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wolfbain5

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Everything posted by wolfbain5

  1. thanks. uhm, calculated in, bad wording, but didnt have a better way to phrase. as you drive by buildings, you get near volumes, I didnt know if the game calculates them as you approach to get them ready to render or not. basically hold in memory before you get close enough to render.
  2. well, not really your place to questions others either, but if you must know, I am in the group that does the CP pack. I am trying to stream line lag and such. server zombie count for dedi vs coop, range to trigger zombie population, texture streaming and the like all contribute. so, If I know the range, I can better tweak the prefabs for smoother game play for the many that use it. as it is zeds stay in memory for a certain amount of time after triggering them. overload that and you get wonky zed spawns and empty volumes that spawn after you enter if not done right.
  3. can I have an official response to how far away from a volume you can be before triggering spawns? not just them showing up, but also them being calculated in?
  4. it does not work in reverse. she does not get a stealth meter jump if I cut down trees. and we are in party. so if you don't wish to take my word for it, host a coop game on steam, join a party, both people crouch and look at the stealth meter. 1 person chop down a baby pine to test. then the other. I dont have any mods that affect stealth in any ways.
  5. I am actually hoping they just fix the trees in stealth. in a party with my wife, I am in the attic, she is 2 km away, she chops down a baby pine tree, and my stealth meter goes to 100? that is just wrong
  6. since a19.4 is in experimental, and this looks like it was a simple fix, you did it so damn fast. is this one that will be back ported or just hold my horses and wait til a20
  7. @faatal who handles entity classes and tagging? it seems vultures are not hooked up properly. when used to make drop quests, their deaths do not count towards animalkill or zombiekill. This is an anomaly as all other zombies and animals do fall into one or the other. Myself and a few others have tested this repeatedly and it seems that the class wasn't hooked in fully. Will they be brought in line with the rest of the entity classes? edit: and before anyone complains about this being for modding, do remember that anomalies in code are not considered a good thing and can lead to future bugs.
  8. and all this time, I thought the granny had an industrial strength underwire to keep them above the waistline
  9. ok, what the hell are you guys making bras out of, yes bras... I am using a stone spear. see grandma coming at me, knock her down and as a follow up. I throw a spear at her, hit her in the boob... and it went "TINK!" wtf? armor plated boobs now? edit: sorry mechanical, so, for those who don't know or never experienced boobs. "tink" is not a normal sound they make
  10. @madmole since art is your forte, I will ask you this. I am colorblind, I have an incredibly hard time differentiating between desert stone, and desert sand. would you be willing to adjust the desert stone texture so that it can be told apart easier? cave ins from mistaking sand and sandstone are annoying as all hell. I am sure that people who don't have my problem are still having a hard time telling the 2 apart as well. I have heard a few complain while on servers.
  11. lol, that was a bad place to start, Eden Mall is a dungeon prefab. meant for hardcore players.
  12. ah, sorry, havent kept up with mc since 1.12. waiting on some mods in 1.15 to finish before I go back and take a look. would been a nice way to empty a bucket tho
  13. did, and still doesnt change what I said. the second half may dissipate, but the first part is still infinite. and they are tied together.
  14. bad example since that water just recreates itself where you took it from
  15. come to here and I will help you https://discord.gg/EygpXj this channel here has installation instructions with pictures for nitrogen installation of the CP https://discord.gg/S9F679
  16. sorry, I dont believe in free rides in the Apoc. It still makes a great base and I made sure not to have it as a quest poi. But you will have to clean it out and clean it up. else why would the people who built it not still be there? The aftermath of a battle seemed more appropriate.
  17. it does. snow biome only in rwg map. unfortunately, we dont have biome placement in nitro yet. pester the creator of nitro. it would be good to get biome placement
  18. it should be on its own line, odd that yours isnt when mine is. since mine was the one in the released package. Sorry about the ocd option being default on load, I forgot to reset that? But yes, //old west and the saloon shouldnt be on the same line also, if you dont allow customized towns to spawn, you may not get it.
  19. sorry that I cant provide support in this area as I have no experience with dedicated server. but I do not believe it to be a CP problem as single player and coop servers are working fine.
  20. uhm... making glass jars. over time in mp, we have had to do this many times
  21. has nothing to do with it. wood isnt "mining" either and we can bundle it. the fact that they are resources obtained with the mining skill is the point. the amount you gain is increased with mining skills, using mining tools. and the reason the others were allowed to be bundled is because you get so much and it is for storage reasons. this also applies to sand and clay as much as it does the others. usefulness not withstanding
  22. you didnt turn off scenario, you are in the ocd testing scenario on the right hand side of nitrogen
  23. All prefabs are having their loot checked. only prefabs starting with A and B have been done, the rest are ongoing for cp 47. The cp will not be easy loot. the cp is for variety and challenge. so we have the variety, and we will be introducing greater challenges for fun. expect traps set by the bandits that TFP has yet to introduce. traps set by people who have died for whatever reason and now there are zombies around them. I will be going through as well on the major quest pathing. this will entail better graphical directions as to how to get in and around with the use of lights or signs and their like. Zombies will start to be hand placed more logically to fit the narrative, as it stands what we have are mostly fill ins from before sleeper volumes were introduced, which is why many in 43 and 44 didnt have much. CP 47 wont be out anytime soon, so I hope you all enjoy what has been done so far. we still have a lot of clean up to do and other work to be done. and we want a large chunk finished before we release again. Feel free to leave quest not working reports, but when you do, a screen shot of the quest with its location in text would be highly appreciated. as an example
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