ghettochild2600 Posted January 7, 2019 Share Posted January 7, 2019 if i see it right higher difficultys = Zombies have more hp https://7daystodie.gamepedia.com/Difficulty Link to comment Share on other sites More sharing options...
Gazz Posted January 8, 2019 Share Posted January 8, 2019 No, they don't. Link to comment Share on other sites More sharing options...
Limdood Posted January 8, 2019 Share Posted January 8, 2019 I use a bridge base, no loop....the zombies CAN get in, but they have to charge down a 15-block straightaway....and i put barbed wire in it to slow them down. the barbed wire rarely kills It effectively slows, though it does get damaged and destroyed as the night wears on You need to active defend your base, but the 1-block wide approach and barbed wire means they line up nicely and I can get headshots most of the time....bow and then pistol or shotgun when they get close covers the first 2-3 horde nights easy Link to comment Share on other sites More sharing options...
Laz Man Posted January 8, 2019 Share Posted January 8, 2019 I use a bridge base, no loop....the zombies CAN get in, but they have to charge down a 15-block straightaway....and i put barbed wire in it to slow them down. the barbed wire rarely kills It effectively slows, though it does get damaged and destroyed as the night wears on You need to active defend your base, but the 1-block wide approach and barbed wire means they line up nicely and I can get headshots most of the time....bow and then pistol or shotgun when they get close covers the first 2-3 horde nights easy This to me is no different than a loop base (not a negative thing, just the current challenge). Clever use of blocks and active defending. Link to comment Share on other sites More sharing options...
lug Posted January 8, 2019 Share Posted January 8, 2019 I use a bridge base, no loop....the zombies CAN get in, but they have to charge down a 15-block straightaway....and i put barbed wire in it to slow them down. the barbed wire rarely kills It effectively slows, though it does get damaged and destroyed as the night wears on You need to active defend your base, but the 1-block wide approach and barbed wire means they line up nicely and I can get headshots most of the time....bow and then pistol or shotgun when they get close covers the first 2-3 horde nights easy sounds a bit like using the toothy in 16. you had to do the killing, and there is a slight chance of breach / being ove run. fall back positions for the win Link to comment Share on other sites More sharing options...
Artist_X Posted September 30, 2019 Share Posted September 30, 2019 That's incredible. How does that still perform? Do they just keep falling in that hole? If you make that bridge even longer and add a second, do you think that would work? Are there spikes beneath it? Link to comment Share on other sites More sharing options...
Kattla Posted September 30, 2019 Share Posted September 30, 2019 It's been, I believe, a couple alphas since I use any non-electrical traps in any of my games. (That is, spikes, barbed wire, wire fences, mines... etc.). How effective are they in this new alpha? Are they worth the cost of resources and time? Or are they still kinda meh? They can be VERY effective. No magic. Zombies will just see the spikes as a stepping block, and try to path over it. They will sometimes jump atop of each other and get across though. The key is to keep the platform 1 block higher then the spikes. Perhaps a pyramid would work better, hmmm. Disclaimer: Early A17 video. AI might have changed a little bit. edit: Once a spike is broken, they will try the next spike, and so on. Link to comment Share on other sites More sharing options...
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