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CannelleYT

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  1. Hi, I'm here to give my opinion on Alpha 21 and especially on the books, since the rest is pretty cool. I'm not going to beat myself up, I find that your book system doesn't work well enough for my taste. Indeed I don't have the impression that it changes anything, so yes it is true that when we put points in the associated skill trees we find more related books. The thing is that we continue to loot dozens of weapons/tools/armor of high quality and even category over the long term that we have not yet unlocked. I think you should review your loot system to better align with this skill book system. Indeed, what's the point of increasing your harvesting tool skill to craft a wrench or a bolter if I can obtain it in fairly good quality and easily repairable just by looting. I think you should make sure that if you haven't unlocked the crafting of an item then it will be impossible to find it by looting. The thing is that it will make the loot less surprising or interesting, I don't know how you're going to improve it but I think you've put yourself in a real pain with this system. Regarding the skill trees that have been modified, why put lockpicking in intelligence when logically it is a thief's thing and therefore should be in discretion? I find this a little inconsistent for my part. I would end with a little suggestion regarding melee weapons, instead of putting one tree for clubs, batons, maces, spear and fists why not just make three skill trees? A blunt type which will include mace, clubs, batons and fists. A piercing type with the spear, the bow and why not add a new weapon (Javelin). And a sharp type that would bleed like knives, why not add swords/katanas or even hand claws. (Just a little idea like that, it would create new skill trees like building upgrades, athletics and other stuff)
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