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SerCar

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Everything posted by SerCar

  1. That's exactly what I did. I just thought there was an option easier)
  2. Tell me please, what should I change in the dump so that this sound does not play at all in the game (was there silence)? Can I add something like Mute parameter? Tried changing the first five values ​​to 0, it did not help, the sound is play anyway. 0 AudioClip Base 1 string m_Name = "Sound_S" 0 int m_LoadType = 2 0 int m_Channels = 2 0 int m_Frequency = 44000 0 int m_BitsPerSample = 16 0 float m_Length = 12.320000 1 bool m_IsTrackerFormat = false 0 int m_SubsoundIndex = 0 0 bool m_PreloadAudioData = true 0 bool m_LoadInBackground = false 1 bool m_Legacy3D = true 0 StreamedResource m_Resource 1 string m_Source = "sharedassets1.resource" 0 UInt64 m_Offset = 2855544 0 UInt64 m_Size = 1065452 1 int m_CompressionFormat = 1
  3. Very Thx U. I try this way.
  4. H Greetings! Very good program, thanks to the creator! There are several questions: 1) When extracting dds textures that are in .assets.ress everything is well extracted, but when you try to import these dds textures back to UnityEX, they pack them in .assets and not in .assets.ress, it turns out that the changed texture is in .assets a in .assets.ress it does not change. For example: in .assets you can see the "cut" of .dds which weighs 100 kb, when extracted it is extracted from .assets.ress and its size is 3.6 MB. After importing it back, it becomes in .assets 3.6 MB instead of 100 KB, and .assets.res does not tolerate any changes. Maybe I'm doing something wrong? Or is it not implemented? 2) When extracting .snd audio recordings that are in .assets.ress, only "trimming" from .assets is retrieved. How to pull them out of .assets.ress and pack back?
  5. Greetings! Very good program, thanks to the creator! There are several questions: 1) When extracting dds textures that are in .assets.ress everything is well extracted, but when you try to import these dds textures back to UABE, they pack them in .assets and not in .assets.ress, it turns out that the changed texture is in .assets a in .assets.ress it does not change. For example: in .assets you can see the "cut" of .dds which weighs 100 kb, when extracted it is extracted from .assets.ress and its size is 3.6 MB. After importing it back, it becomes in .assets 3.6 MB instead of 100 KB, and .assets.res does not tolerate any changes. Maybe I'm doing something wrong? Or is it not implemented? 2) When extracting .snd audio recordings that are in .assets.ress, only "trimming" from .assets is retrieved. How to pull them out of .assets.ress and pack back?
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