stallionsden Posted July 20, 2020 Author Share Posted July 20, 2020 UPDATED OPEN DOOR SYNDROME WITH RESPAWN AND LOCKPICKING ADDITIONS Fixed an error with the ammo display casesThanks - ArNaLdInHo 1 Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted July 20, 2020 Share Posted July 20, 2020 OPEN DOOR SYNDROME WITH RESPAWN AND LOCKPICKING ADDITIONS Link to comment Share on other sites More sharing options...
stallionsden Posted July 20, 2020 Author Share Posted July 20, 2020 12 minutes ago, ArNaLdInHo said: OPEN DOOR SYNDROME WITH RESPAWN AND LOCKPICKING ADDITIONS Yeh that 1 is fine lol. 1 Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted July 20, 2020 Share Posted July 20, 2020 Just now, stallionsden said: Yeh that 1 is fine lol. yellow is better than red, ok Link to comment Share on other sites More sharing options...
stallionsden Posted July 20, 2020 Author Share Posted July 20, 2020 1 minute ago, ArNaLdInHo said: yellow is better than red, ok Yeh it is just cause the bedmade is a continuous upgrade downgrade loop 1 Link to comment Share on other sites More sharing options...
Nagano Posted July 20, 2020 Share Posted July 20, 2020 I get this error every time I start the server, you know what to do? Link to comment Share on other sites More sharing options...
stallionsden Posted July 20, 2020 Author Share Posted July 20, 2020 (edited) 24 minutes ago, Nagano said: I get this error every time I start the server, you know what to do? Will check it out Edited July 20, 2020 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted July 20, 2020 Author Share Posted July 20, 2020 24 minutes ago, Nagano said: I get this error every time I start the server, you know what to do? EDIT: Have you downloaded the new version. The new version didnt have friendlyanimalsForest in it as tfp had removed that group. What game version are you playing. Link to comment Share on other sites More sharing options...
Zyamaia Posted July 21, 2020 Share Posted July 21, 2020 Heya @stallionsden I love your mods and I hope you are feeling better. I do have a question though about your mining mod. There are several "blocks" it produces that serve no purpose although some "should" ? I was wondering if this was intentional. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted July 21, 2020 Author Share Posted July 21, 2020 (edited) 59 minutes ago, Zyamaia said: Heya @stallionsden I love your mods and I hope you are feeling better. I do have a question though about your mining mod. There are several "blocks" it produces that serve no purpose although some "should" ? I was wondering if this was intentional. Oh gosh i honestly havent changed anything in this mod for a while. Guess i prolly should lol. When i get home will take a looksie Edited July 21, 2020 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted July 21, 2020 Author Share Posted July 21, 2020 UPDATED MINING MACHINE AND RAIN CATCHER - Removed recipes put in wrong mod - Removed double items - Added new items that mining machine can find. - Removed goldenrodtea from raincatcher UPDATED HOME BREWERY - Added recipes to make the wine barrels. Link to comment Share on other sites More sharing options...
Zyamaia Posted July 21, 2020 Share Posted July 21, 2020 8 hours ago, stallionsden said: UPDATED MINING MACHINE AND RAIN CATCHER - Removed recipes put in wrong mod - Removed double items - Added new items that mining machine can find. - Removed goldenrodtea from raincatcher UPDATED HOME BREWERY - Added recipes to make the wine barrels. Thank you for the quick response. It was GREATLY appreciated but not expected. Keep up the great work. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted July 21, 2020 Author Share Posted July 21, 2020 23 minutes ago, Zyamaia said: Thank you for the quick response. It was GREATLY appreciated but not expected. Keep up the great work. Oh and to actually answer your question lol those blocks are in there like a wild card. Like bad luck found rubbish type a deal lol. Probably add more stuff as well eventually and fine tune it more. Will see. Link to comment Share on other sites More sharing options...
Nagano Posted July 21, 2020 Share Posted July 21, 2020 (edited) 21 hours ago, stallionsden said: EDIT: Have you downloaded the new version. The new version didnt have friendlyanimalsForest in it as tfp had removed that group. What game version are you playing. Yeah, i downloaded it yesterday (and today too lol) and its still the same error message.. weird. Im on .169 I also get the null reference exception with your solar mod which is also downloaded yesterday and today. Edited July 21, 2020 by Nagano (see edit history) Link to comment Share on other sites More sharing options...
