dragondye Posted April 7, 2018 Share Posted April 7, 2018 Thank you!! Link to comment Share on other sites More sharing options...
Guppycur Posted April 9, 2018 Share Posted April 9, 2018 What's the trick to editing UMATEXTURES? I keep getting Out of Bounds errors. The same procedure works fine for terraintextures and blocktextureatlases. Link to comment Share on other sites More sharing options...
n2n1 Posted April 10, 2018 Share Posted April 10, 2018 What's the trick to editing UMATEXTURES? I keep getting Out of Bounds errors. The same procedure works fine for terraintextures and blocktextureatlases. Hmmm...sadly. I too, soon wanted to change some UMA-textures. I will report the results. Link to comment Share on other sites More sharing options...
raya2 Posted April 21, 2018 Share Posted April 21, 2018 When I try to extract audio from an unity 3.0 asset file, It shows the following error. What Should I do? "Only the unity 4/5 AudioClip formats are supported!" Link to comment Share on other sites More sharing options...
JMlol Posted April 29, 2018 Share Posted April 29, 2018 Mac When is a mac version of this coming? Link to comment Share on other sites More sharing options...
UekiyoEngeika2 Posted May 7, 2018 Share Posted May 7, 2018 Hey pls answer Does exist any .fbx plugin for UABE? Link to comment Share on other sites More sharing options...
thanhhieu_02 Posted May 7, 2018 Share Posted May 7, 2018 Can you open this file ? I try open but notworking This file is .unity3d have Model https://drive.google.com/file/d/171W42uxh2XZXZ4GDby7HCNcn6LBFSc87/view?usp=sharing Link to comment Share on other sites More sharing options...
Havi Posted May 10, 2018 Share Posted May 10, 2018 Your file can not be opened. Link to comment Share on other sites More sharing options...
dawningteamvn Posted May 16, 2018 Share Posted May 16, 2018 Modding 3D Model Hi, I really got the trouble with modding 3D model (mesh) on my game. Please guide me how to mod another model. Thanks so much Link to comment Share on other sites More sharing options...
xyth Posted May 16, 2018 Share Posted May 16, 2018 Can you open this file ? I try open but notworking [ATTACH=CONFIG]24440[/ATTACH] This file is .unity3d have Model https://drive.google.com/file/d/171W42uxh2XZXZ4GDby7HCNcn6LBFSc87/view?usp=sharing You cannot open a Unity3d file with the UABE tool. Link to comment Share on other sites More sharing options...
thanhhieu_02 Posted May 17, 2018 Share Posted May 17, 2018 You cannot open a Unity3d file with the UABE tool. Some file unity3d i can open but this file model unity3d not working... Link to comment Share on other sites More sharing options...
Nkekev Posted May 17, 2018 Share Posted May 17, 2018 You can totally open an .unity3d file with UABE, i'm doing it. Link to comment Share on other sites More sharing options...
Havi Posted May 21, 2018 Share Posted May 21, 2018 You can totally open an .unity3d file with UABE, i'm doing it. Not the one he provided. Not working for me. Link to comment Share on other sites More sharing options...
random person Posted May 21, 2018 Share Posted May 21, 2018 can you update the tool so it extracts assets as obj groups instead of obj objects ? that will allow reanimating guns and tools . Link to comment Share on other sites More sharing options...
DerPopo Posted May 25, 2018 Author Share Posted May 25, 2018 Not the one he provided. Not working for me. Many developers encrypt these files using custom methods, and this file is no raw Unity bundle either. can you update the tool so it extracts assets as obj groups instead of obj objects ? that will allow reanimating guns and tools . There will be export support for rigged Collada meshes, and also an option to pack multiple Meshes into a single scene. Link to comment Share on other sites More sharing options...
SerCar Posted May 26, 2018 Share Posted May 26, 2018 Greetings! Very good program, thanks to the creator! There are several questions: 1) When extracting dds textures that are in .assets.ress everything is well extracted, but when you try to import these dds textures back to UABE, they pack them in .assets and not in .assets.ress, it turns out that the changed texture is in .assets a in .assets.ress it does not change. For example: in .assets you can see the "cut" of .dds which weighs 100 kb, when extracted it is extracted from .assets.ress and its size is 3.6 MB. After importing it back, it becomes in .assets 3.6 MB instead of 100 KB, and .assets.res does not tolerate any changes. Maybe I'm doing something wrong? Or is it not implemented? 2) When extracting .snd audio recordings that are in .assets.ress, only "trimming" from .assets is retrieved. How to pull them out of .assets.ress and pack back? Link to comment Share on other sites More sharing options...
