mr.devolver Posted October 2, 2019 Share Posted October 2, 2019 I added the BigForge to my game loads up and all but now I can’t enter it in game it has an error message that comes up that it’s not set to an instances ? Would anybody know what I would have to do to open it as a forge ? Sorry to hear that. Apparently there's more than just a few things broken. Link to comment Share on other sites More sharing options...
ActiniumTiger Posted October 2, 2019 Share Posted October 2, 2019 Does your forge have a T_Mesh_B tag on all layers in Unity? Link to comment Share on other sites More sharing options...
Sergant1000 Posted December 20, 2019 Author Share Posted December 20, 2019 The mod has been updated for a17.4 to version 36.752. Added: added module "Transport from RavenHearts" Added "Decorations from RavenHearts" module Added eggs at the stake. Added fins and gloves for swimming. Added module "Transport from Darkness Fall" Added "resource stones" with tin to the surface Sickle added. Added Scythe. Added "Medical Workplace". Added Farmer Workplace. Added different levels of seed ripening for plants. Added syringes with honey. Added pills. Added fire mods for hand weapons. Added electricity mods for hand weapons. Added perks for mods for fire and electricity. Weapon strength mods added. Added perks for mods on the strength of weapons. Modified by: trowel Tool - changed resources for improvement. fixed torch and candle recipes. Tin damage fixed. Inventory expanded to 60 slots. categories changed. Redistributed items into categories. fixed model "Charging Stations". fixed craft copperSledgehammer and bronzeSledgehammer fixed loss of apple seeds. reduced attack distance for knives and clubs. changed the spear recipe. fixed sudden fatalities when playing. mushroom picking fixed. fixed fishing soap work fixed. Error approaching some merchants. - fixed Quests from notes scatter mistakes. - fixed updated "Decorations from RavenHearts" module connected combopack. The sounds of shots for a gunshot are connected. Horde raid start changed from 7th to 14th day. changed the bronze ingot recipe. The skill "Farming" has been changed to the "Farming" group expanded and revised. Changed plant growth time. The skill "Medicine" is changed to the "Doctor group" expanded and redesigned. Removed the electric and fire spear. Fixed elemental damage to a shock baton. fixed cabbage model. Additionally: the candle is off The mod is transformed to a modular system. Install only on a clean version of the game. Link to comment Share on other sites More sharing options...
Sergant1000 Posted December 22, 2019 Author Share Posted December 22, 2019 The mod has been updated for a17.4 to version 36.753. Added missing files of building Added file"ReadMe" Link to comment Share on other sites More sharing options...
Baobab Posted December 24, 2019 Share Posted December 24, 2019 You think to bring it to a18 ? Link to comment Share on other sites More sharing options...
Sergant1000 Posted January 20, 2020 Author Share Posted January 20, 2020 You think to bring it to a18 ? yes. if i find time. Link to comment Share on other sites More sharing options...
Baobab Posted January 25, 2020 Share Posted January 25, 2020 yes. if i find time. Thats awsome, you had cool stuff in there at the time . i played alot. Link to comment Share on other sites More sharing options...
Sergant1000 Posted March 17, 2020 Author Share Posted March 17, 2020 Something is coming.))) Link to comment Share on other sites More sharing options...
mr.devolver Posted April 10, 2020 Share Posted April 10, 2020 Something is coming.))) What is / was coming? Link to comment Share on other sites More sharing options...
Sergant1000 Posted April 14, 2020 Author Share Posted April 14, 2020 Steel coming. Just Testing. Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 11, 2020 Author Share Posted May 11, 2020 Finally im finished to converting the mod for a18.4 Have fun. And give me youre description about errors in it. 1 Link to comment Share on other sites More sharing options...
mr.devolver Posted May 11, 2020 Share Posted May 11, 2020 (edited) 11 minutes ago, Sergant1000 said: Finally im finished to converting the mod for a18.4 Have fun. And give me youre description about errors in it. Yay, finally some good news! Thanks! PS: Inb4 Guppy's "About time..." post. 😇 @Guppycur Edited May 11, 2020 by mr.devolver (see edit history) 1 Link to comment Share on other sites More sharing options...
Fanai Posted May 12, 2020 Share Posted May 12, 2020 is the mod compatible with the Compopack for A18? Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 14, 2020 Author Share Posted May 14, 2020 On 5/12/2020 at 9:56 AM, Fanai said: is the mod compatible with the Compopack for A18? Combopack is already in the mod. 1 Link to comment Share on other sites More sharing options...
