Nauman Marwat Posted December 18, 2019 Share Posted December 18, 2019 Hello bdubyah, Can I use this with Darkness Falls mod? Link to comment Share on other sites More sharing options...
bdubyah Posted December 18, 2019 Author Share Posted December 18, 2019 I haven't tested myself, but if you read just a couple posts up, there seem to be some issues. So, it may work but some vehicles may not. Link to comment Share on other sites More sharing options...
Puschpa Posted December 18, 2019 Share Posted December 18, 2019 Hello bdubyah, Can I use this with Darkness Falls mod? To make it work you have to change the progression requirements, since DF altered the Grease Monkey perk. I use Charger and Dirt Bike, both are working with some file modifications. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 24, 2019 Share Posted December 24, 2019 Man i know i have no place asking this but Im going to give it a shot. Your vehicles are amazing, the best ones i have seen ever. Everyone is loving them to death man. Great work. Is there any chance of a motorcycle pack? Maybe harley themed or triumph. We would love to have a bike club on our server Link to comment Share on other sites More sharing options...
bdubyah Posted December 25, 2019 Author Share Posted December 25, 2019 I appreciate the kind words. No promises, but I'll see what I can do. Link to comment Share on other sites More sharing options...
bdubyah Posted December 29, 2019 Author Share Posted December 29, 2019 (edited) Alright, just got these finished up. The collection and individual mods are on Git now, the collection is almost updated on Nexus. Will probably upload the individual mods there tomorrow as it's late here. I'll edit this post when I do. Cruiser: Git: Click Here Nexus: Click Here Junker: Git: Click Here Nexus: Click Here Rat: Git: Click Here Nexus: Click Here Edited July 27 by bdubyah (see edit history) Link to comment Share on other sites More sharing options...
JaxTeller718 Posted December 30, 2019 Share Posted December 30, 2019 SQUEAL! Thank you soooo much. They are beautiful! Link to comment Share on other sites More sharing options...
bdubyah Posted December 31, 2019 Author Share Posted December 31, 2019 Glad you like them. Link to comment Share on other sites More sharing options...
Puschpa Posted January 1, 2020 Share Posted January 1, 2020 loot.xml of the Cruiser contains a typo: <append xpath="/lootcontainers/lootgroup[@name='vehiclebars']"> should be <append xpath="/lootcontainers/lootgroup[@name='vehicleParts']"> Link to comment Share on other sites More sharing options...
bdubyah Posted January 1, 2020 Author Share Posted January 1, 2020 Yeah, that's what I get for using Replace All in N++. Lol. I'll get it fixed shortly. Link to comment Share on other sites More sharing options...
alucard3600 Posted January 3, 2020 Share Posted January 3, 2020 Do you think it is possible to do a Little bird Style Helicopter? Or maybe even the one you previously did, but in black? I love the Willy Jeep and the MRAP btw, I do "Military Style" playthroughs, and it really helps with the immersion! Link to comment Share on other sites More sharing options...
bdubyah Posted January 4, 2020 Author Share Posted January 4, 2020 I might could try making a black skin for the MD500. Link to comment Share on other sites More sharing options...
Midnighter90 Posted January 4, 2020 Share Posted January 4, 2020 The UAZ is not funtional at all when using it with Darkness Falls. It has -3248489404 HP and cannot be repaired... Link to comment Share on other sites More sharing options...
Sparky Posted January 4, 2020 Share Posted January 4, 2020 (edited) Hey would you be able to update the MRAP and fix its reverse gear which has a very low speed and low torque meaning it can't go up any inclines backwards or get out of being stuck and fixing the running engine sound while driving at full speed by making it so that the sound doesn't change from the initial sound effect? The horn could also do with being replaced, so if you can't update it could you then tell me how I can do it in the XML files. I found a good horn mod https://7daystodie.com/forums/showthread.php?99458-Get-Horny!-a17-Modlet. Edited January 7, 2020 by Sparky (see edit history) Link to comment Share on other sites More sharing options...
Puschpa Posted January 5, 2020 Share Posted January 5, 2020 I found a good horn mod https://7daystodie.com/forums/showthread.php?99458-Get-Horny!-a17-Modlet. Yep, best horn mod out there, I use it for all vehicles! Link to comment Share on other sites More sharing options...
Sparky Posted January 7, 2020 Share Posted January 7, 2020 Yep, best horn mod out there, I use it for all vehicles! Do you use it on modded vehicles? If so how do you set the XML to change the horn of a modded vehicle? Link to comment Share on other sites More sharing options...
Puschpa Posted January 8, 2020 Share Posted January 8, 2020 Do you use it on modded vehicles? If so how do you set the XML to change the horn of a modded vehicle? I use it for all vehicles, the vanilla ones and also all modded ones. You only need to add them to the vehicles.xml in the horn modlet, f.e. like this <set xpath="/vehicles/vehicle[@name='manux_vehicleMonoHog']/property[@name='hornSound']/@value">khelldonBikeBell</set> <set xpath="/vehicles/vehicle[@name='vehicleGuppyBoat2']/property[@name='hornSound']/@value">khelldonTruckHorn</set> <set xpath="/vehicles/vehicle[@name='vehicleDirtBike']/property[@name='hornSound']/@value">khelldonMotorcycleHorn</set> etc. I also renamed the modlet to XKhelldon-GetHorny to make sure it loads AFTER every vehicle modlet, so the new sound applies properly. Link to comment Share on other sites More sharing options...
