN DOOR SYNDROME WITH RESPAWN AND LOCK PICKING ADDITIONS INFO HERE DOWNLOAD [Not compatible with Open Door Syndromes & Open Door Syndrome 1] PALLETS INFO HERE DOWNLOAD Special Thanks to: Dracos99, Various PETS INFO HERE DOWNLOAD Special Thanks to: Various POISON REMOVAL INFO HERE DOWNLOAD Special Thanks to: Valmar, StompyNZ,Rewtgr,Sphereii, Khaine SHOP KEEPING INFO HERE DOWNLOAD Special Thanks to:Spectral Force, Jaxteller, Ghostreaver SPECIAL FORCES CASES INFO HERE DOWNLOAD Special Thanks to: Various STACKER USE CLAYMORES STACK SIZE INCREASERFound HERE STACK SIZE INCREASER USE CLAYMORES STACK SIZE INCREASERFound HERE STORE SHELVES ORIGINAL INFO HERE DOWNLOAD Special Thanks to: DRACOS99, Khelldon STORE SHELVES INFO HERE DOWNLOAD SUPPLY CRATES INFO HERE DOWNLOAD Special Thanks to: Various TALLON EDITS INFO HERE DOWNLOAD Special Thanks and Full Credit to: TALLON And all work by him, with just a few edits of my own. WEAPON MAGAZINE SIZE INCREASER INFO HERE DOWNLOAD Special Thanks to: Various WHISPERERS INFO HERE DOWNLOAD Special Thanks to: HaidrGna, WHISPERERS WITH LIGHT AND REDUCED STAMINA INFO HERE DOWNLOAD Special Thanks to: HaidrGna, Various ZOMBIE MODIFICATIONS INFO HERE DOWNLOAD Special Thanks to: StompyNZ, Khelldon ZOMBIE MODIFICATIONS WITH NO RAGE INFO HERE DOWNLOAD Special Thanks to: StompyNZ, Khelldon ZOMBIE MODIFICATIONS 2 INFO HERE DOWNLOAD Special Thanks to: Various ZOMBIE MODIFICATIONS 2 WITH NO RAGE INFO HERE DOWNLOAD Special Thanks to: Various 187 SLOT BACKPACK INFO HERE DOWNLOAD 375 SLOT BACKPACK INFO HERE DOWNLOAD Special Thanks to: Khaine 630 SLOT MEGA BACKPACK INFO HERE DOWNLOAD Special Thanks to: Sirilion SUPPORT ME: PAYPAL DONATION If you appreciate my work and you want to show support your mods dont have a download option and github Link to comment Share on other sites More sharing options...
stallionsden Posted July 23, 2020 Author Share Posted July 23, 2020 (edited) 17 minutes ago, truckerraycruz said: your mods dont have a download option and github If you click on download all mods there is a download link there - To download a single github repo... You need https://stackoverflow.com/questions/7106012/download-single-folder-or-directory-from-a-githib-repo And enable gitzip in your browser extensions (chrome/firefox) Edited July 23, 2020 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
truckerraycruz Posted July 23, 2020 Share Posted July 23, 2020 thanks Link to comment Share on other sites More sharing options...
dodoriax Posted July 23, 2020 Share Posted July 23, 2020 On 7/21/2020 at 3:09 PM, Riles said: hmm.. not aware about picking a specific day, but you can definitely change the DAILY open/close times under traders.xml I believe. Link to comment Share on other sites More sharing options...
dodoriax Posted July 23, 2020 Share Posted July 23, 2020 On 7/6/2020 at 8:02 PM, stallionsden said: STALLIONSDENS SHOP KEEPING This is more a multiplayer modlet. Adds shop containers to the world so a player can set up a shop and sell stuff to other players. You can set your own asking price as well. Thats right you can run your very own shop right here in the apocalypse. Who said you making money had to stop because the world ended.... As the shop keeper you are set to keep the shop supplied of stock. Players can buy items from you. a Player can craft certain shop containers to suit their business type they want to run. Want to run a weapons and ammo store, you can make all the weapon shop containers and set the shop up how you like. Want a coffee shop go for it set up your own coffee shop. A brewery, well you can do that to. You can even be a jack of all trades and set up shop with everything in it. ROLEPLAY Great Roleplay if you like. players can alo request stuff from you if you so wish to go out and hunt for it, you can create stuff for another player of what they request and you can then set your price for it. LIMITATIONS All shop containers are found under shop Due to the vending machine code to change the name of the vending machine being in the DLL and hard coded names will all be generic when you have placed the container down and even searching for shop containers in CM menu even tho you have put shop in and you scroll your mouse over it will come up with vending machine. Simply create some player made signs and display it above the container to let others know what container it is hey man ! just wondering if u can help me . i want to change the currency money use in this mod, can u change it from DUKE COINS to OLD CASH? is that possible? im hosting a dedicated server (rented) and i really want to control the money in game.. would be a great help thanks man Link to comment Share on other sites More sharing options...