Fanai Posted May 15, 2020 Share Posted May 15, 2020 10 hours ago, Sergant1000 said: Combopack is already in the mod. Thanks for the Info^^ Link to comment Share on other sites More sharing options...
DrAwesome Posted May 17, 2020 Share Posted May 17, 2020 (edited) Hello everyone! Sergant1000, thank You for this mod and for Your work! Can You give me a cue with one issue? 7dtd 18.4 (b4) clear, without any additional mods. Tried to install ER version 37.000 and then update it to 37.068 with files downloaded by links in Your first message. When I run the new game, there's always some "PlayerControl" error which I just already start to ignore. But each time when I go to the green biome I receive the following error: Spoiler Zom: 10 Ent: 18 (27) Items: 7 CO: 2 RSS: 8104.6MB NullReferenceException: Object reference not set to an instance of an object at AvatarAnimalController.SwitchModelAndView (System.String _modelName, System.Boolean _bFPV, System.Boolean _bMale) [0x00049] in <3ca2702590144b2c95bd610195728952>:0 at EModelBase.SwitchModelAndView (System.Boolean _bFPV, System.Boolean _bMale) [0x0007c] in <3ca2702590144b2c95bd610195728952>:0 at EModelBase.InitCommon () [0x00025] in <3ca2702590144b2c95bd610195728952>:0 at EModelBase.Init (World _world, Entity _entity) [0x000de] in <3ca2702590144b2c95bd610195728952>:0 at Entity.createEModel () [0x00080] in <3ca2702590144b2c95bd610195728952>:0 at Entity.Init (System.Int32 _entityClass) [0x0000d] in <3ca2702590144b2c95bd610195728952>:0 at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <3ca2702590144b2c95bd610195728952>:0 at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x00631] in <3ca2702590144b2c95bd610195728952>:0 at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, ItemValue _itemValue, System.Int32 _count, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _transformRot, System.Single _lifetime, System.Int32 _playerId, System.String _skinName) [0x0001b] in <3ca2702590144b2c95bd610195728952>:0 at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _rotation) [0x0000c] in <3ca2702590144b2c95bd610195728952>:0 at EntityFactory.CreateEntity (System.Int32 _et, UnityEngine.Vector3 _transformPos) [0x00014] in <3ca2702590144b2c95bd610195728952>:0 at SpawnManagerBiomes.Spawn (System.String _spawnerName, System.Boolean _bSpawnEnemyEntities, ChunkAreaBiomeSpawnData _chunkBiomeSpawnData) [0x002ce] in <3ca2702590144b2c95bd610195728952>:0 at SpawnManagerBiomes.Update (System.String _spawnerName, System.Boolean _bSpawnEnemyEntities, System.Object _userData) [0x00000] in <3ca2702590144b2c95bd610195728952>:0 at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x0021c] in <3ca2702590144b2c95bd610195728952>:0 at GameManager.UpdateTick () [0x00073] in <3ca2702590144b2c95bd610195728952>:0 at GameManager.gmUpdate () [0x00297] in <3ca2702590144b2c95bd610195728952>:0 at GameManager.Update () [0x00000] in <3ca2702590144b2c95bd610195728952>:0 (Filename: <3ca2702590144b2c95bd610195728952> Line: 0) Seems like some entity trying to spawn but for some reason can't do that. Full output log attached (if You need it). И ещё, в русской локализации есть проблемы с именем некоторых перков и, похоже, торговцев, например, "traderBob". Can You suggest what's cause this exception? How can I fix it? output_log__2020-05-17__01-53-21.txt Edited May 17, 2020 by DrAwesome (see edit history) 1 Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 18, 2020 Author Share Posted May 18, 2020 (edited) On 5/17/2020 at 12:39 PM, DrAwesome said: Seems like some entity trying to spawn but for some reason can't do that. Full output log attached (if You need it). И ещё, в русской локализации есть проблемы с именем некоторых перков и, похоже, торговцев, например, "traderBob". Can You suggest what's cause this exception? How can I fix it? output_log__2020-05-17__01-53-21.txt 1.35 MB · 1 download I do my best. О всех проблемах локализации пиши. Сразу буду править. Edited May 18, 2020 by Sergant1000 (see edit history) Link to comment Share on other sites More sharing options...