Gouki Posted July 21, 2020 Share Posted July 21, 2020 6 hours ago, stallionsden said: UPDATED MINING MACHINE AND RAIN CATCHER - Removed recipes put in wrong mod - Removed double items - Added new items that mining machine can find. - Removed goldenrodtea from raincatcher UPDATED HOME BREWERY - Added recipes to make the wine barrels. Thanks stallionsden,great work. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted July 21, 2020 Author Share Posted July 21, 2020 2 hours ago, Nagano said: Yeah, i downloaded it yesterday (and today too lol) and its still the same error message.. weird. Im on .169 I also get the null reference exception with your solar mod which is also downloaded yesterday and today. can you upload your players.log or output.log please. Link to comment Share on other sites More sharing options...
stallionsden Posted July 22, 2020 Author Share Posted July 22, 2020 UPDATED NUCLEAR POWER FIXED - Changed learning from yeah science to perkadvancedengineering - Corrected solar and battery Bank low power when you had all 6 slots used yet when you had 4 slots you had max power, its now corrected - Increased economic value of all to be more harder to afford at traders. Link to comment Share on other sites More sharing options...
Nagano Posted July 22, 2020 Share Posted July 22, 2020 4 hours ago, stallionsden said: UPDATED NUCLEAR POWER FIXED - Changed learning from yeah science to perkadvancedengineering - Corrected solar and battery Bank low power when you had all 6 slots used yet when you had 4 slots you had max power, its now corrected - Increased economic value of all to be more harder to afford at traders. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/MonoBleedingEdge/etc' Initialize engine version: 2019.2.17f1 (8e603399ca02) [XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies FMOD initialized on nosound output Begin MonoManager ReloadAssembly - Completed reload, in 5.950 seconds UnloadTime: 2.982700 ms 2020-07-20T21:24:02 0.002 INF [GSM] Singleton Initialized... 2020-07-20T21:24:02 0.197 INF Awake IsFocused: True 2020-07-20T21:24:02 0.197 INF Awake 2020-07-20T21:24:02 0.555 INF Version: Alpha 19 (b169) Compatibility Version: Alpha 19, Build: Windows 64 Bit 2020-07-20T21:24:02 0.556 INF System information: 2020-07-20T21:24:02 0.556 INF OS: Windows 10 (10.0.0) 64bit 2020-07-20T21:24:02 0.557 INF CPU: Intel(R) Xeon(R) CPU E5-2667 v2 @ 3.30GHz (cores: 4) 2020-07-20T21:24:02 0.557 INF RAM: 16383 MB 2020-07-20T21:24:02 0.558 INF GPU: Null Device (128 MB) 2020-07-20T21:24:02 0.561 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0) 2020-07-20T21:24:02 0.613 INF Last played version: Alpha 19 2020-07-20T21:24:02 0.615 INF Local UTC offset: 2 hours 2020-07-20T21:24:02 0.632 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die Dedicated Server\7DaysToDieServer.exe -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die Dedicated Server\\7DaysToDieServer_Data\output_log_dedi__2020-07-20__21-23-52.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated 2020-07-20T21:24:02 0.661 INF Parsing server configfile: C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/../serverconfig.xml 2020-07-20T21:24:03 0.788 INF Parsing server configfile successfully completed 2020-07-20T21:24:03 0.790 INF Starting dedicated server level=Navezgane game name=My Game 2020-07-20T21:24:03 0.791 INF Maximum allowed players: 8 2020-07-20T21:24:03 0.791 INF Game mode: GameModeSurvival 2020-07-20T21:24:03 0.791 INF Dedicated server only build 2020-07-20T21:24:03 0.792 INF Not running in Big Picture Mode, no on-screen keyboard available 2020-07-20T21:24:03 0.794 INF Starting PlayerInputManager... 2020-07-20T21:24:03 1.448 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False) 2020-07-20T21:24:03 1.486 INF Starting UserProfileManager... 