Blight Posted December 20, 2019 Share Posted December 20, 2019 (edited) Here, for 18.2: https://workupload.com/file/rPXrqehS -> ZERO block DMG., in this version @Robeloto <property name="AITask-2" value="RangedAttackTarget" data="itemType=1;cooldown=4;duration=8"/> in a17 was it <property name="AITask-2" value="RangedAttackTarget" data="1,4,8"/> and the animation for the hands (they end now flamingarrowprefab.prefab, as example) and please dont stop to work at this mod. add more =) Edited December 20, 2019 by Slawa (see edit history) Link to comment Share on other sites More sharing options...
Robeloto Posted December 21, 2019 Author Share Posted December 21, 2019 (edited) Here, for 18.2: https://workupload.com/file/rPXrqehS -> ZERO block DMG., in this version @Robeloto <property name="AITask-2" value="RangedAttackTarget" data="itemType=1;cooldown=4;duration=8"/> in a17 was it <property name="AITask-2" value="RangedAttackTarget" data="1,4,8"/> and the animation for the hands (they end now flamingarrowprefab.prefab, as example) and please dont stop to work at this mod. add more =) Oh, thanks! I hope to get this done soon. And I will add more zombie types in the future! Edit: https://github.com/Robeloto/7D2D_18.2_Modlets/raw/master/RobelotoCustomZombiesV21.zip Edited December 21, 2019 by Robeloto (see edit history) Link to comment Share on other sites More sharing options...
MadGenius Posted December 28, 2019 Share Posted December 28, 2019 I added modlet to mods folder and when server rebooted it reset the players back to square one. Link to comment Share on other sites More sharing options...
Robeloto Posted January 10, 2020 Author Share Posted January 10, 2020 (edited) I added modlet to mods folder and when server rebooted it reset the players back to square one. That sounds very odd and should not be happening. I am sorry for the bug you encountered. - I am announcing now that an upcoming huge update of my mod is gonna be released very soon. There is a lot of new things such as: New zombies Skins for zombies Sounds Lowered respawn rate for the hardest special zombies Bigger zombies have now a chance to break your leg and arm in one hit Buffs Atm, I am editing the video trailer of all the zombies and animals. It is very time consuming, but I hope to be done before this week ends. Edited January 10, 2020 by Robeloto (see edit history) Link to comment Share on other sites More sharing options...
noname835 Posted January 10, 2020 Share Posted January 10, 2020 That sounds very odd and should not be happening. I am sorry for the bug you encountered. - I am announcing now that an upcoming huge update of my mod is gonna be released very soon. There is a lot of new things such as: New zombies Skins for zombies Sounds Lowered respawn rate for the hardest special zombies Bigger zombies have now a chance to break your leg and arm in one hit Buffs Atm, I am editing the video trailer of all the zombies and animals. It is very time consuming, but I hope to be done before this week ends. We look forward to it Link to comment Share on other sites More sharing options...
Robeloto Posted January 10, 2020 Author Share Posted January 10, 2020 Thanks! Spoiler: Link to comment Share on other sites More sharing options...
Blight Posted January 11, 2020 Share Posted January 11, 2020 (edited) woha ... release it! btw. can we have a version with zero block dmg. for projectiles? would be nice. Edited January 11, 2020 by Slawa (see edit history) Link to comment Share on other sites More sharing options...
noname835 Posted January 11, 2020 Share Posted January 11, 2020 woha ... release it! btw. can we have a version with zero block dmg. for projectiles? would be nice. Anti Block Bullets https://7daystodiemods.com/alpha-18-mods/anti-block-bullets/ Link to comment Share on other sites More sharing options...
Blight Posted January 11, 2020 Share Posted January 11, 2020 Nono, thats a another thing. His zombies has his own items with block dmg., which needs to be reduced. But thanks Link to comment Share on other sites More sharing options...
noname835 Posted January 11, 2020 Share Posted January 11, 2020 Nono, thats a another thing. His zombies has his own items with block dmg., which needs to be reduced. But thanks A but it is very easy to modify the life of the zombies as well as their powers, you can even deactivate the rockets in the entityclasses file Here is an example with the giant zombie biker <entity_class name="zombieBikerGiant" extends="zombieTemplateMale"> <property name="Mesh" value="Zombies/zombieStandardBikerRagdoll"/> <property name="WalkType" value="7"/> <!-- Gameplay --> <property name="HandItem" value="meleeHandZombieGiant"/> <property name="ReplaceMaterial0" value="entities/sandbags/sandbag"/> <property name="MoveSpeedAggro" value=".5, 1.35"/> <property name="SightRange" value="150"/> <property name="SizeScale" value="1.9"/> <property name="Mass" value="900"/> <property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep"/> <property name="ExperienceGain" value="12000"/> <!-- XP strong --> <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> <effect_group name="Base Effects"> <passive_effect name="HealthMax" operation="base_set" value="7000"/> <passive_effect name="HealthMax" operation="perc_set" value="1"/> <!-- Zombie HP scale --> <passive_effect name="PhysicalDamageResist" operation="base_set" value="60"/> </effect_group> </entity_class> Link to comment Share on other sites More sharing options...
