Jump to content

Marcus Siqueira

Members
  • Posts

    3
  • Joined

  • Last visited

About Marcus Siqueira

  • Birthday 05/20/1988

Personal Information

  • Biography
    More than 10 years in IT with experiency in devops, sofware development and data enginnering.
    https://github.com/msiqueira-dev
    https://www.linkedin.com/in/marcusvbsiqueira/
  • Location
    Brazil
  • Interests
    Making music and gaming

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Marcus Siqueira's Achievements

Refugee

Refugee (1/15)

2

Reputation

  1. You're right, to disable such mechanic would need a hard work and might break a thing or two. I agree with that, and as I meantioned i have no intention of putting any suggestion into development right now but rather open a debate for the future. I understand that the problem would be the same as the polling, people will always exploit stuff if available, and that will make multiplayer somewhat boring and game unrealistic. Players would rush the streets for POIs and agroo all. If you think about some realistic stuff, you would be the super hero down the street fighting a hord alone. Also by doing that, it takes the explortaion and the scary moments new players would have to face inside. Maybe for that problem to not occour, there needs to be some variable that are enabled while the player are inside the POI, and from time to time check if zombies are spawned, but that might not be optimized. Still from all i said, bug fixes are indeed a thing, rather than new features.
  2. I agree with you all at some point, but as a developer myself, when you include a feature or something of that sort, you expect people to use it, since it's available. At first i didn't saw it as a choice, but as a bug. For example, if i make the game hard enought (thinking as a developer), and leave the feature/mechanic enabled, people will use it even if its a last resort. But, if i trully wish to make the gamer hard (have in mind that this is just an example), i would not have this feature at all, and would have a mechanic against it, forcing players to actually try something else. I did some developement for an open source game, in that topic is the way i see it. Either the feature is available and anyone can use use it, or its not for a determinated porpuse. In my case, it would even be making the game harder, but a more realistic play. Yet, as i said, i didn't come here to make a change request, i know how developer works, they have sprints and features already planned and they should not pick a random post from a random guy and invest time out of nowhere in a new feature/change. Thank you,
  3. Hello and greetings from a new member, and hopefully a collaborator. I recently bought the game on steam, maybe a couple of weeks ago and made some friends get it too because i saw the amazing experience of playing together. I played until day 100 and watched some videos. Very deep mechanics I would say and many great stuff. I experienced a very few bugs in what you people call POI's, where some zombies would not spawn at all, but that kind of event happened very little, so i didnt bother, yet i noticed it might had happened because i took a wrong path, that was not expected and by not reaching some certain area the trigger event that would spawn zombies would bug, but that is only a guess, i have no data of it. I know A22 is under construction and as a developer myself i know you would not change the roadmap because of some random guy, but i felt like i could write down here some suggestion and see what people think about them. When picking up a POI, isnt it possible to just load all zombies at once so there is no problem of bugging out and not loading them in the right spot? It would also make more realistic in cases where they are on top of something, you could come by down, and shoot them before they can surprise you, but can also make you feel surprised if they move around, because they are spawned and sensed you before. I saw a lot of youtubers using a mechanic that i think takes the fun away and i feel like an exploit. The jumping and building block above you, they do that and get instantly access to areas where they were suposed to get by another path, and also, by doing that they instantly build 2 block construction of wood and get protected from zombies and uses it always as a cover. I feel like, in battle in at least you should not be suposed to build blocks or ir would have to have a bar with a time to build, that would make it more realistic where in reality, you would not be spawnin blocks out of nowhere while being chased by zombies. I feel like the Devs wanted us to fight them, run, hide, real tatics and not that lame used one. New zombies to increase the dificulty, maybe? Some zombies should be able to jump or climb stuff to get to you, because in all cases, if there is 3 blocks they always start hitting blocks, witch creates a protection field when you are always above them. I know there is one specif zombie the can make the jump, but normal zombies, some of them should be able to climb like a human would, that would always be the best tatic to just get higher, it makes things ALWAYS a lot easy.
×
×
  • Create New...