2020-07-20T21:24:04 1.831 INF Occlusion: Awake 2020-07-20T21:24:04 1.842 INF Texture quality is set to 3 2020-07-20T21:24:04 2.094 INF [MODS] Start loading 2020-07-20T21:24:04 2.133 INF [MODS] Trying to load from folder: 0-CreaturePackAnimals 2020-07-20T21:24:04 2.217 INF [MODS] Loaded Mod: 0-CreaturePackAnimals (19.0.2.7) 2020-07-20T21:24:04 2.218 INF [MODS] Trying to load from folder: 0-CreaturePackZombies 2020-07-20T21:24:04 2.255 WRN Unknown element found: DMT (file C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/../Mods\0-CreaturePackZombies/ModInfo.xml, line 10) 2020-07-20T21:24:04 2.256 INF [MODS] Loaded Mod: 0-CreaturePackZombies (19.0.1.3) 2020-07-20T21:24:04 2.256 INF [MODS] Trying to load from folder: AaronG85-UltimateRock 2020-07-20T21:24:04 2.279 INF [MODS] Loaded Mod: AaronG85 - Ultimate Rock (1.0) 2020-07-20T21:24:04 2.279 INF [MODS] Trying to load from folder: JaxTeller718_Charcoal 2020-07-20T21:24:04 2.295 INF [MODS] Loaded Mod: JaxTeller718_Charcoal (A19) 2020-07-20T21:24:04 2.295 INF [MODS] Trying to load from folder: JaxTeller718_IncreasedBiomeZombiesx2 2020-07-20T21:24:04 2.306 INF [MODS] Loaded Mod: JaxTeller718_IncreasedBiomeZombiesx2 (A19) 2020-07-20T21:24:04 2.306 INF [MODS] Trying to load from folder: JaxTeller718_WanderingHordes 2020-07-20T21:24:04 2.319 INF [MODS] Loaded Mod: JaxTeller718_WanderingHordes (A19) 2020-07-20T21:24:04 2.319 INF [MODS] Trying to load from folder: JaxTeller718_ZombieReach 2020-07-20T21:24:04 2.329 INF [MODS] Loaded Mod: JaxTeller718_ZombieReach (A19) 2020-07-20T21:24:04 2.329 INF [MODS] Trying to load from folder: KHA19-12CraftQueue 2020-07-20T21:24:04 2.345 INF [MODS] Loaded Mod: Khaine's 12-slot Crafting Queue (1.0.0) 2020-07-20T21:24:04 2.346 INF [MODS] Trying to load from folder: KHA19-3SlotForge 2020-07-20T21:24:04 2.359 INF [MODS] Loaded Mod: Khaine's 3-slot Forge Input (1.0.0) 2020-07-20T21:24:04 2.359 INF [MODS] Trying to load from folder: KHA19-96BBMFW 2020-07-20T21:24:04 2.370 INF [MODS] Loaded Mod: Khaine's 60-slot Bigger Backpack Mod (1.0.0) 2020-07-20T21:24:04 2.370 INF [MODS] Trying to load from folder: KHA19-PickupPlants 2020-07-20T21:24:04 2.382 INF [MODS] Loaded Mod: Pick up wild plants mod, by Khaine (1.0.0) 2020-07-20T21:24:04 2.382 INF [MODS] Trying to load from folder: Scomar82_ColoredConSta 2020-07-20T21:24:04 2.395 INF [MODS] Loaded Mod: Scomar82_ColoredContainerStates (1.1) 2020-07-20T21:24:04 2.395 INF [MODS] Trying to load from folder: Scomar82_NeueBezeichnungen-A19 2020-07-20T21:24:04 2.412 INF [MODS] Loaded Mod: Scomar82_NeueBezeichnungen (1.1) 2020-07-20T21:24:04 2.412 INF [MODS] Trying to load from folder: solar_generator_mod 2020-07-20T21:24:04 2.424 INF [MODS] Loaded Mod: solar generator mod (3.0) 2020-07-20T21:24:04 2.424 INF [MODS] Trying to load from folder: stallionsdens Anti Block Bullets 2020-07-20T21:24:04 2.439 INF [MODS] Loaded Mod: Stallionsdens Anti Block Bullets (A19) 2020-07-20T21:24:04 2.439 INF [MODS] Trying to load from folder: Stallionsdens Everything is sellable 2020-07-20T21:24:04 2.454 INF [MODS] Loaded Mod: Stallionsdens Everything is sellable (A19) 2020-07-20T21:24:04 2.454 INF [MODS] Trying to load from folder: Stallionsdens Invisibleanimalfix 2020-07-20T21:24:04 2.466 INF [MODS] Loaded Mod: Stallionsdens Invisible animal fix (A19) 2020-07-20T21:24:04 2.466 INF [MODS] Trying to load from folder: Stallionsdens Nuclear Power 2020-07-20T21:24:04 2.478 INF [MODS] Loaded Mod: Stallionsdens Nuclear Power (A19) 2020-07-20T21:24:04 2.478 INF [MODS] Trying to load from folder: Stallionsdens Stack Size Increaser 2020-07-20T21:24:04 2.490 INF [MODS] Loaded Mod: Stallionsdens Stack Size Increaser (A18) 2020-07-20T21:24:04 2.490 INF [MODS] Trying to load from folder: SteelBars 2020-07-20T21:24:04 2.503 INF [MODS] Loaded Mod: SteelBars (2.0) 2020-07-20T21:24:04 2.503 INF [MODS] Trying to load from folder: Vehicle storage mod 2020-07-20T21:24:04 2.516 INF [MODS] Loaded Mod: Vehicle storage mod (18.0) 2020-07-20T21:24:04 2.516 INF [MODS] Initializing mod code 2020-07-20T21:24:04 2.516 INF [MODS] Loading done 2020-07-20T21:24:04 2.519 INF [MODS] Loading localization from mod: 0-CreaturePackAnimals 2020-07-20T21:24:04 2.534 INF [MODS] Loading localization from mod: JaxTeller718_Charcoal 2020-07-20T21:24:04 2.556 INF [MODS] Loading localization from mod: Scomar82_ColoredContainerStates 2020-07-20T21:24:04 2.562 INF [MODS] Loading localization from mod: Scomar82_NeueBezeichnungen 2020-07-20T21:24:04 2.574 INF [MODS] Loading localization from mod: Stallionsdens Nuclear Power 2020-07-20T21:24:04 2.634 INF Loading permissions file at 'C:\Users\Minecraft\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2020-07-20T21:24:05 2.716 INF Loading permissions file done. 2020-07-20T21:24:05 3.400 INF Reloading serveradmin.xml 2020-07-20T21:24:05 3.401 INF Loading permissions file at 'C:\Users\Minecraft\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2020-07-20T21:24:05 3.401 INF Loading permissions file done. 2020-07-20T21:24:07 5.110 INF UMA Overlay loading took 1494 ms 2020-07-20T21:24:07 5.114 INF UMA Slot loading took 3 ms WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2020-07-20T21:24:09 7.605 INF WorldStaticData.Init() needed 2.471s 2020-07-20T21:24:09 7.636 INF Started Telnet on 8081 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc 2020-07-20T21:24:10 7.742 INF Started Terminal Window 2020-07-20T21:24:10 7.790 INF Awake done in 7593 ms Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon 2020-07-20T21:24:10 8.287 INF WinThread started 2020-07-20T21:24:12 10.127 INF [GSM] GameSparks Connected 2020-07-20T21:24:13 11.035 INF NET: Starting server protocols 2020-07-20T21:24:13 11.038 INF [NET] Disabling protocol: SteamNetworking 2020-07-20T21:24:13 11.049 INF NET: LiteNetLib server started 2020-07-20T21:24:13 11.054 INF StartGame 2020-07-20T21:24:13 11.314 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 24 GamePref.AirDropMarker = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 80 GamePref.BlockDamageAIBM = 80 GamePref.BlockDamagePlayer = 120 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 90 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 0 GamePref.DropOnQuit = 0 GamePref.DynamicSpawner = GamePref.EACEnabled = True GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 2 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = My Game GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 19 GamePref.GameWorld = Navezgane GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 0 GamePref.LastLoadedPrefab = GamePref.LastLoadedPrefabSize = GamePref.LastLoadingTipRead = -1 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 14 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 70 GamePref.MaxSpawnedZombies = 128 GamePref.MaxUncoveredMapChunksPerPlayer = 131072 GamePref.NoGraphicsMode = True GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerVibration = True GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = True GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 1 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = False GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGrassDistance = 1 GamePref.OptionsGfxLODDistance = 0.5 GamePref.OptionsGfxMotionBlur = 1 GamePref.OptionsGfxObjQuality = 3 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 2 GamePref.OptionsGfxReflectQuality = 1 GamePref.OptionsGfxReflectShadows = False GamePref.OptionsGfxResetRevision = 0 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 1 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 1 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 