stallionsden Posted July 23, 2020 Author Share Posted July 23, 2020 5 hours ago, dodoriax said: hey man ! just wondering if u can help me . i want to change the currency money use in this mod, can u change it from DUKE COINS to OLD CASH? is that possible? im hosting a dedicated server (rented) and i really want to control the money in game.. would be a great help thanks man i can take a look at it. But possibly hard coded. Will let you know Link to comment Share on other sites More sharing options...
stallionsden Posted July 23, 2020 Author Share Posted July 23, 2020 5 hours ago, dodoriax said: hey man ! just wondering if u can help me . i want to change the currency money use in this mod, can u change it from DUKE COINS to OLD CASH? is that possible? im hosting a dedicated server (rented) and i really want to control the money in game.. would be a great help thanks man I have looked at the vending machine code and unfortunately I believe (Could be wrong) but it is hardcoded, unless i missed something. Link to comment Share on other sites More sharing options...
bdubyah Posted July 23, 2020 Share Posted July 23, 2020 There is a line at the very top of traders.xml that lists the currency, but I don't think you can really change it. At least not for individual things. Might error if you change it at all, never tried. Lol. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted July 23, 2020 Author Share Posted July 23, 2020 1 hour ago, bdubyah said: There is a line at the very top of traders.xml that lists the currency, but I don't think you can really change it. At least not for individual things. Might error if you change it at all, never tried. Lol. Will look at it. But yeh only looked in items and blocks lol. Never thought of traders for it.. lol ty Link to comment Share on other sites More sharing options...
KezC Posted July 23, 2020 Share Posted July 23, 2020 11 hours ago, stallionsden said: UPDATED NUCLEAR POWER - Added schematics to different loot groups and lootcontainers. - Removed schematics from similar groups Hi there, I installed the above modlet, but when selecting one of the recipes, I get non-stop NullReferenceExceptions in console. NullReferenceException: Object reference not set to an instance of an object at RecipeUnlockData.GetName () [0x0001a] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiC_UnlockByEntry.GetBindingValue (System.String& value, BindingItem binding) [0x00054] in <8e01b025fbb443a8a909f16c8980a00e>:0 at BindingItem.GetValue (System.Boolean forceAll) [0x00023] in <8e01b025fbb443a8a909f16c8980a00e>:0 at BindingInfo.RefreshValue (System.Boolean forceAll) [0x0001a] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.RefreshBindings (System.Boolean forceAll) [0x00010] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiC_UnlockByEntry.Update (System.Single _dt) [0x00008] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiC_UnlockByList.Update (System.Single _dt) [0x0012d] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiC_InfoWindow.Update (System.Single _dt) [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiC_CraftingInfoWindow.Update (System.Single _dt) [0x0000e] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x0014d] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiUpdater.Update () [0x0003f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiUpdateHelper.LateUpdate () [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0 (Filename: <8e01b025fbb443a8a909f16c8980a00e> Line: 0) Link to comment Share on other sites More sharing options...
stallionsden Posted July 23, 2020 Author Share Posted July 23, 2020 14 minutes ago, KezC said: Hi there, I installed the above modlet, but when selecting one of the recipes, I get non-stop NullReferenceExceptions in console. NullReferenceException: Object reference not set to an instance of an object at RecipeUnlockData.GetName () [0x0001a] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiC_UnlockByEntry.GetBindingValue (System.String& value, BindingItem binding) [0x00054] in <8e01b025fbb443a8a909f16c8980a00e>:0 at BindingItem.GetValue (System.Boolean forceAll) [0x00023] in <8e01b025fbb443a8a909f16c8980a00e>:0 at BindingInfo.RefreshValue (System.Boolean forceAll) [0x0001a] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.RefreshBindings (System.Boolean forceAll) [0x00010] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiC_UnlockByEntry.Update (System.Single _dt) [0x00008] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiC_UnlockByList.Update (System.Single _dt) [0x0012d] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiC_InfoWindow.Update (System.Single _dt) [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiC_CraftingInfoWindow.Update (System.Single _dt) [0x0000e] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x0014d] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiUpdater.Update () [0x0003f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiUpdateHelper.LateUpdate () [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0 (Filename: <8e01b025fbb443a8a909f16c8980a00e> Line: 0) Ok will take a look when i am home. Link to comment Share on other sites More sharing options...
KezC Posted July 23, 2020 Share Posted July 23, 2020 5 minutes ago, stallionsden said: Ok will take a look when i am home. Thank you Link to comment Share on other sites More sharing options...