SerCar Posted May 26, 2018 Share Posted May 26, 2018 H Greetings! Very good program, thanks to the creator! There are several questions: 1) When extracting dds textures that are in .assets.ress everything is well extracted, but when you try to import these dds textures back to UnityEX, they pack them in .assets and not in .assets.ress, it turns out that the changed texture is in .assets a in .assets.ress it does not change. For example: in .assets you can see the "cut" of .dds which weighs 100 kb, when extracted it is extracted from .assets.ress and its size is 3.6 MB. After importing it back, it becomes in .assets 3.6 MB instead of 100 KB, and .assets.res does not tolerate any changes. Maybe I'm doing something wrong? Or is it not implemented? 2) When extracting .snd audio recordings that are in .assets.ress, only "trimming" from .assets is retrieved. How to pull them out of .assets.ress and pack back? Link to comment Share on other sites More sharing options...
n2n1 Posted May 26, 2018 Share Posted May 26, 2018 (edited) @SerCar Yes, there is such a problem. One way to solve this is to make a Unity project containing your sounds and textures, compile it, and use the resulting resource file in mod. Do references to it from the original asset. https://7daystodie.com/forums/showthread.php?76477-Replacing-Audio-File-With-Another-One https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=764808&viewfull=1#post764808 and, original from DerPopo https://7daystodie.com/forums/showthread.php?32600-Overriding-vanilla-files-(assets-)&p=314195&viewfull=1#post314195 Edited May 26, 2018 by n2n1 (see edit history) 1 Link to comment Share on other sites More sharing options...
n2n1 Posted May 26, 2018 Share Posted May 26, 2018 @ DerPopo Suggestion: - move the Search from options - to the window with the content. Link to comment Share on other sites More sharing options...
SerCar Posted May 26, 2018 Share Posted May 26, 2018 @SerCar Yes, there is such a problem. One way to solve this is to make a Unity project containing your sounds and textures, compile it, and use the resulting resource file in mod. Do references to it from the original asset. Very Thx U. I try this way. Link to comment Share on other sites More sharing options...
FluttyProger Posted May 26, 2018 Share Posted May 26, 2018 Many developers encrypt these files using custom methods, and this file is no raw Unity bundle either. There will be export support for rigged Collada meshes, and also an option to pack multiple Meshes into a single scene. I'm trying to change the AssetBundle in the House Flipper game and whenever I change the dlc_preppers_asset and dlc_preppers_deps in the game logs it says "The AssetBundle 'AssetBundles \ dlc_preppers_assets' can not be loaded because it was not built with the right version or build target." screenshots: https://i.imgur.com/JAFFAmK.png https://i.imgur.com/b4jdxzR.png Link to comment Share on other sites More sharing options...
FluttyProger Posted May 26, 2018 Share Posted May 26, 2018 Titlee I'm trying to change the AssetBundle in the House Flipper game and whenever I change the dlc_preppers_asset and dlc_preppers_deps in the game logs it says "The AssetBundle 'AssetBundles \ dlc_preppers_assets' can not be loaded because it was not built with the right version or build target." screenshots: Link to comment Share on other sites More sharing options...
gregus1234 Posted May 27, 2018 Share Posted May 27, 2018 @DerPopo I want to replace font named AGENCYB (Path ID is 8670) to another font. I've created a own project in Unity, imported font, builded project and even extracted raw and dump data of my font. After replacing these files to resources.assets I have instant crash upon "Precaching files". What can I do with this problem? Link to comment Share on other sites More sharing options...
thanhhieu_02 Posted May 28, 2018 Share Posted May 28, 2018 Many developers encrypt these files using custom methods, and this file is no raw Unity bundle either. There will be export support for rigged Collada meshes, and also an option to pack multiple Meshes into a single scene. Plz help me open this folder plz https://drive.google.com/drive/folders/1tZGlCZ3YeLJJFPJASqa7-_yDsLq_7Goi?usp=sharing Link to comment Share on other sites More sharing options...