3 GamePref.OptionsGfxTexFilter = 1 GamePref.OptionsGfxTexQuality = 1 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 1 GamePref.OptionsGfxViewDistance = 6 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 0.5 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.5 GamePref.OptionsMusicVolumeLevel = 0.6 GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerMale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 2000 GamePref.PersistentPlayerProfiles = False GamePref.PlayerAutologin = False GamePref.PlayerId = GamePref.PlayerKillingMode = 0 GamePref.PlayerName = Player GamePref.PlayerSafeZoneHours = 5 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.RebuildMap = False GamePref.SaveGameFolder = C:\Users\Minecraft\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = A19 GamePref.ServerDisabledNetworkProtocols = SteamNetworking GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Ragnaroek GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 2 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = True GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 8081 GamePref.TerminalWindowEnabled = True GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDeferredLighting = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsImageEffects = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UserDataFolder = C:\Users\Minecraft\AppData\Roaming/7DaysToDie GamePref.WorldGenSeed = asdf GamePref.WorldGenSize = 4096 GamePref.XPMultiplier = 120 GamePref.ZombieBMMove = 4 GamePref.ZombieFeralMove = 3 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 1 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = False GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.ShowZombieCounter = False GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2020-07-20T21:24:13 11.442 INF [GSM] Skipping me 2020-07-20T21:24:13 11.448 INF StartAsServer 2020-07-20T21:24:22 20.430 INF Block IDs with mapping 2020-07-20T21:24:22 20.432 INF BlockIDs from Mapping WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2020-07-20T21:24:30 28.640 INF Item IDs with mapping 2020-07-20T21:24:30 28.641 INF ItemIDs from Mapping WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader. HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: C:\buildslave\unity\build\Runtime/Camera/ReflectionProbes.cpp Line: 276) 2020-07-20T21:24:49 47.180 WRN XML patch for "spawning.xml" from mod "Stallionsdens Invisible animal fix" did not apply: <remove xpath="/spawning/biome[@name='pine_forest']/spawn[@entitygroup='WildGameForest']" 2020-07-20T21:24:49 47.181 WRN XML patch for "spawning.xml" from mod "Stallionsdens Invisible animal fix" did not apply: <remove xpath="/spawning/biome[@name='burnt_forest']/spawn[@entitygroup='WildGameForest']" 2020-07-20T21:24:49 47.182 WRN XML patch for "spawning.xml" from mod "Stallionsdens Invisible animal fix" did not apply: <remove xpath="/spawning/biome[@name='desert']/spawn[@entitygroup='WildGameForest']" 2020-07-20T21:24:49 47.186 WRN XML patch for "spawning.xml" from mod "Stallionsdens Invisible animal fix" did not apply: <remove xpath="/spawning/biome[@name='snow']/spawn[@entitygroup='WildGameForest']" 2020-07-20T21:24:49 47.592 ERR XML loader: Loading and parsing 'spawning.xml' failed 2020-07-20T21:24:49 47.593 EXC Entity group 'FriendlyAnimalsForest' not existing! Exception: Entity group 'FriendlyAnimalsForest' not existing! at BiomeSpawningFromXml+<Load>d__0.MoveNext () [0x0021b] in <8422025950ac4ac0a661ab795300a0e6>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8422025950ac4ac0a661ab795300a0e6>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <>c__DisplayClass50_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <8422025950ac4ac0a661ab795300a0e6> Line: 0) 2020-07-20T21:24:50 48.324 INF createWorld: Navezgane, My Game, GameModeSurvival 2020-07-20T21:24:50 48.326 INF Occlusion: Disabled 2020-07-20T21:24:50 48.412 INF Started thread ChunkRegeneration 2020-07-20T21:24:50 48.414 INF Started thread ChunkCalc 2020-07-20T21:24:50 48.579 INF World.Load: Navezgane 2020-07-20T21:24:50 48.675 INF BloodMoon SetDay: day 14, last day 7, freq 7, range 0 2020-07-20T21:25:28 86.640 INF Started thread GenerateChunks 2020-07-20T21:25:34 91.810 INF Calculating world hashes took 5086 ms (world size 900 MiB) 2020-07-20T21:25:34 92.637 INF Loading dtm raw file took 5936ms 2020-07-20T21:25:35 92.864 INF Biomes image size w= 3072, h = 3072 2020-07-20T21:25:35 93.127 INF Loading and creating biomes took 488ms 2020-07-20T21:25:41 98.702 INF Loading and creating shader control textures took 5574ms 2020-07-20T21:25:41 99.657 INF Loading and parsing of generator took 954ms 2020-07-20T21:25:42 99.754 INF Started thread SaveChunks C:\Users\Minecraft\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game\Region 2020-07-20T21:25:44 101.698 INF [DECO] read 77336/ 2020-07-20T21:25:44 101.832 INF AstarManager Init 2020-07-20T21:25:45 103.004 INF Weather Packages Created FROM BIOMES 2020-07-20T21:25:45 103.005 INF createWorld() done 2020-07-20T21:25:45 103.013 INF Loading players.xml 2020-07-20T21:25:45 103.118 INF Loaded player 2020-07-20T21:25:45 103.182 INF VehicleManager C:\Users\Minecraft\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 2 2020-07-20T21:25:45 103.290 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 90, default = 60 2020-07-20T21:25:45 103.290 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1 2020-07-20T21:25:45 103.291 INF Setting for 'BlockDamagePlayer' does not match the default (server will go to the modded category): current = 120, default = 100 2020-07-20T21:25:45 103.291 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 80, default = 100 2020-07-20T21:25:45 103.292 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 80, default = 100 2020-07-20T21:25:45 103.293 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 14, default = 30 2020-07-20T21:25:45 103.293 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 24, default = 72 2020-07-20T21:25:45 103.293 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 120, default = 100 2020-07-20T21:25:46 104.314 INF [EAC] Starting EAC server 2020-07-20T21:25:46 104.456 INF [EAC] Log: [EAC Server] [Info] [21:25:46:765][Windows][EAC Server] [Info][SetLogCallback] Procedure: 000001B231EFABB0 LogLevel: Verb. 2020-07-20T21:25:46 104.457 INF [EAC] Log: [EAC Server] [Info] [21:25:46:768][Windows][EAC Server] [Info][Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60. 2020-07-20T21:25:46 104.464 INF [EAC] Log: [EAC Server] [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }. 2020-07-20T21:25:46 104.464 INF [EAC] Log: [EAC Server] [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }. 2020-07-20T21:25:46 104.464 INF [EAC] Log: [EAC Server] [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }. 2020-07-20T21:25:46 104.465 INF [EAC] Log: [EAC Server] [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }. 2020-07-20T21:25:46 104.465 INF [EAC] Log: [EAC Server] [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }. 2020-07-20T21:25:46 104.465 INF [EAC] Log: [EAC Server] [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }. 2020-07-20T21:25:46 104.465 INF [EAC] Log: [EAC Server] [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }. 2020-07-20T21:25:46 104.465 INF [EAC] Log: [EAC Server] [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }. 2020-07-20T21:25:46 104.466 INF [EAC] Log: [EAC Server] [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }. 2020-07-20T21:25:46 104.466 INF [EAC] Log: [EAC Server] [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }. 