Gouki Posted July 23, 2020 Share Posted July 23, 2020 35 minutes ago, KezC said: Hi there, I installed the above modlet, but when selecting one of the recipes, I get non-stop NullReferenceExceptions in console. NullReferenceException: Object reference not set to an instance of an object at RecipeUnlockData.GetName () [0x0001a] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiC_UnlockByEntry.GetBindingValue (System.String& value, BindingItem binding) [0x00054] in <8e01b025fbb443a8a909f16c8980a00e>:0 at BindingItem.GetValue (System.Boolean forceAll) [0x00023] in <8e01b025fbb443a8a909f16c8980a00e>:0 at BindingInfo.RefreshValue (System.Boolean forceAll) [0x0001a] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.RefreshBindings (System.Boolean forceAll) [0x00010] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiC_UnlockByEntry.Update (System.Single _dt) [0x00008] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiC_UnlockByList.Update (System.Single _dt) [0x0012d] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiC_InfoWindow.Update (System.Single _dt) [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiC_CraftingInfoWindow.Update (System.Single _dt) [0x0000e] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiController.Update (System.Single _dt) [0x0004f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x0014d] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiUpdater.Update () [0x0003f] in <8e01b025fbb443a8a909f16c8980a00e>:0 at XUiUpdateHelper.LateUpdate () [0x00000] in <8e01b025fbb443a8a909f16c8980a00e>:0 (Filename: <8e01b025fbb443a8a909f16c8980a00e> Line: 0) Hi KezC I think it may be that there are repeated recipes and some have different items to make them. Example: <recipe name = "nuclearPoweredEngine" count = "1" craft_area = "chemistryStation" tags = "learnable, perkAdvancedEngineering, nuclearGeneratorSchematic"> <ingredient name = "resourceForgedSteel" count = "12" /> <ingredient name = "resourceOil" count = "50" /> <ingredient name = "smallEngine" count = "5" /> <ingredient name = "resourceScrapBrass" count = "12" /> <ingredient name = "resourceGoldNugget" count = "6" /> </recipe> <recipe name = "nuclearPoweredEngine" count = "1" craft_area = "chemistryStation" tags = "learnable, perkAdvancedEngineering, nuclearGeneratorSchematic"> <ingredient name = "nuclearPoweredEngine" count = "1" /> <ingredient name = "resourceAcid" count = "15" /> <ingredient name = "resourceElectricParts" count = "3" /> <ingredient name = "resourceMechanicalParts" count = "7" /> </recipe> To make a nuclearPoweredEngine, does the recipe ask for a nuclearPoweredEngine? I don't know, I'm still wrong. Link to comment Share on other sites More sharing options...
KezC Posted July 23, 2020 Share Posted July 23, 2020 2 minutes ago, Gouki said: Hi KezC I think it may be that there are repeated recipes and some have different items to make them. Example: <recipe name = "nuclearPoweredEngine" count = "1" craft_area = "chemistryStation" tags = "learnable, perkAdvancedEngineering, nuclearGeneratorSchematic"> <ingredient name = "resourceForgedSteel" count = "12" /> <ingredient name = "resourceOil" count = "50" /> <ingredient name = "smallEngine" count = "5" /> <ingredient name = "resourceScrapBrass" count = "12" /> <ingredient name = "resourceGoldNugget" count = "6" /> </recipe> <recipe name = "nuclearPoweredEngine" count = "1" craft_area = "chemistryStation" tags = "learnable, perkAdvancedEngineering, nuclearGeneratorSchematic"> <ingredient name = "nuclearPoweredEngine" count = "1" /> <ingredient name = "resourceAcid" count = "15" /> <ingredient name = "resourceElectricParts" count = "3" /> <ingredient name = "resourceMechanicalParts" count = "7" /> </recipe> To make a nuclearPoweredEngine, does the recipe ask for a nuclearPoweredEngine? I don't know, I'm still wrong. You are correct, the first recipe for nuclearPoweredEngine is missing the list of components and the second recipe for nuclearPoweredEngine requires nuclearPoweredEngine Link to comment Share on other sites More sharing options...
Gouki Posted July 23, 2020 Share Posted July 23, 2020 (edited) Let Stallionsden check it out and see if that is the problem or do a test yourself eliminating the first recipe, although there are also others that are repeated (nuclearPoweredBattery,nuclearSolarCell). Edited July 23, 2020 by Gouki (see edit history) Link to comment Share on other sites More sharing options...