ShambC Posted May 28, 2018 Share Posted May 28, 2018 About Extraction of Scripts Ancient version 1.0 screenshot [ATTACH=CONFIG]6639[/ATTACH] Unity Assets Bundle Extractor (UABE) is a stylish tool that allows editing asset bundles and .assets. It can export .assets files from bundles, import them back, modify most asset formats with plugins and dumps with type information and create a standalone installer from the modifications. I tested this tool with 7 Days to Die's bundles but let me know if you encounter any bugs or if you have suggestions. I included a 32bit and a 64bit version although it doesn't use much memory. Installers created with the 64bit version can't be used on 32bit systems but an installer package can be exported from the 64bit version and imported in the 32bit version to create a 32bit installer. Old changelog : here Changes in 2.2 beta1 : Add batch import support for raw assets, dumps, Texture2D, TextAsset, TerrainData and MovieTexture. Add an option to retrieve MonoBehaviour type information from assemblies to create full dumps. Add UABE JSON dump export/import and Unity JsonUtility compatible export. Update plugins for 2017.1.* and 2017.2.*. Add type databases for 2017.1.0f3 and 2017.2.0f3. Add a new dialog View->Containers. Add a new column "Container" to the asset list to show assets grouped together properly. Base container assets can be searched for. Add progress indicators for opening .assets files and batch export/import. Improve performance massively for very large .assets files (opening files, selecting assets, removing assets, adding assets, plugin options). Support RGB9e5Float HDR, RG16 and R8 texture formats (will still be converted from/to normal SDR RGBA32). Add big endian write support (experimental). Redo AssetsFileReader / AssetsFileWriter interfaces and add experimental support for more than 2045 files. Improve streamed data file lookup. Add mip map support to the Texture2D plugin. Add compressed mesh support (experimental). Add bundle compression support (LZMA only, experimental). Add multithread DXT1/5 compression support. Use type information to add valid assets with zeroed fields instead of empty ones. Allow entering a type name instead of a type id for the Add Asset dialog. Fix a bug writing .assets files that caused a missing field which in some cases caused further trouble. Improve bundle decompression for LZ4 files by creating a streamed decompression interface. Make AssetTypeInstance more strict on invalid assets or outdated type information (prevent out of memory crashes when trying to view or export dumps of some assets). Rework the plugin interface. Fix a bug importing .txt dumps with long lines. Update the Texture2D edit dialog to and fix a couple of options to represent the asset format properly. Change the default asset list window size. Change the default name format for exports to allow UABE to find the files for batch import. Make the plugin option list double-clickable. Support longer engine version strings. Hide removed assets from unsaved bundles. Use comctrl32 6.0 for the progress indicators, which also changes the look of dialog controls. Fix a couple of small memory leaks. Fix a bug allowing UABE to close before saving bundles. Changes in 2.2 beta2 : Add 2017.3.0f3 support (new class database, updated Texture and Mesh plugins).Fix a memory issue for .txt dumps with many lines larger than 255 bytes.Rework the dependency resolver to support external .assets or streamed data file references from inside a bundle.Fix a crash when trying to compress some texture file formats with mip map support.Fix mip maps of crunched textures.Fix the container name to asset assignment with ResourceManager file tables that have names for multiple File IDs.Fix a crash when an invalid File ID is entered in the Add dialog. If you have no forum account but want to give me feature requests or want to report bugs, you can use the github page. By downloading and/or using this software, you agree to the terms of its license ("human-readable summary"). Old releases : here API Releases : Sample Plugin (here or here) 2.1d API (here or here) 2.2 API coming soon Releases : 2.1 (32bit : here or here, 64bit : here or here) 2.1d bugfix, download 2.1 first (32/64bit : here or here) 5.6.0f3 type package (for 2.1d): here or here 2.2 beta1 (32bit : here or here, 64bit : here or here) 2.2 beta2 (32bit : here or here, 64bit : here or here) When will the plugin for Script extraction come Link to comment Share on other sites More sharing options...
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