2020-07-20T21:25:46 104.466 INF [EAC] Log: [EAC Server] [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }. 2020-07-20T21:25:46 104.466 INF [EAC] Log: [EAC Server] [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ch EventName: 'game_round_start_v3' Parameters: { gamesessionid (string), map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }. 2020-07-20T21:25:46 104.651 INF [DECO] written 0 2020-07-20T21:25:47 105.167 INF StartGame done 2020-07-20T21:25:47 105.178 INF [Steamworks.NET] GameServer.Init successful 2020-07-20T21:25:47 105.185 INF [Steamworks.NET] Making server public 2020-07-20T21:25:48 106.174 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90137269110933506, public IP=4*.14*.25*.2* 2020-07-21T03:45:34 22891.992 INF [GSM] GameSparks Disconnected 2020-07-21T03:45:35 22893.245 INF [GSM] GameSparks Connected NOT IMPLEMENTED: ResetDefault() 2020-07-21T19:30:31 79588.468 INF Executing command 'shutdown' by Terminal Window 2020-07-21T19:30:31 79588.521 INF Preparing quit 2020-07-21T19:30:31 79588.523 INF Disconnect 2020-07-21T19:30:31 79588.527 INF [NET] ServerShutdown 2020-07-21T19:30:31 79588.527 INF NET: Stopping server protocols 2020-07-21T19:30:31 79588.553 INF NET: LiteNetLib server stopped 2020-07-21T19:30:31 79588.561 INF SaveAndCleanupWorld 2020-07-21T19:30:31 79588.613 INF Saving 0 of chunks took 21ms 2020-07-21T19:30:31 79588.631 INF [EAC] Stopping EAC server 2020-07-21T19:30:31 79588.632 INF [EAC] Log: [EAC Server] [Info] [19:30:31:713][Windows][EAC Server] [Info][Destroy] Called 2020-07-21T19:30:31 79588.644 INF [EAC] Stopping EAC scout service 2020-07-21T19:30:31 79588.647 INF [Steamworks.NET] Stopping server 2020-07-21T19:30:31 79588.720 INF [Steamworks.NET] Exiting Lobby 2020-07-21T19:30:31 79588.906 INF [MODS] Loading localization from mod: 0-CreaturePackAnimals 2020-07-21T19:30:31 79588.910 INF [MODS] Loading localization from mod: JaxTeller718_Charcoal 2020-07-21T19:30:31 79588.915 INF [MODS] Loading localization from mod: Scomar82_ColoredContainerStates 2020-07-21T19:30:32 79588.925 INF [MODS] Loading localization from mod: Scomar82_NeueBezeichnungen 2020-07-21T19:30:32 79588.947 INF [MODS] Loading localization from mod: Stallionsdens Nuclear Power 2020-07-21T19:30:32 79588.965 INF AstarManager Cleanup 2020-07-21T19:30:32 79588.977 INF World.Unload 2020-07-21T19:30:32 79588.994 INF Exited thread GenerateChunks 2020-07-21T19:30:32 79588.996 INF Exited thread SaveChunks C:\Users\Minecraft\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game\Region 2020-07-21T19:30:32 79589.342 INF World.Cleanup 2020-07-21T19:30:32 79589.347 INF Exited thread ChunkRegeneration 2020-07-21T19:30:32 79589.353 INF Exited thread ChunkCalc 2020-07-21T19:30:32 79589.359 INF VehicleManager saving 2 (0 / 2) 2020-07-21T19:30:32 79589.387 INF Persistent GamePrefs saved 2020-07-21T19:30:32 79589.413 INF Persistent GamePrefs saved 2020-07-21T19:30:32 79589.414 INF Cleanup 2020-07-21T19:30:32 79589.417 INF Closing Terminal Window 2020-07-21T19:30:32 79589.461 INF WinThread ended 2020-07-21T19:30:32 79589.461 INF Ended Terminal Window 2020-07-21T19:30:32 79589.630 INF Terminating threads 2020-07-21T19:30:32 79589.631 INF OnApplicationQuit 2020-07-21T19:30:32 79589.632 INF Terminating threads 2020-07-21T19:30:32 79589.632 INF OnApplicationQuit 2020-07-21T19:30:32 79589.681 INF [GSM] GameSparks Disconnected 2020-07-21T19:30:33 79590.127 INF Terminating threads 2020-07-21T19:30:33 79590.127 INF OnApplicationQuit 2020-07-21T19:30:33 79590.128 INF Terminating threads 2020-07-21T19:30:33 79590.128 INF OnApplicationQuit Setting up 2 worker threads for Enlighten. Thread -> id: 26fc -> priority: 1 Thread -> id: 2934 -> priority: 1 GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Link to comment Share on other sites More sharing options...