KezC Posted July 23, 2020 Share Posted July 23, 2020 Thanks Tracker, I will leave it to the experts Link to comment Share on other sites More sharing options...
stallionsden Posted July 24, 2020 Author Share Posted July 24, 2020 Urgh why did i have multiple recipes for the same thing lol.... I had to have had a reason lol.. Urgh fixing it atm... Link to comment Share on other sites More sharing options...
stallionsden Posted July 24, 2020 Author Share Posted July 24, 2020 (edited) UPDATED NUCLEAR POWER FIXED - Fixed recipes and removed multiple copies - fixed unlocking schemetics Special thanks @Gouki for all your helpful assistance 🙂 Edited July 24, 2020 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
KezC Posted July 24, 2020 Share Posted July 24, 2020 Wow, thanks for fixing that so quickly! 1 Link to comment Share on other sites More sharing options...
angrysquirrel Posted July 24, 2020 Share Posted July 24, 2020 "No digging zombies" throws and error before I even start a game. Has always done this for me. Great idea for a mod. Just doesn't work for me on a new game. Upgraded my stacksize increaser and looter because I saw you updated them six days ago. Hoping with updating all three mods the digging mod work work. Instead it resulted in this error: IndexOutOfRangeException: Array index is out of range" error whenever I try to open a container. The error makes it so that I can't close the box. I had downloaded your modlets master file. Tried your Zstallions looter and stacker folders. Tried your stallionslooter folder also. You also have stallionsstacksize increaser. Same error. Not sure which ones I'm supposed to be using because I see all of them were updated 6 days ago. Tried a new game with just looter and stacker. Same array index out of range error. Tried removing all those mods and seeing if I could get my old game to work. Same error. I remove both of your mods (looter and stacker) with a new game. No errors. I remove both of your mods (looter and stacker) with my old game. Get the index out of range error again. Which looter and stacker mold folder should I use for the latest build of A19? From your file description in the HTML section of both mod permutations (zstallions and stalliondens), and the descriptions look identical. Stacksize increaster - "Increases stacksizes of Items you wish to increase." zstallions looter - "increases the size of lootcontainers" Can you please help me troubleshoot this? Thanks in advance. Link to comment Share on other sites More sharing options...
stallionsden Posted July 24, 2020 Author Share Posted July 24, 2020 (edited) 3 hours ago, angrysquirrel said: "No digging zombies" throws and error before I even start a game. Has always done this for me. Great idea for a mod. Just doesn't work for me on a new game. Upgraded my stacksize increaser and looter because I saw you updated them six days ago. Hoping with updating all three mods the digging mod work work. Instead it resulted in this error: IndexOutOfRangeException: Array index is out of range" error whenever I try to open a container. The error makes it so that I can't close the box. I had downloaded your modlets master file. Tried your Zstallions looter and stacker folders. Tried your stallionslooter folder also. You also have stallionsstacksize increaser. Same error. Not sure which ones I'm supposed to be using because I see all of them were updated 6 days ago. Tried a new game with just looter and stacker. Same array index out of range error. Tried removing all those mods and seeing if I could get my old game to work. Same error. I remove both of your mods (looter and stacker) with a new game. No errors. I remove both of your mods (looter and stacker) with my old game. Get the index out of range error again. Which looter and stacker mold folder should I use for the latest build of A19? From your file description in the HTML section of both mod permutations (zstallions and stalliondens), and the descriptions look identical. Stacksize increaster - "Increases stacksizes of Items you wish to increase." zstallions looter - "increases the size of lootcontainers" Can you please help me troubleshoot this? Thanks in advance. Hi AngrySquirrel will look at these 3 for you and let you know and come back with a fix. no digging zombies works perfectly no errors. the looter needs fixing tho stacksizer works no errors for me. Maybe if you could upload your output.log or players log i can see and go from there. But will fix the looter for now Stacksizes refers to the stacknumbers of each item. looter refers to the size of a lootcontainer you loot in the world like a chest. EDIT: Tested no digging zombies - No errors Looter - Errors.... FIXED (need a new game for the fix Stacksize increaser had no errors. Edited July 24, 2020 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted July 25, 2020 Share Posted July 25, 2020 (edited) AStallionsdensOpenDoorSyndromeWithRespawnLockPickingAdditions Edited July 25, 2020 by ArNaLdInHo (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted July 25, 2020 Author Share Posted July 25, 2020 (edited) 16 hours ago, ArNaLdInHo said: AStallionsdensOpenDoorSyndromeWithRespawnLockPickingAdditions Can you post a output.log or players.log please @ArNaLdInHo Tested it and I got no errors, will need to see your output.log please so as to see where the error is occurring 🙂 Edited July 26, 2020 by stallionsden (see edit history) 1 Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted July 26, 2020 Share Posted July 26, 2020 10 hours ago, stallionsden said: Can you post a output.log or players.log please @ArNaLdInHo Tested it and I got no errors, will need to see your output.log please so as to see where the error is occurring 🙂 i got 2 times in my server, from 2 players, i have to be alert when appen again ... 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now