Robeloto Posted January 17, 2020 Author Share Posted January 17, 2020 woha ... release it! btw. can we have a version with zero block dmg. for projectiles? would be nice. I can do that. I have btw reduced the block damage very very much in this upcoming version. But there are other things that make this mod harder than my previous one. For example, one of my newest zombies looks like a shadow, almost invisible in clear daylight, but on the night if you have some light source. He can be seen quite clearly. He emits light around him and can make you go completely blind for a couple seconds. He also can mimic a lot of sounds that has existed before the zombie apocalypse. ^^ The work on the mod is taking much more time then I anticipated. I now have a total of 21 zombies and many has custom sounds. I also have reduced many explosions sound that was bound to their vomit particles. So now your ears won't hurt. I have tested them out a lot on my own server with friends and it is looking good. I cannot say when it is going to be done, but prob around the end of january. Link to comment Share on other sites More sharing options...
Robeloto Posted January 26, 2020 Author Share Posted January 26, 2020 Very close to finishing this. I was waiting for 18.3 to release also. Link to comment Share on other sites More sharing options...
noname835 Posted January 26, 2020 Share Posted January 26, 2020 But patch 18.3 is already out Link to comment Share on other sites More sharing options...
Robeloto Posted January 26, 2020 Author Share Posted January 26, 2020 But patch 18.3 is already out You must have misunderstood me. I was waiting for the 18.3 release, and I knew it came on the 24th. My mod is almost finished, just editing and testing out some last parts. =) So before february begins the mod will be here. Link to comment Share on other sites More sharing options...
noname835 Posted January 27, 2020 Share Posted January 27, 2020 You must have misunderstood me. I was waiting for the 18.3 release, and I knew it came on the 24th. My mod is almost finished, just editing and testing out some last parts. =) So before february begins the mod will be here. At the same time I use a translator to communicate on this forum, I don't speak English. But I'm glad your mod is coming out soon. Link to comment Share on other sites More sharing options...
Robeloto Posted January 31, 2020 Author Share Posted January 31, 2020 update Link to comment Share on other sites More sharing options...
belfegor Posted January 31, 2020 Share Posted January 31, 2020 Hammer ,top work ! Link to comment Share on other sites More sharing options...
Blight Posted February 1, 2020 Share Posted February 1, 2020 Oh, did you go away from xml only? Thats bad, for servers :/ Link to comment Share on other sites More sharing options...
Robeloto Posted February 1, 2020 Author Share Posted February 1, 2020 (edited) Oh, did you go away from xml only? Thats bad, for servers :/ Yes, it is just sounds that are added, but I can make an xml version only if you would like. =) Here: https://github.com/Robeloto/7D2D_A18.3_Modlets/raw/master/RobelotoCustomZombiesV22XMLONLY.zip Edited February 1, 2020 by Robeloto (see edit history) Link to comment Share on other sites More sharing options...
Blight Posted February 1, 2020 Share Posted February 1, 2020 (edited) a huge thanks =). Question, "Zombie Fly" is invinsible, should be not or? Edit: Ok, he is very mall xD Edited February 1, 2020 by Slawa (see edit history) Link to comment Share on other sites More sharing options...
Puschpa Posted February 2, 2020 Share Posted February 2, 2020 Integrating it into Darkness Falls is a PITA, because DF uses different Gamestage numbers. But it works with DF if done properly. Anacondas new texture looks pretty nice, even if it didn't make her more welcome ^^ Link to comment Share on other sites More sharing options...
Odetta Posted February 4, 2020 Share Posted February 4, 2020 Is this on the mod launcher? Link to comment Share on other sites More sharing options...
Robeloto Posted February 4, 2020 Author Share Posted February 4, 2020 Hammer ,top work ! Thanks! a huge thanks =). Question, "Zombie Fly" is invinsible, should be not or? Edit: Ok, he is very mall xD Yes, the fly is very small. That is why I made it red so it should be more visible. Integrating it into Darkness Falls is a PITA, because DF uses different Gamestage numbers. But it works with DF if done properly. Anacondas new texture looks pretty nice, even if it didn't make her more welcome ^^ I thought of doing a version that could work with Darkness Falls. If I get more time soon I will probably make it especially if it is requested. Is this on the mod launcher? No, I have not had a thought on that at all and I have no experience with that launcher. Maybe I will add it if it is possible. Link to comment Share on other sites More sharing options...
Odetta Posted February 4, 2020 Share Posted February 4, 2020 No, I have not had a thought on that at all and I have no experience with that launcher. Maybe I will add it if it is possible. Ask Sphereii if they can put it on for you as a modlet. Link to comment Share on other sites More sharing options...
Puschpa Posted February 5, 2020 Share Posted February 5, 2020 ...I thought of doing a version that could work with Darkness Falls. If I get more time soon I will probably make it especially if it is requested.... That would be much appreciated, thanks in advance! Link to comment Share on other sites More sharing options...
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