DrAwesome Posted May 18, 2020 Share Posted May 18, 2020 1 hour ago, Sergant1000 said: I do my best. О всех проблемах локализации пиши. Сразу буду править. Ok, I will, thanks. Большая часть замеченного - перки и растения. У всех грибов, растений типа хлопка, золотарника и прочего вместо имени...переменная, I guess. Появится возможность, могу скриншотов нащёлкать. 1 Link to comment Share on other sites More sharing options...
user2010 Posted June 9, 2020 Share Posted June 9, 2020 Очередной титанический труд! Лишь бы не в пустую, заценим Another titanic work! If only not for nothing, check out Link to comment Share on other sites More sharing options...
Sergant1000 Posted June 11, 2020 Author Share Posted June 11, 2020 On 6/10/2020 at 1:00 AM, user2010 said: Очередной титанический труд! Лишь бы не в пустую, заценим Another titanic work! If only not for nothing, check out Все в ваших руках. All in your hands. On 5/18/2020 at 10:09 PM, DrAwesome said: Ok, I will, thanks. Большая часть замеченного - перки и растения. У всех грибов, растений типа хлопка, золотарника и прочего вместо имени...переменная, I guess. Появится возможность, могу скриншотов нащёлкать. Просто не знаю что туда написать. I dont know what to write there. Link to comment Share on other sites More sharing options...
n2n1 Posted June 12, 2020 Share Posted June 12, 2020 (edited) 6 hours ago, Sergant1000 said: ..... Просто не знаю что туда написать. I dont know what to write there. Ага, такая же проблема. Поддержка языка появилась - а мы прям даже растерялись от щастья! :D Yeah, same problem. Language support appeared - and we were even lost with happiness! Edited June 12, 2020 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
Sergant1000 Posted June 21, 2020 Author Share Posted June 21, 2020 Mod updated to version 37.362 Added: Added garbage items from the NewLifeExperience fashion All radioactive zombies, regeneration added. Added 27 artifacts. 108 forms for glass blocks added. Various skills have been added to enhance the quality of certain group items. Added book "Cooking 2" Perk for food is divided into 2 perks, food and drink. Perks opening building blocks are displayed from 1 to 3 levels. simple blocks, complex blocks and a universal block. recipes for universal building blocks added. Added description to artifacts. The master key is divided into regular and automatic. Plain opens doors, automatic chests and safes. The ability to open the door with master keys. The door thinks the door should be open. A unique loot has been added to the wooden storage box. Size changed from 8x8 to 10x10 added recipes for various types of buffet. Open old stove added the ability to search. A unique loot has been added to a polymer barrel, a barrel for oil products and a barrel with acid. scenery added to merchant's assortment. Modified: Rebalanced the Cardio perk. Increased stamina when running. Fixed stamina drain on power strike. added drop of solar panel. Fixed loot errors. Added to the "solar panel" loot. Fixed ax quality from skill. changed needle recipe. Increased chance of falling chuck for lathe. Additionally: New doors appeared only in a chunk that had not yet been generated. Link to comment Share on other sites More sharing options...
Sergant1000 Posted July 6, 2020 Author Share Posted July 6, 2020 Mod updated to version 37.430 Added: Added the ability to wash, plunging into the water. The system "Anomalous formations" proposed by "Ackaru" is added. The category "Artifacts" has been added to the stone workbench and Chemical table. Added recipes for improving artifacts. Added a long bow. Added mods for glasses "Experience Lens" and "Quality Lens" Added Explosive Arrow. Ammo Boxes and Quivers Added. Added mods to increase the main character. Added titanium spear. Added iron and steel mace. Changed: The price of a chuck has been increased. fixed the maximum level of the skill "Tyrannosaurus Rex" Fixed block recipes that could be built without studying perk. Difficulty curve changed. (Complicated) Aloe cream, no longer treats bleeding. Returned spanner disassembly animation. The artifact "Drop of Blood", "Blood Bath" and "Blood Rain" has been fixed Arrow replaced icon. Recycled knife drop. Fixed a bug where mods were not inserted into clubs. Radiation from the ground is increased. Link to comment Share on other sites More sharing options...
sechsterversuch Posted July 7, 2020 Share Posted July 7, 2020 Could you just use the Frming? like a mod? Link to comment Share on other sites More sharing options...
Sergant1000 Posted July 8, 2020 Author Share Posted July 8, 2020 21 hours ago, sechsterversuch said: Could you just use the Frming? like a mod? WoW, WOw, easy. You mean farming plants or resource? Or something else? Link to comment Share on other sites More sharing options...
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