stallionsden Posted July 22, 2020 Author Share Posted July 22, 2020 (edited) @Nagano Can i ask you try a sp game with just the invisible animal fix please and tell me if you still get the same error. (No other mods) I know Jaxs increased biome zombie spawn edits the same stuff, so just want to see if those 2 conflict. EDIT: nope those 2 together are fine. I am getting no errors at all in my logs. can you post the spawning.xml from my mod that you have here (simply drag the xml into the little box in your reply and it will upload as a file. That doesnt look like the current version is all as I have added to it in my latest version. (possibly delete all copies you have of the invisi animals in downloads and in game folders, re download latest version and try again also. Edited July 22, 2020 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
Nagano Posted July 22, 2020 Share Posted July 22, 2020 1 hour ago, stallionsden said: @Nagano Can i ask you try a sp game with just the invisible animal fix please and tell me if you still get the same error. (No other mods) I know Jaxs increased biome zombie spawn edits the same stuff, so just want to see if those 2 conflict. EDIT: nope those 2 together are fine. I am getting no errors at all in my logs. can you post the spawning.xml from my mod that you have here (simply drag the xml into the little box in your reply and it will upload as a file. That doesnt look like the current version is all as I have added to it in my latest version. (possibly delete all copies you have of the invisi animals in downloads and in game folders, re download latest version and try again also. i start to feel really dumb i deleted the mod again, dl the newest version and still the same error... spawning.xml Link to comment Share on other sites More sharing options...
stallionsden Posted July 22, 2020 Author Share Posted July 22, 2020 (edited) 33 minutes ago, Nagano said: i start to feel really dumb i deleted the mod again, dl the newest version and still the same error... spawning.xml 1.56 kB · 0 downloads ok steps - 1. can you try the invisible animals by itself no other mod in the mods folder 2. verify game files if works on its own, start adding one mod you use at a time and test til you find the one causing it if it is another mod ofc. and not stupid together we will get down to the cause of it Edited July 22, 2020 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
Nagano Posted July 22, 2020 Share Posted July 22, 2020 6 hours ago, stallionsden said: @Nagano Can i ask you try a sp game with just the invisible animal fix please and tell me if you still get the same error. (No other mods) I know Jaxs increased biome zombie spawn edits the same stuff, so just want to see if those 2 conflict. EDIT: nope those 2 together are fine. I am getting no errors at all in my logs. can you post the spawning.xml from my mod that you have here (simply drag the xml into the little box in your reply and it will upload as a file. That doesnt look like the current version is all as I have added to it in my latest version. (possibly delete all copies you have of the invisi animals in downloads and in game folders, re download latest version and try again also. okay, problem is solved, the mod conflicts with JaxTeller718_IncreasedBiomeZombiesx2. now it starts without any error. thanks for your patience. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted July 22, 2020 Author Share Posted July 22, 2020 3 hours ago, Nagano said: okay, problem is solved, the mod conflicts with JaxTeller718_IncreasedBiomeZombiesx2. now it starts without any error. thanks for your patience. Ok glad you found it and no worries anytime. Link to comment Share on other sites More sharing options...
Szynsz Posted July 23, 2020 Share Posted July 23, 2020 Idk why but on my game schematics from nuclear mod always spawn in reinforced chest and there are always x5 all three Link to comment Share on other sites More sharing options...
stallionsden Posted July 23, 2020 Author Share Posted July 23, 2020 8 minutes ago, Szynsz said: Idk why but on my game schematics from nuclear mod always spawn in reinforced chest and there are always x5 all three Will take a look ty Link to comment Share on other sites More sharing options...
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