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Greetings! Very good program, thanks to the creator! There are several questions: 1) When extracting dds textures that are in .assets.ress everything is well extracted, but when you try to import these dds textures back to UnityEX, they pack them in .assets and not in .assets.ress, it turns out that the changed texture is in .assets a in .assets.ress it does not change. For example: in .assets you can see the "cut" of .dds which weighs 100 kb, when extracted it is extracted from .assets.ress and its size is 3.6 MB. After importing it back, it becomes in .assets 3.6 MB instead of 100 KB, and .assets.res does not tolerate any changes. Maybe I'm doing something wrong? Or is it not implemented? 2) When extracting .snd audio recordings that are in .assets.ress, only "trimming" from .assets is retrieved. How to pull them out of .assets.ress and pack back?