Sparky Posted January 8, 2020 Share Posted January 8, 2020 I use it for all vehicles, the vanilla ones and also all modded ones. You only need to add them to the vehicles.xml in the horn modlet, f.e. like this <set xpath="/vehicles/vehicle[@name='manux_vehicleMonoHog']/property[@name='hornSound']/@value">khelldonBikeBell</set> <set xpath="/vehicles/vehicle[@name='vehicleGuppyBoat2']/property[@name='hornSound']/@value">khelldonTruckHorn</set> <set xpath="/vehicles/vehicle[@name='vehicleDirtBike']/property[@name='hornSound']/@value">khelldonMotorcycleHorn</set> etc. I also renamed the modlet to XKhelldon-GetHorny to make sure it loads AFTER every vehicle modlet, so the new sound applies properly. Ok great, thanks for the intel. I also had been wondering if the mod order was determined by the folder names like the old days of ETS2 before steam workshop. Link to comment Share on other sites More sharing options...
CrazyDave66 Posted January 22, 2020 Share Posted January 22, 2020 Willy Jeep not showing With the Willy Jeep, or any of the other Mods are they in creative menu as like to see one am impatient or do I have to way to craft one. Also can one have this as a server side mod or does the clients have to have the mod as well? Link to comment Share on other sites More sharing options...
bdubyah Posted January 22, 2020 Author Share Posted January 22, 2020 With the Willy Jeep, or any of the other Mods are they in creative menu as like to see one am impatient or do I have to way to craft one. Also can one have this as a server side mod or does the clients have to have the mod as well? They can all be grabbed from creative or spawned in using the F6 menu. It has to be both server and client side. Link to comment Share on other sites More sharing options...
TARCH26 Posted January 26, 2020 Share Posted January 26, 2020 bdubyah Cruiser gorgeous. I did not like the helicopter, twitching and uncomfortable control. Work Truck good, I use to transport loot, he would have the sound of an engine like a dodge Link to comment Share on other sites More sharing options...
Berytak Posted February 1, 2020 Share Posted February 1, 2020 First of all I really love this Modlet. These vehicles are totally awesome! There is only one thing that really bugs me. Is there any to change the MD-500 controlls? I would prefer changing the hight with "Space" and "C" and tilting with "W" and "S". Is there any way to change this in the XML files? Cheers! Berytak Link to comment Share on other sites More sharing options...
bdubyah Posted February 2, 2020 Author Share Posted February 2, 2020 Um, I'm not sure if you could make that work or not. It might be possible. You could open the vehicles.xml and find the MD500. Look for the section with the motor0 and motor1, along with the forces. You could try changing the values for the forces. Force4 and force5 are the tilting forward and backward. Force 2 is technically the "up" vertical force, and I believe S just makes this a negative amount. Link to comment Share on other sites More sharing options...
Berytak Posted February 2, 2020 Share Posted February 2, 2020 Um, I'm not sure if you could make that work or not. It might be possible. You could open the vehicles.xml and find the MD500. Look for the section with the motor0 and motor1, along with the forces. You could try changing the values for the forces. Force4 and force5 are the tilting forward and backward. Force 2 is technically the "up" vertical force, and I believe S just makes this a negative amount. That was a good hint. Now I got stuck with these settings... <property class="force0"> <property name="trigger" value="motor0"/> <property name="type" value="relative"/> <property name="force" value="0, .196, 0"/> <property name="ceiling" value="200, 280"/> </property> <property class="force1"> <property name="trigger" value="motor1"/> <property name="type" value="relative"/> <property name="force" value="0, 0,.01"/> </property> <property class="force2"> <property name="trigger" value="inputUp"/> <property name="type" value="relative"/> <property name="force" value="0, 0.03,0 "/> </property> <property class="force3"> <property name="trigger" value="inputStrafe"/> <property name="type" value="relativeTorque"/> <property name="force" value="0, .02, 0"/> </property> <property class="force4"> <property name="trigger" value="inputForward"/> <property name="type" value="relativeTorque"/> <property name="force" value=".01, 0, 0"/> </property> <!-- <property class="force5"> <property name="trigger" value="inputForward"/> <property name="type" value="relativeTorque"/> <property name="force" value=".01, 0, 0"/> </property> --> It works very well so far, but I have no way to lower the altitude. So, "C" doesn't bring it down. Got any idea how to bring this baby back down? Cheers! Berytak Link to comment Share on other sites More sharing options...
Trash Can Man($) Posted February 3, 2020 Share Posted February 3, 2020 help installing bdubs vehicles, Is there a specific way to install this mod? there were no instructions on how this should be done. I have run mods in the past but I can't seem to get this mod going. I am running the current version of 7 days. Link to comment Share on other sites More sharing options...
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